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#ifndef lint
static char SccsId[] = "%W% %G%";
#endif
/* Module: clrctrl.c (Color Control)
* Purpose: Control colors
* Subroutine: select_color() returns: void
* Subroutine: control_color() returns: void
* Subroutine: invert_rgb() returns: void
* Subroutine: reinit_color() returns: void
* Xlib call: XStoreColors()
* Copyright: 1989 Smithsonian Astrophysical Observatory
* You may do anything you like with this file except remove
* this copyright. The Smithsonian Astrophysical Observatory
* makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without
* express or implied warranty.
* Modified: {0} Michael VanHilst initial version 9 May 1989
* {n} <who> -- <does what> -- <when>
*/
#include <stdio.h> /* define NULL */
#include <X11/Xlib.h> /* X window stuff */
#include <X11/Xutil.h> /* X window manager stuff */
#include "hfiles/constant.h" /* define codes */
#include "hfiles/struct.h" /* declare structure types */
#include "hfiles/extern.h" /* extern main parameter structures */
#include "hfiles/cgraph.h"
extern struct cgraphRec cgraph;
#define BUTTONMASK (Button1Mask|Button2Mask|Button3Mask)
#define EVENTMASK (ButtonPressMask|ButtonReleaseMask|ButtonMotionMask)
/*
* Subroutine: select_color
* Purpose: Things to do when a buttonbox color menu button is selected
*/
void select_color ( )
{
static int overlay = 0;
static int cells = 0;
static int mode = VOP_PseudoColor;
void invert_rgb(), reinit_color();
static void new_color_table();
if( control.response[0] == VOP ) {
switch( control.response[1] ) {
case 0:
/* 0 is main menu, change only main mode */
break;
case VOP_Invert:
/* invert is a toggle */
invert_rgb();
/* change records to show reverse of previous mode */
color.inverse ^= 1;
break;
case VOP_ContBias:
case VOP_ThreshSat:
case VOP_gamma:
color.control_mode = control.response[1];
break;
case VOP_Overlay:
if( color.cells.overlay ) {
color.cells.wanted = (color.cells.wanted + 2) * 2;
color.cells.overlay = 0;
} else {
color.cells.wanted = (color.cells.wanted / 2) - 2;
color.cells.overlay = 1;
}
reinit_color (1);
break;
case VOP_Halftone:
if( color.colormap_mode == VOP_Halftone ) {
color.colormap_mode = mode;
if( cells <= 1 )
color.cells.wanted = 200;
else
color.cells.wanted = cells;
color.cells.overlay = overlay;
} else {
mode = color.colormap_mode;
overlay = color.cells.overlay;
cells = color.cells.wanted;
color.colormap_mode = VOP_Halftone;
color.cells.wanted = 1;
color.cells.overlay = 0;
}
reinit_color(1);
break;
default:
break;
}
control.mode = VOP;
} else if( control.response[0] == MOP ) {
if( (control.response[1] != 0) &&
(control.response[1] != MOP_SignOff) ) {
/* install a new color set */
new_color_table(control.response[1]);
}
}
}
/*
* Subroutine: control_color
* Purpose: Alter color based on mouse events
*/
void control_color ( )
{
static int oldmode =VOP;
static int track;
static long motionmask = 0;
int released_button_mask;
Bool specificmotion_in_disp(); /* Function for XCheckIfEvent */
void vary_colors(), draw_cgraph();
if( color.ncolors <= 1 )
/* trap halftone mode until we have something to do */
return;
switch( control.event.type ) {
case ButtonPress:
if( (control.event.xbutton.state & BUTTONMASK) == 0 ) {
/* if this is the beginning of a colorful relationship */
/* store current mode */
oldmode = control.mode;
control.mode = VOP;
/* events to send through here in any case */
control.priority = EVENTMASK;
}
if( control.event.xbutton.button == Button1 ) {
motionmask |= Button1Mask;
} else if( control.event.xbutton.button == Button2 ) {
motionmask |= Button2Mask;
} else if( control.event.xbutton.button == Button3 ) {
motionmask |= Button3Mask;
} else
return;
case MotionNotify:
control.completed = 1;
/* shift xor track will cause the graph to track the changes */
if( ((control.event.xmotion.state & (ShiftMask | LockMask)) !=0) ^
(control.tracking !=0) )
track = 1;
else
track = 0;
/* get only the most recent move */
