1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531
|
// -*- mode: C; -*-
// jed does not understand .C
//
// Minefields:
//
// This code is mine. You may use, modify or redistribute this code
// in any APPROPRIATE manner you may choose.
//
// If you use, modify or redistribute this code, I am NOT responsible
// for ANY issue raised.
//
// ( If you modify or remove this note, this code is no longer mine. )
//
// proff@iki.fi
//
//
// Thu Dec 18 00:19:40 EET 1997 (proff@alf.melmac)
// created file gdev.C
// Current version: 0.3.0 beta #15
// Last Modified:
//
// This simplified version was originally designed for Dan Hammer
// to use in his SABRE Fighter Plane Simulator
//
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <vga.h>
#include <vgagl.h>
#include <vgamouse.h>
#include "gdev-svgalib.h"
class gdev_svgalib:public gdev {
public:
int open( int width=320, int height=200, int vicinity=8, int wwidth=-1, int wheight=-1 );
int setview( int x0, int y0, int x1, int y1 );
int close( void );
int update( int partial=0, int x0=-1, int y0=-1, int x1=-1, int y1=-1 );
int clear( int c=0, int flags=1 );
int pixel( int x, int y, int c=-1 );
int rect( int x, int y, int w, int h, int c, int fill=1 );
int line( int x0, int y0, int x1, int y1, int c, void *fill=0 );
gevent *event( int wait=0 );
};
void assign_gdev_svgalib( void )
{
vga_disabledriverreport();
G = new gdev_svgalib;
}
static int mouse_events=0;
void start_mouse_gdev_svgalib( void )
{
mouse_events=1;
vga_setmousesupport(1);
}
// --
// -- method open( width, height, vicinity, wwidth, wheight )
// --
// -- returns the result of opening the graphics device in resolution
// -- width * height * vicinity (if parameters are omitted values
// -- 320x200x8bpp are used) returns non-zero value when open fails
// -- NB: it is hazardous to call gdev methods on unopened device
// -- so it user is responsible to check whether this call succeed
// -- or not
// --
#define MOODE vga_getmodeinfo(vga_mode)
static int SCAN_MOODE( int width, int height, int vicinity )
{
int vga_mode, colors=(1<<vicinity);
for( vga_mode=1; vga_mode<GLASTMODE; vga_mode++ )
if(width==MOODE->width &&
height==MOODE->height && colors==MOODE->colors)
break;
vga_mode=vga_hasmode(vga_mode)?vga_mode:0;
return vga_mode;
}
int gdev_svgalib::open( int width, int height, int vicinity, int wwidth, int wheight )
{
if( gflags & graphics_on ) {
// you must close it first
return -1;
}
int vga_mode;
if( ( vga_mode = SCAN_MOODE(width,height,vicinity) ) == 0 )
return -1;
int rc=vga_setmode(vga_mode);
gl_setcontextvga(vga_mode);
if( !rc ) {
gflags |= graphics_on;
dimx = vga_getxdim();
dimy = vga_getydim();
// Dan Hammer:
// make window_width & window_height are within bounds
// proff:
// and deal defaults as well
if( wwidth == -1 || wwidth > dimx )
wwidth = dimx;
if( wheight == -1 || wheight > dimy )
wheight = dimy;
// 1:1 viewport
if( wwidth == dimx && wheight == dimy ) {
setview(0,0,dimx,dimy);
} else {
// center requested window
int wx0,wy0,wx1,wy1;
wx0 = (dimx - wwidth) / 2;
wy0 = (dimy - wheight) / 2;
wx1 = wx0 + wwidth;
wy1 = wy0 + wheight;
setview(wx0,wy0,wx1,wy1);
}
}
return rc;
}
// --
// -- method setview( x0, y0, x1, y1 )
// --
// -- returns the value of setting viewport ranging upper left corner (x0,y0)
// -- to lower right corner (x1,y1) in device coordinates
// --
int gdev_svgalib::setview( int x0, int y0, int x1, int y1 )
{
vx=x0;
vy=y0;
vdimx=x1-x0;
vdimy=y1-y0;
// clear allocated vbuf if any
if( vbuf )
delete vbuf;
if( dimx==vdimx && dimy==vdimy ) {
gflags|=fulldevice;
}
else {
gflags&=~fulldevice;
}
vbuf=new char[vdimx*vdimy];
unsigned char *p=(unsigned char *)vbuf;
vbufend=p+(vdimx*vdimy);
return 0;
}
// --
// -- method close( )
// --
// -- returns the value of closing graphics device
// -- no parameters are used nor accepted
// --
int gdev_svgalib::close( void )
{
