File: implot3d.cpp

package info (click to toggle)
satdump 1.2.2%2Bgb79af48-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 81,648 kB
  • sloc: cpp: 276,768; ansic: 164,598; lisp: 1,219; sh: 283; xml: 106; makefile: 7
file content (3014 lines) | stat: -rw-r--r-- 118,569 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
//--------------------------------------------------
// ImPlot3D v0.1
// implot3d.cpp
// Date: 2024-11-16
// Author: Breno Cunha Queiroz (brenocq.com)
//
// Acknowledgments:
//  ImPlot3D is heavily inspired by ImPlot
//  (https://github.com/epezent/implot) by Evan Pezent,
//  and follows a similar code style and structure to
//  maintain consistency with ImPlot's API.
//--------------------------------------------------

// Table of Contents:
// [SECTION] Includes
// [SECTION] Macros
// [SECTION] Context
// [SECTION] Text Utils
// [SECTION] Legend Utils
// [SECTION] Mouse Position Utils
// [SECTION] Plot Box Utils
// [SECTION] Formatter
// [SECTION] Locator
// [SECTION] Context Menus
// [SECTION] Begin/End Plot
// [SECTION] Setup
// [SECTION] Plot Utils
// [SECTION] Setup Utils
// [SECTION] Miscellaneous
// [SECTION] Styles
// [SECTION] Colormaps
// [SECTION] Context Utils
// [SECTION] Style Utils
// [SECTION] ImPlot3DPoint
// [SECTION] ImPlot3DBox
// [SECTION] ImPlot3DRange
// [SECTION] ImPlot3DQuat
// [SECTION] ImDrawList3D
// [SECTION] ImPlot3DAxis
// [SECTION] ImPlot3DPlot
// [SECTION] ImPlot3DStyle

//-----------------------------------------------------------------------------
// [SECTION] Includes
//-----------------------------------------------------------------------------

#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif

#include "implot3d.h"
#include "implot3d_internal.h"

// Needed for Windows
#include <cmath>

#ifndef IMGUI_DISABLE

//-----------------------------------------------------------------------------
// [SECTION] Macros
//-----------------------------------------------------------------------------

#define IMPLOT3D_CHECK_CTX() IM_ASSERT_USER_ERROR(GImPlot3D != nullptr, "No current context. Did you call ImPlot3D::CreateContext() or ImPlot3D::SetCurrentContext()?")
#define IMPLOT3D_CHECK_PLOT() IM_ASSERT_USER_ERROR(GImPlot3D->CurrentPlot != nullptr, "No active plot. Did you call ImPlot3D::BeginPlot()?")

//-----------------------------------------------------------------------------
// [SECTION] Context
//-----------------------------------------------------------------------------

namespace ImPlot3D {

// Global ImPlot3D context
#ifndef GImPlot3D
ImPlot3DContext* GImPlot3D = nullptr;
#endif

static ImPlot3DQuat init_rotation = ImPlot3DQuat(-0.513269, -0.212596, -0.318184, 0.76819);

ImPlot3DContext* CreateContext() {
    ImPlot3DContext* ctx = IM_NEW(ImPlot3DContext)();
    if (GImPlot3D == nullptr)
        SetCurrentContext(ctx);
    InitializeContext(ctx);
    return ctx;
}

void DestroyContext(ImPlot3DContext* ctx) {
    if (ctx == nullptr)
        ctx = GImPlot3D;
    if (GImPlot3D == ctx)
        SetCurrentContext(nullptr);
    IM_DELETE(ctx);
}

ImPlot3DContext* GetCurrentContext() { return GImPlot3D; }

void SetCurrentContext(ImPlot3DContext* ctx) { GImPlot3D = ctx; }

//-----------------------------------------------------------------------------
// [SECTION] Text Utils
//-----------------------------------------------------------------------------

void AddTextRotated(ImDrawList* draw_list, ImVec2 pos, float angle, ImU32 col, const char* text_begin, const char* text_end) {
    if (!text_end)
        text_end = text_begin + strlen(text_begin);

    ImGuiContext& g = *GImGui;
    ImFont* font = g.Font;

    // Align to be pixel perfect
    pos.x = IM_FLOOR(pos.x);
    pos.y = IM_FLOOR(pos.y);

    const float scale = g.FontSize / font->FontSize;

    // Measure the size of the text in unrotated coordinates
    ImVec2 text_size = font->CalcTextSizeA(g.FontSize, FLT_MAX, 0.0f, text_begin, text_end, nullptr);

    // Precompute sine and cosine of the angle (note: angle should be positive for rotation in ImGui)
    float cos_a = cosf(-angle);
    float sin_a = sinf(-angle);

    const char* s = text_begin;
    int chars_total = (int)(text_end - s);
    int chars_rendered = 0;
    const int vtx_count_max = chars_total * 4;
    const int idx_count_max = chars_total * 6;
    draw_list->PrimReserve(idx_count_max, vtx_count_max);

    // Adjust pen position to center the text
    ImVec2 pen = ImVec2(-text_size.x * 0.5f, -text_size.y * 0.5f);

    while (s < text_end) {
        unsigned int c = (unsigned int)*s;
        if (c < 0x80) {
            s += 1;
        } else {
            s += ImTextCharFromUtf8(&c, s, text_end);
            if (c == 0) // Malformed UTF-8?
                break;
        }

        const ImFontGlyph* glyph = font->FindGlyph((ImWchar)c);
        if (glyph == nullptr) {
            continue;
        }

        // Glyph dimensions and positions
        ImVec2 glyph_offset = ImVec2(glyph->X0, glyph->Y0) * scale;
        ImVec2 glyph_size = ImVec2(glyph->X1 - glyph->X0, glyph->Y1 - glyph->Y0) * scale;

        // Corners of the glyph quad in unrotated space
        ImVec2 corners[4];
        corners[0] = pen + glyph_offset;
        corners[1] = pen + glyph_offset + ImVec2(glyph_size.x, 0);
        corners[2] = pen + glyph_offset + glyph_size;
        corners[3] = pen + glyph_offset + ImVec2(0, glyph_size.y);

        // Rotate and translate the corners
        for (int i = 0; i < 4; i++) {
            float x = corners[i].x;
            float y = corners[i].y;
            corners[i].x = x * cos_a - y * sin_a + pos.x;
            corners[i].y = x * sin_a + y * cos_a + pos.y;
        }

        // Texture coordinates
        ImVec2 uv0 = ImVec2(glyph->U0, glyph->V0);
        ImVec2 uv1 = ImVec2(glyph->U1, glyph->V1);

        // Render the glyph quad
        draw_list->PrimQuadUV(corners[0], corners[1], corners[2], corners[3],
                              uv0, ImVec2(glyph->U1, glyph->V0),
                              uv1, ImVec2(glyph->U0, glyph->V1),
                              col);

        // Advance the pen position
        pen.x += glyph->AdvanceX * scale;

        chars_rendered++;
    }

    // Return unused vertices
    int chars_skipped = chars_total - chars_rendered;
    draw_list->PrimUnreserve(chars_skipped * 6, chars_skipped * 4);
}

void AddTextCentered(ImDrawList* draw_list, ImVec2 top_center, ImU32 col, const char* text_begin) {
    const char* text_end = ImGui::FindRenderedTextEnd(text_begin);
    ImVec2 text_size = ImGui::CalcTextSize(text_begin, text_end, true);
    draw_list->AddText(ImVec2(top_center.x - text_size.x * 0.5f, top_center.y), col, text_begin, text_end);
}

//-----------------------------------------------------------------------------
// [SECTION] Legend Utils
//-----------------------------------------------------------------------------

ImVec2 GetLocationPos(const ImRect& outer_rect, const ImVec2& inner_size, ImPlot3DLocation loc, const ImVec2& pad) {
    ImVec2 pos;
    // Legend x coordinate
    if (ImPlot3D::ImHasFlag(loc, ImPlot3DLocation_West) && !ImPlot3D::ImHasFlag(loc, ImPlot3DLocation_East))
        pos.x = outer_rect.Min.x + pad.x;
    else if (!ImPlot3D::ImHasFlag(loc, ImPlot3DLocation_West) && ImPlot3D::ImHasFlag(loc, ImPlot3DLocation_East))
        pos.x = outer_rect.Max.x - pad.x - inner_size.x;
    else
        pos.x = outer_rect.GetCenter().x - inner_size.x * 0.5f;
    // Legend y coordinate
    if (ImPlot3D::ImHasFlag(loc, ImPlot3DLocation_North) && !ImPlot3D::ImHasFlag(loc, ImPlot3DLocation_South))
        pos.y = outer_rect.Min.y + pad.y;
    else if (!ImPlot3D::ImHasFlag(loc, ImPlot3DLocation_North) && ImPlot3D::ImHasFlag(loc, ImPlot3DLocation_South))
        pos.y = outer_rect.Max.y - pad.y - inner_size.y;
    else
        pos.y = outer_rect.GetCenter().y - inner_size.y * 0.5f;
    pos.x = IM_ROUND(pos.x);
    pos.y = IM_ROUND(pos.y);
    return pos;
}

ImVec2 CalcLegendSize(ImPlot3DItemGroup& items, const ImVec2& pad, const ImVec2& spacing, bool vertical) {
    const int nItems = items.GetLegendCount();
    const float txt_ht = ImGui::GetTextLineHeight();
    const float icon_size = txt_ht;
    // Get label max width
    float max_label_width = 0;
    float sum_label_width = 0;
    for (int i = 0; i < nItems; i++) {
        const char* label = items.GetLegendLabel(i);
        const float label_width = ImGui::CalcTextSize(label, nullptr, true).x;
        max_label_width = label_width > max_label_width ? label_width : max_label_width;
        sum_label_width += label_width;
    }
    // Compute legend size
    const ImVec2 legend_size = vertical ? ImVec2(pad.x * 2 + icon_size + max_label_width, pad.y * 2 + nItems * txt_ht + (nItems - 1) * spacing.y) : ImVec2(pad.x * 2 + icon_size * nItems + sum_label_width + (nItems - 1) * spacing.x, pad.y * 2 + txt_ht);
    return legend_size;
}

void ShowLegendEntries(ImPlot3DItemGroup& items, const ImRect& legend_bb, bool hovered, const ImVec2& pad, const ImVec2& spacing, bool vertical, ImDrawList& draw_list) {
    const float txt_ht = ImGui::GetTextLineHeight();
    const float icon_size = txt_ht;
    const float icon_shrink = 2;
    ImU32 col_txt = GetStyleColorU32(ImPlot3DCol_LegendText);
    ImU32 col_txt_dis = ImAlphaU32(col_txt, 0.25f);
    float sum_label_width = 0;

    const int num_items = items.GetLegendCount();
    if (num_items == 0)
        return;
    ImPlot3DContext& gp = *GImPlot3D;

    // Render legend items
    for (int i = 0; i < num_items; i++) {
        const int idx = i;
        ImPlot3DItem* item = items.GetLegendItem(idx);
        const char* label = items.GetLegendLabel(idx);
        const float label_width = ImGui::CalcTextSize(label, nullptr, true).x;
        const ImVec2 top_left = vertical ? legend_bb.Min + pad + ImVec2(0, i * (txt_ht + spacing.y)) : legend_bb.Min + pad + ImVec2(i * (icon_size + spacing.x) + sum_label_width, 0);
        sum_label_width += label_width;
        ImRect icon_bb;
        icon_bb.Min = top_left + ImVec2(icon_shrink, icon_shrink);
        icon_bb.Max = top_left + ImVec2(icon_size - icon_shrink, icon_size - icon_shrink);
        ImRect label_bb;
        label_bb.Min = top_left;
        label_bb.Max = top_left + ImVec2(label_width + icon_size, icon_size);
        ImU32 col_txt_hl;
        ImU32 col_item = ImAlphaU32(item->Color, 1);

        ImRect button_bb(icon_bb.Min, label_bb.Max);

        ImGui::KeepAliveID(item->ID);

        bool item_hov = false;
        bool item_hld = false;
        bool item_clk = ImPlot3D::ImHasFlag(items.Legend.Flags, ImPlot3DLegendFlags_NoButtons)
                            ? false
                            : ImGui::ButtonBehavior(button_bb, item->ID, &item_hov, &item_hld);

        if (item_clk)
            item->Show = !item->Show;

        const bool hovering = item_hov && !ImPlot3D::ImHasFlag(items.Legend.Flags, ImPlot3DLegendFlags_NoHighlightItem);

        if (hovering) {
            item->LegendHovered = true;
            col_txt_hl = ImPlot3D::ImMixU32(col_txt, col_item, 64);
        } else {
            item->LegendHovered = false;
            col_txt_hl = ImGui::GetColorU32(col_txt);
        }

        ImU32 col_icon;
        if (item_hld)
            col_icon = item->Show ? ImAlphaU32(col_item, 0.5f) : ImGui::GetColorU32(ImGuiCol_TextDisabled, 0.5f);
        else if (item_hov)
            col_icon = item->Show ? ImAlphaU32(col_item, 0.75f) : ImGui::GetColorU32(ImGuiCol_TextDisabled, 0.75f);
        else
            col_icon = item->Show ? col_item : col_txt_dis;

        draw_list.AddRectFilled(icon_bb.Min, icon_bb.Max, col_icon);
        const char* text_display_end = ImGui::FindRenderedTextEnd(label, nullptr);
        if (label != text_display_end)
            draw_list.AddText(top_left + ImVec2(icon_size, 0), item->Show ? col_txt_hl : col_txt_dis, label, text_display_end);
    }
}

void RenderLegend() {
    ImPlot3DContext& gp = *GImPlot3D;
    ImPlot3DPlot& plot = *gp.CurrentPlot;
    if (ImPlot3D::ImHasFlag(plot.Flags, ImPlot3DFlags_NoLegend) || plot.Items.GetLegendCount() == 0)
        return;
    ImGuiContext& g = *GImGui;
    ImGuiWindow* window = g.CurrentWindow;
    ImDrawList* draw_list = window->DrawList;
    const ImGuiIO& IO = ImGui::GetIO();

    ImPlot3DLegend& legend = plot.Items.Legend;
    const bool legend_horz = ImPlot3D::ImHasFlag(legend.Flags, ImPlot3DLegendFlags_Horizontal);
    const ImVec2 legend_size = CalcLegendSize(plot.Items, gp.Style.LegendInnerPadding, gp.Style.LegendSpacing, !legend_horz);
    const ImVec2 legend_pos = GetLocationPos(plot.PlotRect,
                                             legend_size,
                                             legend.Location,
                                             gp.Style.LegendPadding);
    legend.Rect = ImRect(legend_pos, legend_pos + legend_size);

    // Test hover
    legend.Hovered = legend.Rect.Contains(IO.MousePos);

    // Render background
    ImU32 col_bg = GetStyleColorU32(ImPlot3DCol_LegendBg);
    ImU32 col_bd = GetStyleColorU32(ImPlot3DCol_LegendBorder);
    draw_list->AddRectFilled(legend.Rect.Min, legend.Rect.Max, col_bg);
    draw_list->AddRect(legend.Rect.Min, legend.Rect.Max, col_bd);

    // Render legends
    ShowLegendEntries(plot.Items, legend.Rect, legend.Hovered, gp.Style.LegendInnerPadding, gp.Style.LegendSpacing, !legend_horz, *draw_list);
}

//-----------------------------------------------------------------------------
// [SECTION] Mouse Position Utils
//-----------------------------------------------------------------------------

void RenderMousePos() {
    ImPlot3DContext& gp = *GImPlot3D;
    ImPlot3DPlot& plot = *gp.CurrentPlot;
    if (ImPlot3D::ImHasFlag(plot.Flags, ImPlot3DFlags_NoMouseText))
        return;

    ImVec2 mouse_pos = ImGui::GetMousePos();
    ImPlot3DPoint mouse_plot_pos = PixelsToPlotPlane(mouse_pos, ImPlane3D_YZ, true);
    if (mouse_plot_pos.IsNaN())
        mouse_plot_pos = PixelsToPlotPlane(mouse_pos, ImPlane3D_XZ, true);
    if (mouse_plot_pos.IsNaN())
        mouse_plot_pos = PixelsToPlotPlane(mouse_pos, ImPlane3D_XY, true);

    char buff[IMPLOT3D_LABEL_MAX_SIZE];
    if (!mouse_plot_pos.IsNaN()) {
        ImGuiTextBuffer builder;
        builder.append("(");
        for (int i = 0; i < 3; i++) {
            ImPlot3DAxis& axis = plot.Axes[i];
            if (i > 0)
                builder.append(", ");
            axis.Formatter(mouse_plot_pos[i], buff, IMPLOT3D_LABEL_MAX_SIZE, axis.FormatterData);
            builder.append(buff);
        }
        builder.append(")");

        const ImVec2 size = ImGui::CalcTextSize(builder.c_str());
        // TODO custom location/padding
        const ImVec2 pos = GetLocationPos(plot.PlotRect, size, ImPlot3DLocation_SouthEast, ImVec2(10, 10));
        ImDrawList& draw_list = *ImGui::GetWindowDrawList();
        draw_list.AddText(pos, GetStyleColorU32(ImPlot3DCol_InlayText), builder.c_str());
    }
}

