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/*
Sabre Fighter Plane Simulator
Copyright (c) 1997/98 Dan Hammer
Portions Donated By Antti Barck
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 1, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*************************************************
* Sabre Fighter Plane Simulator *
* Version: 0.1 *
* File : input.C Linux version *
* Date : March, 1997 *
* Author : Dan Hammer *
* Device input (mouse & joystick) *
* 12/98 David Vandewalle : SDL Port *
*************************************************/
#define HAVE_LIBSDL
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <time.h>
#include <iostream.h>
#include <fstream.h>
#include "defs.h"
#include "vga_13.h"
#include "input.h"
#ifdef HAVE_LIBSDL
#include <SDL/SDL.h>
#else
#ifndef SABREWIN
#include "vga.h"
#include "vgagl.h"
#include "vgamouse.h"
#endif
#endif
const int mouse_manual_flag = 0;
/*
* This resets the mouse driver. The value returned is "true"
* if the mouse driver is present and the mouse could be reset.
*/
int Mouse::ResetDriver( void ) const
{
#ifdef HAVE_LIBSDL
// init mouse events for SDL ...
return true;
#else
#ifndef SABREWIN
if (mouse_manual_flag)
{
if (mouse_init("/dev/mouse",MOUSE_MICROSOFT,
MOUSE_DEFAULTSAMPLERATE) > 0)
{
mouse_setxrange(0,SCREEN_WIDTH-1);
mouse_setyrange(0,SCREEN_HEIGHT-1);
mouse_setwrap(MOUSE_NOWRAP);
}
else
return(0);
}
else
vga_setmousesupport(1);
#endif
return (1);
#endif
}
void Mouse::set_position(int x, int y)
{
#ifdef HAVE_LIBSDL
#else
#ifndef SABREWIN
mouse_setposition(x,y);
#endif
#endif
}
/*
* void Mouse::Update( void )
*
* Updates the mouse's internal state information.
*
*/
void Mouse::Update( void )
{
#ifdef HAVE_LIBSDL
float scx,scy;
unsigned short SDL_x,SDL_y;
SDL_PollEvent(NULL);
buttons = SDL_GetMouseState(&SDL_x, &SDL_y);
screenx = SDL_x;
screeny = SDL_y;
scx = (float) screenx;
scy = (float) screeny;
x = scx / (MXSCREEN_WIDTH - 1);
x -= 0.5;
x *= 2.0;
y = scy / (MXSCREEN_HEIGHT - 1);
y -= 0.5;
y *= 2.0;
#else
#ifndef SABREWIN
mouse_update();
float scx,scy;
buttons = mouse_getbutton();
screenx = mouse_getx();
screeny = mouse_gety();
scx = (float) screenx;
scy = (float) screeny;
x = scx / (MXSCREEN_WIDTH - 1);
x -= 0.5;
x *= 2.0;
y = scy / (MXSCREEN_HEIGHT - 1);
y -= 0.5;
y *= 2.0;
#endif
#endif
}
Mouse::~Mouse()
{
#ifdef HAVE_LIBSDL
#else
#ifndef SABREWIN
if (mouse_manual_flag)
mouse_close();
#endif
#endif
}
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