if( !( gflags & graphics_on ) ) {
// you must open it first
return -1;
}
int rc=vga_setmode(TEXT);
if( !rc ) {
gflags&=~graphics_on;
// clear allocated vbuf if any
if( vbuf ) {
delete vbuf;
vbuf=NULL;
}
}
return rc;
}
// --
// -- method clear( fill, flags )
// --
// -- returns the value of clearing device/viewport by color palette index c
// -- first bit of flags (=1) clears viewport, second bit of flags (=2) clears
// -- graphics device
// --
int gdev_svgalib::clear( int fill, int flags )
{
if( gflags & fulldevice ) {
memset( vbuf, fill, vdimx*vdimy );
} else {
if( flags & 1 )
memset( vbuf, fill, vdimx*vdimy );
if( flags & 2 )
gl_fillbox( 0, 0, dimx, dimy, fill ); // this updates by itself
}
return 0;
}
// --
// -- method update( flags )
// --
// -- returns the value of updating device from viewport framebuffer
// --
int gdev_svgalib::update( int partial, int x0, int y0, int x1, int y1 )
{
if( partial ) {
if( x1 > dimx )
x1=dimx;
if( y1 > dimy )
y1=dimy;
gl_putboxpart( x0, y0, x1-x0, y1-y0, vdimx, vdimy, vbuf, x0, y0 );
} else {
gl_putbox( vx, vy, vdimx, vdimy, vbuf );
}
return 0;
}
// --
// -- method rect( x, y, w, h, c, fill )
// --
// -- returns the value of drawing rectangle ranging upper left corner (x0,y0)
// -- to lower right corner (x1,y1) in viewport coordinates
// --
int gdev_svgalib::rect( int x, int y, int w, int h, int c, int fill )
{
if( fill ) {
int i;
for( i=0; i<h; i++, y++ ) {
unsigned char *ofs=(unsigned char *)vbuf+y*vdimx+x;
memset(ofs,c,w);
}
}
return 0;
}
// --
// -- method ( x, y, c )
// --
// -- returns the color palette index for viewport position (x,y)
// -- if color palette index c is not -1 viewport position (x,y) is
// -- set to c
// --
inline int gdev_svgalib::pixel( int x, int y, int c )
{
unsigned char *ofs=(unsigned char *)vbuf+x+y*vdimx;
if( c != -1 )
*ofs=c;
return *ofs;
}
// --
// -- method line( x0, y0, x1, y1, c, *fill )
// --
// -- returns the result of line draw from (x0,y0) to (x1,y1) in viewpoint
// -- coordinates using colour palette index c and fill pattern in (non-zero)
// -- pointer fill (if fill is omitted fill is considered as zero)
// --
int gdev_svgalib::line( int x0, int y0, int x1, int y1, int c, void * /* fill */ )
{
//
// this DDA algorithm may contain bug
//
int dx = abs(x1 - x0);
int dy = abs(y1 - y0);
int pixcnt, stepping, step_up, step_dn, x_step, x_back, y_step, y_back;
int l=x0, t=y0, r=x1, b=y1;
if( dx >= dy ) {
pixcnt = dx + 1;
stepping=(2*dy)-dx;
step_up= 2 * dy;
step_dn= 2 * (dy-dx);
x_step = 1;
x_back = 1;
y_step = 1;
y_back = 0;
} else {
pixcnt = dy + 1;
stepping=(2*dx)-dy;
step_up= 2 * dx;
step_dn= 2 * (dx-dy);
x_step = 1;
x_back = 0;
y_step = 1;
y_back = 1;
}
if( x1 < x0 ) {
l=x1;
r=x0;
x_step = -x_step;
x_back = -x_back;
}
if( y1 < y0 ) {
t=y1;
b=y0;
y_step = -y_step;
y_back = -y_back;
}
// draw pixels
for( int i = 0; i < pixcnt; i++ ) {
pixel( x0, y0, c );
if( stepping < 0 ) {
stepping += step_up;
x0 += x_back;
y0 += y_back;
} else {
stepping += step_dn;
x0 += x_step;
y0 += y_step;
}
}
return 0;
}
// --
// -- method event( wait )
// --
// -- returns pending event from input device or graphics system
// -- if wait is set to nonzero, method will block until some event
// -- occurs (if wait is omitted the value is zero ie. nonblocking)
// --
static gevent ge_queue[256], // circular queue
*ge_queue_end = ge_queue+255,
*ge_queue_head = ge_queue,
*ge_queue_tail = ge_queue;
//
// I hope these are now okay
// The problem still lies in the overflow of event queue
// -- you cannot, say, beep for it, especially if the beep
// device event gets overflowed ;-)
//
static int INSERT_TO_GE_QUEUE( gevent *g )
{
gevent *p=ge_queue_tail;
ge_queue_tail->type=g->type;
ge_queue_tail->data=g->data;
ge_queue_tail++;
if(ge_queue_tail==ge_queue_end)
ge_queue_tail=ge_queue;
if( ge_queue_tail==ge_queue_head)
ge_queue_tail=p; // overflow!