//-----------------------------------------------------------------------------
// [SECTION] Plot Box Utils
//-----------------------------------------------------------------------------

// Faces of the box (defined by 4 corner indices)
static const int faces[6][4] = {
    {0, 3, 7, 4}, // X-min face
    {0, 4, 5, 1}, // Y-min face
    {0, 1, 2, 3}, // Z-min face
    {1, 2, 6, 5}, // X-max face
    {3, 7, 6, 2}, // Y-max face
    {4, 5, 6, 7}, // Z-max face
};

// Edges of the box (defined by 2 corner indices)
static const int edges[12][2] = {
    // Bottom face edges
    {0, 1},
    {1, 2},
    {2, 3},
    {3, 0},
    // Top face edges
    {4, 5},
    {5, 6},
    {6, 7},
    {7, 4},
    // Vertical edges
    {0, 4},
    {1, 5},
    {2, 6},
    {3, 7},
};

// Face edges (4 edge indices for each face)
static const int face_edges[6][4] = {
    {3, 11, 8, 7},  // X-min face
    {0, 8, 4, 9},   // Y-min face
    {0, 1, 2, 3},   // Z-min face
    {1, 9, 5, 10},  // X-max face
    {2, 10, 6, 11}, // Y-max face
    {4, 5, 6, 7},   // Z-max face
};

// Lookup table for axis_corners based on active_faces (3D plot)
static const int axis_corners_lookup_3d[8][3][2] = {
    // Index 0: active_faces = {0, 0, 0}
    {{3, 2}, {1, 2}, {1, 5}},
    // Index 1: active_faces = {0, 0, 1}
    {{7, 6}, {5, 6}, {1, 5}},
    // Index 2: active_faces = {0, 1, 0}
    {{0, 1}, {1, 2}, {2, 6}},
    // Index 3: active_faces = {0, 1, 1}
    {{4, 5}, {5, 6}, {2, 6}},
    // Index 4: active_faces = {1, 0, 0}
    {{3, 2}, {0, 3}, {0, 4}},
    // Index 5: active_faces = {1, 0, 1}
    {{7, 6}, {4, 7}, {0, 4}},
    // Index 6: active_faces = {1, 1, 0}
    {{0, 1}, {0, 3}, {3, 7}},
    // Index 7: active_faces = {1, 1, 1}
    {{4, 5}, {4, 7}, {3, 7}},
};

int GetMouseOverPlane(const ImPlot3DPlot& plot, const bool* active_faces, const ImVec2* corners_pix, int* plane_out = nullptr) {
    ImGuiIO& io = ImGui::GetIO();
    ImVec2 mouse_pos = io.MousePos;
    if (plane_out)
        *plane_out = -1;

    // Check each active face
    for (int a = 0; a < 3; a++) {
        int face_idx = a + 3 * active_faces[a];
        ImVec2 p0 = corners_pix[faces[face_idx][0]];
        ImVec2 p1 = corners_pix[faces[face_idx][1]];
        ImVec2 p2 = corners_pix[faces[face_idx][2]];
        ImVec2 p3 = corners_pix[faces[face_idx][3]];

        // Check if the mouse is inside the face's quad (using a triangle check)
        if (ImTriangleContainsPoint(p0, p1, p2, mouse_pos) || ImTriangleContainsPoint(p2, p3, p0, mouse_pos)) {
            if (plane_out)
                *plane_out = a;
            return a; // Return the plane index: 0 -> YZ, 1 -> XZ, 2 -> XY
        }
    }

    return -1; // Not over any active plane
}

int GetMouseOverAxis(const ImPlot3DPlot& plot, const bool* active_faces, const ImVec2* corners_pix, const int plane_2d, int* edge_out = nullptr) {
    const float axis_proximity_threshold = 15.0f; // Distance in pixels to consider the mouse "close" to an axis

    ImGuiIO& io = ImGui::GetIO();
    ImVec2 mouse_pos = io.MousePos;
    if (edge_out)
        *edge_out = -1;

    bool visible_edges[12];
    for (int i = 0; i < 12; i++)
        visible_edges[i] = false;
    for (int a = 0; a < 3; a++) {
        int face_idx = a + 3 * active_faces[a];
        if (plane_2d != -1 && a != plane_2d)
            continue;
        for (size_t i = 0; i < 4; i++)
            visible_edges[face_edges[face_idx][i]] = true;
    }

    // Check each edge for proximity to the mouse
    for (int edge = 0; edge < 12; edge++) {
        if (!visible_edges[edge])
            continue;

        ImVec2 p0 = corners_pix[edges[edge][0]];
        ImVec2 p1 = corners_pix[edges[edge][1]];

        // Check distance to the edge
        ImVec2 closest_point = ImLineClosestPoint(p0, p1, mouse_pos);
        float dist = ImLengthSqr(mouse_pos - closest_point);
        if (dist <= axis_proximity_threshold) {
            if (edge_out)
                *edge_out = edge;

            // Determine which axis the edge belongs to
            if (edge == 0 || edge == 2 || edge == 4 || edge == 6)
                return 0; // X-axis
            else if (edge == 1 || edge == 3 || edge == 5 || edge == 7)
                return 1; // Y-axis
            else
                return 2; // Z-axis
        }
    }

    return -1; // Not over any axis
}

void RenderPlotBackground(ImDrawList* draw_list, const ImPlot3DPlot& plot, const ImVec2* corners_pix, const bool* active_faces, const int plane_2d) {
    const ImVec4 col_bg = GetStyleColorVec4(ImPlot3DCol_PlotBg);
    const ImVec4 col_bg_hov = col_bg + ImVec4(0.03, 0.03, 0.03, 0.0);

    int hovered_plane = -1;
    if (!plot.Held) {
        // If the mouse is not held, highlight plane hovering when mouse over it
        hovered_plane = GetMouseOverPlane(plot, active_faces, corners_pix);
        if (GetMouseOverAxis(plot, active_faces, corners_pix, plane_2d) != -1)
            hovered_plane = -1;
    } else {
        // If the mouse is held, highlight the held plane
        hovered_plane = plot.HeldPlaneIdx;
    }

    for (int a = 0; a < 3; a++) {
        int idx[4]; // Corner indices
        for (int i = 0; i < 4; i++)
            idx[i] = faces[a + 3 * active_faces[a]][i];
        const ImU32 col = ImGui::ColorConvertFloat4ToU32((hovered_plane == a) ? col_bg_hov : col_bg);
        draw_list->AddQuadFilled(corners_pix[idx[0]], corners_pix[idx[1]], corners_pix[idx[2]], corners_pix[idx[3]], col);
    }
}

void RenderPlotBorder(ImDrawList* draw_list, const ImPlot3DPlot& plot, const ImVec2* corners_pix, const bool* active_faces, const int plane_2d) {
    ImGuiIO& io = ImGui::GetIO();

    int hovered_edge = -1;
    if (!plot.Held)
        GetMouseOverAxis(plot, active_faces, corners_pix, plane_2d, &hovered_edge);
    else
        hovered_edge = plot.HeldEdgeIdx;

    bool render_edge[12];
    for (int i = 0; i < 12; i++)
        render_edge[i] = false;
    for (int a = 0; a < 3; a++) {
        int face_idx = a + 3 * active_faces[a];
        if (plane_2d != -1 && a != plane_2d)
            continue;
        for (size_t i = 0; i < 4; i++)
            render_edge[face_edges[face_idx][i]] = true;
    }

    ImU32 col_bd = GetStyleColorU32(ImPlot3DCol_PlotBorder);
    for (int i = 0; i < 12; i++) {
        if (render_edge[i]) {
            int idx0 = edges[i][0];
            int idx1 = edges[i][1];
            float thickness = i == hovered_edge ? 3.0f : 1.0f;
            draw_list->AddLine(corners_pix[idx0], corners_pix[idx1], col_bd, thickness);
        }
    }
}

void RenderGrid(ImDrawList* draw_list, const ImPlot3DPlot& plot, const ImPlot3DPoint* corners, const bool* active_faces, const int plane_2d) {
    ImVec4 col_grid = GetStyleColorVec4(ImPlot3DCol_AxisGrid);
    ImU32 col_grid_minor = ImGui::GetColorU32(col_grid * ImVec4(1, 1, 1, 0.3f));
    ImU32 col_grid_major = ImGui::GetColorU32(col_grid * ImVec4(1, 1, 1, 0.6f));
    for (int face = 0; face < 3; face++) {
        if (plane_2d != -1 && face != plane_2d)
            continue;
        int face_idx = face + 3 * active_faces[face];
        const ImPlot3DAxis& axis_u = plot.Axes[(face + 1) % 3];
        const ImPlot3DAxis& axis_v = plot.Axes[(face + 2) % 3];

        // Get the two axes (u and v) that define the face plane
        int idx0 = faces[face_idx][0];
        int idx1 = faces[face_idx][1];
        int idx2 = faces[face_idx][2];
        int idx3 = faces[face_idx][3];

        // Corners of the face in plot space
        ImPlot3DPoint p0 = corners[idx0];
        ImPlot3DPoint p1 = corners[idx1];
        ImPlot3DPoint p2 = corners[idx2];
        ImPlot3DPoint p3 = corners[idx3];

        // Vectors along the edges
        ImPlot3DPoint u_vec = p1 - p0;
        ImPlot3DPoint v_vec = p3 - p0;

        // Render grid lines along u axis (axis_u)
        if (!ImPlot3D::ImHasFlag(axis_u.Flags, ImPlot3DAxisFlags_NoGridLines))
            for (int t = 0; t < axis_u.Ticker.TickCount(); ++t) {
                const ImPlot3DTick& tick = axis_u.Ticker.Ticks[t];

                // Compute position along u
                float t_u = (tick.PlotPos - axis_u.Range.Min) / (axis_u.Range.Max - axis_u.Range.Min);
                ImPlot3DPoint p_start = p0 + u_vec * t_u;
                ImPlot3DPoint p_end = p3 + u_vec * t_u;

                // Convert to pixel coordinates
                ImVec2 p_start_pix = PlotToPixels(p_start);
                ImVec2 p_end_pix = PlotToPixels(p_end);

                // Get color
                ImU32 col_line = tick.Major ? col_grid_major : col_grid_minor;

                // Draw the grid line
                draw_list->AddLine(p_start_pix, p_end_pix, col_line);
            }

        // Render grid lines along v axis (axis_v)
        if (!ImPlot3D::ImHasFlag(axis_v.Flags, ImPlot3DAxisFlags_NoGridLines))
            for (int t = 0; t < axis_v.Ticker.TickCount(); ++t) {
                const ImPlot3DTick& tick = axis_v.Ticker.Ticks[t];

                // Compute position along v
                float t_v = (tick.PlotPos - axis_v.Range.Min) / (axis_v.Range.Max - axis_v.Range.Min);
                ImPlot3DPoint p_start = p0 + v_vec * t_v;
                ImPlot3DPoint p_end = p1 + v_vec * t_v;

                // Convert to pixel coordinates
                ImVec2 p_start_pix = PlotToPixels(p_start);
                ImVec2 p_end_pix = PlotToPixels(p_end);

                // Get color
                ImU32 col_line = tick.Major ? col_grid_major : col_grid_minor;

                // Draw the grid line
                draw_list->AddLine(p_start_pix, p_end_pix, col_line);
            }
    }
}

void RenderTickMarks(ImDrawList* draw_list, const ImPlot3DPlot& plot, const ImPlot3DPoint* corners, const ImVec2* corners_pix, const int axis_corners[3][2], const int plane_2d) {
    ImU32 col_tick = GetStyleColorU32(ImPlot3DCol_AxisTick);

    auto DeterminePlaneForAxis = [&](int axis_idx) {
        if (plane_2d != -1)
            return plane_2d;
        // If no plane chosen (-1), use:
        // X or Y axis -> XY plane (2)
        // Z axis -> YZ plane (0)
        if (axis_idx == 2)
            return 1; // Z-axis use XZ plane
        else
            return 2; // X or Y-axis use XY plane
    };

    for (int a = 0; a < 3; a++) {
        const ImPlot3DAxis& axis = plot.Axes[a];
        if (ImPlot3D::ImHasFlag(axis.Flags, ImPlot3DAxisFlags_NoTickMarks))
            continue;

        int idx0 = axis_corners[a][0];
        int idx1 = axis_corners[a][1];
        if (idx0 == idx1) // axis not visible or invalid
            continue;

        ImPlot3DPoint axis_start = corners[idx0];
        ImPlot3DPoint axis_end = corners[idx1];
        ImPlot3DPoint axis_dir = axis_end - axis_start;
        float axis_len = axis_dir.Length();
        if (axis_len < 1e-12f)
            continue;
        axis_dir /= axis_len;

        // Draw axis line
        ImVec2 axis_start_pix = corners_pix[idx0];
        ImVec2 axis_end_pix = corners_pix[idx1];
        draw_list->AddLine(axis_start_pix, axis_end_pix, col_tick);

        // Choose plane
        int chosen_plane = DeterminePlaneForAxis(a);

        // Project axis_dir onto chosen plane
        ImPlot3DPoint proj_dir = axis_dir;
        if (chosen_plane == 0) {
            // YZ plane: zero out x
            proj_dir.x = 0.0f;
        } else if (chosen_plane == 1) {
            // XZ plane: zero out y
            proj_dir.y = 0.0f;
        } else if (chosen_plane == 2) {
            // XY plane: zero out z
            proj_dir.z = 0.0f;
        }

        float proj_len = proj_dir.Length();
        if (proj_len < 1e-12f) {
            // Axis is parallel to plane normal or something degenerate, skip ticks
            continue;
        }
        proj_dir /= proj_len;

        // Rotate 90 degrees in chosen plane
        ImPlot3DPoint tick_dir;
        if (chosen_plane == 0) {
            // YZ plane
            // proj_dir=(0,py,pz), rotate 90°: (py,pz) -> (-pz,py)
            tick_dir = ImPlot3DPoint(0, -proj_dir.z, proj_dir.y);
        } else if (chosen_plane == 1) {
            // XZ plane (plane=1)
            // proj_dir=(px,0,pz), rotate 90°: (px,pz) -> (-pz,px)
            tick_dir = ImPlot3DPoint(-proj_dir.z, 0, proj_dir.x);
        } else {
            // XY plane
            // proj_dir=(px,py,0), rotate by 90°: (px,py) -> (-py,px)
            tick_dir = ImPlot3DPoint(-proj_dir.y, proj_dir.x, 0);
        }
        tick_dir.Normalize();

        // Tick lengths in NDC units
        const float major_size_ndc = 0.06f;
        const float minor_size_ndc = 0.03f;

        for (int t = 0; t < axis.Ticker.TickCount(); ++t) {
            const ImPlot3DTick& tick = axis.Ticker.Ticks[t];
            float v = (tick.PlotPos - axis.Range.Min) / (axis.Range.Max - axis.Range.Min);

            ImPlot3DPoint tick_pos_ndc = PlotToNDC(axis_start + axis_dir * (v * axis_len));

            // Half tick on each side of the axis line
            float size_tick_ndc = tick.Major ? major_size_ndc : minor_size_ndc;
            ImPlot3DPoint half_tick_ndc = tick_dir * (size_tick_ndc * 0.5f);

            ImPlot3DPoint T1_ndc = tick_pos_ndc - half_tick_ndc;
            ImPlot3DPoint T2_ndc = tick_pos_ndc + half_tick_ndc;

            ImVec2 T1_screen = NDCToPixels(T1_ndc);
            ImVec2 T2_screen = NDCToPixels(T2_ndc);

            draw_list->AddLine(T1_screen, T2_screen, col_tick);
        }
    }
}

void RenderTickLabels(ImDrawList* draw_list, const ImPlot3DPlot& plot, const ImPlot3DPoint* corners, const ImVec2* corners_pix, const int axis_corners[3][2]) {
    ImVec2 box_center_pix = PlotToPixels(plot.RangeCenter());
    ImU32 col_tick_txt = GetStyleColorU32(ImPlot3DCol_AxisText);

    for (int a = 0; a < 3; a++) {
        const ImPlot3DAxis& axis = plot.Axes[a];
        if (ImPlot3D::ImHasFlag(axis.Flags, ImPlot3DAxisFlags_NoTickLabels))
            continue;

        // Corner indices for this axis
        int idx0 = axis_corners[a][0];
        int idx1 = axis_corners[a][1];

        // If normal to the 2D plot, ignore the ticks
        if (idx0 == idx1)
            continue;

