File: scroll.c

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/* Copyright (c) 1992 AT&T - All rights reserved. */
#include <u.h>
#include <libc.h>
#include <libg.h>
#include <frame.h>
#include "flayer.h"
#include "samterm.h"

extern Bitmap *darkgrey;
extern Mouse mouse;

Rectangle
scrpos(Rectangle r, long p0, long p1, long tot)
{
	long h;
	Rectangle q;

	q = inset(r, 1);
	h = q.max.y-q.min.y;
	if(tot == 0)
		return q;
	if(tot > 1024L*1024L)
		tot>>=10, p0>>=10, p1>>=10;
	if(p0 > 0)
		q.min.y += h*p0/tot;
	if(p1 < tot)
		q.max.y -= h*(tot-p1)/tot;
	if(q.max.y < q.min.y+2){
		if(q.min.y+2 <= r.max.y)
			q.max.y = q.min.y+2;
		else
			q.min.y = q.max.y-2;
	}
	return q;
}

void
scrflip(Flayer *l, Rectangle r)
{
	if(rectclip(&r, l->scroll))
		bitblt(l->f.b, r.min, l->f.b, r, F&~D);
}

void
scrdraw(Flayer *l, long tot)
{
	Rectangle r, r1, r2;
	Bitmap *b;
	static Bitmap *x;
	int h;

	if(l->f.b == 0)
		panic("scrdraw");
	r = l->scroll;
	r.min.x += 1;	/* border between margin and bar */
	r1 = r;
	if(l->visible == All){
		if(x == 0){
			if (screensize(0, &h) == 0)
				h = 2048;
			x = balloc(Rect(0, 0, 32, h), l->f.b->ldepth);
			if(x == 0)
				panic("scrdraw balloc");
		}
		b = x;
		r1.min.x = 0;
		r1.max.x = Dx(r);
	}else
		b = l->f.b;
	bitblt(b, r1.min, b, r1, F);
	texture(b, inset(r1, 1), darkgrey, S);
	r2 = scrpos(r1, l->origin, l->origin+l->f.nchars, tot);
	bitblt(b, r2.min, b, r2, 0);
	if(b!=l->f.b)
		bitblt(l->f.b, r.min, b, r1, S);
}

void
scroll(Flayer *l, int pbut, int but)
{
	int in = 0, oin;
	long tot = scrtotal(l);
	Rectangle scr, r, s, rt;
	int x, y, my, oy, h;
	long p0;

	s = inset(l->scroll, 1);
	x = s.min.x+FLSCROLLWID/2;
	scr = scrpos(l->scroll, l->origin, l->origin+l->f.nchars, tot);
	r = scr;
	y = scr.min.y;
	my = mouse.xy.y;
	do{
		oin = in;
		in = abs(x-mouse.xy.x)<=FLSCROLLWID/2;
		if(oin != in)
			scrflip(l, r);
		if(in){
			oy = y;
			my = mouse.xy.y;
			if(my < s.min.y)
				my = s.min.y;
			if(my >= s.max.y)
				my = s.max.y;
			if(!eqpt(mouse.xy, Pt(x, my)))
				cursorset(Pt(x, my));
			if(but == 1){
				p0 = l->origin-frcharofpt(&l->f, Pt(s.max.x, my));
				rt = scrpos(l->scroll, p0, p0+l->f.nchars, tot);
				y = rt.min.y;
			}else if(but == 2){
				y = my;
				if(y > s.max.y-2)
					y = s.max.y-2;
			}else if(but == 3){
				p0 = l->origin+frcharofpt(&l->f, Pt(s.max.x, my));
				rt = scrpos(l->scroll, p0, p0+l->f.nchars, tot);
				y = rt.min.y;
			}
			if(y != oy){
				scrflip(l, r);
				r = raddp(scr, Pt(0, y-scr.min.y));
				scrflip(l, r);
			}
		}
	}while(button(pbut));
	if(in){
		h = s.max.y-s.min.y;
		scrflip(l, r);
		p0 = 0;
		if(but == 1)
			p0 = (long)(my-s.min.y)/l->f.font->height+1;
		else if(but == 2){
			if(tot > 1024L*1024L)
				p0 = ((tot>>10)*(y-s.min.y)/h)<<10;
			else
				p0 = tot*(y-s.min.y)/h;
		}else if(but == 3){
			p0 = l->origin+frcharofpt(&l->f, Pt(s.max.x, my));
			if(p0 > tot)
				p0 = tot;
		}
		scrorigin(l, but, p0);
	}
}