1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185
|
/***************************************************************************
* S3m/Mod player by Daniel Marks (dmarks@ais.net)
* GUS support by David Jeske (jeske@uiuc.edu)
*
* (C) 1994,1995 By Daniel Marks and David Jeske
*
* While we retain the copyright to this code, this source code is FREE.
* You may use it in any way you wish, in any product you wish. You may
* NOT steal the copyright for this code from us.
*
* We respectfully ask that you email one of us, if possible, if you
* produce something significant with this code, or if you have any bug
* fixes to contribute. We also request that you give credit where
* credit is due if you include part of this code in a program of your own.
*
* Email: s3mod@uiuc.edu
* jeske@uiuc.edu
*
* See the associated README file for Thanks
***************************************************************************
*
* play.c - the player itself
*
*/
#include "config.h"
#include <unistd.h>
#include <stdio.h>
#include <string.h>
#include <fcntl.h>
#include "main.h"
#include "mod.h"
#include "play.h"
#include "dsp.h"
#ifdef GUS
#include <linux/ultrasound.h>
#include "gus.h"
#endif /* GUS */
union
{
uint8 rot_buf[ROT_BUF_SIZE];
uint16 rot_buf16[ROT_BUF_SIZE];
} buf;
void updatetracks(void)
{
track_info_ptr track;
int16 count;
tempo_wait = tempo;
if (row >= 64)
{
if (order_pos >= mod.song_length_patterns)
{
order_pos = mod.song_repeat_patterns;
if (order_pos >= mod.song_length_patterns)
{
order_pos = 0;
mod_done = 1;
}
}
row = break_row;
break_row = 0;
if (mod.positions[order_pos] == 0xFF)
{
mod_done = 1;
return;
}
if (mod.s3m)
note = mod.patterns[mod.positions[order_pos]];
else
note = mod.patterns[mod.positions[order_pos]] +
(((uint16)row) * sizeof(uint8) * 4 * mod.tracks);
order_pos++;
}
row++;
if (mod.s3m)
get_track_s3m(¬e);
else
{
track = tracks;
for (count=0;count<mod.tracks;count++)
get_track(track++,¬e);
}
track = tracks;
for (count=0;count<mod.tracks;count++)
{
track->playing_period = track->period;
track->playing_volume = track->volume;
track++;
}
#ifdef DEBUG
printf("00-01-02-03-04-05-06-07-pattern %d row %d\n",order_pos,row);
#endif
return;
}
void play_mod(int loud)
{
register uint8 *c;
register uint16 *d;
int16 i;
track_info_ptr track;
int16 count;
startplaying(loud);
mod_done = 0;
while (!mod_done)
{
if (--tempo_wait)
{
track = tracks;
for (count=0;count<mod.tracks;count++)
beattrack(track++);
}
else
updatetracks();
track = tracks;
if (bit16)
{
if (stereo)
for (d=&buf.rot_buf16[bpm_samples << 1];d > buf.rot_buf16;*(--d) = 0x8000);
else
for (d=&buf.rot_buf16[bpm_samples];d > buf.rot_buf16;*(--d) = 0x8000);
} else
{
if (stereo)
for (c=&buf.rot_buf[bpm_samples << 1];c > buf.rot_buf;*(--c) = 0x80);
else
for (c=&buf.rot_buf[bpm_samples];c > buf.rot_buf;*(--c) = 0x80);
}
for (i=0;i<mod.tracks;i++)
{
if (bit16)
{
if (stereo)
mixtrack_16_stereo(track,buf.rot_buf16,bpm_samples,
i & 0x01);
else
mixtrack_16_mono(track,buf.rot_buf16,bpm_samples);
} else
{
if (stereo)
mixtrack_8_stereo(track,buf.rot_buf,bpm_samples,
i & 0x01);
else
mixtrack_8_mono(track,buf.rot_buf,bpm_samples);
}
track++;
}
c = (uint8 *) buf.rot_buf;
if (stereo)
{
if (bit16)
d = (uint16 *) &c[bpm_samples << 2];
else
d = (uint16 *) &c[bpm_samples << 1];
} else
{
if (bit16)
d = (uint16 *) &c[bpm_samples << 1];
else
d = (uint16 *) &c[bpm_samples];
}
while (c < ((uint8 *)d))
{
if (audio_curptr >= audio_end_buffer)
{
write_dsp_device(audio_start_buffer,audio_buffer_size);
audio_curptr = audio_start_buffer;
}
*audio_curptr++ = *c++;
}
}
}
|