        // Start and end points of the axis in plot space
        ImPlot3DPoint axis_start = corners[idx0];
        ImPlot3DPoint axis_end = corners[idx1];

        // Direction vector along the axis
        ImPlot3DPoint axis_dir = axis_end - axis_start;

        // Convert axis start and end to screen space
        ImVec2 axis_start_pix = corners_pix[idx0];
        ImVec2 axis_end_pix = corners_pix[idx1];

        // Screen space axis direction
        ImVec2 axis_screen_dir = axis_end_pix - axis_start_pix;
        float axis_length = ImSqrt(ImLengthSqr(axis_screen_dir));
        if (axis_length != 0.0f)
            axis_screen_dir /= axis_length;
        else
            axis_screen_dir = ImVec2(1.0f, 0.0f); // Default direction if length is zero

        // Perpendicular direction in screen space
        ImVec2 offset_dir_pix = ImVec2(-axis_screen_dir.y, axis_screen_dir.x);

        // Make sure direction points away from cube center
        ImVec2 box_center_pix = PlotToPixels(plot.RangeCenter());
        ImVec2 axis_center_pix = (axis_start_pix + axis_end_pix) * 0.5f;
        ImVec2 center_to_axis_pix = axis_center_pix - box_center_pix;
        center_to_axis_pix /= ImSqrt(ImLengthSqr(center_to_axis_pix));
        if (ImDot(offset_dir_pix, center_to_axis_pix) < 0.0f)
            offset_dir_pix = -offset_dir_pix;

        // Adjust the offset magnitude
        float offset_magnitude = 20.0f; // TODO Calculate based on label size
        ImVec2 offset_pix = offset_dir_pix * offset_magnitude;

        // Compute angle perpendicular to axis in screen space
        float angle = atan2f(-axis_screen_dir.y, axis_screen_dir.x) + IM_PI * 0.5f;

        // Normalize angle to be between -π and π
        if (angle > IM_PI)
            angle -= 2 * IM_PI;
        if (angle < -IM_PI)
            angle += 2 * IM_PI;

        // Adjust angle to keep labels upright
        if (angle > IM_PI * 0.5f)
            angle -= IM_PI;
        if (angle < -IM_PI * 0.5f)
            angle += IM_PI;

        // Loop over ticks
        for (int t = 0; t < axis.Ticker.TickCount(); ++t) {
            const ImPlot3DTick& tick = axis.Ticker.Ticks[t];
            if (!tick.ShowLabel)
                continue;

            // Compute position along the axis
            float t_axis = (tick.PlotPos - axis.Range.Min) / (axis.Range.Max - axis.Range.Min);
            ImPlot3DPoint tick_pos = axis_start + axis_dir * t_axis;

            // Convert to pixel coordinates
            ImVec2 tick_pos_pix = PlotToPixels(tick_pos);

            // Get the tick label text
            const char* label = axis.Ticker.GetText(tick);

            // Adjust label position by offset
            ImVec2 label_pos_pix = tick_pos_pix + offset_pix;

            // Render the tick label
            AddTextRotated(draw_list, label_pos_pix, angle, col_tick_txt, label);
        }
    }
}

void RenderAxisLabels(ImDrawList* draw_list, const ImPlot3DPlot& plot, const ImPlot3DPoint* corners, const ImVec2* corners_pix, const int axis_corners[3][2]) {
    ImPlot3DPoint range_center = plot.RangeCenter();
    for (int a = 0; a < 3; a++) {
        const ImPlot3DAxis& axis = plot.Axes[a];
        if (!axis.HasLabel())
            continue;

        const char* label = axis.GetLabel();

        // Corner indices
        int idx0 = axis_corners[a][0];
        int idx1 = axis_corners[a][1];

        // If normal to the 2D plot, ignore axis label
        if (idx0 == idx1)
            continue;

        // Position at the end of the axis
        ImPlot3DPoint label_pos = (corners[idx0] + corners[idx1]) * 0.5f;
        // Add offset
        label_pos += (label_pos - range_center) * 0.4f;

        // Convert to pixel coordinates
        ImVec2 label_pos_pix = PlotToPixels(label_pos);

        // Adjust label position and angle
        ImU32 col_ax_txt = GetStyleColorU32(ImPlot3DCol_AxisText);

        // Compute text angle
        ImVec2 screen_delta = corners_pix[idx1] - corners_pix[idx0];
        float angle = atan2f(-screen_delta.y, screen_delta.x);
        if (angle > IM_PI * 0.5f)
            angle -= IM_PI;
        if (angle < -IM_PI * 0.5f)
            angle += IM_PI;

        AddTextRotated(draw_list, label_pos_pix, angle, col_ax_txt, label);
    }
}

// Function to compute active faces based on the rotation
// If the plot is close to 2D, plane_2d is set to the plane index (0 -> YZ, 1 -> XZ, 2 -> XY)
// plane_2d is set to -1 otherwise
void ComputeActiveFaces(bool* active_faces, const ImPlot3DQuat& rotation, int* plane_2d = nullptr) {
    if (plane_2d)
        *plane_2d = -1;

    ImPlot3DPoint rot_face_n[3] = {
        rotation * ImPlot3DPoint(1.0f, 0.0f, 0.0f),
        rotation * ImPlot3DPoint(0.0f, 1.0f, 0.0f),
        rotation * ImPlot3DPoint(0.0f, 0.0f, 1.0f),
    };

    int num_deg = 0; // Check number of planes that are degenerate (seen as a line)
    for (int i = 0; i < 3; ++i) {
        // Determine the active face based on the Z component
        if (fabs(rot_face_n[i].z) < 0.025) {
            // If aligned with the plane, choose the min face for bottom/left
            active_faces[i] = rot_face_n[i].x + rot_face_n[i].y < 0.0f;
            num_deg++;
        } else {
            // Otherwise, determine based on the Z component
            active_faces[i] = rot_face_n[i].z < 0.0f;
            // Set this plane as possible 2d plane
            if (plane_2d)
                *plane_2d = i;
        }
    }
    // Only return 2d plane if there are exactly 2 degenerate planes
    if (num_deg != 2 && plane_2d)
        *plane_2d = -1;
}

// Function to compute the box corners in plot space
void ComputeBoxCorners(ImPlot3DPoint* corners, const ImPlot3DPoint& range_min, const ImPlot3DPoint& range_max) {
    corners[0] = ImPlot3DPoint(range_min.x, range_min.y, range_min.z); // 0
    corners[1] = ImPlot3DPoint(range_max.x, range_min.y, range_min.z); // 1
    corners[2] = ImPlot3DPoint(range_max.x, range_max.y, range_min.z); // 2
    corners[3] = ImPlot3DPoint(range_min.x, range_max.y, range_min.z); // 3
    corners[4] = ImPlot3DPoint(range_min.x, range_min.y, range_max.z); // 4
    corners[5] = ImPlot3DPoint(range_max.x, range_min.y, range_max.z); // 5
    corners[6] = ImPlot3DPoint(range_max.x, range_max.y, range_max.z); // 6
    corners[7] = ImPlot3DPoint(range_min.x, range_max.y, range_max.z); // 7
}

// Function to compute the box corners in pixel space
void ComputeBoxCornersPix(ImVec2* corners_pix, const ImPlot3DPoint* corners) {
    for (int i = 0; i < 8; i++) {
        corners_pix[i] = PlotToPixels(corners[i]);
    }
}

void RenderPlotBox(ImDrawList* draw_list, const ImPlot3DPlot& plot) {
    // Get plot parameters
    const ImRect& plot_area = plot.PlotRect;
    const ImPlot3DQuat& rotation = plot.Rotation;
    ImPlot3DPoint range_min = plot.RangeMin();
    ImPlot3DPoint range_max = plot.RangeMax();
    ImPlot3DPoint range_center = plot.RangeCenter();

    // Compute active faces
    bool active_faces[3];
    int plane_2d = -1;
    ComputeActiveFaces(active_faces, rotation, &plane_2d);
    bool is_2d = plane_2d != -1;

    // Compute box corners in plot space
    ImPlot3DPoint corners[8];
    ComputeBoxCorners(corners, range_min, range_max);

    // Compute box corners in pixel space
    ImVec2 corners_pix[8];
    ComputeBoxCornersPix(corners_pix, corners);

    // Compute axes start and end corners (given current rotation)
    int axis_corners[3][2];
    if (is_2d) {
        int face = plane_2d + 3 * active_faces[plane_2d]; // Face of the 2D plot
        int common_edges[2] = {-1, -1};                   // Edges shared by the 3 faces

        // Find the common edges between the 3 faces
        for (int i = 0; i < 4; i++) {
            int edge = face_edges[face][i];
            for (int j = 0; j < 2; j++) {
                int axis = (plane_2d + 1 + j) % 3;
                int face_idx = axis + active_faces[axis] * 3;
                for (int k = 0; k < 4; k++) {
                    if (face_edges[face_idx][k] == edge) {
                        common_edges[j] = edge;
                        break;
                    }
                }
            }
        }

        // Get corners from 2 edges (origin is the corner in common)
        int origin_corner = -1;
        int x_corner = -1;
        int y_corner = -1;
        for (int i = 0; i < 2; i++)
            for (int j = 0; j < 2; j++)
                if (edges[common_edges[0]][i] == edges[common_edges[1]][j]) {
                    origin_corner = edges[common_edges[0]][i];
                    x_corner = edges[common_edges[0]][!i];
                    y_corner = edges[common_edges[1]][!j];
                }

        // Swap x and y if they are flipped
        ImVec2 x_vec = corners_pix[x_corner] - corners_pix[origin_corner];
        ImVec2 y_vec = corners_pix[y_corner] - corners_pix[origin_corner];
        if (y_vec.x > x_vec.x)
            ImSwap(x_corner, y_corner);

        // Check which 3d axis the 2d axis refers to
        ImPlot3DPoint origin_3d = corners[origin_corner];
        ImPlot3DPoint x_3d = (corners[x_corner] - origin_3d).Normalized();
        ImPlot3DPoint y_3d = (corners[y_corner] - origin_3d).Normalized();
        int x_axis = -1;
        bool x_inverted = false;
        int y_axis = -1;
        bool y_inverted = false;
        for (int i = 0; i < 2; i++) {
            int axis_i = (plane_2d + 1 + i) % 3;
            if (y_axis != -1 || (ImAbs(x_3d[axis_i]) > 1e-8f && x_axis == -1)) {
                x_axis = axis_i;
                x_inverted = x_3d[axis_i] < 0.0f;
            } else {
                y_axis = axis_i;
                y_inverted = y_3d[axis_i] < 0.0f;
            }
        }

        // Set the 3d axis corners based on the 2d axis corners
        axis_corners[plane_2d][0] = -1;
        axis_corners[plane_2d][1] = -1;
        if (x_inverted) {
            axis_corners[x_axis][0] = x_corner;
            axis_corners[x_axis][1] = origin_corner;
        } else {
            axis_corners[x_axis][0] = origin_corner;
            axis_corners[x_axis][1] = x_corner;
        }
        if (y_inverted) {
            axis_corners[y_axis][0] = y_corner;
            axis_corners[y_axis][1] = origin_corner;
        } else {
            axis_corners[y_axis][0] = origin_corner;
            axis_corners[y_axis][1] = y_corner;
        }
    } else {
        int index = (active_faces[0] << 2) | (active_faces[1] << 1) | (active_faces[2]);
        for (int a = 0; a < 3; a++) {
            axis_corners[a][0] = axis_corners_lookup_3d[index][a][0];
            axis_corners[a][1] = axis_corners_lookup_3d[index][a][1];
        }
    }

    // Render components
    RenderPlotBackground(draw_list, plot, corners_pix, active_faces, plane_2d);
    RenderPlotBorder(draw_list, plot, corners_pix, active_faces, plane_2d);
    RenderGrid(draw_list, plot, corners, active_faces, plane_2d);
    RenderTickMarks(draw_list, plot, corners, corners_pix, axis_corners, plane_2d);
    RenderTickLabels(draw_list, plot, corners, corners_pix, axis_corners);
    RenderAxisLabels(draw_list, plot, corners, corners_pix, axis_corners);
}

//-----------------------------------------------------------------------------
// [SECTION] Formatter
//-----------------------------------------------------------------------------

int Formatter_Default(float value, char* buff, int size, void* data) {
    char* fmt = (char*)data;
    return ImFormatString(buff, size, fmt, value);
}

//------------------------------------------------------------------------------
// [SECTION] Locator
//------------------------------------------------------------------------------

double NiceNum(double x, bool round) {
    double f;
    double nf;
    int expv = (int)floor(ImLog10(x));
    f = x / ImPow(10.0, (double)expv);
    if (round)
        if (f < 1.5)
            nf = 1;
        else if (f < 3)
            nf = 2;
        else if (f < 7)
            nf = 5;
        else
            nf = 10;
    else if (f <= 1)
        nf = 1;
    else if (f <= 2)
        nf = 2;
    else if (f <= 5)
        nf = 5;
    else
        nf = 10;
    return nf * ImPow(10.0, expv);
}

void Locator_Default(ImPlot3DTicker& ticker, const ImPlot3DRange& range, ImPlot3DFormatter formatter, void* formatter_data) {
    if (range.Min == range.Max)
        return;
    const int nMinor = 5;
    const int nMajor = 3;
    const int max_ticks_labels = 7;
    const double nice_range = NiceNum(range.Size() * 0.99, false);
    const double interval = NiceNum(nice_range / (nMajor - 1), true);
    const double graphmin = floor(range.Min / interval) * interval;
    const double graphmax = ceil(range.Max / interval) * interval;
    bool first_major_set = false;
    int first_major_idx = 0;
    const int idx0 = ticker.TickCount(); // ticker may have user custom ticks
    ImVec2 total_size(0, 0);
    for (double major = graphmin; major < graphmax + 0.5 * interval; major += interval) {
        // is this zero? combat zero formatting issues
        if (major - interval < 0 && major + interval > 0)
            major = 0;
        if (range.Contains(major)) {
            if (!first_major_set) {
                first_major_idx = ticker.TickCount();
                first_major_set = true;
            }
            total_size += ticker.AddTick(major, true, true, formatter, formatter_data).LabelSize;
        }
        for (int i = 1; i < nMinor; ++i) {
            double minor = major + i * interval / nMinor;
            if (range.Contains(minor)) {
                total_size += ticker.AddTick(minor, false, true, formatter, formatter_data).LabelSize;
            }
        }
    }

    // Prune tick labels
    if (ticker.TickCount() > max_ticks_labels) {
        for (int i = first_major_idx - 1; i >= idx0; i -= 2)
            ticker.Ticks[i].ShowLabel = false;
        for (int i = first_major_idx + 1; i < ticker.TickCount(); i += 2)
            ticker.Ticks[i].ShowLabel = false;
    }
}

//------------------------------------------------------------------------------
// [SECTION] Context Menus
//------------------------------------------------------------------------------

bool ShowLegendContextMenu(ImPlot3DLegend& legend, bool visible) {
    const float s = ImGui::GetFrameHeight();
    bool ret = false;
    if (ImGui::Checkbox("Show", &visible))
        ret = true;
    if (ImGui::RadioButton("H", ImPlot3D::ImHasFlag(legend.Flags, ImPlot3DLegendFlags_Horizontal)))
        legend.Flags |= ImPlot3DLegendFlags_Horizontal;
    ImGui::SameLine();
    if (ImGui::RadioButton("V", !ImPlot3D::ImHasFlag(legend.Flags, ImPlot3DLegendFlags_Horizontal)))
        legend.Flags &= ~ImPlot3DLegendFlags_Horizontal;
    ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 2));
    // clang-format off
    if (ImGui::Button("NW",ImVec2(1.5f*s,s))) { legend.Location = ImPlot3DLocation_NorthWest; } ImGui::SameLine();
    if (ImGui::Button("N", ImVec2(1.5f*s,s))) { legend.Location = ImPlot3DLocation_North;     } ImGui::SameLine();
    if (ImGui::Button("NE",ImVec2(1.5f*s,s))) { legend.Location = ImPlot3DLocation_NorthEast; }
    if (ImGui::Button("W", ImVec2(1.5f*s,s))) { legend.Location = ImPlot3DLocation_West;      } ImGui::SameLine();
    if (ImGui::InvisibleButton("C", ImVec2(1.5f*s,s))) {     } ImGui::SameLine();
    if (ImGui::Button("E", ImVec2(1.5f*s,s))) { legend.Location = ImPlot3DLocation_East;      }
    if (ImGui::Button("SW",ImVec2(1.5f*s,s))) { legend.Location = ImPlot3DLocation_SouthWest; } ImGui::SameLine();
    if (ImGui::Button("S", ImVec2(1.5f*s,s))) { legend.Location = ImPlot3DLocation_South;     } ImGui::SameLine();
    if (ImGui::Button("SE",ImVec2(1.5f*s,s))) { legend.Location = ImPlot3DLocation_SouthEast; }
    // clang-format on
    ImGui::PopStyleVar();
    return ret;
}

void ShowAxisContextMenu(ImPlot3DAxis& axis) {
    ImGui::PushItemWidth(75);
    bool always_locked = axis.IsRangeLocked() || axis.IsAutoFitting();
    bool label = axis.HasLabel();
    bool grid = axis.HasGridLines();
    bool ticks = axis.HasTickMarks();
    bool labels = axis.HasTickLabels();
    double drag_speed = (axis.Range.Size() <= FLT_EPSILON) ? FLT_EPSILON * 1.0e+13 : 0.01 * axis.Range.Size(); // recover from almost equal axis limits.

