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/*
* radius_test.c
*
* Copyright (C) 2004-2011 Simon Wunderlich <sw@simonwunderlich.de>
*
* This file is part of s3d, a 3d network display server.
* See http://s3d.berlios.de/ for more updates.
*
* s3d is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* s3d is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with s3d; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <s3d.h>
#include <stdio.h> /* NULL */
#include <time.h> /* nanosleep() */
static struct timespec t = {
0, 10*1000*1000
}; /* 10 mili seconds */
#include <math.h> /* sin(), cos() */
static int item1, item2, item3;
static int i = 0;
static void mainloop(void)
{
float f, g, h;
f = sinf(((float)M_PI * (i % 360)) / 180.0f);
g = cosf(((float)M_PI * (i % 360)) / 180.0f);
h = sinf(((float)M_PI * ((3 * i) % 360)) / 180.0f);
s3d_translate(item1, f*10, h*2, g*5);
s3d_rotate(item1, 0, (float)(i % 360), 0);
/* s3d_scale(item1,h+3,h+3,h+3);*/
/* s3d_translate(item2,f*10,0, g*5);*/
s3d_translate(item2, 0, 0, 10);
/* s3d_rotate(item2,i%360,0,-i%360);
s3d_scale(item2,2*f+5,2*f+5,2*f+5);*/
s3d_translate(item3, 0, 0, 10);
/* s3d_rotate(item3,((8*i)%360),0,-((8*i)%360));
s3d_scale(item3,2*f+5,2*f+5,2*f+5);*/
i++;
nanosleep(&t, NULL);
}
int main(int argc, char **argv)
{
if (!s3d_init(&argc, &argv, "radius test")) {
item1 = s3d_import_model_file("objs/cubeyholes.3ds");
item2 = s3d_import_model_file("objs/folder.3ds");
s3d_select_font("vera");
item3 = s3d_draw_string("radius test", NULL);
s3d_link(item2, item1);
s3d_link(item3, item2);
s3d_flags_on(item1, S3D_OF_VISIBLE);
s3d_flags_on(item2, S3D_OF_VISIBLE);
s3d_flags_on(item3, S3D_OF_VISIBLE);
s3d_mainloop(mainloop);
/* wait for some object to be clicked */
s3d_quit();
}
return 0;
}
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