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//--------------------------------------------------
// ImPlot3D v0.1
// implot3d_demo.cpp
// Date: 2024-11-17
// Author: Breno Cunha Queiroz (brenocq.com)
//
// Acknowledgments:
// ImPlot3D is heavily inspired by ImPlot
// (https://github.com/epezent/implot) by Evan Pezent,
// and follows a similar code style and structure to
// maintain consistency with ImPlot's API.
//--------------------------------------------------
// Table of Contents:
// [SECTION] User Namespace
// [SECTION] Helpers
// [SECTION] Plots
// [SECTION] Custom
// [SECTION] Demo Window
// [SECTION] Style Editor
// [SECTION] User Namespace Implementation
#include "implot3d.h"
#include "implot3d_internal.h"
// Needed for Windows
#include <cmath>
//-----------------------------------------------------------------------------
// [SECTION] User Namespace
//-----------------------------------------------------------------------------
// Encapsulates examples for customizing ImPlot3D
namespace MyImPlot3D {
// Example for Custom Styles section
void StyleSeaborn();
} // namespace MyImPlot3D
namespace ImPlot3D {
//-----------------------------------------------------------------------------
// [SECTION] Helpers
//-----------------------------------------------------------------------------
static void HelpMarker(const char* desc) {
ImGui::TextDisabled("(?)");
if (ImGui::BeginItemTooltip()) {
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
ImGui::TextUnformatted(desc);
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
}
// Utility structure for realtime plot
struct ScrollingBuffer {
int MaxSize;
int Offset;
ImVector<float> Data;
ScrollingBuffer(int max_size = 2000) {
MaxSize = max_size;
Offset = 0;
Data.reserve(MaxSize);
}
void AddPoint(float x) {
if (Data.size() < MaxSize)
Data.push_back(x);
else {
Data[Offset] = x;
Offset = (Offset + 1) % MaxSize;
}
}
void Erase() {
if (Data.size() > 0) {
Data.shrink(0);
Offset = 0;
}
}
};
//-----------------------------------------------------------------------------
// [SECTION] Plots
//-----------------------------------------------------------------------------
void DemoLinePlots() {
static float xs1[1001], ys1[1001], zs1[1001];
for (int i = 0; i < 1001; i++) {
xs1[i] = i * 0.001f;
ys1[i] = 0.5f + 0.5f * cosf(50 * (xs1[i] + (float)ImGui::GetTime() / 10));
zs1[i] = 0.5f + 0.5f * sinf(50 * (xs1[i] + (float)ImGui::GetTime() / 10));
}
static double xs2[20], ys2[20], zs2[20];
for (int i = 0; i < 20; i++) {
xs2[i] = i * 1 / 19.0f;
ys2[i] = xs2[i] * xs2[i];
zs2[i] = xs2[i] * ys2[i];
}
if (ImPlot3D::BeginPlot("Line Plots")) {
ImPlot3D::SetupAxes("x", "y", "z");
ImPlot3D::PlotLine("f(x)", xs1, ys1, zs1, 1001);
ImPlot3D::SetNextMarkerStyle(ImPlot3DMarker_Circle);
ImPlot3D::PlotLine("g(x)", xs2, ys2, zs2, 20, ImPlot3DLineFlags_Segments);
ImPlot3D::EndPlot();
}
}
void DemoScatterPlots() {
srand(0);
static float xs1[100], ys1[100], zs1[100];
for (int i = 0; i < 100; i++) {
xs1[i] = i * 0.01f;
ys1[i] = xs1[i] + 0.1f * ((float)rand() / (float)RAND_MAX);
zs1[i] = xs1[i] + 0.1f * ((float)rand() / (float)RAND_MAX);
}
static float xs2[50], ys2[50], zs2[50];
for (int i = 0; i < 50; i++) {
xs2[i] = 0.25f + 0.2f * ((float)rand() / (float)RAND_MAX);
ys2[i] = 0.50f + 0.2f * ((float)rand() / (float)RAND_MAX);
zs2[i] = 0.75f + 0.2f * ((float)rand() / (float)RAND_MAX);
}
if (ImPlot3D::BeginPlot("Scatter Plots")) {
ImPlot3D::PlotScatter("Data 1", xs1, ys1, zs1, 100);
ImPlot3D::PushStyleVar(ImPlot3DStyleVar_FillAlpha, 0.25f);
ImPlot3D::SetNextMarkerStyle(ImPlot3DMarker_Square, 6, ImPlot3D::GetColormapColor(1), IMPLOT3D_AUTO, ImPlot3D::GetColormapColor(1));
ImPlot3D::PlotScatter("Data 2", xs2, ys2, zs1, 50);
ImPlot3D::PopStyleVar();
ImPlot3D::EndPlot();
}
}
void DemoTrianglePlots() {
// Pyramid coordinates
// Apex
float ax = 0.0f, ay = 0.0f, az = 1.0f;
// Square base corners
float cx[4] = {-0.5f, 0.5f, 0.5f, -0.5f};
float cy[4] = {-0.5f, -0.5f, 0.5f, 0.5f};
float cz[4] = {0.0f, 0.0f, 0.0f, 0.0f};
// We have 6 triangles (18 vertices) total:
// Sides:
// T1: apex, corner0, corner1
// T2: apex, corner1, corner2
// T3: apex, corner2, corner3
// T4: apex, corner3, corner0
// Base (two triangles form a square):
// T5: corner0, corner1, corner2
// T6: corner0, corner2, corner3