XSync(control.event.xmotion.display, 0);
while( XCheckIfEvent(control.event.xmotion.display, &control.event,
specificmotion_in_disp, (char *)(&motionmask)) );
vary_colors(&control.event, color.control_mode, track,
control.event.xmotion.x, control.event.xmotion.y,
(int)dispbox.width, (int)dispbox.height);
break;
case ButtonRelease:
/* this event could only have been meant for us */
control.completed = 1;
if( !track )
/* update the color graph if any button is released and not tracking*/
draw_cgraph(0, 0);
/* which buttons were being held before? */
switch( control.event.xbutton.button ) {
case Button1:
released_button_mask = Button1Mask;
break;
case Button2:
released_button_mask = Button2Mask;
break;
case Button3:
released_button_mask = Button3Mask;
break;
default:
return;
}
motionmask ^= released_button_mask;
/* if that was the last button, we are done */
if( (control.event.xbutton.state & BUTTONMASK) == released_button_mask ) {
control.priority = 0;
control.mode = oldmode;
motionmask = 0;
}
break;
default:
break;
}
}
/*
* Subroutine: new_color_table
* Purpose: Install a new pre-defined color table
*/
static void new_color_table ( map_code )
int map_code;
{
int fetch_colortable();
void make_cellstore_from_tables(), draw_cgraph(), label_gamma();
void set_submenu_toggle();
if( fetch_colortable(&color, map_code, img.filename) ) {
/* unset the inverse flag if it is set */
if( color.inverse ) {
set_submenu_toggle(VOP, VOP_Invert, 0);
color.inverse = 0;
}
make_cellstore_from_tables(&color);
/* send colors to the display */
XStoreColors(color.display, color.colormap,
color.cellstore, color.ncolors);
/* draw the graph of the colors, and relabel the gamma values */
if( graphbox.active ) {
draw_cgraph(1, 0);
label_gamma(1, 1, 1);
}
}
}
/*
* Subroutine: invert_rgb
* Purpose: Reverse all colors at once (respond to invert button)
* Xlib call: XStoreColors()
*/
void invert_rgb ( )
{
void make_cellstore_from_cellmaps(), draw_cgraph();
static void invert_table();
/* invert color tables and remake storemap */
invert_table(&color.ctable.red);
invert_table(&color.ctable.green);
invert_table(&color.ctable.blue);
make_cellstore_from_cellmaps (&color);
XStoreColors(color.display, color.colormap,
color.cellstore, color.ncolors);
/* redraw the color graph */
if( graphbox.active )
draw_cgraph(1, 0);
}
static void invert_table ( table )
struct subtableRec *table;
{
double *intensity; /* l: intensity by table vertex or cell */
int i, cnt;
intensity = table->intensity;
cnt = table->vertex_cnt;
for( i=0; i<cnt; i++ )
intensity[i] = 1.0 - intensity[i];
intensity = table->cellmap;
cnt = table->map_sz;
for( i=0; i<cnt; i++ )
intensity[i] = 1.0 - intensity[i];
}
/*
* Subroutine: reinit_color
* Purpose: Make necessary adjustment after a request to change use of
* color resources
*/
void reinit_color ( disp )
int disp;
{
void init_color(), draw_colorbar(), new_scalemap(), adjust_color_graph();
void map_panbox(), map_dispbox(), disp_panbox(), redraw_magnifier();
void adjust_main_colorbar(), label_colorbar(), disp_dispbox(), draw_cgraph();
void adjust_graph_colorbar(), clear_blink(), map_graphbox(), set_magnifier();
init_color(&color, 0);
cursor.overwrites_image_data = (!color.cursor_overlay);
set_magnifier();
if( disp ) {
/* make the new lookup table */
new_scalemap();
/* refill display buffers with rescaled values */
redraw_magnifier();
map_panbox();
map_dispbox();
disp_panbox();
disp_dispbox();
}
adjust_main_colorbar();
draw_colorbar(0);
/* force the blinking parameters to be rechecked */
clear_blink();
if( cgraph.graph.ID != NULL ) {
if( !color.single_plane ) {
/* sometimes redundant: it also happens when the window is mapped */
adjust_color_graph();
adjust_graph_colorbar();
}
if( graphbox.active ) {
if( (color.ncolors <= 1) || color.monochrome )
/* unmap the graphbox */
map_graphbox();
else {
draw_cgraph(1, 0);
draw_colorbar(1);
label_colorbar();
}
}
}
}
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