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/*******************************************************************************
* shroudBNC - an object-oriented framework for IRC *
* Copyright (C) 2005-2007 Gunnar Beutner *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License *
* as published by the Free Software Foundation; either version 2 *
* of the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
*******************************************************************************/
/**
* CConfig
*
* Base class for configuration classes
*/
struct CConfig {
public:
virtual void Destroy(void) = 0;
virtual RESULT<int> ReadInteger(const char *Setting) const = 0;
virtual RESULT<const char *> ReadString(const char *Setting) const = 0;
virtual RESULT<bool> WriteInteger(const char *Setting, const int Value) = 0;
virtual RESULT<bool> WriteString(const char *Setting, const char *Value) = 0;
virtual const char *GetFilename(void) const = 0;
virtual void Reload(void) = 0;
virtual CHashtable<char *, false, 16> *GetInnerHashtable(void) = 0;
virtual hash_t<char *> *Iterate(int Index) const = 0;
virtual unsigned int GetLength(void) const = 0;
virtual bool CanUseCache(void) = 0;
};
/**
* CConfig
*
* Represents a shroudBNC configuration file
*/
class SBNCAPI CConfigFile : public CConfig, public CZoneObject<CConfigFile, 128>, public CObject<CConfigFile, CUser> {
private:
CHashtable<char *, false, 16> m_Settings; /**< the settings */
char *m_Filename; /**< the filename of the config */
bool m_WriteLock; /**< marks whether the configuration file should be
updated when settings are added/removed */
bool ParseConfig(void);
RESULT<bool> Persist(void) const;
public:
#ifndef SWIG
CConfigFile(const char *Filename, CUser *Owner);
virtual ~CConfigFile(void);
#endif
virtual void Destroy(void);
virtual RESULT<int> ReadInteger(const char *Setting) const;
virtual RESULT<const char *> ReadString(const char *Setting) const;
virtual RESULT<bool> WriteInteger(const char *Setting, const int Value);
virtual RESULT<bool> WriteString(const char *Setting, const char *Value);
virtual const char *GetFilename(void) const;
virtual void Reload(void);
virtual CHashtable<char *, false, 16> *GetInnerHashtable(void);
virtual hash_t<char *> *Iterate(int Index) const;
virtual unsigned int GetLength(void) const;
virtual bool CanUseCache(void);
};
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