static float xs[18], ys[18], zs[18];
int i = 0;
// Helper lambda to append a vertex
auto AddVertex = [&](float X, float Y, float Z) {
xs[i] = X;
ys[i] = Y;
zs[i] = Z;
i++;
};
// Triangle 1
AddVertex(ax, ay, az);
AddVertex(cx[0], cy[0], cz[0]);
AddVertex(cx[1], cy[1], cz[1]);
// Triangle 2
AddVertex(ax, ay, az);
AddVertex(cx[1], cy[1], cz[1]);
AddVertex(cx[2], cy[2], cz[2]);
// Triangle 3
AddVertex(ax, ay, az);
AddVertex(cx[2], cy[2], cz[2]);
AddVertex(cx[3], cy[3], cz[3]);
// Triangle 4
AddVertex(ax, ay, az);
AddVertex(cx[3], cy[3], cz[3]);
AddVertex(cx[0], cy[0], cz[0]);
// Triangle 5 (base)
AddVertex(cx[0], cy[0], cz[0]);
AddVertex(cx[1], cy[1], cz[1]);
AddVertex(cx[2], cy[2], cz[2]);
// Triangle 6 (base)
AddVertex(cx[0], cy[0], cz[0]);
AddVertex(cx[2], cy[2], cz[2]);
AddVertex(cx[3], cy[3], cz[3]);
// Now we have 18 vertices in xs, ys, zs forming the pyramid
if (ImPlot3D::BeginPlot("Triangle Plots")) {
ImPlot3D::SetupAxesLimits(-1, 1, -1, 1, -0.5, 1.5);
// Setup pyramid colors
ImPlot3D::SetNextFillStyle(ImPlot3D::GetColormapColor(0));
ImPlot3D::SetNextLineStyle(ImPlot3D::GetColormapColor(1), 2);
ImPlot3D::SetNextMarkerStyle(ImPlot3DMarker_Square, 3, ImPlot3D::GetColormapColor(2), IMPLOT3D_AUTO, ImPlot3D::GetColormapColor(2));
// Plot pyramid
ImPlot3D::PlotTriangle("Pyramid", xs, ys, zs, 6 * 3); // 6 triangles, 3 vertices each = 18
ImPlot3D::EndPlot();
}
}
void DemoQuadPlots() {
static float xs[6 * 4], ys[6 * 4], zs[6 * 4];
// clang-format off
// Initialize the cube vertices for +x and -x faces
// +x face
xs[0] = 1; ys[0] = -1; zs[0] = -1;
xs[1] = 1; ys[1] = 1; zs[1] = -1;
xs[2] = 1; ys[2] = 1; zs[2] = 1;
xs[3] = 1; ys[3] = -1; zs[3] = 1;
// -x face
xs[4] = -1; ys[4] = -1; zs[4] = -1;
xs[5] = -1; ys[5] = 1; zs[5] = -1;
xs[6] = -1; ys[6] = 1; zs[6] = 1;
xs[7] = -1; ys[7] = -1; zs[7] = 1;
// Initialize the cube vertices for +y and -y faces
// +y face
xs[8] = -1; ys[8] = 1; zs[8] = -1;
xs[9] = 1; ys[9] = 1; zs[9] = -1;
xs[10] = 1; ys[10] = 1; zs[10] = 1;
xs[11] = -1; ys[11] = 1; zs[11] = 1;
// -y face
xs[12] = -1; ys[12] = -1; zs[12] = -1;
xs[13] = 1; ys[13] = -1; zs[13] = -1;
xs[14] = 1; ys[14] = -1; zs[14] = 1;
xs[15] = -1; ys[15] = -1; zs[15] = 1;
// Initialize the cube vertices for +z and -z faces
// +z face
xs[16] = -1; ys[16] = -1; zs[16] = 1;
xs[17] = 1; ys[17] = -1; zs[17] = 1;
xs[18] = 1; ys[18] = 1; zs[18] = 1;
xs[19] = -1; ys[19] = 1; zs[19] = 1;
// -z face
xs[20] = -1; ys[20] = -1; zs[20] = -1;
xs[21] = 1; ys[21] = -1; zs[21] = -1;
xs[22] = 1; ys[22] = 1; zs[22] = -1;
xs[23] = -1; ys[23] = 1; zs[23] = -1;
// clang-format on
if (ImPlot3D::BeginPlot("Quad Plots")) {
ImPlot3D::SetupAxesLimits(-1.5f, 1.5f, -1.5f, 1.5f, -1.5f, 1.5f);
// Render +x and -x faces
static ImVec4 colorX(0.8f, 0.2f, 0.2f, 0.8f); // Red
ImPlot3D::SetNextFillStyle(colorX);
ImPlot3D::SetNextLineStyle(colorX, 2);
ImPlot3D::SetNextMarkerStyle(ImPlot3DMarker_Square, 3, colorX, IMPLOT3D_AUTO, colorX);
ImPlot3D::PlotQuad("X", &xs[0], &ys[0], &zs[0], 8);
// Render +y and -y faces
static ImVec4 colorY(0.2f, 0.8f, 0.2f, 0.8f); // Green
ImPlot3D::SetNextFillStyle(colorY);
ImPlot3D::SetNextLineStyle(colorY, 2);
ImPlot3D::SetNextMarkerStyle(ImPlot3DMarker_Square, 3, colorY, IMPLOT3D_AUTO, colorY);
ImPlot3D::PlotQuad("Y", &xs[8], &ys[8], &zs[8], 8);
// Render +z and -z faces
static ImVec4 colorZ(0.2f, 0.2f, 0.8f, 0.8f); // Blue
ImPlot3D::SetNextFillStyle(colorZ);
ImPlot3D::SetNextLineStyle(colorZ, 2);
ImPlot3D::SetNextMarkerStyle(ImPlot3DMarker_Square, 3, colorZ, IMPLOT3D_AUTO, colorZ);
ImPlot3D::PlotQuad("Z", &xs[16], &ys[16], &zs[16], 8);
ImPlot3D::EndPlot();
}
}
void DemoSurfacePlots() {
constexpr int N = 20;
static float xs[N * N], ys[N * N], zs[N * N];
// Define the range for X and Y
constexpr float range_min = -5.0f;
constexpr float range_max = 5.0f;
constexpr float step = (range_max - range_min) / (N - 1);
// Populate the xs, ys, and zs arrays
for (int i = 0; i < N; i++) {
for (int j = 0; j < N; j++) {
int idx = i * N + j;
xs[idx] = range_min + j * step; // X values are constant along rows
ys[idx] = range_min + i * step; // Y values are constant along columns
zs[idx] = sinf(std::sqrt(xs[idx] * xs[idx] + ys[idx] * ys[idx])); // Z = sin(sqrt(X^2 + Y^2))
}
}
// Begin the plot
ImPlot3D::PushColormap("Hot");