return p==ge_queue_tail;
}
static gevent_data gd_queue[128],
*gd_queue_end = gd_queue+127,
*gd_queue_tail = gd_queue;
static int UPDATE_GE_QUEUE( int wait )
{
static int buttons;
static int mx=0, my=0;
int c;
gevent g;
if( ( c = vga_getkey() ) != 0 ) {
g.type=gevent::pressed|(c&gevent::datamask);
INSERT_TO_GE_QUEUE( &g );
g.type|=gevent::released;
g.type^=gevent::pressed;
INSERT_TO_GE_QUEUE( &g );
}
if( mouse_events ) {
// mouse stuff
mouse_update();
int new_mx = mouse_getx();
int new_my = mouse_gety();
int new_buttons=mouse_getbutton();
gevent_data *gd=gd_queue_tail;
g.data=gd;
gd_queue_tail++;
if( gd_queue_tail == gd_queue_end )
gd_queue_tail=gd_queue;
gd->flags=0;
gd->x=new_mx;
gd->y=new_my;
if( new_buttons != buttons ) {
// buttons changed
c=1;
if( new_buttons & MOUSE_LEFTBUTTON ) {
gd->flags|=1;
g.type=(gevent::pressed|gevent::device_serial_mouse|gevent::has_data);
INSERT_TO_GE_QUEUE( &g );
} else {
if( buttons & MOUSE_LEFTBUTTON ) {
gd->flags|=1;
g.type=(gevent::released|gevent::device_serial_mouse|gevent::has_data);
INSERT_TO_GE_QUEUE( &g );
}
}
gd=gd_queue_tail;
g.data=gd;
gd_queue_tail++;
if( gd_queue_tail == gd_queue_end )
gd_queue_tail=gd_queue;
gd->flags=0;
gd->x=new_mx;
gd->y=new_my;
if( new_buttons & MOUSE_RIGHTBUTTON ) {
g.type=(gevent::pressed|gevent::device_serial_mouse|gevent::has_data);
gd->flags|=4;
INSERT_TO_GE_QUEUE( &g );
} else {
if( buttons & MOUSE_RIGHTBUTTON ) {
gd->flags|=4;
g.type=(gevent::released|gevent::device_serial_mouse|gevent::has_data);
INSERT_TO_GE_QUEUE( &g );
}
}
buttons=new_buttons;
} else
if( new_mx != mx || new_my != my ) {
mx=new_mx;
my=new_my;
g.type=(gevent::has_data|gevent::device_serial_mouse);
INSERT_TO_GE_QUEUE( &g );
c=1;
}
}
if( wait && !c )
c=1;
return c==0;
}
static gevent *EXTRACT_GE_FROM_QUEUE( void )
{
gevent *p=NULL;
if( ge_queue_head != ge_queue_tail ) {
p=ge_queue_head;
ge_queue_head++;
if(ge_queue_head==ge_queue_end)
ge_queue_head=ge_queue;
}
return p;
}
gevent *gdev_svgalib::event( int wait )
{
gevent *ge=EXTRACT_GE_FROM_QUEUE();
if( !ge ) {
do {
wait = UPDATE_GE_QUEUE( wait );
} while( wait );
ge = EXTRACT_GE_FROM_QUEUE();
}
return ge;
}
class rgbdev8_svgalib:public rgbdev8 {
public:
int get( int c, char *r, char *g, char *b );
int set( int c, char r, char g, char b );
int get( void *pal, int start=0, int end=255 );
int set( void *pal, int start=0, int end=255 );
};
void assign_rgbdev8_svgalib( void )
{
RGB8 = new rgbdev8_svgalib;
}
int rgbdev8_svgalib::get( int c, char *red , char *green, char *blue )
{
int r, g, b;
gl_getpalettecolor( c, &r, &g, &b );
*red=r;
*green=g;
*blue=b;
return 0;
}
int rgbdev8_svgalib::set( int c, char red , char green, char blue )
{
gl_setpalettecolor( c, red, green, blue );
return 0;
}
int rgbdev8_svgalib::get( void *pal , int s, int e )
{
gl_getpalettecolors( s, e-s+1, pal );
return 0;
}
int rgbdev8_svgalib::set( void *pal , int s, int e )
{
gl_setpalettecolors( s, e-s+1, pal );
return 0;
}
|