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// SPDX-License-Identifier: GPL-2.0-or-later
/* SPDX-FileCopyrightText: 2004-2015 Simon Wunderlich <sw@simonwunderlich.de>
*/
#include <s3d.h>
#include <stdio.h> /* NULL*/
#include <unistd.h> /* sleep() */
#include "example.h" /* S3DUNUSED */
static int o;
static int stop(struct s3d_evt *S3DUNUSED(evt))
{
s3d_quit();
return 0;
}
static void mainloop(void)
{
/* printf("now it's %s\n",time_str); */
sleep(1);
}
int main(int argc, char **argv)
{
char c[256];
int i;
if (!s3d_init(&argc, &argv, "strtest")) {
s3d_select_font("vera");
/* o=s3d_draw_string("The lazy fox is bored enough to jump over everything it sees. weird, isn't it?!",NULL); */
for (i = 0; i < 256; i++)
c[255-i] = (char)i;
o = s3d_draw_string(c, NULL);
/* o=s3d_draw_string("A",NULL);*/
s3d_flags_on(o, S3D_OF_VISIBLE);
s3d_set_callback(S3D_EVENT_OBJ_CLICK, (s3d_cb)stop);
s3d_set_callback(S3D_EVENT_QUIT, (s3d_cb)stop);
s3d_mainloop(mainloop);
/* wait for some object to be clicked */
s3d_quit();
}
return 0;
}
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