    ImGui::BeginDisabled(always_locked);
    ImGui::CheckboxFlags("##LockMin", (unsigned int*)&axis.Flags, ImPlot3DAxisFlags_LockMin);
    ImGui::EndDisabled();
    ImGui::SameLine();

    ImGui::BeginDisabled(axis.IsLockedMin() || always_locked);
    float temp_min = axis.Range.Min;
    if (ImGui::DragFloat("Min", &temp_min, (float)drag_speed, -HUGE_VAL, axis.Range.Max - FLT_EPSILON)) {
        axis.SetMin(temp_min, true);
    }
    ImGui::EndDisabled();

    ImGui::BeginDisabled(always_locked);
    ImGui::CheckboxFlags("##LockMax", (unsigned int*)&axis.Flags, ImPlot3DAxisFlags_LockMax);
    ImGui::EndDisabled();
    ImGui::SameLine();
    ImGui::BeginDisabled(axis.IsLockedMax() || always_locked);
    float temp_max = axis.Range.Max;
    if (ImGui::DragFloat("Max", &temp_max, (float)drag_speed, axis.Range.Min + FLT_EPSILON, HUGE_VAL)) {
        axis.SetMax(temp_max, true);
    }
    ImGui::EndDisabled();

    ImGui::Separator();

    // Flags
    ImGui::CheckboxFlags("Auto-Fit", (unsigned int*)&axis.Flags, ImPlot3DAxisFlags_AutoFit);
    ImGui::Separator();

    ImGui::BeginDisabled(axis.Label.empty());
    if (ImGui::Checkbox("Label", &label))
        ImFlipFlag(axis.Flags, ImPlot3DAxisFlags_NoLabel);
    ImGui::EndDisabled();

    if (ImGui::Checkbox("Grid Lines", &grid))
        ImFlipFlag(axis.Flags, ImPlot3DAxisFlags_NoGridLines);
    if (ImGui::Checkbox("Tick Marks", &ticks))
        ImFlipFlag(axis.Flags, ImPlot3DAxisFlags_NoTickMarks);
    if (ImGui::Checkbox("Tick Labels", &labels))
        ImFlipFlag(axis.Flags, ImPlot3DAxisFlags_NoTickLabels);
}

void ShowPlotContextMenu(ImPlot3DPlot& plot) {
    ImPlot3DContext& gp = *GImPlot3D;
    const bool owns_legend = gp.CurrentItems == &plot.Items;

    char buf[16] = {};

    const char* axis_labels[3] = {"X-Axis", "Y-Axis", "Z-Axis"};
    for (int i = 0; i < 3; i++) {
        ImPlot3DAxis& axis = plot.Axes[i];
        ImGui::PushID(i);
        ImFormatString(buf, sizeof(buf) - 1, i == 0 ? "X-Axis" : "X-Axis %d", i + 1);
        if (ImGui::BeginMenu(axis.HasLabel() ? axis.GetLabel() : axis_labels[i])) {
            ShowAxisContextMenu(axis);
            ImGui::EndMenu();
        }
        ImGui::PopID();
    }

    ImGui::Separator();
    if ((ImGui::BeginMenu("Legend"))) {
        if (ShowLegendContextMenu(plot.Items.Legend, !ImPlot3D::ImHasFlag(plot.Flags, ImPlot3DFlags_NoLegend)))
            ImFlipFlag(plot.Flags, ImPlot3DFlags_NoLegend);
        ImGui::EndMenu();
    }

    if ((ImGui::BeginMenu("Settings"))) {
        ImGui::BeginDisabled(plot.Title.empty());
        if (ImGui::MenuItem("Title", nullptr, plot.HasTitle()))
            ImFlipFlag(plot.Flags, ImPlot3DFlags_NoTitle);
        ImGui::EndDisabled();
        ImGui::EndMenu();
    }
}

//-----------------------------------------------------------------------------
// [SECTION] Begin/End Plot
//-----------------------------------------------------------------------------

bool BeginPlot(const char* title_id, const ImVec2& size, ImPlot3DFlags flags) {
    IMPLOT3D_CHECK_CTX();
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot == nullptr, "Mismatched BeginPlot()/EndPlot()!");

    // Get window
    ImGuiContext& g = *GImGui;
    ImGuiWindow* window = g.CurrentWindow;

    // Skip if needed
    if (window->SkipItems)
        return false;

    // Get or create plot
    const ImGuiID ID = window->GetID(title_id);
    const bool just_created = gp.Plots.GetByKey(ID) == nullptr;
    gp.CurrentPlot = gp.Plots.GetOrAddByKey(ID);
    gp.CurrentItems = &gp.CurrentPlot->Items;
    ImPlot3DPlot& plot = *gp.CurrentPlot;

    // Populate plot
    plot.ID = ID;
    plot.JustCreated = just_created;
    if (just_created) {
        plot.Rotation = init_rotation;
        plot.FitThisFrame = true;
        for (int i = 0; i < 3; i++) {
            plot.Axes[i] = ImPlot3DAxis();
            plot.Axes[i].FitThisFrame = true;
        }
    }
    if (plot.PreviousFlags != flags)
        plot.Flags = flags;
    plot.PreviousFlags = flags;
    plot.SetupLocked = false;
    plot.OpenContextThisFrame = false;

    // Populate title
    plot.SetTitle(title_id);

    // Calculate frame size
    ImVec2 frame_size = ImGui::CalcItemSize(size, gp.Style.PlotDefaultSize.x, gp.Style.PlotDefaultSize.y);
    if (frame_size.x < gp.Style.PlotMinSize.x && size.x < 0.0f)
        frame_size.x = gp.Style.PlotMinSize.x;
    if (frame_size.y < gp.Style.PlotMinSize.y && size.y < 0.0f)
        frame_size.y = gp.Style.PlotMinSize.y;

    // Create child window to capture scroll
    ImGui::BeginChild(title_id, frame_size, false, ImGuiWindowFlags_NoScrollbar);
    window = ImGui::GetCurrentWindow();
    window->ScrollMax.y = 1.0f;

    plot.FrameRect = ImRect(window->DC.CursorPos, window->DC.CursorPos + frame_size);
    ImGui::ItemSize(plot.FrameRect);
    if (!ImGui::ItemAdd(plot.FrameRect, plot.ID, &plot.FrameRect)) {
        gp.CurrentPlot = nullptr;
        gp.CurrentItems = nullptr;
        ImGui::EndChild();
        return false;
    }

    // Reset legend
    plot.Items.Legend.Reset();

    // Push frame rect clipping
    ImGui::PushClipRect(plot.FrameRect.Min, plot.FrameRect.Max, true);
    plot.DrawList._Flags = window->DrawList->Flags;
    plot.DrawList._SharedData = ImGui::GetDrawListSharedData();

    return true;
}

void EndPlot() {
    IMPLOT3D_CHECK_CTX();
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "Mismatched BeginPlot()/EndPlot()!");
    ImPlot3DPlot& plot = *gp.CurrentPlot;

    // Move triangles from 3D draw list to ImGui draw list
    plot.DrawList.SortedMoveToImGuiDrawList();

    // Handle data fitting
    if (plot.FitThisFrame) {
        plot.FitThisFrame = false;
        for (int i = 0; i < 3; i++) {
            if (plot.Axes[i].FitThisFrame) {
                plot.Axes[i].FitThisFrame = false;
                plot.Axes[i].ApplyFit();
            }
        }
    }

    // Lock setup if not already done
    SetupLock();

    // Reset legend hover
    plot.Items.Legend.Hovered = false;

    // Render legend
    RenderLegend();

    // Render mouse position
    RenderMousePos();

    // Legend context menu
    if (ImGui::BeginPopup("##LegendContext")) {
        ImGui::Text("Legend");
        ImGui::Separator();
        if (ShowLegendContextMenu(plot.Items.Legend, !ImPlot3D::ImHasFlag(plot.Flags, ImPlot3DFlags_NoLegend)))
            ImFlipFlag(plot.Flags, ImPlot3DFlags_NoLegend);
        ImGui::EndPopup();
    }

    // Axis context menus
    static const char* axis_contexts[3] = {"##XAxisContext", "##YAxisContext", "##ZAxisContext"};
    for (int i = 0; i < 3; i++) {
        ImPlot3DAxis& axis = plot.Axes[i];
        if (ImGui::BeginPopup(axis_contexts[i])) {
            ImGui::Text(axis.HasLabel() ? axis.GetLabel() : "%c-Axis", 'X' + i);
            ImGui::Separator();
            ShowAxisContextMenu(axis);
            ImGui::EndPopup();
        }
    }

    // Plot context menu
    if (ImGui::BeginPopup("##PlotContext")) {
        ShowPlotContextMenu(plot);
        ImGui::EndPopup();
    }

    // Pop frame rect clipping
    ImGui::PopClipRect();

    // End child window
    ImGui::EndChild();

    // Reset current plot
    gp.CurrentPlot = nullptr;
    gp.CurrentItems = nullptr;

    // Reset the plot items for the next frame
    for (int i = 0; i < plot.Items.GetItemCount(); i++)
        plot.Items.GetItemByIndex(i)->SeenThisFrame = false;
}

//-----------------------------------------------------------------------------
// [SECTION] Setup
//-----------------------------------------------------------------------------

void SetupAxis(ImAxis3D idx, const char* label, ImPlot3DAxisFlags flags) {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked,
                         "SetupAxis() needs to be called after BeginPlot() and before any setup locking functions (e.g. PlotX)!");

    // Get plot and axis
    ImPlot3DPlot& plot = *gp.CurrentPlot;
    ImPlot3DAxis& axis = plot.Axes[idx];
    if (axis.PreviousFlags != flags)
        axis.Flags = flags;
    axis.PreviousFlags = flags;
    axis.SetLabel(label);
}

void SetupAxisLimits(ImAxis3D idx, double min_lim, double max_lim, ImPlot3DCond cond) {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked,
                         "SetupAxisLimits() needs to be called after BeginPlot and before any setup locking functions (e.g. PlotX)!"); // get plot and axis
    ImPlot3DPlot& plot = *gp.CurrentPlot;
    ImPlot3DAxis& axis = plot.Axes[idx];
    if (!plot.Initialized || cond == ImPlot3DCond_Always) {
        axis.SetRange(min_lim, max_lim);
        axis.RangeCond = cond;
        axis.FitThisFrame = false;
    }
}

void SetupAxes(const char* x_label, const char* y_label, const char* z_label, ImPlot3DAxisFlags x_flags, ImPlot3DAxisFlags y_flags, ImPlot3DAxisFlags z_flags) {
    SetupAxis(ImAxis3D_X, x_label, x_flags);
    SetupAxis(ImAxis3D_Y, y_label, y_flags);
    SetupAxis(ImAxis3D_Z, z_label, z_flags);
}

void SetupAxesLimits(double x_min, double x_max, double y_min, double y_max, double z_min, double z_max, ImPlot3DCond cond) {
    SetupAxisLimits(ImAxis3D_X, x_min, x_max, cond);
    SetupAxisLimits(ImAxis3D_Y, y_min, y_max, cond);
    SetupAxisLimits(ImAxis3D_Z, z_min, z_max, cond);
    if (cond == ImPlot3DCond_Once)
        GImPlot3D->CurrentPlot->FitThisFrame = false;
}

void SetupLegend(ImPlot3DLocation location, ImPlot3DLegendFlags flags) {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked,
                         "SetupLegend() needs to be called after BeginPlot() and before any setup locking functions (e.g. PlotX)!");
    IM_ASSERT_USER_ERROR(gp.CurrentItems != nullptr,
                         "SetupLegend() needs to be called within an itemized context!");
    ImPlot3DLegend& legend = gp.CurrentItems->Legend;
    if (legend.PreviousLocation != location)
        legend.Location = location;
    legend.PreviousLocation = location;
    if (legend.PreviousFlags != flags)
        legend.Flags = flags;
    legend.PreviousFlags = flags;
}

//-----------------------------------------------------------------------------
// [SECTION] Plot Utils
//-----------------------------------------------------------------------------

ImPlot3DPlot* GetCurrentPlot() {
    return GImPlot3D->CurrentPlot;
}

void BustPlotCache() {
    ImPlot3DContext& gp = *GImPlot3D;
    gp.Plots.Clear();
}

ImVec2 PlotToPixels(const ImPlot3DPoint& point) {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "PlotToPixels() needs to be called between BeginPlot() and EndPlot()!");
    return NDCToPixels(PlotToNDC(point));
}

ImVec2 PlotToPixels(double x, double y, double z) {
    return PlotToPixels(ImPlot3DPoint(x, y, z));
}

ImPlot3DRay PixelsToPlotRay(const ImVec2& pix) {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "PixelsToPlotRay() needs to be called between BeginPlot() and EndPlot()!");
    return NDCRayToPlotRay(PixelsToNDCRay(pix));
}

ImPlot3DRay PixelsToPlotRay(double x, double y) {
    return PixelsToPlotRay(ImVec2(x, y));
}

ImPlot3DPoint PixelsToPlotPlane(const ImVec2& pix, ImPlane3D plane, bool mask) {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "PixelsToPlotPlane() needs to be called between BeginPlot() and EndPlot()!");

    ImPlot3DPlot& plot = *gp.CurrentPlot;
    ImPlot3DRay ray = PixelsToNDCRay(pix);
    const ImPlot3DPoint& O = ray.Origin;
    const ImPlot3DPoint& D = ray.Direction;

    // Helper lambda to check intersection with a given coordinate and return intersection point if valid.
    auto IntersectPlane = [&](float coord) -> ImPlot3DPoint {
        // Solve for t in O[axis] + D[axis]*t = coord
        float denom = 0.0f;
        float numer = 0.0f;
        if (plane == ImPlane3D_YZ) {
            denom = D.x;
            numer = coord - O.x;
        } else if (plane == ImPlane3D_XZ) {
            denom = D.y;
            numer = coord - O.y;
        } else if (plane == ImPlane3D_XY) {
            denom = D.z;
            numer = coord - O.z;
        }

        if (ImAbs(denom) < 1e-12f) {
            // Ray is parallel or nearly parallel to the plane
            return ImPlot3DPoint(NAN, NAN, NAN);
        }

        float t = numer / denom;
        if (t < 0.0f) {
            // Intersection behind the ray origin
            return ImPlot3DPoint(NAN, NAN, NAN);
        }

        return O + D * t;
    };

    // Helper lambda to check if point P is within the plot box
    auto InRange = [&](const ImPlot3DPoint& P) {
        return P.x >= -0.5 && P.x <= 0.5 &&
               P.y >= -0.5 && P.y <= 0.5 &&
               P.z >= -0.5 && P.z <= 0.5;
    };

    // Compute which plane to intersect with
    bool active_faces[3];
    ComputeActiveFaces(active_faces, plot.Rotation);

    // Calculate intersection point with the planes
    ImPlot3DPoint P = IntersectPlane(active_faces[plane] ? 0.5 : -0.5);
    if (P.IsNaN())
        return P;

    // Handle mask (if one of the intersections is out of range, set it to NAN)
    if (mask) {
        switch (plane) {
            case ImPlane3D_YZ:
                if (!InRange(ImPlot3DPoint(0.0, P.y, P.z)))
                    return ImPlot3DPoint(NAN, NAN, NAN);
                break;
            case ImPlane3D_XZ:
                if (!InRange(ImPlot3DPoint(P.x, 0.0, P.z)))
                    return ImPlot3DPoint(NAN, NAN, NAN);
                break;
            case ImPlane3D_XY:
                if (!InRange(ImPlot3DPoint(P.x, P.y, 0.0)))
                    return ImPlot3DPoint(NAN, NAN, NAN);
                break;
        }
    }

    return NDCToPlot(P);
}

ImPlot3DPoint PixelsToPlotPlane(double x, double y, ImPlane3D plane, bool mask) {
    return PixelsToPlotPlane(ImVec2(x, y), plane, mask);
}

ImVec2 GetPlotPos() {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "GetPlotPos() needs to be called between BeginPlot() and EndPlot()!");
    SetupLock();
    return gp.CurrentPlot->PlotRect.Min;
}

