File: io.c

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// SPDX-License-Identifier: LGPL-2.1-or-later
/* SPDX-FileCopyrightText: 2004-2015  Simon Wunderlich <sw@simonwunderlich.de>
 */


#include "s3d.h"
#include "s3dlib.h"
#include "proto.h"
#include <stdio.h>    /*  fopen(),fclose(),fileno() */
#include <string.h>   /*  strncpy(),strncmp(),memcpy() */
#include <stdlib.h>   /*  atoi(),malloc(),free() */
#include <sys/stat.h>  /*  fstat() */
#include <unistd.h>   /*  getpid(), fstat() */
#include <errno.h>   /*  errno */
#include <sys/socket.h>  /*  socket() */
#include <getopt.h>   /*  getopt() */

#ifndef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 199309  /* we want struct timespec to be defined */
#endif
#ifndef __USE_POSIX199309
#define __USE_POSIX199309 1
#endif
#include <time.h>   /*  nanosleep() */

#ifdef SIGS
#include <fcntl.h>   /*  fcntl() */
#define __USE_BSD 1  /* we want sig_t to be defined */
#include <signal.h>   /*  signal.h, SIG_PIPE */
#endif
#include <netinet/in.h>  /*  htons(),htonl() */
#ifndef WIN32
#include <netdb.h>   /*  gethostbyname()  */
#endif

static char    *url = NULL;
/*  this file is the client-lib-implementation which holds the function to connect and control the server. */
#ifdef SIGS
int _s3d_sigio = 0;
static void sigint_handler(int S3DUNUSED(sig))  /*  ... ? */
{
	/*s3d_quit();*/ /* TODO: sometimes no clean quit ?!*/
	exit(-1);
}

#endif
int _s3d_ready = 0;

/** \brief print s3d parameter
 *
 * Prints the possible parameter for the client library (which can be passed in
 * s3d_init())
 */
void s3d_usage(void)
{
	printf("s3d-parameters:\n");
	printf(" --s3d-url <url>: skip S3D environment and connect to this url\n");
	printf(" --help, -h, --s3d-help: this helpful text\n");
}

static int parse_args(int *argc, char ***argv)
{
	int     c;
	int      lopt_idx;
	int     old_argc, curopt;
	struct option long_options[] = {
		{"s3d-url", 1, NULL, 'u'},
		{"help", 0, NULL, 'h'},
		{"s3d-help", 0, NULL, 'h'},
		{NULL, 0, NULL, 0}
	};
	if ((argc == NULL) || (argv == NULL)) return 0; /* nothing to parse */
	old_argc = *argc;
	optind = 0;
	opterr = 0; /* we don't want to be bothered if there is some error */
	*argc = 1;
	curopt = 1;
	while (-1 != (c = getopt_long(old_argc, *argv, "-h", long_options, &lopt_idx))) {
		switch (c) {
		case 'u':
			if (0 == strcmp(long_options[lopt_idx].name, "s3d-url")) {
				if (optarg) {
					url = optarg;
					s3dprintf(HIGH, "connecting to %s", url);
				}
			}
			break;
		case 'h':
			printf("usage: %s [options]", (*argv)[0]);
			s3d_usage();
			return -1;
		default:
			/* ignore args which are not for us, but maybe the app which builds on us */
			(*argv)[(*argc)] = (*argv)[curopt];
			(*argc)++;
			break;
		}
		curopt = optind;
	}
	for (c = optind; c < old_argc; c++) {
		(*argv)[(*argc)] = (*argv)[c];
		(*argc)++;
	}
	optind = 0;
	return 0;
}
/*  external functions go here ... */
/** \brief initialize s3d library
 *
 * This will initialize the s3d-library and the connection to the Server. It
 * will return 0 on success in server initialization. name specifies the your
 * programs name.
 *
 * \code
 * int main(char argc, char **argv)
 * {
 *         if (!s3d_init(&argc, &argv, "Hello world"))
 *         {
 *                 ...
 *                 s3d_quit();
 *         }
 *         return 0;
 * }
 * \endcode
 */
int s3d_init(int *argc, char ***argv, const char *name)
{
	char     *s;
	char      urlc[256];   /*  this should be enough for an url */
	char      buf[258];    /*  server buffer */
	int      i;
	struct timespec   t = {
		0, 100*1000*1000
	}; /* 100 mili second */