if (ImPlot3D::BeginPlot("Surface Plots")) {
// Set styles
ImPlot3D::PushStyleVar(ImPlot3DStyleVar_FillAlpha, 0.8f);
ImPlot3D::SetNextLineStyle(ImPlot3D::GetColormapColor(1));
// Plot the surface
ImPlot3D::PlotSurface("Wave Surface", xs, ys, zs, N, N);
// End the plot
ImPlot3D::PopStyleVar();
ImPlot3D::EndPlot();
}
ImPlot3D::PopColormap();
}
void DemoMeshPlots() {
static int mesh_id = 0;
ImGui::Combo("Mesh", &mesh_id, "Duck\0Sphere\0Cube\0\0");
// Choose fill color
static bool set_fill_color = true;
static ImVec4 fill_color = ImVec4(0.8f, 0.8f, 0.2f, 0.6f);
ImGui::Checkbox("Fill Color", &set_fill_color);
if (set_fill_color) {
ImGui::SameLine();
ImGui::ColorEdit4("##MeshFillColor", (float*)&fill_color);
}
// Choose line color
static bool set_line_color = true;
static ImVec4 line_color = ImVec4(0.2f, 0.2f, 0.2f, 0.8f);
ImGui::Checkbox("Line Color", &set_line_color);
if (set_line_color) {
ImGui::SameLine();
ImGui::ColorEdit4("##MeshLineColor", (float*)&line_color);
}
// Choose marker color
static bool set_marker_color = false;
static ImVec4 marker_color = ImVec4(0.2f, 0.2f, 0.2f, 0.8f);
ImGui::Checkbox("Marker Color", &set_marker_color);
if (set_marker_color) {
ImGui::SameLine();
ImGui::ColorEdit4("##MeshMarkerColor", (float*)&marker_color);
}
if (ImPlot3D::BeginPlot("Mesh Plots")) {
ImPlot3D::SetupAxesLimits(-1, 1, -1, 1, -1, 1);
// Set colors
if (set_fill_color)
ImPlot3D::SetNextFillStyle(fill_color);
else {
// If not set as transparent, the fill color will be determined by the colormap
ImPlot3D::SetNextFillStyle(ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
}
if (set_line_color)
ImPlot3D::SetNextLineStyle(line_color);
if (set_marker_color)
ImPlot3D::SetNextMarkerStyle(ImPlot3DMarker_Square, 3, marker_color, IMPLOT3D_AUTO, marker_color);
// Plot mesh
if (mesh_id == 0)
ImPlot3D::PlotMesh("Duck", duck_vtx, duck_idx, DUCK_VTX_COUNT, DUCK_IDX_COUNT);
else if (mesh_id == 1)
ImPlot3D::PlotMesh("Sphere", sphere_vtx, sphere_idx, SPHERE_VTX_COUNT, SPHERE_IDX_COUNT);
else if (mesh_id == 2)
ImPlot3D::PlotMesh("Cube", cube_vtx, cube_idx, CUBE_VTX_COUNT, CUBE_IDX_COUNT);
ImPlot3D::EndPlot();
}
}
void DemoRealtimePlots() {
ImGui::BulletText("Move your mouse to change the data!");
static ScrollingBuffer sdata1, sdata2, sdata3;
static ImPlot3DAxisFlags flags = ImPlot3DAxisFlags_NoTickLabels;
static float t = 0.0f;
static float last_t = -1.0f;
if (ImPlot3D::BeginPlot("Scrolling Plot", ImVec2(-1, 400))) {
// Pool mouse data every 10 ms
t += ImGui::GetIO().DeltaTime;
if (t - last_t > 0.01f) {
last_t = t;
ImVec2 mouse = ImGui::GetMousePos();
if (ImAbs(mouse.x) < 1e4f && ImAbs(mouse.y) < 1e4f) {
ImVec2 plot_center = ImPlot3D::GetFramePos();
plot_center.x += ImPlot3D::GetFrameSize().x / 2;
plot_center.y += ImPlot3D::GetFrameSize().y / 2;
sdata1.AddPoint(t);
sdata2.AddPoint(mouse.x - plot_center.x);
sdata3.AddPoint(mouse.y - plot_center.y);
}
}
ImPlot3D::SetupAxes("Time", "Mouse X", "Mouse Y", flags, flags, flags);
ImPlot3D::SetupAxisLimits(ImAxis3D_X, t - 10.0f, t, ImPlot3DCond_Always);
ImPlot3D::SetupAxisLimits(ImAxis3D_Y, -400, 400, ImPlot3DCond_Once);
ImPlot3D::SetupAxisLimits(ImAxis3D_Z, -400, 400, ImPlot3DCond_Once);
ImPlot3D::PlotLine("Mouse", &sdata1.Data[0], &sdata2.Data[0], &sdata3.Data[0], sdata1.Data.size(), 0, sdata1.Offset, sizeof(float));
ImPlot3D::EndPlot();
}
}
void DemoMarkersAndText() {
static float mk_size = ImPlot3D::GetStyle().MarkerSize;
static float mk_weight = ImPlot3D::GetStyle().MarkerWeight;
ImGui::DragFloat("Marker Size", &mk_size, 0.1f, 2.0f, 10.0f, "%.2f px");
ImGui::DragFloat("Marker Weight", &mk_weight, 0.05f, 0.5f, 3.0f, "%.2f px");
if (ImPlot3D::BeginPlot("##MarkerStyles", ImVec2(-1, 0), ImPlot3DFlags_CanvasOnly)) {
ImPlot3D::SetupAxes(nullptr, nullptr, nullptr, ImPlot3DAxisFlags_NoDecorations, ImPlot3DAxisFlags_NoDecorations, ImPlot3DAxisFlags_NoDecorations);
ImPlot3D::SetupAxesLimits(-0.5, 1.5, -0.5, 1.5, 0, ImPlot3DMarker_COUNT + 1);
float xs[2] = {0, 0};
float ys[2] = {0, 0};
float zs[2] = {ImPlot3DMarker_COUNT, ImPlot3DMarker_COUNT + 1};
// Filled markers
for (int m = 0; m < ImPlot3DMarker_COUNT; ++m) {
xs[1] = xs[0] + ImCos(zs[0] / float(ImPlot3DMarker_COUNT) * 2 * IM_PI) * 0.5;
ys[1] = ys[0] + ImSin(zs[0] / float(ImPlot3DMarker_COUNT) * 2 * IM_PI) * 0.5;
ImGui::PushID(m);
