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warning: there were three deprecation warnings; re-run with -deprecation for details
a1 = Array[1,2,3]
_a1 = Array[1,2,3]
arrayEquals(a1, _a1): true
e1 = Left(1)
_e1 = Left(1)
e1 eq _e1: false, _e1 eq e1: false
e1 equals _e1: true, _e1 equals e1: true
x7 = RoundingMode
y7 = RoundingMode
x7 eq y7: true, y7 eq x7: true
x7 equals y7: true, y7 equals x7: true
x8 = WeekDay
y8 = WeekDay
x8 eq y8: true, y8 eq x8: true
x8 equals y8: true, y8 equals x8: true
x9 = UP
y9 = UP
x9 eq y9: true, y9 eq x9: true
x9 equals y9: true, y9 equals x9: true
x10 = Monday
y10 = Monday
x10 eq y10: true, y10 eq x10: true
x10 equals y10: true, y10 equals x10: true
x9 eq x10: false, x10 eq x9: false
x9 equals x10: false, x10 equals x9: false
x9 eq y10: false, y10 eq x9: false
x9 equals y10: false, y10 equals x9: false
f1 = <na>
_f1 = <na>
f1(2): 4, _f1(2): 4
xs0 = List(1, 2, 3)
_xs0 = List(1, 2, 3)
xs0 eq _xs0: false, _xs0 eq xs0: false
xs0 equals _xs0: true, _xs0 equals xs0: true
xs1 = List()
_xs1 = List()
xs1 eq _xs1: true, _xs1 eq xs1: true
o1 = None
_o1 = None
o1 eq _o1: true, _o1 eq o1: true
o2 = Some(1)
_o2 = Some(1)
o2 eq _o2: false, _o2 eq o2: false
o2 equals _o2: true, _o2 equals o2: true
s1 = 'hello
_s1 = 'hello
s1 eq _s1: true, _s1 eq s1: true
s1 equals _s1: true, _s1 equals s1: true
t1 = (BannerLimit,12345)
_t1 = (BannerLimit,12345)
t1 eq _t1: false, _t1 eq t1: false
t1 equals _t1: true, _t1 equals t1: true
x = BitSet(1, 2)
y = BitSet(1, 2)
x equals y: true, y equals x: true
x = BitSet(2, 3)
y = BitSet(2, 3)
x equals y: true, y equals x: true
x = Map(1 -> A, 2 -> B, 3 -> C)
y = Map(1 -> A, 2 -> B, 3 -> C)
x equals y: true, y equals x: true
x = Set(1, 2)
y = Set(1, 2)
x equals y: true, y equals x: true
x = List((buffers,20), (layers,2), (title,3))
y = List((buffers,20), (layers,2), (title,3))
x equals y: true, y equals x: true
x = Map(buffers -> 20, layers -> 2, title -> 3)
y = Map(buffers -> 20, layers -> 2, title -> 3)
x equals y: true, y equals x: true
x = ListSet(5, 3)
y = ListSet(5, 3)
x equals y: true, y equals x: true
x = Queue(a, b, c)
y = Queue(a, b, c)
x equals y: true, y equals x: true
x = Range(0, 1, 2, 3, 4, 5, 6, 7, 8, 9)
y = Range(0, 1, 2, 3, 4, 5, 6, 7, 8, 9)
x equals y: true, y equals x: true
x = NumericRange(0, 1, 2, 3, 4, 5, 6, 7, 8, 9)
y = NumericRange(0, 1, 2, 3, 4, 5, 6, 7, 8, 9)
x equals y: true, y equals x: true
x = Map(1 -> A, 2 -> B, 3 -> C)
y = Map(1 -> A, 2 -> B, 3 -> C)
x equals y: true, y equals x: true
x = TreeSet(1, 2, 3)
y = TreeSet(1, 2, 3)
x equals y: true, y equals x: true
x = Stack(c, b, a)
y = Stack(c, b, a)
x equals y: true, y equals x: true
x = Stream(0, ?)
y = Stream(0, ?)
