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/* ========================================================================== **
* ubi_SplayTree.c
*
* Copyright (C) 1993-1998 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
* -------------------------------------------------------------------------- **
*
* This module implements "splay" trees. Splay trees are binary trees
* that are rearranged (splayed) whenever a node is accessed. The
* splaying process *tends* to make the tree bushier (improves balance),
* and the nodes that are accessed most frequently *tend* to be closer to
* the top.
*
* References: "Self-Adjusting Binary Search Trees", by Daniel Sleator and
* Robert Tarjan. Journal of the Association for Computing
* Machinery Vol 32, No. 3, July 1985 pp. 652-686
*
* See also: http://www.cs.cmu.edu/~sleator/
*
* -------------------------------------------------------------------------- **
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* -------------------------------------------------------------------------- **
*
* Log: ubi_SplayTree.c,v
* Revision 4.5 2000/01/08 23:26:49 crh
* Added ubi_trSplay() macro, which does a type cast for us.
*
* Revision 4.4 1998/06/04 21:29:27 crh
* Upper-cased defined constants (eg UBI_BINTREE_H) in some header files.
* This is more "standard", and is what people expect. Weird, eh?
*
* Revision 4.3 1998/06/03 17:45:05 crh
* Further fiddling with sys_include.h. It's now in ubi_BinTree.h which is
* included by all of the binary tree files.
*
* Also fixed some warnings produced by lint on Irix 6.2, which doesn't seem
* to like syntax like this:
*
* if( (a = b) )
*
* The fix was to change lines like the above to:
*
* if( 0 != (a=b) )
*
* Which means the same thing.
*
* Reminder: Some of the ubi_tr* macros in ubi_BinTree.h are redefined in
* ubi_AVLtree.h and ubi_SplayTree.h. This allows easy swapping
* of tree types by simply changing a header. Unfortunately, the
* macro redefinitions in ubi_AVLtree.h and ubi_SplayTree.h will
* conflict if used together. You must either choose a single tree
* type, or use the underlying function calls directly. Compare
* the two header files for more information.
*
* Revision 4.2 1998/06/02 01:29:14 crh
* Changed ubi_null.h to sys_include.h to make it more generic.
*
* Revision 4.1 1998/05/20 04:37:54 crh
* The C file now includes ubi_null.h. See ubi_null.h for more info.
*
* Revision 4.0 1998/03/10 03:41:33 crh
* Minor comment changes. The revision number is now 4.0 to match the
* BinTree and AVLtree modules.
*
* Revision 2.7 1998/01/24 06:37:08 crh
* Added a URL for more information.
*
* Revision 2.6 1997/12/23 04:01:12 crh
* In this version, all constants & macros defined in the header file have
* the ubi_tr prefix. Also cleaned up anything that gcc complained about
* when run with '-pedantic -fsyntax-only -Wall'.
*
* Revision 2.5 1997/07/26 04:15:42 crh
* + Cleaned up a few minor syntax annoyances that gcc discovered for me.
* + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
*
* Revision 2.4 1997/06/03 04:42:21 crh
* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
* problems.
*
* Revision 2.3 1995/10/03 22:19:07 CRH
* Ubisized!
* Also, added the function ubi_sptSplay().
*
* Revision 2.1 95/03/09 23:54:42 CRH
* Added the ModuleID static string and function. These modules are now
* self-identifying.
*
* Revision 2.0 95/02/27 22:34:46 CRH
* This module was updated to match the interface changes made to the
* ubi_BinTree module. In particular, the interface to the Locate() function
* has changed. See ubi_BinTree for more information on changes and new
* functions.
*
* The revision number was also upped to match ubi_BinTree.
*
* Revision 1.1 93/10/18 20:35:16 CRH
* I removed the hard-coded logical device names from the include file
* specifications. CRH
*
* Revision 1.0 93/10/15 23:00:15 CRH
* With this revision, I have added a set of #define's that provide a single,
* standard API to all existing tree modules. Until now, each of the three
* existing modules had a different function and typedef prefix, as follows:
*
* Module Prefix
* ubi_BinTree ubi_bt
* ubi_AVLtree ubi_avl
* ubi_SplayTree ubi_spt
*
* To further complicate matters, only those portions of the base module
* (ubi_BinTree) that were superceeded in the new module had the new names.