ImPlot3D::SetNextMarkerStyle(m, mk_size, IMPLOT3D_AUTO_COL, mk_weight);
ImPlot3D::PlotLine("##Filled", xs, ys, zs, 2);
ImGui::PopID();
zs[0]--;
zs[1]--;
}
xs[0] = 1;
ys[0] = 1;
zs[0] = ImPlot3DMarker_COUNT;
zs[1] = zs[0] + 1;
// Open markers
for (int m = 0; m < ImPlot3DMarker_COUNT; ++m) {
xs[1] = xs[0] + ImCos(zs[0] / float(ImPlot3DMarker_COUNT) * 2 * IM_PI) * 0.5;
ys[1] = ys[0] - ImSin(zs[0] / float(ImPlot3DMarker_COUNT) * 2 * IM_PI) * 0.5;
ImGui::PushID(m);
ImPlot3D::SetNextMarkerStyle(m, mk_size, ImVec4(0, 0, 0, 0), mk_weight);
ImPlot3D::PlotLine("##Open", xs, ys, zs, 2);
ImGui::PopID();
zs[0]--;
zs[1]--;
}
ImPlot3D::PlotText("Filled Markers", 0.0f, 0.0f, 6.0f);
ImPlot3D::PlotText("Open Markers", 1.0f, 1.0f, 6.0f);
ImPlot3D::PushStyleColor(ImPlot3DCol_InlayText, ImVec4(1, 0, 1, 1));
ImPlot3D::PlotText("Rotated Text", 0.5f, 0.5f, 6.0f, IM_PI / 4, ImVec2(0, 0));
ImPlot3D::PopStyleColor();
ImPlot3D::EndPlot();
}
}
void DemoNaNValues() {
static bool include_nan = true;
static ImPlot3DLineFlags flags = 0;
float data1[5] = {0.0f, 0.25f, 0.5f, 0.75f, 1.0f};
float data2[5] = {0.0f, 0.25f, 0.5f, 0.75f, 1.0f};
float data3[5] = {0.0f, 0.25f, 0.5f, 0.75f, 1.0f};
if (include_nan)
data1[2] = NAN;
ImGui::Checkbox("Include NaN", &include_nan);
ImGui::SameLine();
ImGui::CheckboxFlags("Skip NaN", (unsigned int*)&flags, ImPlot3DLineFlags_SkipNaN);
if (ImPlot3D::BeginPlot("##NaNValues")) {
ImPlot3D::SetNextMarkerStyle(ImPlot3DMarker_Square);
ImPlot3D::PlotLine("Line", data1, data2, data3, 5, flags);
ImPlot3D::EndPlot();
}
}
//-----------------------------------------------------------------------------
// [SECTION] Custom
//-----------------------------------------------------------------------------
void DemoCustomStyles() {
ImPlot3D::PushColormap(ImPlot3DColormap_Deep);
// normally you wouldn't change the entire style each frame
ImPlot3DStyle backup = ImPlot3D::GetStyle();
MyImPlot3D::StyleSeaborn();
if (ImPlot3D::BeginPlot("Seaborn Style")) {
ImPlot3D::SetupAxes("X-axis", "Y-axis", "Z-axis");
ImPlot3D::SetupAxesLimits(-0.5f, 9.5f, -0.5f, 0.5f, 0, 10);
unsigned int xs[10] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
unsigned int ys[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
unsigned int lin[10] = {8, 8, 9, 7, 8, 8, 8, 9, 7, 8};
unsigned int dot[10] = {7, 6, 6, 7, 8, 5, 6, 5, 8, 7};
ImPlot3D::NextColormapColor(); // Skip blue
ImPlot3D::PlotLine("Line", xs, ys, lin, 10);
ImPlot3D::NextColormapColor(); // Skip green
ImPlot3D::PlotScatter("Scatter", xs, ys, dot, 10);
ImPlot3D::EndPlot();
}
ImPlot3D::GetStyle() = backup;
ImPlot3D::PopColormap();
}
void DemoCustomRendering() {
if (ImPlot3D::BeginPlot("##CustomRend")) {
ImPlot3D::SetupAxesLimits(-0.1f, 1.1f, -0.1f, 1.1f, -0.1f, 1.1f);
// Draw circle
ImVec2 cntr = ImPlot3D::PlotToPixels(ImPlot3DPoint(0.5f, 0.5f, 0.5f));
ImPlot3D::GetPlotDrawList()->AddCircleFilled(cntr, 20, IM_COL32(255, 255, 0, 255), 20);
// Draw box
ImPlot3DPoint corners[8] = {
ImPlot3DPoint(0, 0, 0),
ImPlot3DPoint(1, 0, 0),
ImPlot3DPoint(1, 1, 0),
ImPlot3DPoint(0, 1, 0),
ImPlot3DPoint(0, 0, 1),
ImPlot3DPoint(1, 0, 1),
ImPlot3DPoint(1, 1, 1),
ImPlot3DPoint(0, 1, 1),
};
ImVec2 corners_px[8];
for (int i = 0; i < 8; i++)
corners_px[i] = ImPlot3D::PlotToPixels(corners[i]);
ImU32 col = IM_COL32(128, 0, 255, 255);
for (int i = 0; i < 4; i++) {
ImPlot3D::GetPlotDrawList()->AddLine(corners_px[i], corners_px[(i + 1) % 4], col);
ImPlot3D::GetPlotDrawList()->AddLine(corners_px[i + 4], corners_px[(i + 1) % 4 + 4], col);
ImPlot3D::GetPlotDrawList()->AddLine(corners_px[i], corners_px[i + 4], col);
}
ImPlot3D::EndPlot();
}
}
//-----------------------------------------------------------------------------
// [SECTION] Demo Window
//-----------------------------------------------------------------------------
void DemoHelp() {
ImGui::SeparatorText("ABOUT THIS DEMO:");
ImGui::BulletText("The other tabs are demonstrating many aspects of the library.");
ImGui::SeparatorText("PROGRAMMER GUIDE:");
ImGui::BulletText("See the ShowDemoWindow() code in implot3d_demo.cpp. <- you are here!");
ImGui::BulletText("See comments in implot3d_demo.cpp.");
ImGui::BulletText("See example application in example/ folder.");
ImGui::SeparatorText("USER GUIDE:");
ImGui::BulletText("Translation");
{
ImGui::Indent();