x equals y: true, y equals x: true
x = Map(42 -> FortyTwo)
y = Map(42 -> FortyTwo)
x equals y: true, y equals x: true
x = TreeSet(0, 2)
y = TreeSet(0, 2)
x equals y: true, y equals x: true
x = Vector('a, 'b, 'c)
y = Vector('a, 'b, 'c)
x equals y: true, y equals x: true
x = ArrayBuffer(one, two)
y = ArrayBuffer(one, two)
x equals y: true, y equals x: true
x = ArrayBuilder.ofLong
y = ArrayBuilder.ofLong
x equals y: true, y equals x: true
x = ArrayBuilder.ofFloat
y = ArrayBuilder.ofFloat
x equals y: true, y equals x: true
x = ArraySeq(1, 2, 3)
y = ArraySeq(1, 2, 3)
x equals y: true, y equals x: true
x = ArrayStack(3, 2, 20)
y = ArrayStack(3, 2, 20)
x equals y: true, y equals x: true
x = BitSet(0, 8, 9)
y = BitSet(0, 8, 9)
x equals y: true, y equals x: true
x = Map(A -> 1, C -> 3, B -> 2)
y = Map(A -> 1, C -> 3, B -> 2)
x equals y: true, y equals x: true
x = Set(buffers, title, layers)
y = Set(buffers, title, layers)
x equals y: true, y equals x: true
x = History()
y = History()
x equals y: true, y equals x: true
x = Map(Linked -> 1, Hash -> 2, Map -> 3)
y = Map(Linked -> 1, Hash -> 2, Map -> 3)
x equals y: true, y equals x: true
x = ArrayBuffer((Linked,1), (Hash,2), (Map,3))
y = ArrayBuffer((Linked,1), (Hash,2), (Map,3))
x equals y: true, y equals x: true
x = ArrayBuffer((Linked,1), (Hash,2), (Map,3))
y = List((Linked,1), (Hash,2), (Map,3))
x equals y: true, y equals x: true
x = Set(layers, buffers, title)
y = Set(layers, buffers, title)
x equals y: true, y equals x: true
x = ArrayBuffer(layers, buffers, title)
y = ArrayBuffer(layers, buffers, title)
x equals y: true, y equals x: true
x = ArrayBuffer(layers, buffers, title)
y = List(layers, buffers, title)
x equals y: true, y equals x: true
x = ListBuffer(white, black)
y = ListBuffer(white, black)
x equals y: true, y equals x: true
x = Queue(20, 2, 3)
y = Queue(20, 2, 3)
x equals y: true, y equals x: true
x = Stack(3, 2, 20)
y = Stack(3, 2, 20)
x equals y: true, y equals x: true
x = abc
y = abc
x equals y: true, y equals x: true
x = WrappedArray(1, 2, 3)
y = WrappedArray(1, 2, 3)
x equals y: true, y equals x: true
x = TreeSet(1, 2, 3)
y = TreeSet(1, 2, 3)
x equals y: true, y equals x: true
x = TrieMap(1 -> one, 2 -> two, 3 -> three)
y = TrieMap(1 -> one, 2 -> two, 3 -> three)
x equals y: true, y equals x: true
x = Tim
y = Tim
x equals y: true, y equals x: true
x = Bob
y = Bob
x equals y: true, y equals x: true
x = John
y = John
x equals y: true, y equals x: true
x = Bill
y = Bill
x equals y: true, y equals x: true
x = Paul
y = Paul
x equals y: true, y equals x: true
1
2
1
2
x = UnrolledBuffer(one, two)
y = UnrolledBuffer(one, two)
x equals y: true, y equals x: true
x = ParArray(abc, def, etc)
y = ParArray(abc, def, etc)
x equals y: true, y equals x: true
x = ParHashMap(2 -> 4, 1 -> 2)
y = ParHashMap(2 -> 4, 1 -> 2)
x equals y: true, y equals x: true
x = ParTrieMap(1 -> 2, 2 -> 4)
y = ParTrieMap(1 -> 2, 2 -> 4)
x equals y: true, y equals x: true
x = ParHashSet(1, 2, 3)
y = ParHashSet(1, 2, 3)
x equals y: true, y equals x: true
x = ParRange(0, 1, 2, 3, 4)
y = ParRange(0, 1, 2, 3, 4)
x equals y: true, y equals x: true
x = ParRange(0, 1, 2, 3)
y = ParRange(0, 1, 2, 3)
x equals y: true, y equals x: true
x = ParMap(5 -> 1, 10 -> 2)
y = ParMap(5 -> 1, 10 -> 2)
x equals y: true, y equals x: true
x = ParSet(two, one)
y = ParSet(two, one)
x equals y: true, y equals x: true
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