* For example, if you were using ubi_SplayTree, the locate function was
* called "ubi_sptLocate", but the next and previous functions remained
* "ubi_btNext" and "ubi_btPrev".
*
* This was not too terrible if you were familiar with the modules and knew
* exactly which tree model you wanted to use. If you wanted to be able to
* change modules (for speed comparisons, etc), things could get messy very
* quickly.
*
* So, I have added a set of defined names that get redefined in any of the
* descendant modules. To use this standardized interface in your code,
* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
* datatype names for the module that you are using. Just remember to
* include the header for that module in your program file. Because these
* names are handled by the preprocessor, there is no added run-time
* overhead.
*
* Note that the original names do still exist, and can be used if you wish
* to write code directly to a specific module. This should probably only be
* done if you are planning to implement a new descendant type, such as
* red/black trees. CRH
*
* Revision 0.1 93/04/25 22:03:32 CRH
* Simply changed the <exec/types.h> #include reference the .c file to
* use <stdlib.h> instead. The latter is portable, the former is not.
*
* Revision 0.0 93/04/21 23:05:52 CRH
* Initial version, written by Christopher R. Hertel.
* This module implements Splay Trees using the ubi_BinTree module as a basis.
*
* ========================================================================== **
*/
#include "ubi_SplayTree.h" /* Header for THIS module. */
/* ========================================================================== **
* Static data.
*/
static char ModuleID[] = "ubi_SplayTree\n\
\tRevision: 4.5 \n\
\tDate: 2000/01/08 23:26:49 \n\
\tAuthor: crh \n";
/* ========================================================================== **
* Private functions...
*/
static void Rotate( ubi_btNodePtr p )
/* ------------------------------------------------------------------------ **
* This function performs a single rotation, moving node *p up one level
* in the tree.
*
* Input: p - a pointer to an ubi_btNode in a tree.
*
* Output: None.
*
* Notes: This implements a single rotation in either direction (left
* or right). This is the basic building block of all splay
* tree rotations.
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr parentp;
ubi_btNodePtr tmp;
char way;
char revway;
parentp = p->Link[ubi_trPARENT]; /* Find parent. */
if( parentp ) /* If no parent, then we're already the root. */
{
way = p->gender;
revway = ubi_trRevWay(way);
tmp = p->Link[(int)revway];
parentp->Link[(int)way] = tmp;
if( tmp )
{
tmp->Link[ubi_trPARENT] = parentp;
tmp->gender = way;
}
tmp = parentp->Link[ubi_trPARENT];
p->Link[ubi_trPARENT] = tmp;
p->gender = parentp->gender;
if( tmp )
tmp->Link[(int)(p->gender)] = p;
parentp->Link[ubi_trPARENT] = p;
parentp->gender = revway;
p->Link[(int)revway] = parentp;
}
} /* Rotate */
static ubi_btNodePtr Splay( ubi_btNodePtr SplayWithMe )
/* ------------------------------------------------------------------------ **
* Move the node indicated by SplayWithMe to the root of the tree by
* splaying the tree.
*
* Input: SplayWithMe - A pointer to an ubi_btNode within a tree.
*
* Output: A pointer to the root of the splay tree (i.e., the same as
* SplayWithMe).
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr parent;
while( NULL != (parent = SplayWithMe->Link[ubi_trPARENT]) )
{
if( parent->gender == SplayWithMe->gender ) /* Zig-Zig */
Rotate( parent );
else
{
if( ubi_trEQUAL != parent->gender ) /* Zig-Zag */
Rotate( SplayWithMe );
}
Rotate( SplayWithMe ); /* Zig */
} /* while */
return( SplayWithMe );
} /* Splay */
/* ========================================================================== **
* Exported utilities.
*/
ubi_trBool ubi_sptInsert( ubi_btRootPtr RootPtr,
ubi_btNodePtr NewNode,
ubi_btItemPtr ItemPtr,
ubi_btNodePtr *OldNode )
/* ------------------------------------------------------------------------ **
* This function uses a non-recursive algorithm to add a new element to the
* splay tree.
*
* Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
* the root of the tree to which NewNode is to be added.
* NewNode - a pointer to an ubi_btNode structure that is NOT
* part of any tree.
