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/*
* Copyright Richard Tobin 1995-9.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "system.h"
#include "hash.h"
struct hash_table {
int entries;
int buckets;
struct hash_entry **bucket;
};
static unsigned int hash(const void *key, int len);
static void rehash(HashTable table);
static HashEntry hash_lookup(HashTable table, const void *key, int key_len,
int *foundp, int add);
static int key_compare(const void *key1, int key1_len,
const void *key2, int key2_len);
static void *key_copy(const void *key, int key_len);
/*
* Create a hash table.
* init_size is the initial number of buckets, it doesn't have to be "right".
*/
HashTable create_hash_table(int init_size)
{
int s, i;
HashTable table;
table = Malloc(sizeof(*table));
if(!table)
return 0;
for(s = 256; s < init_size; s <<= 1)
;
table->entries = 0;
table->buckets = s;
table->bucket = Malloc(s * sizeof(*table->bucket));
if(!table->bucket)
return 0;
for(i=0; i<s; i++)
table->bucket[i] = 0;
return table;
}
/*
* Free a hash table.
*/
void free_hash_table(HashTable table)
{
int i;
HashEntry entry, next;
for(i=0; i<table->buckets; i++)
for(entry = table->bucket[i]; entry; entry = next)
{
next = entry->next;
Free(entry->key);
Free(entry);
}
Free(table->bucket);
Free(table);
}
int hash_count(HashTable table)
{
return table->entries;
}
HashEntry hash_find(HashTable table, const void *key, int key_len)
{
return hash_lookup(table, key, key_len, 0, 0);
}
HashEntry hash_find_or_add(HashTable table, const void *key, int key_len,
int *foundp)
{
return hash_lookup(table, key, key_len, foundp, 1);
}
static HashEntry hash_lookup(HashTable table, const void *key, int key_len,
int *foundp, int add)
{
HashEntry *entry, new;
unsigned int h = hash(key, key_len);
for(entry = &table->bucket[h % table->buckets];
*entry;
entry = &(*entry)->next)
if(key_compare((*entry)->key, (*entry)->key_len, key, key_len) == 0)
break;
if(foundp)
*foundp = (*entry != 0);
if(*entry == 0 && add == 0)
return 0;
if(*entry != 0)
return *entry;
if(table->entries > table->buckets) /* XXX arbitrary! */
{
rehash(table);
return hash_lookup(table, key, key_len, foundp, add);
}
new = Malloc(sizeof(*new));
if(!new)
return 0;
new->key = key_copy(key, key_len);
new->key_len = key_len;
new->value = 0;
new->next = 0;
table->entries++;
*entry = new;
return new;
}
void hash_remove(HashTable table, HashEntry entry)
{
unsigned int h = hash(entry->key, entry->key_len);
HashEntry *e;
for(e = &table->bucket[h % table->buckets]; *e; e = &(*e)->next)
if(*e == entry)
{
*e = entry->next;
Free(entry);
table->entries--;
return;
}
fprintf(stderr, "Attempt to remove non-existent entry from table\n");
abort();
}
void hash_map(HashTable table,
void (*function)(const HashEntryStruct *, void *), void *arg)
{
int i;
HashEntry entry;
for(i=0; i<table->buckets; i++)
for(entry = table->bucket[i]; entry; entry = entry->next)
(*function)(entry, arg);
}
static void rehash(HashTable table)
{
HashTable new;
unsigned h;
int i;
HashEntry entry, next, *chain;
/* XXX Should collect some statistics here */
new = create_hash_table(2 * table->buckets);
if(!new)
return;
for(i=0; i<table->buckets; i++)
{
for(entry = table->bucket[i]; entry; entry = next)
{
next = entry->next;
h = hash(entry->key, entry->key_len);
chain = &new->bucket[h % new->buckets];
entry->next = *chain;
*chain = entry;
new->entries++;
}
}
assert(new->entries == table->entries);
Free(table->bucket);
*table = *new;
Free(new);
}
/*
* Chris Torek's hash function. I don't know whether it's any good for
* this...
*/
static unsigned int hash(const void *key, int len)
{
const char *k = key;
unsigned int h = 0; /* should probably be 32 bits */
int i;
for(i=0; i<len; i++)
h = (h << 5) + h + k[i];
return h;
}
static int key_compare(const void *key1, int key1_len,
const void *key2, int key2_len)
{
if(key1_len != key2_len)
return -1;
return memcmp(key1, key2, key1_len);
}
static void *key_copy(const void *key, int key_len)
{
void *copy;
copy = Malloc(key_len);
if(!copy)
return 0;
memcpy(copy, key, key_len);
return copy;
}
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