File: server-init.cfg

package info (click to toggle)
sandboxgamemaker 2.7.1%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: wheezy
  • size: 5,868 kB
  • sloc: cpp: 104,572; ansic: 1,446; makefile: 809; sh: 285
file content (34 lines) | stat: -rw-r--r-- 1,102 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
// optional specific IP for server to use
// serverip N.N.N.N

// optional specific port for server to use
// serverport 28785

// maximum number of allowed clients
maxclients 8

// maximum number of bots a master can add - admins are unaffected by this limit
// set to 0 to disallow bots
serverbotlimit 8

// controls whether or not the server is intended for "public" use
// when set to 0, allows "setmaster 1" and locked/private mastermodes (for coop-editing and such)
// when set to 1, can only gain master by "auth" or admin, and doesn't allow locked/private mastermodes
publicserver 1

// description server shows for the server browser
serverdesc "This is a server"

// password required to connect to the server
// generally unnecessary unless you really don't want anyone connecting to your server
serverpass ""

// password that allows you to gain admin by "setmaster password_here"
adminpass ""

// controls whether or not the server reports to the masterserver
updatemaster 1

// optional message of the day to send to players on connect
// servermotd ""