ImGui::BulletText("Left-click drag to translate.");
ImGui::BulletText("If over axis, only that axis will translate.");
ImGui::BulletText("If over plane, only that plane will translate.");
ImGui::BulletText("If outside plot area, translate in the view plane.");
ImGui::Unindent();
}
ImGui::BulletText("Zoom");
{
ImGui::Indent();
ImGui::BulletText("Scroll or middle-click drag to zoom.");
ImGui::BulletText("If over axis, only that axis will zoom.");
ImGui::BulletText("If over plane, only that plane will zoom.");
ImGui::BulletText("If outside plot area, zoom the entire plot.");
ImGui::Unindent();
}
ImGui::BulletText("Rotation");
{
ImGui::Indent();
ImGui::BulletText("Right-click drag to rotate.");
ImGui::BulletText("To reset rotation, double right-click outside plot area.");
ImGui::BulletText("To rotate to plane, double right-click when over the plane.");
ImGui::Unindent();
}
ImGui::BulletText("Fit data");
{
ImGui::Indent();
ImGui::BulletText("Double left-click to fit.");
ImGui::BulletText("If over axis, fit data to axis.");
ImGui::BulletText("If over plane, fit data to plane.");
ImGui::BulletText("If outside plot area, fit data to plot.");
ImGui::Unindent();
}
ImGui::BulletText("Context Menus");
{
ImGui::Indent();
ImGui::BulletText("Right-click outside plot area to show full context menu.");
ImGui::BulletText("Right-click over legend to show legend context menu.");
ImGui::BulletText("Right-click over axis to show axis context menu.");
ImGui::BulletText("Right-click over plane to show plane context menu.");
ImGui::Unindent();
}
ImGui::BulletText("Click legend label icons to show/hide plot items.");
}
void DemoHeader(const char* label, void (*demo)()) {
if (ImGui::TreeNodeEx(label)) {
demo();
ImGui::TreePop();
}
}
void ShowDemoWindow(bool* p_open) {
static bool show_implot3d_style_editor = false;
static bool show_imgui_metrics = false;
static bool show_imgui_style_editor = false;
static bool show_imgui_demo = false;
if (show_implot3d_style_editor) {
ImGui::Begin("Style Editor (ImPlot3D)", &show_implot3d_style_editor);
ImPlot3D::ShowStyleEditor();
ImGui::End();
}
if (show_imgui_style_editor) {
ImGui::Begin("Style Editor (ImGui)", &show_imgui_style_editor);
ImGui::ShowStyleEditor();
ImGui::End();
}
if (show_imgui_metrics)
ImGui::ShowMetricsWindow(&show_imgui_metrics);
if (show_imgui_demo)
ImGui::ShowDemoWindow(&show_imgui_demo);
ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(600, 750), ImGuiCond_FirstUseEver);
ImGui::Begin("ImPlot3D Demo", p_open, ImGuiWindowFlags_MenuBar);
if (ImGui::BeginMenuBar()) {
if (ImGui::BeginMenu("Tools")) {
ImGui::MenuItem("Style Editor", nullptr, &show_implot3d_style_editor);
ImGui::Separator();
ImGui::MenuItem("ImGui Metrics", nullptr, &show_imgui_metrics);
ImGui::MenuItem("ImGui Style Editor", nullptr, &show_imgui_style_editor);
ImGui::MenuItem("ImGui Demo", nullptr, &show_imgui_demo);
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
ImGui::Text("ImPlot3D says olá! (%s)", IMPLOT3D_VERSION);
ImGui::Spacing();
if (ImGui::BeginTabBar("ImPlot3DDemoTabs")) {
if (ImGui::BeginTabItem("Plots")) {
DemoHeader("Line Plots", DemoLinePlots);
DemoHeader("Scatter Plots", DemoScatterPlots);
DemoHeader("Triangle Plots", DemoTrianglePlots);
DemoHeader("Quad Plots", DemoQuadPlots);
DemoHeader("Surface Plots", DemoSurfacePlots);
DemoHeader("Mesh Plots", DemoMeshPlots);
DemoHeader("Realtime Plots", DemoRealtimePlots);
DemoHeader("Markers and Text", DemoMarkersAndText);
DemoHeader("NaN Values", DemoNaNValues);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Custom")) {
DemoHeader("Custom Styles", DemoCustomStyles);
DemoHeader("Custom Rendering", DemoCustomRendering);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Help")) {
DemoHelp();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
ImGui::End();
}
//-----------------------------------------------------------------------------
// [SECTION] Style Editor
//-----------------------------------------------------------------------------
bool ShowStyleSelector(const char* label) {
static int style_idx = -1;
if (ImGui::Combo(label, &style_idx, "Auto\0Classic\0Dark\0Light\0")) {
switch (style_idx) {
case 0: StyleColorsAuto(); break;
case 1: StyleColorsClassic(); break;
case 2: StyleColorsDark(); break;
case 3: StyleColorsLight(); break;
}