* ItemPtr - A pointer to the sort key that is stored within
* *NewNode. ItemPtr MUST point to information stored
* in *NewNode or an EXACT DUPLICATE. The key data
* indicated by ItemPtr is used to place the new node
* into the tree.
* OldNode - a pointer to an ubi_btNodePtr. When searching
* the tree, a duplicate node may be found. If
* duplicates are allowed, then the new node will
* be simply placed into the tree. If duplicates
* are not allowed, however, then one of two things
* may happen.
* 1) if overwritting *is not* allowed, this
* function will return FALSE (indicating that
* the new node could not be inserted), and
* *OldNode will point to the duplicate that is
* still in the tree.
* 2) if overwritting *is* allowed, then this
* function will swap **OldNode for *NewNode.
* In this case, *OldNode will point to the node
* that was removed (thus allowing you to free
* the node).
* ** If you are using overwrite mode, ALWAYS **
* ** check the return value of this parameter! **
* Note: You may pass NULL in this parameter, the
* function knows how to cope. If you do this,
* however, there will be no way to return a
* pointer to an old (ie. replaced) node (which is
* a problem if you are using overwrite mode).
*
* Output: a boolean value indicating success or failure. The function
* will return FALSE if the node could not be added to the tree.
* Such failure will only occur if duplicates are not allowed,
* nodes cannot be overwritten, AND a duplicate key was found
* within the tree.
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr OtherP;
if( !(OldNode) )
OldNode = &OtherP;
if( ubi_btInsert( RootPtr, NewNode, ItemPtr, OldNode ) )
{
RootPtr->root = Splay( NewNode );
return( ubi_trTRUE );
}
/* Splay the unreplacable, duplicate keyed, unique, old node. */
RootPtr->root = Splay( (*OldNode) );
return( ubi_trFALSE );
} /* ubi_sptInsert */
ubi_btNodePtr ubi_sptRemove( ubi_btRootPtr RootPtr, ubi_btNodePtr DeadNode )
/* ------------------------------------------------------------------------ **
* This function removes the indicated node from the tree.
*
* Input: RootPtr - A pointer to the header of the tree that contains
* the node to be removed.
* DeadNode - A pointer to the node that will be removed.
*
* Output: This function returns a pointer to the node that was removed
* from the tree (ie. the same as DeadNode).
*
* Note: The node MUST be in the tree indicated by RootPtr. If not,
* strange and evil things will happen to your trees.
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr p;
(void)Splay( DeadNode ); /* Move dead node to root. */
if( NULL != (p = DeadNode->Link[ubi_trLEFT]) )
{ /* If left subtree exists... */
ubi_btNodePtr q = DeadNode->Link[ubi_trRIGHT];
p->Link[ubi_trPARENT] = NULL; /* Left subtree node becomes root.*/
p->gender = ubi_trPARENT;
p = ubi_btLast( p ); /* Find rightmost left node... */
p->Link[ubi_trRIGHT] = q; /* ...attach right tree. */
if( q )
q->Link[ubi_trPARENT] = p;
RootPtr->root = Splay( p ); /* Resplay at p. */
}
else
{
if( NULL != (p = DeadNode->Link[ubi_trRIGHT]) )
{ /* No left, but right subtree exists... */
p->Link[ubi_trPARENT] = NULL; /* Right subtree root becomes... */
p->gender = ubi_trPARENT; /* ...overall tree root. */
RootPtr->root = p;
}
else
RootPtr->root = NULL; /* No subtrees => empty tree. */
}
(RootPtr->count)--; /* Decrement node count. */
return( DeadNode ); /* Return pointer to pruned node. */
} /* ubi_sptRemove */
ubi_btNodePtr ubi_sptLocate( ubi_btRootPtr RootPtr,
ubi_btItemPtr FindMe,
ubi_trCompOps CompOp )
/* ------------------------------------------------------------------------ **
* The purpose of ubi_btLocate() is to find a node or set of nodes given
* a target value and a "comparison operator". The Locate() function is
* more flexible and (in the case of trees that may contain dupicate keys)
* more precise than the ubi_btFind() function. The latter is faster,
* but it only searches for exact matches and, if the tree contains
* duplicates, Find() may return a pointer to any one of the duplicate-
* keyed records.