ImVec2 GetPlotSize() {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "GetPlotSize() needs to be called between BeginPlot() and EndPlot()!");
    SetupLock();
    return gp.CurrentPlot->PlotRect.GetSize();
}

ImVec2 GetFramePos() {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "GetFramePos() needs to be called between BeginPlot() and EndPlot()!");
    return gp.CurrentPlot->FrameRect.Min;
}

ImVec2 GetFrameSize() {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "GetFrameSize() needs to be called between BeginPlot() and EndPlot()!");
    return gp.CurrentPlot->FrameRect.GetSize();
}

ImPlot3DPoint PlotToNDC(const ImPlot3DPoint& point) {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "PlotToNDC() needs to be called between BeginPlot() and EndPlot()!");
    ImPlot3DPlot& plot = *gp.CurrentPlot;
    SetupLock();

    ImPlot3DPoint ndc_point;
    for (int i = 0; i < 3; i++)
        ndc_point[i] = plot.Axes[i].PlotToNDC(point[i]);
    return ndc_point;
}

ImPlot3DPoint NDCToPlot(const ImPlot3DPoint& point) {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "NDCToPlot() needs to be called between BeginPlot() and EndPlot()!");
    ImPlot3DPlot& plot = *gp.CurrentPlot;
    SetupLock();

    ImPlot3DPoint plot_point;
    for (int i = 0; i < 3; i++)
        plot_point[i] = plot.Axes[i].NDCToPlot(point[i]);
    return plot_point;
}

ImVec2 NDCToPixels(const ImPlot3DPoint& point) {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "NDCToPixels() needs to be called between BeginPlot() and EndPlot()!");
    ImPlot3DPlot& plot = *gp.CurrentPlot;
    SetupLock();

    float zoom = ImMin(plot.PlotRect.GetWidth(), plot.PlotRect.GetHeight()) / 1.8f;
    ImVec2 center = plot.PlotRect.GetCenter();
    ImPlot3DPoint point_pix = zoom * (plot.Rotation * point);
    point_pix.y *= -1.0f; // Invert y-axis
    point_pix.x += center.x;
    point_pix.y += center.y;

    return {point_pix.x, point_pix.y};
}

ImPlot3DRay PixelsToNDCRay(const ImVec2& pix) {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "PixelsToNDCRay() needs to be called between BeginPlot() and EndPlot()!");
    ImPlot3DPlot& plot = *gp.CurrentPlot;
    SetupLock();

    // Calculate zoom factor and plot center
    float zoom = ImMin(plot.PlotRect.GetWidth(), plot.PlotRect.GetHeight()) / 1.8f;
    ImVec2 center = plot.PlotRect.GetCenter();

    // Undo screen transformations to get back to NDC space
    float x = (pix.x - center.x) / zoom;
    float y = -(pix.y - center.y) / zoom; // Invert y-axis

    // Define near and far points in NDC space along the z-axis
    ImPlot3DPoint ndc_near = plot.Rotation.Inverse() * ImPlot3DPoint(x, y, -10.0f);
    ImPlot3DPoint ndc_far = plot.Rotation.Inverse() * ImPlot3DPoint(x, y, 10.0f);

    // Create the ray in NDC space
    ImPlot3DRay ndc_ray;
    ndc_ray.Origin = ndc_near;
    ndc_ray.Direction = (ndc_far - ndc_near).Normalized();

    return ndc_ray;
}

ImPlot3DRay NDCRayToPlotRay(const ImPlot3DRay& ray) {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "NDCRayToPlotRay() needs to be called between BeginPlot() and EndPlot()!");
    ImPlot3DPlot& plot = *gp.CurrentPlot;
    SetupLock();

    // Convert NDC origin and a point along the ray to plot coordinates
    ImPlot3DPoint plot_origin = NDCToPlot(ray.Origin);
    ImPlot3DPoint ndc_point_along_ray = ray.Origin + ray.Direction;
    ImPlot3DPoint plot_point_along_ray = NDCToPlot(ndc_point_along_ray);

    // Compute the direction in plot coordinates
    ImPlot3DPoint plot_direction = (plot_point_along_ray - plot_origin).Normalized();

    // Create the ray in plot coordinates
    ImPlot3DRay plot_ray;
    plot_ray.Origin = plot_origin;
    plot_ray.Direction = plot_direction;

    return plot_ray;
}

//-----------------------------------------------------------------------------
// [SECTION] Setup Utils
//-----------------------------------------------------------------------------

static const float MOUSE_CURSOR_DRAG_THRESHOLD = 5.0f;
static const float ANIMATION_ANGULAR_VELOCITY = 2 * 3.1415f;

void HandleInput(ImPlot3DPlot& plot) {
    ImGuiIO& IO = ImGui::GetIO();

    // clang-format off
    const ImGuiButtonFlags plot_button_flags = ImGuiButtonFlags_AllowOverlap
                                             | ImGuiButtonFlags_PressedOnClick
                                             | ImGuiButtonFlags_PressedOnDoubleClick
                                             | ImGuiButtonFlags_MouseButtonLeft
                                             | ImGuiButtonFlags_MouseButtonRight
                                             | ImGuiButtonFlags_MouseButtonMiddle;
    // clang-format on
    const bool plot_clicked = ImGui::ButtonBehavior(plot.PlotRect, plot.ID, &plot.Hovered, &plot.Held, plot_button_flags);
#if (IMGUI_VERSION_NUM < 18966)
    ImGui::SetItemAllowOverlap(); // Handled by ButtonBehavior()
#endif

    // State
    const ImVec2 rot_drag = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
    const bool rotating = ImLengthSqr(rot_drag) > MOUSE_CURSOR_DRAG_THRESHOLD;

    // Check if any axis/plane is hovered
    const ImPlot3DQuat& rotation = plot.Rotation;
    ImPlot3DPoint range_min = plot.RangeMin();
    ImPlot3DPoint range_max = plot.RangeMax();
    bool active_faces[3];
    int plane_2d = -1;
    ComputeActiveFaces(active_faces, rotation, &plane_2d);
    ImPlot3DPoint corners[8];
    ComputeBoxCorners(corners, range_min, range_max);
    ImVec2 corners_pix[8];
    ComputeBoxCornersPix(corners_pix, corners);
    int hovered_plane_idx = -1;
    int hovered_plane = GetMouseOverPlane(plot, active_faces, corners_pix, &hovered_plane_idx);
    int hovered_edge_idx = -1;
    int hovered_axis = GetMouseOverAxis(plot, active_faces, corners_pix, plane_2d, &hovered_edge_idx);
    if (hovered_axis != -1) {
        hovered_plane_idx = -1;
        hovered_plane = -1;
    }

    // If the user is no longer pressing the translation/zoom buttons, set axes as not held
    if (!ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDown(ImGuiMouseButton_Middle)) {
        for (int i = 0; i < 3; i++)
            plot.Axes[i].Held = false;
    }

    // Reset held edge/plane indices (it will be set if mouse button is down)
    if (!plot.Held) {
        plot.HeldEdgeIdx = -1;
        plot.HeldPlaneIdx = -1;
    }

    // Check which axes should be transformed (fit/zoom/translate)
    bool any_axis_held = plot.Axes[0].Held || plot.Axes[1].Held || plot.Axes[2].Held;
    static bool transform_axis[3] = {false, false, false};
    if (!any_axis_held) {
        // Only update the transformation axes if the user is not already performing a transformation
        transform_axis[0] = transform_axis[1] = transform_axis[2] = false;
        if (hovered_axis != -1) {
            transform_axis[hovered_axis] = true;
        } else if (hovered_plane != -1) {
            transform_axis[(hovered_plane + 1) % 3] = true;
            transform_axis[(hovered_plane + 2) % 3] = true;
        } else {
            transform_axis[0] = transform_axis[1] = transform_axis[2] = true;
        }
    }

    // Handle translation/zoom fit with double click
    if (plot_clicked && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left) || ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Middle)) {
        plot.FitThisFrame = true;
        for (int i = 0; i < 3; i++)
            plot.Axes[i].FitThisFrame = transform_axis[i];
    }

    // Handle auto fit
    for (int i = 0; i < 3; i++)
        if (plot.Axes[i].IsAutoFitting()) {
            plot.FitThisFrame = true;
            plot.Axes[i].FitThisFrame = true;
        }

    // Handle translation with right mouse button
    if (plot.Held && ImGui::IsMouseDown(ImGuiMouseButton_Left)) {
        ImVec2 delta(IO.MouseDelta.x, IO.MouseDelta.y);

        if (transform_axis[0] && transform_axis[1] && transform_axis[2]) {
            // Perform unconstrained translation (translate on the viewer plane)

            // Compute delta_pixels in 3D (invert y-axis)
            ImPlot3DPoint delta_pixels(delta.x, -delta.y, 0.0f);

            // Convert delta to NDC space
            float zoom = ImMin(plot.PlotRect.GetWidth(), plot.PlotRect.GetHeight()) / 1.8f;
            ImPlot3DPoint delta_NDC = plot.Rotation.Inverse() * (delta_pixels / zoom);

            // Convert delta to plot space
            ImPlot3DPoint delta_plot = delta_NDC * (plot.RangeMax() - plot.RangeMin());

            // Adjust plot range to translate the plot
            for (int i = 0; i < 3; i++) {
                if (transform_axis[i]) {
                    plot.Axes[i].SetRange(plot.Axes[i].Range.Min - delta_plot[i], plot.Axes[i].Range.Max - delta_plot[i]);
                    plot.Axes[i].Held = true;
                }
                // If no axis was held before (user started translating in this frame), set the held edge/plane indices
                if (!any_axis_held) {
                    plot.HeldEdgeIdx = hovered_edge_idx;
                    plot.HeldPlaneIdx = hovered_plane_idx;
                }
            }
        } else if (transform_axis[0] || transform_axis[1] || transform_axis[2]) {
            // Translate along plane/axis

            // Mouse delta in pixels
            ImVec2 mouse_pos = ImGui::GetMousePos();
            ImVec2 mouse_delta(IO.MouseDelta.x, IO.MouseDelta.y);

            // TODO Choose best plane given transform_axis and current view
            // For now it crashes when transforming only one axis in the 2D view
            ImPlane3D plane = ImPlane3D_XY;
            if (transform_axis[1] && transform_axis[2])
                plane = ImPlane3D_YZ;
            else if (transform_axis[0] && transform_axis[2])
                plane = ImPlane3D_XZ;
            else if (transform_axis[2])
                plane = ImPlane3D_YZ;

            ImPlot3DPoint mouse_plot = PixelsToPlotPlane(mouse_pos, plane, false);
            ImPlot3DPoint mouse_delta_plot = PixelsToPlotPlane(mouse_pos + mouse_delta, plane, false);
            ImPlot3DPoint delta_plot = mouse_delta_plot - mouse_plot;

            // Apply translation to the selected axes
            for (int i = 0; i < 3; i++) {
                if (transform_axis[i]) {
                    plot.Axes[i].SetRange(plot.Axes[i].Range.Min - delta_plot[i],
                                          plot.Axes[i].Range.Max - delta_plot[i]);
                    plot.Axes[i].Held = true;
                }
                if (!any_axis_held) {
                    plot.HeldEdgeIdx = hovered_edge_idx;
                    plot.HeldPlaneIdx = hovered_plane_idx;
                }
            }
        }
    }

    // Handle context click with right mouse button
    if (plot.Held && ImGui::IsMouseClicked(ImGuiMouseButton_Right))
        plot.ContextClick = true;
    if (rotating || ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Right))
        plot.ContextClick = false;

    // Handle reset rotation with left mouse double click
    if (plot.Held && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Right)) {
        plot.RotationAnimationEnd = plot.Rotation;

        // Calculate rotation to align the z-axis with the camera direction
        if (hovered_plane == -1) {
            plot.RotationAnimationEnd = init_rotation;
        } else {
            // Compute plane normal
            ImPlot3DPoint axis_normal = ImPlot3DPoint(0.0f, 0.0f, 0.0f);
            axis_normal[hovered_plane] = active_faces[hovered_plane] ? -1.0f : 1.0f;

            // Compute rotation to align the plane normal with the z-axis
            ImPlot3DQuat align_normal = ImPlot3DQuat::FromTwoVectors(plot.RotationAnimationEnd * axis_normal, ImPlot3DPoint(0.0f, 0.0f, 1.0f));
            plot.RotationAnimationEnd = align_normal * plot.RotationAnimationEnd;

            if (hovered_plane != 2) {
                // Compute rotation to point z-axis up
                ImPlot3DQuat align_up = ImPlot3DQuat::FromTwoVectors(plot.RotationAnimationEnd * ImPlot3DPoint(0.0f, 0.0f, 1.0f), ImPlot3DPoint(0.0f, 1.0f, 0.0f));
                plot.RotationAnimationEnd = align_up * plot.RotationAnimationEnd;
            } else {
                // Find the axis most aligned with the up direction
                ImPlot3DPoint up(0.0f, 1.0f, 0.0f);
                ImPlot3DPoint x_axis = plot.RotationAnimationEnd * ImPlot3DPoint(1.0f, 0.0f, 0.0f);
                ImPlot3DPoint y_axis = plot.RotationAnimationEnd * ImPlot3DPoint(0.0f, 1.0f, 0.0f);
                ImPlot3DPoint neg_x_axis = plot.RotationAnimationEnd * ImPlot3DPoint(-1.0f, 0.0f, 0.0f);
                ImPlot3DPoint neg_y_axis = plot.RotationAnimationEnd * ImPlot3DPoint(0.0f, -1.0f, 0.0f);

                struct AxisAlignment {
                    ImPlot3DPoint axis;
                    float dot;
                };

                AxisAlignment candidates[] = {
                    {x_axis, x_axis.Dot(up)},
                    {y_axis, y_axis.Dot(up)},
                    {neg_x_axis, neg_x_axis.Dot(up)},
                    {neg_y_axis, neg_y_axis.Dot(up)},
                };

                // Find the candidate with the maximum dot product
                AxisAlignment* best_candidate = &candidates[0];
                for (int i = 1; i < 4; ++i) {
                    if (candidates[i].dot > best_candidate->dot) {
                        best_candidate = &candidates[i];
                    }
                }

                // Compute the rotation to align the best candidate with the up direction
                ImPlot3DQuat align_up = ImPlot3DQuat::FromTwoVectors(best_candidate->axis, up);
                plot.RotationAnimationEnd = align_up * plot.RotationAnimationEnd;
            }
        }

        // Compute the angular distance between current and target rotation
        float dot_product = ImClamp(plot.Rotation.Dot(plot.RotationAnimationEnd), -1.0f, 1.0f);
        float angle = 2.0f * acosf(fabsf(dot_product));

        // Calculate animation time for constant the angular velocity
        plot.AnimationTime = angle / ANIMATION_ANGULAR_VELOCITY;
    }

    // Handle rotation with left mouse dragging
    if (plot.Held && ImGui::IsMouseDown(ImGuiMouseButton_Right)) {
        ImVec2 delta(IO.MouseDelta.x, IO.MouseDelta.y);

        // Map delta to rotation angles (in radians)
        float angle_x = delta.x * (3.1415f / 180.0f);
        float angle_y = delta.y * (3.1415f / 180.0f);

        // Create quaternions for the rotations
        ImPlot3DQuat quat_x(angle_y, ImPlot3DPoint(1.0f, 0.0f, 0.0f));
        ImPlot3DQuat quat_z(angle_x, ImPlot3DPoint(0.0f, 0.0f, 1.0f));

        // Combine the new rotations with the current rotation
        plot.Rotation = quat_x * plot.Rotation * quat_z;
        plot.Rotation.Normalize();
    }

    // Handle zoom with mouse wheel
    if (plot.Hovered && (ImGui::IsMouseDown(ImGuiMouseButton_Middle) || IO.MouseWheel != 0)) {
        float delta = ImGui::IsMouseDown(ImGuiMouseButton_Middle) ? (-0.01f * IO.MouseDelta.y) : (-0.1f * IO.MouseWheel);
        float zoom = 1.0f + delta;
        for (int i = 0; i < 3; i++) {
            ImPlot3DAxis& axis = plot.Axes[i];
            float center = (axis.Range.Min + axis.Range.Max) * 0.5f;
            float size = axis.Range.Max - axis.Range.Min;
            size *= zoom;
            if (transform_axis[i]) {
                plot.Axes[i].SetRange(center - size * 0.5f, center + size * 0.5f);
                plot.Axes[i].Held = true;
            }
            // If no axis was held before (user started zoom in this frame), set the held edge/plane indices
            if (!any_axis_held) {
                plot.HeldEdgeIdx = hovered_edge_idx;
                plot.HeldPlaneIdx = hovered_plane_idx;
            }
        }
    }