return true;
}
return false;
}
void RenderColorBar(const ImU32* colors, int size, ImDrawList& DrawList, const ImRect& bounds, bool vert, bool reversed, bool continuous) {
const int n = continuous ? size - 1 : size;
ImU32 col1, col2;
if (vert) {
const float step = bounds.GetHeight() / n;
ImRect rect(bounds.Min.x, bounds.Min.y, bounds.Max.x, bounds.Min.y + step);
for (int i = 0; i < n; ++i) {
if (reversed) {
col1 = colors[size - i - 1];
col2 = continuous ? colors[size - i - 2] : col1;
} else {
col1 = colors[i];
col2 = continuous ? colors[i + 1] : col1;
}
DrawList.AddRectFilledMultiColor(rect.Min, rect.Max, col1, col1, col2, col2);
rect.TranslateY(step);
}
} else {
const float step = bounds.GetWidth() / n;
ImRect rect(bounds.Min.x, bounds.Min.y, bounds.Min.x + step, bounds.Max.y);
for (int i = 0; i < n; ++i) {
if (reversed) {
col1 = colors[size - i - 1];
col2 = continuous ? colors[size - i - 2] : col1;
} else {
col1 = colors[i];
col2 = continuous ? colors[i + 1] : col1;
}
DrawList.AddRectFilledMultiColor(rect.Min, rect.Max, col1, col2, col2, col1);
rect.TranslateX(step);
}
}
}
static inline ImU32 CalcTextColor(const ImVec4& bg) { return (bg.x * 0.299f + bg.y * 0.587f + bg.z * 0.114f) > 0.5f ? IM_COL32_BLACK : IM_COL32_WHITE; }
static inline ImU32 CalcTextColor(ImU32 bg) { return CalcTextColor(ImGui::ColorConvertU32ToFloat4(bg)); }
bool ColormapButton(const char* label, const ImVec2& size_arg, ImPlot3DColormap cmap) {
ImGuiContext& G = *GImGui;
const ImGuiStyle& style = G.Style;
ImGuiWindow* Window = G.CurrentWindow;
if (Window->SkipItems)
return false;
ImPlot3DContext& gp = *GImPlot3D;
cmap = cmap == IMPLOT3D_AUTO ? gp.Style.Colormap : cmap;
IM_ASSERT_USER_ERROR(cmap >= 0 && cmap < gp.ColormapData.Count, "Invalid colormap index!");
const ImU32* keys = gp.ColormapData.GetKeys(cmap);
const int count = gp.ColormapData.GetKeyCount(cmap);
const bool qual = gp.ColormapData.IsQual(cmap);
const ImVec2 pos = ImGui::GetCurrentWindow()->DC.CursorPos;
const ImVec2 label_size = ImGui::CalcTextSize(label, nullptr, true);
ImVec2 size = ImGui::CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f);
const ImRect rect = ImRect(pos.x, pos.y, pos.x + size.x, pos.y + size.y);
RenderColorBar(keys, count, *ImGui::GetWindowDrawList(), rect, false, false, !qual);
const ImU32 text = CalcTextColor(gp.ColormapData.LerpTable(cmap, G.Style.ButtonTextAlign.x));
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32_BLACK_TRANS);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1, 1, 1, 0.1f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(1, 1, 1, 0.2f));
ImGui::PushStyleColor(ImGuiCol_Text, text);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 0);
const bool pressed = ImGui::Button(label, size);
ImGui::PopStyleColor(4);
ImGui::PopStyleVar(1);
return pressed;
}
void ShowStyleEditor(ImPlot3DStyle* ref) {
ImPlot3DContext& gp = *GImPlot3D;
// Handle style internal storage
ImPlot3DStyle& style = GetStyle();
static ImPlot3DStyle ref_saved_style;
static bool init = true;
if (init && ref == nullptr)
ref_saved_style = style;
init = false;
if (ref == nullptr)
ref = &ref_saved_style;
// Handle flash style color
static float flash_color_time = 0.5f;
static ImPlot3DCol flash_color_idx = ImPlot3DCol_COUNT;
static ImVec4 flash_color_backup = ImVec4(0, 0, 0, 0);
if (flash_color_idx != ImPlot3DCol_COUNT) {
// Flash color
ImVec4& color = style.Colors[flash_color_idx];
ImGui::ColorConvertHSVtoRGB(ImCos(flash_color_time * 6.0f) * 0.5f + 0.5f, 0.5f, 0.5f, color.x, color.y, color.z);
color.w = 1.0f;
// Decrease timer until zero
if ((flash_color_time -= ImGui::GetIO().DeltaTime) <= 0.0f) {
// When timer reaches zero, restore the backup color
style.Colors[flash_color_idx] = flash_color_backup;
flash_color_idx = ImPlot3DCol_COUNT;
flash_color_time = 0.5f;
}
}
// Style selector
if (ImPlot3D::ShowStyleSelector("Colors##Selector"))
ref_saved_style = style;
// Save/Revert button
if (ImGui::Button("Save Ref"))
*ref = ref_saved_style = style;
ImGui::SameLine();
if (ImGui::Button("Revert Ref"))
style = *ref;
ImGui::SameLine();
HelpMarker(
"Save/Revert in local non-persistent storage. Default Colors definition are not affected. "
"Use \"Export\" below to save them somewhere.");
ImGui::Separator();
if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None)) {
