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// SPDX-License-Identifier: GPL-2.0-or-later
/* SPDX-FileCopyrightText: 2006-2015 Simon Wunderlich <sw@simonwunderlich.de>
*/
#include <s3d.h>
#include <stdio.h> /* NULL*/
#include <time.h> /* nanosleep() */
#include <math.h> /* sin(), cos() */
#include "example.h" /* S3DUNUSED */
static int o;
static float asp = 1.0;
static float len = 1.0;
static int alpha = 0;
static struct timespec t = {
0, 10*1000*1000
}; /* 100 mili seconds */
static int stop(struct s3d_evt *S3DUNUSED(evt))
{
s3d_quit();
return 0;
}
static void mainloop(void)
{
float a;
alpha = (alpha + 1) % 360;
s3d_rotate(o, (float)alpha, 0.f, 0.f);
a = (((float)alpha) * (float)M_PI / 180.f);
s3d_translate(0.f, sinf(a)*30.f, 0.f, 30.f + cosf(a)*30.f);
s3d_rotate(0, sinf(a)*30.f, (float)alpha, 0.f);
nanosleep(&t, NULL);
}
static int object_info(struct s3d_evt *hrmz)
{
struct s3d_obj_info *inf;
inf = (struct s3d_obj_info *)hrmz->buf;
if (inf->object == 0) {
if (asp != inf->scale) {
asp = inf->scale;
printf("screen aspect: %f\n", asp);
}
}
if (inf->object == 1) { /* of course, a link s3d_link(o,1 would be much easier ... */
s3d_translate(o, (inf->trans_x)*2.0f, (inf->trans_y)*2.0f, -2);
}
return 0;
}
static int mbutton_press(struct s3d_evt *hrmz)
{
struct s3d_but_info *inf;
char s[256];
inf = (struct s3d_but_info *)hrmz->buf;
snprintf(s, 256, "please, watch your stomach! button %d, state %d", inf->button, inf->state);
printf("button %d, state %d\n", inf->button, inf->state);
s3d_del_object(o);
o = s3d_draw_string(s, &len);
s3d_translate(o, 0, 0, -2);
s3d_scale(o, 0.2);
s3d_link(o, 0); /* link to cam */
/* s3d_link(o,1);*/
s3d_flags_on(o, S3D_OF_VISIBLE);
return 0;
}
int main(int argc, char **argv)
{
if (!s3d_init(&argc, &argv, "ptr and cam test")) {
s3d_set_callback(S3D_EVENT_OBJ_INFO, object_info);
s3d_set_callback(S3D_EVENT_MBUTTON, mbutton_press);
s3d_set_callback(S3D_EVENT_QUIT, stop);
s3d_set_callback(S3D_EVENT_OBJ_CLICK, stop);
s3d_select_font("vera");
o = s3d_draw_string("hello", &len);
s3d_translate(o, 0, 0, -2);
s3d_link(o, 0); /* link to cam */
/* s3d_link(o,1);*/
s3d_scale(o, 0.2);
s3d_flags_on(o, S3D_OF_VISIBLE);
s3d_mainloop(mainloop);
/* wait for some object to be clicked */
s3d_quit();
}
return 0;
}
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