    // Handle context menu (should not happen if it is not a double click action)
    bool not_double_click = (float)(ImGui::GetTime() - IO.MouseClickedTime[ImGuiMouseButton_Right]) > IO.MouseDoubleClickTime;
    if (plot.Hovered && plot.ContextClick && not_double_click && !ImGui::IsMouseDown(ImGuiMouseButton_Right)) {
        plot.ContextClick = false;
        plot.OpenContextThisFrame = true;
    }

    // TODO Only open context menu if the mouse is not in the middle of double click action
    const char* axis_contexts[3] = {"##XAxisContext", "##YAxisContext", "##ZAxisContext"};
    if (plot.OpenContextThisFrame) {
        if (plot.Items.Legend.Hovered)
            ImGui::OpenPopup("##LegendContext");
        else if (hovered_axis != -1) {
            ImGui::OpenPopup(axis_contexts[hovered_axis]);
        } else if (hovered_plane != -1) {
            ImGui::OpenPopup(axis_contexts[hovered_plane]);
        } else if (plot.Hovered) {
            ImGui::OpenPopup("##PlotContext");
        }
    }
}

void SetupLock() {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "SetupLock() needs to be called between BeginPlot() and EndPlot()!");
    ImPlot3DPlot& plot = *gp.CurrentPlot;
    if (plot.SetupLocked)
        return;
    // Lock setup
    plot.SetupLocked = true;

    ImGuiContext& g = *GImGui;
    ImGuiWindow* window = g.CurrentWindow;
    ImDrawList* draw_list = window->DrawList;

    ImGui::PushClipRect(plot.FrameRect.Min, plot.FrameRect.Max, true);

    // Set default formatter/locator
    for (int i = 0; i < 3; i++) {
        ImPlot3DAxis& axis = plot.Axes[i];

        // Set formatter
        if (axis.Formatter == nullptr) {
            axis.Formatter = Formatter_Default;
            if (axis.FormatterData == nullptr)
                axis.FormatterData = (void*)IMPLOT3D_LABEL_FORMAT;
        }

        // Set locator
        if (axis.Locator == nullptr)
            axis.Locator = Locator_Default;
    }

    // Draw frame background
    ImU32 f_bg_color = GetStyleColorU32(ImPlot3DCol_FrameBg);
    draw_list->AddRectFilled(plot.FrameRect.Min, plot.FrameRect.Max, f_bg_color);

    // Compute canvas/canvas rectangle
    plot.CanvasRect = ImRect(plot.FrameRect.Min + gp.Style.PlotPadding, plot.FrameRect.Max - gp.Style.PlotPadding);
    plot.PlotRect = plot.CanvasRect;

    // Compute ticks
    for (int i = 0; i < 3; i++) {
        ImPlot3DAxis& axis = plot.Axes[i];
        axis.Ticker.Reset();
        axis.Locator(axis.Ticker, axis.Range, axis.Formatter, axis.FormatterData);
    }

    // Render title
    if (plot.HasTitle()) {
        ImU32 col = GetStyleColorU32(ImPlot3DCol_TitleText);
        ImVec2 top_center = ImVec2(plot.FrameRect.GetCenter().x, plot.CanvasRect.Min.y);
        AddTextCentered(draw_list, top_center, col, plot.GetTitle());
        plot.PlotRect.Min.y += ImGui::GetTextLineHeight() + gp.Style.LabelPadding.y;
    }

    // Handle animation
    if (plot.AnimationTime > 0.0f) {
        float dt = ImGui::GetIO().DeltaTime;
        float t = ImClamp(dt / plot.AnimationTime, 0.0f, 1.0f);
        plot.AnimationTime -= dt;
        if (plot.AnimationTime < 0.0f)
            plot.AnimationTime = 0.0f;
        plot.Rotation = ImPlot3DQuat::Slerp(plot.Rotation, plot.RotationAnimationEnd, t);
    }

    plot.Initialized = true;

    // Handle user input
    HandleInput(plot);

    // Render plot box
    RenderPlotBox(draw_list, plot);

    ImGui::PopClipRect();
}

//-----------------------------------------------------------------------------
// [SECTION] Miscellaneous
//-----------------------------------------------------------------------------

ImDrawList* GetPlotDrawList() {
    return ImGui::GetWindowDrawList();
}

//-----------------------------------------------------------------------------
// [SECTION] Styles
//-----------------------------------------------------------------------------

struct ImPlot3DStyleVarInfo {
    ImGuiDataType Type;
    ImU32 Count;
    ImU32 Offset;
    void* GetVarPtr(ImPlot3DStyle* style) const { return (void*)((unsigned char*)style + Offset); }
};

static const ImPlot3DStyleVarInfo GPlot3DStyleVarInfo[] =
    {
        // Item style
        {ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlot3DStyle, LineWeight)},   // ImPlot3DStyleVar_LineWeight
        {ImGuiDataType_S32, 1, (ImU32)IM_OFFSETOF(ImPlot3DStyle, Marker)},         // ImPlot3DStyleVar_Marker
        {ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlot3DStyle, MarkerSize)},   // ImPlot3DStyleVar_MarkerSize
        {ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlot3DStyle, MarkerWeight)}, // ImPlot3DStyleVar_MarkerWeight
        {ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlot3DStyle, FillAlpha)},    // ImPlot3DStyleVar_FillAlpha

        // Plot style
        {ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlot3DStyle, PlotDefaultSize)}, // ImPlot3DStyleVar_Plot3DDefaultSize
        {ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlot3DStyle, PlotMinSize)},     // ImPlot3DStyleVar_Plot3DMinSize
        {ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlot3DStyle, PlotPadding)},     // ImPlot3DStyleVar_Plot3DPadding

        // Label style
        {ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlot3DStyle, LabelPadding)},       // ImPlot3DStyleVar_LabelPaddine
        {ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlot3DStyle, LegendPadding)},      // ImPlot3DStyleVar_LegendPadding
        {ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlot3DStyle, LegendInnerPadding)}, // ImPlot3DStyleVar_LegendInnerPadding
        {ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlot3DStyle, LegendSpacing)},      // ImPlot3DStyleVar_LegendSpacing
};

static const ImPlot3DStyleVarInfo* GetPlotStyleVarInfo(ImPlot3DStyleVar idx) {
    IM_ASSERT(idx >= 0 && idx < ImPlot3DStyleVar_COUNT);
    IM_ASSERT(IM_ARRAYSIZE(GPlot3DStyleVarInfo) == ImPlot3DStyleVar_COUNT);
    return &GPlot3DStyleVarInfo[idx];
}

ImPlot3DStyle& GetStyle() { return GImPlot3D->Style; }

void StyleColorsAuto(ImPlot3DStyle* dst) {
    ImPlot3DStyle* style = dst ? dst : &ImPlot3D::GetStyle();
    ImVec4* colors = style->Colors;

    colors[ImPlot3DCol_Line] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_Fill] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_MarkerOutline] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_MarkerFill] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_TitleText] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_InlayText] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_FrameBg] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_PlotBg] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_PlotBorder] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_LegendBg] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_LegendBorder] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_LegendText] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_AxisText] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_AxisGrid] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_AxisTick] = IMPLOT3D_AUTO_COL;
}

void StyleColorsDark(ImPlot3DStyle* dst) {
    ImPlot3DStyle* style = dst ? dst : &ImPlot3D::GetStyle();
    ImVec4* colors = style->Colors;

    colors[ImPlot3DCol_Line] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_Fill] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_MarkerOutline] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_MarkerFill] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_TitleText] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
    colors[ImPlot3DCol_InlayText] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
    colors[ImPlot3DCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
    colors[ImPlot3DCol_PlotBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.50f);
    colors[ImPlot3DCol_PlotBorder] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
    colors[ImPlot3DCol_LegendBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
    colors[ImPlot3DCol_LegendBorder] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
    colors[ImPlot3DCol_LegendText] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
    colors[ImPlot3DCol_AxisText] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
    colors[ImPlot3DCol_AxisGrid] = ImVec4(1.00f, 1.00f, 1.00f, 0.25f);
    colors[ImPlot3DCol_AxisTick] = IMPLOT3D_AUTO_COL;
}

void StyleColorsLight(ImPlot3DStyle* dst) {
    ImPlot3DStyle* style = dst ? dst : &ImPlot3D::GetStyle();
    ImVec4* colors = style->Colors;

    colors[ImPlot3DCol_Line] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_Fill] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_MarkerOutline] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_MarkerFill] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_TitleText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
    colors[ImPlot3DCol_InlayText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
    colors[ImPlot3DCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
    colors[ImPlot3DCol_PlotBg] = ImVec4(0.42f, 0.57f, 1.00f, 0.13f);
    colors[ImPlot3DCol_PlotBorder] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
    colors[ImPlot3DCol_LegendBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
    colors[ImPlot3DCol_LegendBorder] = ImVec4(0.82f, 0.82f, 0.82f, 0.80f);
    colors[ImPlot3DCol_LegendText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
    colors[ImPlot3DCol_AxisText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
    colors[ImPlot3DCol_AxisGrid] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
    colors[ImPlot3DCol_AxisTick] = IMPLOT3D_AUTO_COL;
}

void StyleColorsClassic(ImPlot3DStyle* dst) {
    ImPlot3DStyle* style = dst ? dst : &ImPlot3D::GetStyle();
    ImVec4* colors = style->Colors;

    colors[ImPlot3DCol_Line] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_Fill] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_MarkerOutline] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_MarkerFill] = IMPLOT3D_AUTO_COL;
    colors[ImPlot3DCol_TitleText] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
    colors[ImPlot3DCol_InlayText] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
    colors[ImPlot3DCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
    colors[ImPlot3DCol_PlotBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.35f);
    colors[ImPlot3DCol_PlotBorder] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
    colors[ImPlot3DCol_LegendBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
    colors[ImPlot3DCol_LegendBorder] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
    colors[ImPlot3DCol_LegendText] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
    colors[ImPlot3DCol_AxisText] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
    colors[ImPlot3DCol_AxisGrid] = ImVec4(0.90f, 0.90f, 0.90f, 0.25f);
    colors[ImPlot3DCol_AxisTick] = IMPLOT3D_AUTO_COL;
}

void PushStyleColor(ImPlot3DCol idx, ImU32 col) {
    ImPlot3DContext& gp = *GImPlot3D;
    ImGuiColorMod backup;
    backup.Col = (ImGuiCol)idx;
    backup.BackupValue = gp.Style.Colors[idx];
    gp.ColorModifiers.push_back(backup);
    gp.Style.Colors[idx] = ImGui::ColorConvertU32ToFloat4(col);
}

void PushStyleColor(ImPlot3DCol idx, const ImVec4& col) {
    ImPlot3DContext& gp = *GImPlot3D;
    ImGuiColorMod backup;
    backup.Col = (ImGuiCol)idx;
    backup.BackupValue = gp.Style.Colors[idx];
    gp.ColorModifiers.push_back(backup);
    gp.Style.Colors[idx] = col;
}

void PopStyleColor(int count) {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(count <= gp.ColorModifiers.Size, "You can't pop more modifiers than have been pushed!");
    while (count > 0) {
        ImGuiColorMod& backup = gp.ColorModifiers.back();
        gp.Style.Colors[backup.Col] = backup.BackupValue;
        gp.ColorModifiers.pop_back();
        count--;
    }
}

void PushStyleVar(ImPlot3DStyleVar idx, float val) {
    ImPlot3DContext& gp = *GImPlot3D;
    const ImPlot3DStyleVarInfo* var_info = GetPlotStyleVarInfo(idx);
    if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1) {
        float* pvar = (float*)var_info->GetVarPtr(&gp.Style);
        gp.StyleModifiers.push_back(ImGuiStyleMod((ImGuiStyleVar)idx, *pvar));
        *pvar = val;
        return;
    }
    IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!");
}

void PushStyleVar(ImPlot3DStyleVar idx, int val) {
    ImPlot3DContext& gp = *GImPlot3D;
    const ImPlot3DStyleVarInfo* var_info = GetPlotStyleVarInfo(idx);
    if (var_info->Type == ImGuiDataType_S32 && var_info->Count == 1) {
        int* pvar = (int*)var_info->GetVarPtr(&gp.Style);
        gp.StyleModifiers.push_back(ImGuiStyleMod((ImGuiStyleVar)idx, *pvar));
        *pvar = val;
        return;
    } else if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1) {
        float* pvar = (float*)var_info->GetVarPtr(&gp.Style);
        gp.StyleModifiers.push_back(ImGuiStyleMod((ImGuiStyleVar)idx, *pvar));
        *pvar = (float)val;
        return;
    }
    IM_ASSERT(0 && "Called PushStyleVar() int variant but variable is not a int!");
}

void PushStyleVar(ImPlot3DStyleVar idx, const ImVec2& val) {
    ImPlot3DContext& gp = *GImPlot3D;
    const ImPlot3DStyleVarInfo* var_info = GetPlotStyleVarInfo(idx);
    if (var_info->Type == ImGuiDataType_Float && var_info->Count == 2) {
        ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&gp.Style);
        gp.StyleModifiers.push_back(ImGuiStyleMod((ImGuiStyleVar)idx, *pvar));
        *pvar = val;
        return;
    }
    IM_ASSERT(0 && "Called PushStyleVar() ImVec2 variant but variable is not a ImVec2!");
}

void PopStyleVar(int count) {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(count <= gp.StyleModifiers.Size, "You can't pop more modifiers than have been pushed!");
    while (count > 0) {
        ImGuiStyleMod& backup = gp.StyleModifiers.back();
        const ImPlot3DStyleVarInfo* info = GetPlotStyleVarInfo(backup.VarIdx);
        void* data = info->GetVarPtr(&gp.Style);
        if (info->Type == ImGuiDataType_Float && info->Count == 1) {
            ((float*)data)[0] = backup.BackupFloat[0];
        } else if (info->Type == ImGuiDataType_Float && info->Count == 2) {
            ((float*)data)[0] = backup.BackupFloat[0];
            ((float*)data)[1] = backup.BackupFloat[1];
        } else if (info->Type == ImGuiDataType_S32 && info->Count == 1) {
            ((int*)data)[0] = backup.BackupInt[0];
        }
        gp.StyleModifiers.pop_back();
        count--;
    }
}

ImVec4 GetStyleColorVec4(ImPlot3DCol idx) {
    return IsColorAuto(idx) ? GetAutoColor(idx) : GImPlot3D->Style.Colors[idx];
}

ImU32 GetStyleColorU32(ImPlot3DCol idx) {
    return ImGui::ColorConvertFloat4ToU32(ImPlot3D::GetStyleColorVec4(idx));
}

//------------------------------------------------------------------------------
// [SECTION] Colormaps
//------------------------------------------------------------------------------

ImPlot3DColormap AddColormap(const char* name, const ImVec4* colormap, int size, bool qual) {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(size > 1, "The colormap size must be greater than 1!");
    IM_ASSERT_USER_ERROR(gp.ColormapData.GetIndex(name) == -1, "The colormap name has already been used!");
    ImVector<ImU32> buffer;
    buffer.resize(size);
    for (int i = 0; i < size; ++i)
        buffer[i] = ImGui::ColorConvertFloat4ToU32(colormap[i]);
    return gp.ColormapData.Append(name, buffer.Data, size, qual);
}

ImPlot3DColormap AddColormap(const char* name, const ImU32* colormap, int size, bool qual) {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(size > 1, "The colormap size must be greater than 1!");
    IM_ASSERT_USER_ERROR(gp.ColormapData.GetIndex(name) == -1, "The colormap name has already be used!");
    return gp.ColormapData.Append(name, colormap, size, qual);
}

int GetColormapCount() {
    ImPlot3DContext& gp = *GImPlot3D;
    return gp.ColormapData.Count;
}

const char* GetColormapName(ImPlot3DColormap colormap) {
    ImPlot3DContext& gp = *GImPlot3D;
    return gp.ColormapData.GetName(colormap);
}

ImPlot3DColormap GetColormapIndex(const char* name) {
    ImPlot3DContext& gp = *GImPlot3D;
    return gp.ColormapData.GetIndex(name);
}

void PushColormap(ImPlot3DColormap colormap) {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(colormap >= 0 && colormap < gp.ColormapData.Count, "The colormap index is invalid!");
    gp.ColormapModifiers.push_back(gp.Style.Colormap);
    gp.Style.Colormap = colormap;
}

void PushColormap(const char* name) {
    ImPlot3DContext& gp = *GImPlot3D;
    ImPlot3DColormap idx = gp.ColormapData.GetIndex(name);
    IM_ASSERT_USER_ERROR(idx != -1, "The colormap name is invalid!");
    PushColormap(idx);
}

void PopColormap(int count) {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(count <= gp.ColormapModifiers.Size, "You can't pop more modifiers than have been pushed!");
    while (count > 0) {
        const ImPlot3DColormap& backup = gp.ColormapModifiers.back();
        gp.Style.Colormap = backup;
        gp.ColormapModifiers.pop_back();
        count--;
    }
}