if (ImGui::BeginTabItem("Variables")) {
ImGui::Text("Item Styling");
ImGui::SliderFloat("LineWeight", &style.LineWeight, 0.0f, 5.0f, "%.1f");
ImGui::SliderFloat("MarkerSize", &style.MarkerSize, 2.0f, 10.0f, "%.1f");
ImGui::SliderFloat("MarkerWeight", &style.MarkerWeight, 0.0f, 5.0f, "%.1f");
ImGui::SliderFloat("FillAlpha", &style.FillAlpha, 0.0f, 1.0f, "%.2f");
ImGui::Text("Plot Styling");
ImGui::SliderFloat2("PlotDefaultSize", (float*)&style.PlotDefaultSize, 0.0f, 1000, "%.0f");
ImGui::SliderFloat2("PlotMinSize", (float*)&style.PlotMinSize, 0.0f, 300, "%.0f");
ImGui::SliderFloat2("PlotPadding", (float*)&style.PlotPadding, 0.0f, 20.0f, "%.0f");
ImGui::SliderFloat2("LabelPadding", (float*)&style.LabelPadding, 0.0f, 20.0f, "%.0f");
ImGui::Text("Legend Styling");
ImGui::SliderFloat2("LegendPadding", (float*)&style.LegendPadding, 0.0f, 20.0f, "%.0f");
ImGui::SliderFloat2("LegendInnerPadding", (float*)&style.LegendInnerPadding, 0.0f, 10.0f, "%.0f");
ImGui::SliderFloat2("LegendSpacing", (float*)&style.LegendSpacing, 0.0f, 5.0f, "%.0f");
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Colors")) {
static int output_dest = 0;
static bool output_only_modified = true;
if (ImGui::Button("Export")) {
if (output_dest == 0)
ImGui::LogToClipboard();
else
ImGui::LogToTTY();
ImGui::LogText("ImVec4* colors = ImPlot3D::GetStyle().Colors;\n");
for (int i = 0; i < ImPlot3DCol_COUNT; i++) {
const ImVec4& col = style.Colors[i];
const char* name = ImPlot3D::GetStyleColorName(i);
if (!output_only_modified || memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0)
ImGui::LogText("colors[ImPlot3DCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);\n",
name, 15 - (int)strlen(name), "", col.x, col.y, col.z, col.w);
}
ImGui::LogFinish();
}
ImGui::SameLine();
ImGui::SetNextItemWidth(120);
ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0");
ImGui::SameLine();
ImGui::Checkbox("Only Modified Colors", &output_only_modified);
static ImGuiTextFilter filter;
filter.Draw("Filter colors", ImGui::GetFontSize() * 16);
static ImGuiColorEditFlags alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf;
if (ImGui::RadioButton("Opaque", alpha_flags == ImGuiColorEditFlags_None))
alpha_flags = ImGuiColorEditFlags_None;
ImGui::SameLine();
if (ImGui::RadioButton("Alpha", alpha_flags == ImGuiColorEditFlags_AlphaPreview))
alpha_flags = ImGuiColorEditFlags_AlphaPreview;
ImGui::SameLine();
if (ImGui::RadioButton("Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf))
alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf;
ImGui::SameLine();
HelpMarker(
"In the color list:\n"
"Left-click on color square to open color picker,\n"
"Right-click to open edit options menu.");
ImGui::Separator();
for (int i = 0; i < ImPlot3DCol_COUNT; i++) {
const char* name = ImPlot3D::GetStyleColorName(i);
if (!filter.PassFilter(name))
continue;
ImGui::PushID(i);
// Flash color
if (ImGui::Button("?")) {
if (flash_color_idx != ImPlot3DCol_COUNT)
style.Colors[flash_color_idx] = flash_color_backup;
flash_color_time = 0.5f;
flash_color_idx = (ImPlot3DCol)i;
flash_color_backup = style.Colors[i];
}
ImGui::SetItemTooltip("Flash given color to identify places where it is used.");
ImGui::SameLine();
// Handle auto color selection
const bool is_auto = IsColorAuto(style.Colors[i]);
if (is_auto)
ImGui::BeginDisabled();
if (ImGui::Button("Auto"))
style.Colors[i] = IMPLOT3D_AUTO_COL;
if (is_auto)
ImGui::EndDisabled();
// Color selection
ImGui::SameLine();
if (ImGui::ColorEdit4("##Color", (float*)&style.Colors[i], ImGuiColorEditFlags_NoInputs | alpha_flags)) {
if (style.Colors[i].w == -1)
style.Colors[i].w = 1;
}
// Save/Revert buttons if color changed
if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) {
ImGui::SameLine();
if (ImGui::Button("Save"))
ref->Colors[i] = style.Colors[i];
ImGui::SameLine();
if (ImGui::Button("Revert"))
style.Colors[i] = ref->Colors[i];
}
ImGui::SameLine();
ImGui::TextUnformatted(name);
ImGui::PopID();
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Colormaps")) {
static int output_dest = 0;
if (ImGui::Button("Export", ImVec2(75, 0))) {
if (output_dest == 0)
ImGui::LogToClipboard();
else
ImGui::LogToTTY();
int size = GetColormapSize();
const char* name = GetColormapName(gp.Style.Colormap);