	cb_lock = 1; /* don't bother while initiating ... is set to 0 after INIT packet received. */
	if (NULL != (s = getenv("S3D"))) {
		s3dprintf(VLOW, "at least we have the environment variable ... %s", s);
		url = s;
	}
	parse_args(argc, argv);
	if (url == NULL) { /* no url specified or obtained through arguments */
		/* trying standard ways to connect */
		strncpy(urlc, "s3d:///tmp/.s3d:shm/", sizeof(urlc));
		urlc[sizeof(urlc) - 1] = '\0';
		if (s3d_net_init(urlc) == CON_NULL) {
			strncpy(urlc, "s3d://127.0.0.1:6066/", sizeof(urlc));
			urlc[sizeof(urlc) - 1] = '\0';
			if (s3d_net_init(urlc) == CON_NULL)
				return -1;
		}
	} else {
		strncpy(urlc, url, sizeof(urlc));  /*  this should keep buffer overflows away, maybe */
		urlc[sizeof(urlc) - 1] = '\0';  /*  just to make sure */
		if (!strncmp(urlc, "s3d:// ", 6)) {
			if (s3d_net_init(urlc) == CON_NULL) return -1;
		} else {
			errs("s3d_init()", "invalid url");
			return -1;
		}
	}
	strncpy(buf, name, sizeof(buf));  /*  copy the name ... */
	buf[sizeof(buf) - 1] = '\0';
	net_send(S3D_P_C_INIT, buf, strlen(buf));

	_queue_init();
	_s3d_texture_init();
#ifdef SIGS
	if (signal(SIGINT, (sig_t)sigint_handler) == SIG_ERR)
		errdn(LOW, "s3d_init():signal()", errno);
	if (signal(SIGTERM, (sig_t)sigint_handler) == SIG_ERR)
		errdn(LOW, "s3d_init():signal()", errno);
#endif
	for (i = 0; i < 100; i++) {
		s3d_net_check(); /* wait for init packet */
		nanosleep(&t, NULL);
		if (_s3d_ready) {
			cb_lock--;
			return 0;
		}
	}
	return -1;
}

/** \brief shutdown s3d library
 *
 * Closes the connection and clears the event-stack. It can also be used to
 * leave the s3d_mainloop().
 */
int s3d_quit(void)
{
	struct s3d_evt *ret;
	_s3d_texture_quit();
	if (con_type != CON_NULL && _s3d_ready) {
		net_send(S3D_P_C_QUIT, NULL, 0);
		switch (con_type) {
#ifdef TCP
		case CON_TCP:
			_tcp_quit();
			break;
#endif
#ifdef SHM
		case CON_SHM:
			_shm_quit();
			break;
#endif
		}
		con_type = CON_NULL;
		_s3d_ready = 0;
		_queue_quit();
		while (NULL != (ret = s3d_pop_event())) s3d_delete_event(ret);  /*  clear the stack ... */
		cb_lock = 0; /* we don't care about old callbacks, now we just quit! */
		ret = (struct s3d_evt *)malloc(sizeof(struct s3d_evt));
		ret->event = S3D_EVENT_QUIT;
		ret->length = 0;
		s3d_push_event(ret);
	}
	return 0;
}

/** \brief set mainloop of program
 *
 * Takes a function as argument. It will loop this function until a quit-event
 * is received. You can pass NULL if you have no function to be looped, but its
 * better to sleep some time if you have nothing to do anyway to save cpu-time.
 *
 * \code
 * void mainloop(void)
 * {
 *         usleep(1000); // sleep 1 ms in every cycle
 * }
 * ...
 *
 * s3d_mainloop(mainloop());
 * \endcode
 */
int s3d_mainloop(void (*f)(void))
{
	while (con_type != CON_NULL) {
		cb_lock++;   /* no callbacks while we are in mainloop */
		if (f != NULL) f();
		cb_lock--;
		s3d_process_stack();
		s3d_net_check();  /* get any other packets we might have missed */
	}
	return 0;
}

/** \brief copy file into memory
 *
 * This opens the file fname, setting *pointer to it's memory position. the
 * function will return the size of buffer. you can free() the pointer when
 * you're finished.
 */
int s3d_open_file(const char *fname, char **pointer)
{
	FILE *fp;
	char *buf = NULL;
	size_t filesize;
	size_t read_items;
	struct stat bf;
	*pointer = NULL;

	if ((fp = fopen(fname, "rb")) == NULL) {
		errdn(VLOW, "s3d_open_file():fopen()", errno);
		return -1;
	}
	if (fstat(fileno(fp), &bf)) {
		errdn(VLOW, "s3d_open_file():fstat()", errno);
		fclose(fp);
		return(-1);
	}
	filesize = bf.st_size;
	if ((buf = (char *)malloc(filesize)) == NULL) {
		errn("s3d_open_3ds_file():malloc()", errno);
		exit(-1);
	}
	read_items = fread(buf, 1, filesize, fp);
	fclose(fp);

	if (read_items != filesize) {
		errdn(VLOW, "s3d_open_file():fread()", errno);
		free(buf);
		return -1;
	}

	*pointer = buf;
	return filesize;
}