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// SPDX-License-Identifier: LGPL-2.1-or-later
/* SPDX-FileCopyrightText: 2006-2015 Simon Wunderlich <sw@simonwunderlich.de>
*/
#include <s3d.h>
#include <s3dw.h>
#include <s3dw_int.h>
#include <s3dlib.h>
#include <stdlib.h> /* malloc() */
#include <string.h> /* strdup() */
/* draw and setup the button */
void s3dw_button_draw(s3dw_widget *widget)
{
s3dw_button *button = (s3dw_button *)widget;
float length;
float vertices[8*3];
uint32_t polygons[10*4] = {
0, 4, 5, 0,
0, 5, 1, 0,
1, 5, 6, 0,
1, 6, 2, 0,
2, 6, 7, 0,
2, 7, 3, 0,
3, 7, 4, 0,
3, 4, 0, 0,
4, 7, 6, 0,
4, 6, 5, 0
};
button->oid_text = s3d_draw_string(button->text, &length);
s3d_pep_materials_a(button->oid_text, widget->style->text_mat, 1);
/* width of the button depends on the length of the text */
vertices[0*3+0] = 0.0;
vertices[0*3+1] = 0.0;
vertices[0*3+2] = 0.0;
vertices[1*3+0] = 0.0;
vertices[1*3+1] = -2.0;
vertices[1*3+2] = 0.0;
vertices[2*3+0] = length + 1;
vertices[2*3+1] = -2.0;
vertices[2*3+2] = 0.0;
vertices[3*3+0] = length + 1;
vertices[3*3+1] = 0.0;
vertices[3*3+2] = 0.0;
vertices[4*3+0] = 0.25;
vertices[4*3+1] = -0.25;
vertices[4*3+2] = 0.25;
vertices[5*3+0] = 0.25;
vertices[5*3+1] = -1.75;
vertices[5*3+2] = 0.25;
vertices[6*3+0] = length + 0.75;
vertices[6*3+1] = -1.75;
vertices[6*3+2] = 0.25;
vertices[7*3+0] = length + 0.75;
vertices[7*3+1] = -0.25;
vertices[7*3+2] = 0.25;
widget->oid = s3d_new_object();
s3d_push_materials_a(widget->oid, widget->style->input_mat, 1);
s3d_push_vertices(widget->oid, vertices, 8);
s3d_push_polygons(widget->oid, polygons, 10);
s3d_link(widget->oid, widget->parent->oid);
s3d_link(button->oid_text, widget->oid);
s3d_translate(button->oid_text, 0.5, -1.5, 0.30);
s3d_translate(widget->oid, widget->x, -widget->y, 0);
widget->width = length + 1;
widget->height = 2;
}
/** \brief create a new button in the surface
*
* Creates a new button on the surface, with "text" written on it and the upper
* left corner at (posx,posy) on the surface.
*
* See s3dw_button for information about callbacks which may be defined.
*/
s3dw_button *s3dw_button_new(const s3dw_surface *surface, const char *text, float posx, float posy)
{
s3dw_button *button;
s3dw_widget *widget;
button = (s3dw_button *)malloc(sizeof(s3dw_button));
button->text = strdup(text);
button->onclick = s3dw_nothing;
widget = s3dw_widget_new((s3dw_widget *)button);
widget->type = S3DW_TBUTTON;
widget->x = posx;
widget->y = posy;
widget->style = ((s3dw_widget *)surface)->style;
s3dw_widget_append((s3dw_widget *)surface, widget);
s3dw_button_draw(widget);
return button;
}
/* show, make visible */
void s3dw_button_show(s3dw_widget *widget)
{
s3dw_button *button = (s3dw_button *)widget;
s3d_flags_on(widget->oid, S3D_OF_VISIBLE | S3D_OF_SELECTABLE);
s3d_flags_on(button->oid_text, S3D_OF_VISIBLE | S3D_OF_SELECTABLE);
}
/* hide */
void s3dw_button_hide(s3dw_widget *widget)
{
s3dw_button *button = (s3dw_button *)widget;
s3d_flags_off(widget->oid, S3D_OF_VISIBLE | S3D_OF_SELECTABLE);
s3d_flags_off(button->oid_text, S3D_OF_VISIBLE | S3D_OF_SELECTABLE);
}
/* destroy s3d structures of the button */
void s3dw_button_erase(s3dw_widget *widget)
{
s3dw_button *button = (s3dw_button *)widget;
s3d_del_object(button->oid_text);
s3d_del_object(widget->oid);
}
/* destroy the button */
void s3dw_button_destroy(s3dw_widget *widget)
{
s3dw_button *button = (s3dw_button *)widget;
s3dw_button_erase(widget);
free(button->text);
free(button);
}
/* handle key events */
int s3dw_button_event_key(s3dw_widget *S3DUNUSED(widget), struct s3d_key_event *S3DUNUSED(keys))
{
return 0;
}
/* handle click on a button */
int s3dw_button_event_click(s3dw_widget *widget, uint32_t oid)
{
s3dw_button *button = (s3dw_button *)widget;
if ((button->oid_text == oid) || (widget->oid == oid)) {
button->onclick(widget);
return 1;
}
return 0;
}
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