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#include "imgui/imgui_internal.h"
#include "core/style.h"
#include "switch.h"
void ToggleButton(const char* str_id, int* v)
{
ImVec2 p = ImGui::GetCursorScreenPos();
ImDrawList* draw_list = ImGui::GetWindowDrawList();
float height = ImGui::GetFrameHeight() * 0.75f;
float width = height * 2.0f;
ImGui::InvisibleButton(str_id, ImVec2(width, height));
if (ImGui::IsItemClicked())
*v = !*v;
float t = *v ? 1.0f : 0.0f;
ImGuiContext& g = *GImGui;
float ANIM_SPEED = 0.04f;
if (g.LastActiveId == g.CurrentWindow->GetID(str_id))// && g.LastActiveIdTimer < ANIM_SPEED)
{
float t_anim = ImSaturate(g.LastActiveIdTimer / ANIM_SPEED);
t = *v ? (t_anim) : (1.0f - t_anim);
}
int off = 2;
draw_list->AddRectFilled(p, ImVec2(p.x + width, p.y + height), ImGui::ColorConvertFloat4ToU32(ImGui::GetStyle().Colors[ImGuiCol_FrameBg]), 2);
draw_list->AddRectFilled(ImVec2(p.x + t * height + off, p.y + off), ImVec2(p.x + (t + 1) * height - off, p.y + height - off),
ImGui::ColorConvertFloat4ToU32(ImGui::GetStyle().Colors[ImGuiCol_SliderGrab]), 2);
}
void FancySlider(const char * str_id, const char * label, float* v, int width){
ImGui::BeginGroup();
ImVec2 p = ImGui::GetCursorScreenPos();
ImDrawList* draw_list = ImGui::GetWindowDrawList();
float height = ImGui::GetFrameHeight() * 0.85f;
ImGui::SetNextItemWidth(width);
ImGui::DragFloat(str_id, v, 100.0f/(float)width, 0, 100, "", ImGuiSliderFlags_AlwaysClamp);
draw_list->AddRectFilled(ImVec2(p.x + 2*ui_scale, p.y + ImGui::GetFrameHeight() * 0.15f),
ImVec2(p.x + *v * (width - 4*ui_scale) / 100 + 2*ui_scale, p.y + height),
ImGui::ColorConvertFloat4ToU32(ImGui::GetStyle().Colors[(GImGui->CurrentItemFlags & ImGuiItemFlags_Disabled) == 0 ?
ImGuiCol_SliderGrab : ImGuiCol_Button]), 2);
draw_list->AddText(ImVec2(p.x + (width-ImGui::CalcTextSize(label).x)/2, p.y + ImGui::GetFrameHeight() * 0.15f),
ImGui::ColorConvertFloat4ToU32(ImGui::GetStyle().Colors[ImGuiCol_Text]), label);
ImGui::EndGroup();
}
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