ImGui::LogText("static const ImU32 %s_Data[%d] = {\n", name, size);
for (int i = 0; i < size; ++i) {
ImU32 col = GetColormapColorU32(i, gp.Style.Colormap);
ImGui::LogText(" %u%s\n", col, i == size - 1 ? "" : ",");
}
ImGui::LogText("};\nImPlotColormap %s = ImPlot::AddColormap(\"%s\", %s_Data, %d);", name, name, name, size);
ImGui::LogFinish();
}
ImGui::SameLine();
ImGui::SetNextItemWidth(120);
ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0");
ImGui::SameLine();
static bool edit = false;
ImGui::Checkbox("Edit Mode", &edit);
// built-in/added
ImGui::Separator();
for (int i = 0; i < gp.ColormapData.Count; ++i) {
ImGui::PushID(i);
int size = gp.ColormapData.GetKeyCount(i);
bool selected = i == gp.Style.Colormap;
const char* name = GetColormapName(i);
if (!selected)
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.25f);
if (ImGui::Button(name, ImVec2(100, 0))) {
gp.Style.Colormap = i;
BustItemCache();
}
if (!selected)
ImGui::PopStyleVar();
ImGui::SameLine();
ImGui::BeginGroup();
if (edit) {
for (int c = 0; c < size; ++c) {
ImGui::PushID(c);
ImVec4 col4 = ImGui::ColorConvertU32ToFloat4(gp.ColormapData.GetKeyColor(i, c));
if (ImGui::ColorEdit4("", &col4.x, ImGuiColorEditFlags_NoInputs)) {
ImU32 col32 = ImGui::ColorConvertFloat4ToU32(col4);
gp.ColormapData.SetKeyColor(i, c, col32);
BustItemCache();
}
if ((c + 1) % 12 != 0 && c != size - 1)
ImGui::SameLine();
ImGui::PopID();
}
} else {
if (ColormapButton("##", ImVec2(-1, 0), i))
edit = true;
}
ImGui::EndGroup();
ImGui::PopID();
}
static ImVector<ImVec4> custom;
if (custom.Size == 0) {
custom.push_back(ImVec4(1, 0, 0, 1));
custom.push_back(ImVec4(0, 1, 0, 1));
custom.push_back(ImVec4(0, 0, 1, 1));
}
ImGui::Separator();
ImGui::BeginGroup();
static char name[16] = "MyColormap";
if (ImGui::Button("+", ImVec2((100 - ImGui::GetStyle().ItemSpacing.x) / 2, 0)))
custom.push_back(ImVec4(0, 0, 0, 1));
ImGui::SameLine();
if (ImGui::Button("-", ImVec2((100 - ImGui::GetStyle().ItemSpacing.x) / 2, 0)) && custom.Size > 2)
custom.pop_back();
ImGui::SetNextItemWidth(100);
ImGui::InputText("##Name", name, 16, ImGuiInputTextFlags_CharsNoBlank);
static bool qual = true;
ImGui::Checkbox("Qualitative", &qual);
if (ImGui::Button("Add", ImVec2(100, 0)) && gp.ColormapData.GetIndex(name) == -1)
AddColormap(name, custom.Data, custom.Size, qual);
ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();
for (int c = 0; c < custom.Size; ++c) {
ImGui::PushID(c);
if (ImGui::ColorEdit4("##Col1", &custom[c].x, ImGuiColorEditFlags_NoInputs)) {
}
if ((c + 1) % 12 != 0)
ImGui::SameLine();
ImGui::PopID();
}
ImGui::EndGroup();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}
} // namespace ImPlot3D
//-----------------------------------------------------------------------------
// [SECTION] User Namespace Implementation
//-----------------------------------------------------------------------------
namespace MyImPlot3D {
void StyleSeaborn() {
ImPlot3DStyle& style = ImPlot3D::GetStyle();
ImVec4* colors = style.Colors;
colors[ImPlot3DCol_Line] = IMPLOT3D_AUTO_COL;
colors[ImPlot3DCol_Fill] = IMPLOT3D_AUTO_COL;
colors[ImPlot3DCol_MarkerOutline] = IMPLOT3D_AUTO_COL;
colors[ImPlot3DCol_MarkerFill] = IMPLOT3D_AUTO_COL;
colors[ImPlot3DCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImPlot3DCol_PlotBg] = ImVec4(0.92f, 0.92f, 0.95f, 1.00f);
colors[ImPlot3DCol_PlotBorder] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImPlot3DCol_LegendBg] = ImVec4(0.92f, 0.92f, 0.95f, 1.00f);
colors[ImPlot3DCol_LegendBorder] = ImVec4(0.80f, 0.81f, 0.85f, 1.00f);
colors[ImPlot3DCol_LegendText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
colors[ImPlot3DCol_TitleText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
colors[ImPlot3DCol_InlayText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
colors[ImPlot3DCol_AxisText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
colors[ImPlot3DCol_AxisGrid] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
style.LineWeight = 1.5;
style.Marker = ImPlot3DMarker_None;
style.MarkerSize = 4;
style.MarkerWeight = 1;
style.FillAlpha = 1.0f;
style.PlotPadding = ImVec2(12, 12);
style.LabelPadding = ImVec2(5, 5);
style.LegendPadding = ImVec2(5, 5);
style.PlotMinSize = ImVec2(300, 225);
}
} // namespace MyImPlot3D
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