ImU32 NextColormapColorU32() {
    ImPlot3DContext& gp = *GImPlot3D;
    IM_ASSERT_USER_ERROR(gp.CurrentItems != nullptr, "NextColormapColor() needs to be called between BeginPlot() and EndPlot()!");
    int idx = gp.CurrentItems->ColormapIdx % gp.ColormapData.GetKeyCount(gp.Style.Colormap);
    ImU32 col = gp.ColormapData.GetKeyColor(gp.Style.Colormap, idx);
    gp.CurrentItems->ColormapIdx++;
    return col;
}

ImVec4 NextColormapColor() {
    return ImGui::ColorConvertU32ToFloat4(NextColormapColorU32());
}

int GetColormapSize(ImPlot3DColormap cmap) {
    ImPlot3DContext& gp = *GImPlot3D;
    cmap = cmap == IMPLOT3D_AUTO ? gp.Style.Colormap : cmap;
    IM_ASSERT_USER_ERROR(cmap >= 0 && cmap < gp.ColormapData.Count, "Invalid colormap index!");
    return gp.ColormapData.GetKeyCount(cmap);
}

ImU32 GetColormapColorU32(int idx, ImPlot3DColormap cmap) {
    ImPlot3DContext& gp = *GImPlot3D;
    cmap = cmap == IMPLOT3D_AUTO ? gp.Style.Colormap : cmap;
    IM_ASSERT_USER_ERROR(cmap >= 0 && cmap < gp.ColormapData.Count, "Invalid colormap index!");
    idx = idx % gp.ColormapData.GetKeyCount(cmap);
    return gp.ColormapData.GetKeyColor(cmap, idx);
}

ImVec4 GetColormapColor(int idx, ImPlot3DColormap cmap) {
    return ImGui::ColorConvertU32ToFloat4(GetColormapColorU32(idx, cmap));
}

ImU32 SampleColormapU32(float t, ImPlot3DColormap cmap) {
    ImPlot3DContext& gp = *GImPlot3D;
    cmap = cmap == IMPLOT3D_AUTO ? gp.Style.Colormap : cmap;
    IM_ASSERT_USER_ERROR(cmap >= 0 && cmap < gp.ColormapData.Count, "Invalid colormap index!");
    return gp.ColormapData.LerpTable(cmap, t);
}

ImVec4 SampleColormap(float t, ImPlot3DColormap cmap) {
    return ImGui::ColorConvertU32ToFloat4(SampleColormapU32(t, cmap));
}

//-----------------------------------------------------------------------------
// [SECTION] Context Utils
//-----------------------------------------------------------------------------

#define IMPLOT3D_APPEND_CMAP(name, qual) ctx->ColormapData.Append(#name, name, sizeof(name) / sizeof(ImU32), qual)
#define IM_RGB(r, g, b) IM_COL32(r, g, b, 255)

void InitializeContext(ImPlot3DContext* ctx) {
    ResetContext(ctx);

    const ImU32 Deep[] = {4289753676, 4283598045, 4285048917, 4283584196, 4289950337, 4284512403, 4291005402, 4287401100, 4285839820, 4291671396};
    const ImU32 Dark[] = {4280031972, 4290281015, 4283084621, 4288892568, 4278222847, 4281597951, 4280833702, 4290740727, 4288256409};
    const ImU32 Pastel[] = {4289639675, 4293119411, 4291161036, 4293184478, 4289124862, 4291624959, 4290631909, 4293712637, 4294111986};
    const ImU32 Paired[] = {4293119554, 4290017311, 4287291314, 4281114675, 4288256763, 4280031971, 4285513725, 4278222847, 4292260554, 4288298346, 4288282623, 4280834481};
    const ImU32 Viridis[] = {4283695428, 4285867080, 4287054913, 4287455029, 4287526954, 4287402273, 4286883874, 4285579076, 4283552122, 4280737725, 4280674301};
    const ImU32 Plasma[] = {4287039501, 4288480321, 4289200234, 4288941455, 4287638193, 4286072780, 4284638433, 4283139314, 4281771772, 4280667900, 4280416752};
    const ImU32 Hot[] = {4278190144, 4278190208, 4278190271, 4278190335, 4278206719, 4278223103, 4278239231, 4278255615, 4283826175, 4289396735, 4294967295};
    const ImU32 Cool[] = {4294967040, 4294960666, 4294954035, 4294947661, 4294941030, 4294934656, 4294928025, 4294921651, 4294915020, 4294908646, 4294902015};
    const ImU32 Pink[] = {4278190154, 4282532475, 4284308894, 4285690554, 4286879686, 4287870160, 4288794330, 4289651940, 4291685869, 4293392118, 4294967295};
    const ImU32 Jet[] = {4289331200, 4294901760, 4294923520, 4294945280, 4294967040, 4289396565, 4283826090, 4278255615, 4278233855, 4278212095, 4278190335};
    const ImU32 Twilight[] = {IM_RGB(226, 217, 226), IM_RGB(166, 191, 202), IM_RGB(109, 144, 192), IM_RGB(95, 88, 176), IM_RGB(83, 30, 124), IM_RGB(47, 20, 54), IM_RGB(100, 25, 75), IM_RGB(159, 60, 80), IM_RGB(192, 117, 94), IM_RGB(208, 179, 158), IM_RGB(226, 217, 226)};
    const ImU32 RdBu[] = {IM_RGB(103, 0, 31), IM_RGB(178, 24, 43), IM_RGB(214, 96, 77), IM_RGB(244, 165, 130), IM_RGB(253, 219, 199), IM_RGB(247, 247, 247), IM_RGB(209, 229, 240), IM_RGB(146, 197, 222), IM_RGB(67, 147, 195), IM_RGB(33, 102, 172), IM_RGB(5, 48, 97)};
    const ImU32 BrBG[] = {IM_RGB(84, 48, 5), IM_RGB(140, 81, 10), IM_RGB(191, 129, 45), IM_RGB(223, 194, 125), IM_RGB(246, 232, 195), IM_RGB(245, 245, 245), IM_RGB(199, 234, 229), IM_RGB(128, 205, 193), IM_RGB(53, 151, 143), IM_RGB(1, 102, 94), IM_RGB(0, 60, 48)};
    const ImU32 PiYG[] = {IM_RGB(142, 1, 82), IM_RGB(197, 27, 125), IM_RGB(222, 119, 174), IM_RGB(241, 182, 218), IM_RGB(253, 224, 239), IM_RGB(247, 247, 247), IM_RGB(230, 245, 208), IM_RGB(184, 225, 134), IM_RGB(127, 188, 65), IM_RGB(77, 146, 33), IM_RGB(39, 100, 25)};
    const ImU32 Spectral[] = {IM_RGB(158, 1, 66), IM_RGB(213, 62, 79), IM_RGB(244, 109, 67), IM_RGB(253, 174, 97), IM_RGB(254, 224, 139), IM_RGB(255, 255, 191), IM_RGB(230, 245, 152), IM_RGB(171, 221, 164), IM_RGB(102, 194, 165), IM_RGB(50, 136, 189), IM_RGB(94, 79, 162)};
    const ImU32 Greys[] = {IM_COL32_WHITE, IM_COL32_BLACK};

    IMPLOT3D_APPEND_CMAP(Deep, true);
    IMPLOT3D_APPEND_CMAP(Dark, true);
    IMPLOT3D_APPEND_CMAP(Pastel, true);
    IMPLOT3D_APPEND_CMAP(Paired, true);
    IMPLOT3D_APPEND_CMAP(Viridis, false);
    IMPLOT3D_APPEND_CMAP(Plasma, false);
    IMPLOT3D_APPEND_CMAP(Hot, false);
    IMPLOT3D_APPEND_CMAP(Cool, false);
    IMPLOT3D_APPEND_CMAP(Pink, false);
    IMPLOT3D_APPEND_CMAP(Jet, false);
    IMPLOT3D_APPEND_CMAP(Twilight, false);
    IMPLOT3D_APPEND_CMAP(RdBu, false);
    IMPLOT3D_APPEND_CMAP(BrBG, false);
    IMPLOT3D_APPEND_CMAP(PiYG, false);
    IMPLOT3D_APPEND_CMAP(Spectral, false);
    IMPLOT3D_APPEND_CMAP(Greys, false);
}

void ResetContext(ImPlot3DContext* ctx) {
    ctx->Plots.Clear();
    ctx->CurrentPlot = nullptr;
    ctx->CurrentItems = nullptr;
    ctx->NextItemData.Reset();
    ctx->Style = ImPlot3DStyle();
}

//-----------------------------------------------------------------------------
// [SECTION] Style Utils
//-----------------------------------------------------------------------------

bool IsColorAuto(const ImVec4& col) {
    return col.w == -1.0f;
}

bool IsColorAuto(ImPlot3DCol idx) {
    return IsColorAuto(GImPlot3D->Style.Colors[idx]);
}

ImVec4 GetAutoColor(ImPlot3DCol idx) {
    switch (idx) {
        case ImPlot3DCol_Line: return IMPLOT3D_AUTO_COL;          // Plot dependent
        case ImPlot3DCol_Fill: return IMPLOT3D_AUTO_COL;          // Plot dependent
        case ImPlot3DCol_MarkerOutline: return IMPLOT3D_AUTO_COL; // Plot dependent
        case ImPlot3DCol_MarkerFill: return IMPLOT3D_AUTO_COL;    // Plot dependent
        case ImPlot3DCol_TitleText: return ImGui::GetStyleColorVec4(ImGuiCol_Text);
        case ImPlot3DCol_InlayText: return ImGui::GetStyleColorVec4(ImGuiCol_Text);
        case ImPlot3DCol_FrameBg: return ImGui::GetStyleColorVec4(ImGuiCol_FrameBg);
        case ImPlot3DCol_PlotBg: return ImGui::GetStyleColorVec4(ImGuiCol_WindowBg);
        case ImPlot3DCol_PlotBorder: return ImGui::GetStyleColorVec4(ImGuiCol_Border);
        case ImPlot3DCol_LegendBg: return ImGui::GetStyleColorVec4(ImGuiCol_PopupBg);
        case ImPlot3DCol_LegendBorder: return ImGui::GetStyleColorVec4(ImGuiCol_Border);
        case ImPlot3DCol_LegendText: return ImGui::GetStyleColorVec4(ImGuiCol_Text);
        case ImPlot3DCol_AxisText: return ImGui::GetStyleColorVec4(ImGuiCol_Text);
        case ImPlot3DCol_AxisGrid: return ImGui::GetStyleColorVec4(ImGuiCol_Text) * ImVec4(1, 1, 1, 0.25f);
        case ImPlot3DCol_AxisTick: return GetStyleColorVec4(ImPlot3DCol_AxisGrid);
        default: return IMPLOT3D_AUTO_COL;
    }
}

const char* GetStyleColorName(ImPlot3DCol idx) {
    static const char* color_names[ImPlot3DCol_COUNT] = {
        "Line",
        "Fill",
        "MarkerOutline",
        "MarkerFill",
        "TitleText",
        "InlayText",
        "FrameBg",
        "PlotBg",
        "PlotBorder",
        "LegendBg",
        "LegendBorder",
        "LegendText",
        "AxisText",
        "AxisGrid",
        "AxisTick",
    };
    return color_names[idx];
}

const ImPlot3DNextItemData& GetItemData() { return GImPlot3D->NextItemData; }

} // namespace ImPlot3D

//-----------------------------------------------------------------------------
// [SECTION] ImPlot3DPoint
//-----------------------------------------------------------------------------

ImPlot3DPoint ImPlot3DPoint::operator*(float rhs) const { return ImPlot3DPoint(x * rhs, y * rhs, z * rhs); }
ImPlot3DPoint ImPlot3DPoint::operator/(float rhs) const { return ImPlot3DPoint(x / rhs, y / rhs, z / rhs); }
ImPlot3DPoint ImPlot3DPoint::operator+(const ImPlot3DPoint& rhs) const { return ImPlot3DPoint(x + rhs.x, y + rhs.y, z + rhs.z); }
ImPlot3DPoint ImPlot3DPoint::operator-(const ImPlot3DPoint& rhs) const { return ImPlot3DPoint(x - rhs.x, y - rhs.y, z - rhs.z); }
ImPlot3DPoint ImPlot3DPoint::operator*(const ImPlot3DPoint& rhs) const { return ImPlot3DPoint(x * rhs.x, y * rhs.y, z * rhs.z); }
ImPlot3DPoint ImPlot3DPoint::operator/(const ImPlot3DPoint& rhs) const { return ImPlot3DPoint(x / rhs.x, y / rhs.y, z / rhs.z); }
ImPlot3DPoint ImPlot3DPoint::operator-() const { return ImPlot3DPoint(-x, -y, -z); }

ImPlot3DPoint& ImPlot3DPoint::operator*=(float rhs) {
    x *= rhs;
    y *= rhs;
    z *= rhs;
    return *this;
}
ImPlot3DPoint& ImPlot3DPoint::operator/=(float rhs) {
    x /= rhs;
    y /= rhs;
    z /= rhs;
    return *this;
}
ImPlot3DPoint& ImPlot3DPoint::operator+=(const ImPlot3DPoint& rhs) {
    x += rhs.x;
    y += rhs.y;
    z += rhs.z;
    return *this;
}
ImPlot3DPoint& ImPlot3DPoint::operator-=(const ImPlot3DPoint& rhs) {
    x -= rhs.x;
    y -= rhs.y;
    z -= rhs.z;
    return *this;
}
ImPlot3DPoint& ImPlot3DPoint::operator*=(const ImPlot3DPoint& rhs) {
    x *= rhs.x;
    y *= rhs.y;
    z *= rhs.z;
    return *this;
}
ImPlot3DPoint& ImPlot3DPoint::operator/=(const ImPlot3DPoint& rhs) {
    x /= rhs.x;
    y /= rhs.y;
    z /= rhs.z;
    return *this;
}

bool ImPlot3DPoint::operator==(const ImPlot3DPoint& rhs) const { return x == rhs.x && y == rhs.y && z == rhs.z; }
bool ImPlot3DPoint::operator!=(const ImPlot3DPoint& rhs) const { return !(*this == rhs); }

float ImPlot3DPoint::Dot(const ImPlot3DPoint& rhs) const { return x * rhs.x + y * rhs.y + z * rhs.z; }

ImPlot3DPoint ImPlot3DPoint::Cross(const ImPlot3DPoint& rhs) const {
    return ImPlot3DPoint(y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z, x * rhs.y - y * rhs.x);
}

float ImPlot3DPoint::Length() const { return ImSqrt(x * x + y * y + z * z); }

float ImPlot3DPoint::LengthSquared() const { return x * x + y * y + z * z; }

void ImPlot3DPoint::Normalize() {
    float l = Length();
    x /= l;
    y /= l;
    z /= l;
}

ImPlot3DPoint ImPlot3DPoint::Normalized() const {
    float l = Length();
    return ImPlot3DPoint(x / l, y / l, z / l);
}

ImPlot3DPoint operator*(float lhs, const ImPlot3DPoint& rhs) {
    return ImPlot3DPoint(lhs * rhs.x, lhs * rhs.y, lhs * rhs.z);
}

bool ImPlot3DPoint::IsNaN() const {
    return ImPlot3D::ImNan(x) || ImPlot3D::ImNan(y) || ImPlot3D::ImNan(z);
}

//-----------------------------------------------------------------------------
// [SECTION] ImPlot3DBox
//-----------------------------------------------------------------------------

void ImPlot3DBox::Expand(const ImPlot3DPoint& point) {
    Min.x = ImMin(Min.x, point.x);
    Min.y = ImMin(Min.y, point.y);
    Min.z = ImMin(Min.z, point.z);
    Max.x = ImMax(Max.x, point.x);
    Max.y = ImMax(Max.y, point.y);
    Max.z = ImMax(Max.z, point.z);
}

bool ImPlot3DBox::Contains(const ImPlot3DPoint& point) const {
    return (point.x >= Min.x && point.x <= Max.x) &&
           (point.y >= Min.y && point.y <= Max.y) &&
           (point.z >= Min.z && point.z <= Max.z);
}

bool ImPlot3DBox::ClipLineSegment(const ImPlot3DPoint& p0, const ImPlot3DPoint& p1, ImPlot3DPoint& p0_clipped, ImPlot3DPoint& p1_clipped) const {
    // Check if the line segment is completely inside the box
    if (Contains(p0) && Contains(p1)) {
        p0_clipped = p0;
        p1_clipped = p1;
        return true;
    }

    // Perform Liang-Barsky 3D clipping
    double t0 = 0.0;
    double t1 = 1.0;
    ImPlot3DPoint d = p1 - p0;