*
* Input:
* RootPtr - A pointer to the header of the tree to be searched.
* FindMe - An ubi_btItemPtr that indicates the key for which to
* search.
* CompOp - One of the following:
* CompOp Return a pointer to the node with
* ------ ---------------------------------
* ubi_trLT - the last key value that is less
* than FindMe.
* ubi_trLE - the first key matching FindMe, or
* the last key that is less than
* FindMe.
* ubi_trEQ - the first key matching FindMe.
* ubi_trGE - the first key matching FindMe, or the
* first key greater than FindMe.
* ubi_trGT - the first key greater than FindMe.
* Output:
* A pointer to the node matching the criteria listed above under
* CompOp, or NULL if no node matched the criteria.
*
* Notes:
* In the case of trees with duplicate keys, Locate() will behave as
* follows:
*
* Find: 3 Find: 3
* Keys: 1 2 2 2 3 3 3 3 3 4 4 Keys: 1 1 2 2 2 4 4 5 5 5 6
* ^ ^ ^ ^ ^
* LT EQ GT LE GE
*
* That is, when returning a pointer to a node with a key that is LESS
* THAN the target key (FindMe), Locate() will return a pointer to the
* LAST matching node.
* When returning a pointer to a node with a key that is GREATER
* THAN the target key (FindMe), Locate() will return a pointer to the
* FIRST matching node.
*
* See Also: ubi_btFind(), ubi_btFirstOf(), ubi_btLastOf().
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr p;
p = ubi_btLocate( RootPtr, FindMe, CompOp );
if( p )
RootPtr->root = Splay( p );
return( p );
} /* ubi_sptLocate */
ubi_btNodePtr ubi_sptFind( ubi_btRootPtr RootPtr,
ubi_btItemPtr FindMe )
/* ------------------------------------------------------------------------ **
* This function performs a non-recursive search of a tree for any node
* matching a specific key.
*
* Input:
* RootPtr - a pointer to the header of the tree to be searched.
* FindMe - a pointer to the key value for which to search.
*
* Output:
* A pointer to a node with a key that matches the key indicated by
* FindMe, or NULL if no such node was found.
*
* Note: In a tree that allows duplicates, the pointer returned *might
* not* point to the (sequentially) first occurance of the
* desired key. In such a tree, it may be more useful to use
* ubi_sptLocate().
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr p;
p = ubi_btFind( RootPtr, FindMe );
if( p )
RootPtr->root = Splay( p );
return( p );
} /* ubi_sptFind */
void ubi_sptSplay( ubi_btRootPtr RootPtr,
ubi_btNodePtr SplayMe )
/* ------------------------------------------------------------------------ **
* This function allows you to splay the tree at a given node, thus moving
* the node to the top of the tree.
*
* Input:
* RootPtr - a pointer to the header of the tree to be splayed.
* SplayMe - a pointer to a node within the tree. This will become
* the new root node.
* Output: None.
*
* Notes: This is an uncharacteristic function for this group of modules
* in that it provides access to the internal balancing routines,
* which would normally be hidden.
* Splaying the tree will not damage it (assuming that I've done
* *my* job), but there is overhead involved. I don't recommend
* that you use this function unless you understand the underlying
* Splay Tree principles involved.
* ------------------------------------------------------------------------ **
*/
{
RootPtr->root = Splay( SplayMe );
} /* ubi_sptSplay */
int ubi_sptModuleID( int size, char *list[] )
/* ------------------------------------------------------------------------ **
* Returns a set of strings that identify the module.
*
* Input: size - The number of elements in the array <list>.
* list - An array of pointers of type (char *). This array
* should, initially, be empty. This function will fill
* in the array with pointers to strings.
* Output: The number of elements of <list> that were used. If this value
* is less than <size>, the values of the remaining elements are
* not guaranteed.
*
* Notes: Please keep in mind that the pointers returned indicate strings
* stored in static memory. Don't free() them, don't write over
* them, etc. Just read them.
* ------------------------------------------------------------------------ **
*/
{
if( size > 0 )
{
list[0] = ModuleID;
if( size > 1 )
return( 1 + ubi_btModuleID( --size, &(list[1]) ) );
return( 1 );
}
return( 0 );
} /* ubi_sptModuleID */
/* ================================ The End ================================= */
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