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<sect2 id="structs3d_evt"><title>struct s3d_evt</title><programlisting>struct <link linkend="structs3d_evt">s3d_evt</link> {
uint8_t event;
int length;
char *buf;
struct <link linkend="structs3d_evt">s3d_evt</link> *next;
}</programlisting><para>This is the event information holder. </para><variablelist><varlistentry><term>event</term><listitem><para>gives the event type </para></listitem></varlistentry><varlistentry><term>length</term><listitem><para>gives the length of the buffer *buf </para></listitem></varlistentry><varlistentry><term>buf</term><listitem><para>is the pointer to the multiple purpose buffer, which will have more specific information about the object </para></listitem></varlistentry><varlistentry><term>next</term><listitem><para>can be safely ignored ;) </para></listitem></varlistentry></variablelist></sect2>
<sect2 id="structmcp_object"><title>struct mcp_object</title><programlisting>struct <link linkend="structmcp_object">mcp_object</link> {
uint32_t object;
float trans_x;
float trans_y;
float trans_z;
float r;
char name;
}</programlisting><para>Deprecated</para><para>don't use, to be removed soon (use struct <link linkend="structs3d_but_info">s3d_but_info</link>). ;) </para></sect2>
<sect2 id="structs3d_obj_info"><title>struct s3d_obj_info</title><programlisting>struct <link linkend="structs3d_obj_info">s3d_obj_info</link> {
uint32_t object;
uint32_t flags;
float trans_x;
float trans_y;
float trans_z;
float rot_x;
float rot_y;
float rot_z;
float scale;
float r;
char name;
}</programlisting><para>Can be used on the buffer of an event of type S3D_EVENT_OBJ_INFO. name will usually contain nothing for usual objects, but mcp objects will contain the applications names here. r is the radius of the convex sphere an object, which will also be interesting for the mcp.</para><para>Special objects like camera, pointer will have the "sys_" prefix in the name and will be named "pointer0", "pointer1" ... or "cam0", "cam1" ... For cam object, scale will contain the aspect ratio. </para></sect2>
<sect2 id="structs3d_but_info"><title>struct s3d_but_info</title><programlisting>struct <link linkend="structs3d_but_info">s3d_but_info</link> {
uint8_t button;
uint8_t state;
}</programlisting><para>Can be used on the buffer of an event of type S3D_EVENT_MBUTTON. </para></sect2>
<sect2 id="structs3d_key_event"><title>struct s3d_key_event</title><programlisting>struct <link linkend="structs3d_key_event">s3d_key_event</link> {
uint16_t keysym;
uint16_t unicode;
uint16_t modifier;
uint16_t state;
}</programlisting><para>Can be used on the buffer of an event of type S3D_EVENT_KEY*. </para></sect2>
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