    // Define the clipping boundaries
    const double xmin = Min.x, xmax = Max.x;
    const double ymin = Min.y, ymax = Max.y;
    const double zmin = Min.z, zmax = Max.z;

    // Lambda function to update t0 and t1
    auto update = [&](double p, double q) -> bool {
        if (p == 0.0) {
            if (q < 0.0)
                return false; // Line is parallel and outside the boundary
            else
                return true; // Line is parallel and inside or coincident with boundary
        }
        double r = q / p;
        if (p < 0.0) {
            if (r > t1)
                return false; // Line is outside
            if (r > t0)
                t0 = r; // Move up t0
        } else {
            if (r < t0)
                return false; // Line is outside
            if (r < t1)
                t1 = r; // Move down t1
        }
        return true;
    };

    // Clip against each boundary
    if (!update(-d.x, p0.x - xmin))
        return false; // Left
    if (!update(d.x, xmax - p0.x))
        return false; // Right
    if (!update(-d.y, p0.y - ymin))
        return false; // Bottom
    if (!update(d.y, ymax - p0.y))
        return false; // Top
    if (!update(-d.z, p0.z - zmin))
        return false; // Near
    if (!update(d.z, zmax - p0.z))
        return false; // Far

    // Compute clipped points
    p0_clipped = p0 + d * t0;
    p1_clipped = p0 + d * t1;

    return true;
}

//-----------------------------------------------------------------------------
// [SECTION] ImPlot3DRange
//-----------------------------------------------------------------------------

void ImPlot3DRange::Expand(float value) {
    Min = ImMin(Min, value);
    Max = ImMax(Max, value);
}

bool ImPlot3DRange::Contains(float value) const {
    return value >= Min && value <= Max;
}

//-----------------------------------------------------------------------------
// [SECTION] ImPlot3DQuat
//-----------------------------------------------------------------------------

ImPlot3DQuat::ImPlot3DQuat(float _angle, const ImPlot3DPoint& _axis) {
    float half_angle = _angle * 0.5f;
    float s = std::sin(half_angle);
    x = s * _axis.x;
    y = s * _axis.y;
    z = s * _axis.z;
    w = std::cos(half_angle);
}

ImPlot3DQuat ImPlot3DQuat::FromTwoVectors(const ImPlot3DPoint& v0, const ImPlot3DPoint& v1) {
    ImPlot3DQuat q;

    // Compute the dot product and lengths of the vectors
    float dot = v0.Dot(v1);
    float length_v0 = v0.Length();
    float length_v1 = v1.Length();

    // Normalize the dot product
    float normalized_dot = dot / (length_v0 * length_v1);

    // Handle edge cases: if vectors are very close or identical
    const float epsilon = 1e-6f;
    if (std::fabs(normalized_dot - 1.0f) < epsilon) {
        // v0 and v1 are nearly identical; return an identity quaternion
        q.x = 0.0f;
        q.y = 0.0f;
        q.z = 0.0f;
        q.w = 1.0f;
        return q;
    }

    // Handle edge case: if vectors are opposite
    if (std::fabs(normalized_dot + 1.0f) < epsilon) {
        // v0 and v1 are opposite; choose an arbitrary orthogonal axis
        ImPlot3DPoint arbitrary_axis = std::fabs(v0.x) > std::fabs(v0.z) ? ImPlot3DPoint(-v0.y, v0.x, 0.0f)
                                                                         : ImPlot3DPoint(0.0f, -v0.z, v0.y);
        arbitrary_axis.Normalize();
        q.x = arbitrary_axis.x;
        q.y = arbitrary_axis.y;
        q.z = arbitrary_axis.z;
        q.w = 0.0f;
        return q;
    }

    // General case
    ImPlot3DPoint axis = v0.Cross(v1);
    axis.Normalize();
    float angle = std::acos(normalized_dot);
    float half_angle = angle * 0.5f;
    float s = std::sin(half_angle);
    q.x = s * axis.x;
    q.y = s * axis.y;
    q.z = s * axis.z;
    q.w = std::cos(half_angle);

    return q;
}

float ImPlot3DQuat::Length() const {
    return std::sqrt(x * x + y * y + z * z + w * w);
}

ImPlot3DQuat ImPlot3DQuat::Normalized() const {
    float l = Length();
    return ImPlot3DQuat(x / l, y / l, z / l, w / l);
}

ImPlot3DQuat ImPlot3DQuat::Conjugate() const {
    return ImPlot3DQuat(-x, -y, -z, w);
}

ImPlot3DQuat ImPlot3DQuat::Inverse() const {
    float l_squared = x * x + y * y + z * z + w * w;
    return ImPlot3DQuat(-x / l_squared, -y / l_squared, -z / l_squared, w / l_squared);
}

ImPlot3DQuat ImPlot3DQuat::operator*(const ImPlot3DQuat& rhs) const {
    return ImPlot3DQuat(
        w * rhs.x + x * rhs.w + y * rhs.z - z * rhs.y,
        w * rhs.y - x * rhs.z + y * rhs.w + z * rhs.x,
        w * rhs.z + x * rhs.y - y * rhs.x + z * rhs.w,
        w * rhs.w - x * rhs.x - y * rhs.y - z * rhs.z);
}

ImPlot3DQuat& ImPlot3DQuat::Normalize() {
    float l = Length();
    x /= l;
    y /= l;
    z /= l;
    w /= l;
    return *this;
}

ImPlot3DPoint ImPlot3DQuat::operator*(const ImPlot3DPoint& point) const {
    // Extract vector part of the quaternion
    ImPlot3DPoint qv(x, y, z);

    // Compute the cross products needed for rotation
    ImPlot3DPoint uv = qv.Cross(point); // uv = qv x point
    ImPlot3DPoint uuv = qv.Cross(uv);   // uuv = qv x uv

    // Compute the rotated vector
    return point + (uv * w * 2.0f) + (uuv * 2.0f);
}

bool ImPlot3DQuat::operator==(const ImPlot3DQuat& rhs) const {
    return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w;
}

bool ImPlot3DQuat::operator!=(const ImPlot3DQuat& rhs) const {
    return !(*this == rhs);
}

ImPlot3DQuat ImPlot3DQuat::Slerp(const ImPlot3DQuat& q1, const ImPlot3DQuat& q2, float t) {
    // Clamp t to [0, 1]
    t = ImClamp(t, 0.0f, 1.0f);

    // Compute the dot product (cosine of the angle between quaternions)
    float dot = q1.x * q2.x + q1.y * q2.y + q1.z * q2.z + q1.w * q2.w;

    // If the dot product is negative, negate one quaternion to take the shorter path
    ImPlot3DQuat q2_ = q2;
    if (dot < 0.0f) {
        q2_ = ImPlot3DQuat(-q2.x, -q2.y, -q2.z, -q2.w);
        dot = -dot;
    }

    // If the quaternions are very close, use linear interpolation to avoid numerical instability
    if (dot > 0.9995f) {
        return ImPlot3DQuat(
                   q1.x + t * (q2_.x - q1.x),
                   q1.y + t * (q2_.y - q1.y),
                   q1.z + t * (q2_.z - q1.z),
                   q1.w + t * (q2_.w - q1.w))
            .Normalized();
    }

    // Compute the angle and the interpolation factors
    float theta_0 = std::acos(dot);        // Angle between input quaternions
    float theta = theta_0 * t;             // Interpolated angle
    float sin_theta = std::sin(theta);     // Sine of interpolated angle
    float sin_theta_0 = std::sin(theta_0); // Sine of original angle

    float s1 = std::cos(theta) - dot * sin_theta / sin_theta_0;
    float s2 = sin_theta / sin_theta_0;

    // Interpolate and return the result
    return ImPlot3DQuat(
        s1 * q1.x + s2 * q2_.x,
        s1 * q1.y + s2 * q2_.y,
        s1 * q1.z + s2 * q2_.z,
        s1 * q1.w + s2 * q2_.w);
}

float ImPlot3DQuat::Dot(const ImPlot3DQuat& rhs) const {
    return x * rhs.x + y * rhs.y + z * rhs.z + w * rhs.w;
}

//-----------------------------------------------------------------------------
// [SECTION] ImDrawList3D
//-----------------------------------------------------------------------------

void ImDrawList3D::PrimReserve(int idx_count, int vtx_count) {
    IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0 && idx_count % 3 == 0);

    int vtx_buffer_old_size = VtxBuffer.Size;
    VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
    _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;

    int idx_buffer_old_size = IdxBuffer.Size;
    IdxBuffer.resize(idx_buffer_old_size + idx_count);
    _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;

    int z_buffer_old_size = ZBuffer.Size;
    ZBuffer.resize(z_buffer_old_size + idx_count / 3);
    _ZWritePtr = ZBuffer.Data + z_buffer_old_size;
}

void ImDrawList3D::PrimUnreserve(int idx_count, int vtx_count) {
    IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0 && idx_count % 3 == 0);

    VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
    IdxBuffer.shrink(IdxBuffer.Size - idx_count);
    ZBuffer.shrink(ZBuffer.Size - idx_count / 3);
}

void ImDrawList3D::SortedMoveToImGuiDrawList() {
    ImDrawList& draw_list = *ImGui::GetWindowDrawList();

    const int tri_count = ZBuffer.Size;
    if (tri_count == 0) {
        // No triangles, just clear and return
        VtxBuffer.clear();
        IdxBuffer.clear();
        ZBuffer.clear();
        _VtxCurrentIdx = 0;
        _VtxWritePtr = VtxBuffer.Data;
        _IdxWritePtr = IdxBuffer.Data;
        _ZWritePtr = ZBuffer.Data;
        return;
    }

    // Build an array of (z, tri_idx)
    struct TriRef {
        float z;
        int tri_idx;
    };
    TriRef* tris = (TriRef*)IM_ALLOC(sizeof(TriRef) * tri_count);
    for (int i = 0; i < tri_count; i++) {
        tris[i].z = ZBuffer[i];
        tris[i].tri_idx = i;
    }

    // Sort by z (distance from viewer)
    ImQsort(tris, (size_t)tri_count, sizeof(TriRef),
            [](const void* a, const void* b) {
                float za = ((const TriRef*)a)->z;
                float zb = ((const TriRef*)b)->z;
                return (za < zb) ? -1 : (za > zb) ? 1
                                                  : 0;
            });

    // Reserve space in the ImGui draw list
    draw_list.PrimReserve(IdxBuffer.Size, VtxBuffer.Size);

    // Copy vertices (no reordering needed)
    memcpy(draw_list._VtxWritePtr, VtxBuffer.Data, VtxBuffer.Size * sizeof(ImDrawVert));
    unsigned int idx_offset = draw_list._VtxCurrentIdx;
    draw_list._VtxWritePtr += VtxBuffer.Size;
    draw_list._VtxCurrentIdx += (unsigned int)VtxBuffer.Size;

    // Maximum index allowed to not overflow ImDrawIdx
    unsigned int max_index_allowed = MaxIdx() - idx_offset;

    // Copy indices with triangle sorting based on distance from viewer
    ImDrawIdx* idx_out = draw_list._IdxWritePtr;
    ImDrawIdx* idx_in = IdxBuffer.Data;
    int triangles_added = 0;
    for (int i = 0; i < tri_count; i++) {
        int tri_i = tris[i].tri_idx;
        int base_idx = tri_i * 3;
        unsigned int i0 = (unsigned int)idx_in[base_idx + 0];
        unsigned int i1 = (unsigned int)idx_in[base_idx + 1];
        unsigned int i2 = (unsigned int)idx_in[base_idx + 2];

        // Check if after adding offset any of these indices exceed max_index_allowed
        if (i0 > max_index_allowed || i1 > max_index_allowed || i2 > max_index_allowed)
            break;

        idx_out[0] = (ImDrawIdx)(i0 + idx_offset);
        idx_out[1] = (ImDrawIdx)(i1 + idx_offset);
        idx_out[2] = (ImDrawIdx)(i2 + idx_offset);

        idx_out += 3;
        triangles_added++;
    }
    draw_list._IdxWritePtr = idx_out;

    // Clear local buffers since we've moved them
    VtxBuffer.clear();
    IdxBuffer.clear();
    ZBuffer.clear();
    _VtxCurrentIdx = 0;
    _VtxWritePtr = VtxBuffer.Data;
    _IdxWritePtr = IdxBuffer.Data;
    _ZWritePtr = ZBuffer.Data;

    IM_FREE(tris);
}

//-----------------------------------------------------------------------------
// [SECTION] ImPlot3DAxis
//-----------------------------------------------------------------------------

bool ImPlot3DAxis::HasLabel() const { return !Label.empty() && !ImPlot3D::ImHasFlag(Flags, ImPlot3DAxisFlags_NoLabel); }
bool ImPlot3DAxis::HasGridLines() const { return !ImPlot3D::ImHasFlag(Flags, ImPlot3DAxisFlags_NoGridLines); }
bool ImPlot3DAxis::HasTickLabels() const { return !ImPlot3D::ImHasFlag(Flags, ImPlot3DAxisFlags_NoTickLabels); }
bool ImPlot3DAxis::HasTickMarks() const { return !ImPlot3D::ImHasFlag(Flags, ImPlot3DAxisFlags_NoTickMarks); }
bool ImPlot3DAxis::IsAutoFitting() const { return ImPlot3D::ImHasFlag(Flags, ImPlot3DAxisFlags_AutoFit); }

void ImPlot3DAxis::ExtendFit(float value) {
    FitExtents.Min = ImMin(FitExtents.Min, value);
    FitExtents.Max = ImMax(FitExtents.Max, value);
}

void ImPlot3DAxis::ApplyFit() {
    if (!IsLockedMin() && !ImPlot3D::ImNanOrInf(FitExtents.Min))
        Range.Min = FitExtents.Min;
    if (!IsLockedMax() && !ImPlot3D::ImNanOrInf(FitExtents.Max))
        Range.Max = FitExtents.Max;
    if (ImPlot3D::ImAlmostEqual(Range.Min, Range.Max)) {
        Range.Max += 0.5;
        Range.Min -= 0.5;
    }
    FitExtents.Min = HUGE_VAL;
    FitExtents.Max = -HUGE_VAL;
}

float ImPlot3DAxis::PlotToNDC(float value) const {
    return (value - Range.Min) / (Range.Max - Range.Min) - 0.5f;
}

float ImPlot3DAxis::NDCToPlot(float value) const {
    return Range.Min + (value + 0.5f) * (Range.Max - Range.Min);
}

//-----------------------------------------------------------------------------
// [SECTION] ImPlot3DPlot
//-----------------------------------------------------------------------------

void ImPlot3DPlot::ExtendFit(const ImPlot3DPoint& point) {
    for (int i = 0; i < 3; i++) {
        if (!ImPlot3D::ImNanOrInf(point[i]) && Axes[i].FitThisFrame)
            Axes[i].ExtendFit(point[i]);
    }
}

ImPlot3DPoint ImPlot3DPlot::RangeMin() const {
    return ImPlot3DPoint(Axes[0].Range.Min, Axes[1].Range.Min, Axes[2].Range.Min);
}

ImPlot3DPoint ImPlot3DPlot::RangeMax() const {
    return ImPlot3DPoint(Axes[0].Range.Max, Axes[1].Range.Max, Axes[2].Range.Max);
}

ImPlot3DPoint ImPlot3DPlot::RangeCenter() const {
    return ImPlot3DPoint(
        (Axes[0].Range.Min + Axes[0].Range.Max) * 0.5f,
        (Axes[1].Range.Min + Axes[1].Range.Max) * 0.5f,
        (Axes[2].Range.Min + Axes[2].Range.Max) * 0.5f);
}

void ImPlot3DPlot::SetRange(const ImPlot3DPoint& min, const ImPlot3DPoint& max) {
    Axes[0].SetRange(min.x, max.x);
    Axes[1].SetRange(min.y, max.y);
    Axes[2].SetRange(min.z, max.z);
}

//-----------------------------------------------------------------------------
// [SECTION] ImPlot3DStyle
//-----------------------------------------------------------------------------

ImPlot3DStyle::ImPlot3DStyle() {
    // Item style
    LineWeight = 1.0f;
    Marker = ImPlot3DMarker_None;
    MarkerSize = 4.0f;
    MarkerWeight = 1.0f;
    FillAlpha = 1.0f;
    // Plot style
    PlotDefaultSize = ImVec2(400, 400);
    PlotMinSize = ImVec2(200, 200);
    PlotPadding = ImVec2(10, 10);
    LabelPadding = ImVec2(5, 5);
    // Legend style
    LegendPadding = ImVec2(10, 10);
    LegendInnerPadding = ImVec2(5, 5);
    LegendSpacing = ImVec2(5, 0);
    // Colors
    ImPlot3D::StyleColorsAuto(this);
    Colormap = ImPlot3DColormap_Deep;
};

#endif // #ifndef IMGUI_DISABLE