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#!/usr/bin/env python3
"""
This file contains definitions for a simple raytracer.
Copyright Callum and Tony Garnock-Jones, 2008.
This file may be freely redistributed under the MIT license,
http://www.opensource.org/licenses/mit-license.php
From http://www.lshift.net/blog/2008/10/29/toy-raytracer-in-python
"""
import argparse
import array
import math
from time import perf_counter
import pyperf
DEFAULT_WIDTH = 100
DEFAULT_HEIGHT = 100
EPSILON = 0.00001
class Vector(object):
def __init__(self, initx, inity, initz):
self.x = initx
self.y = inity
self.z = initz
def __str__(self):
return '(%s,%s,%s)' % (self.x, self.y, self.z)
def __repr__(self):
return 'Vector(%s,%s,%s)' % (self.x, self.y, self.z)
def magnitude(self):
return math.sqrt(self.dot(self))
def __add__(self, other):
if other.isPoint():
return Point(self.x + other.x, self.y + other.y, self.z + other.z)
else:
return Vector(self.x + other.x, self.y + other.y, self.z + other.z)
def __sub__(self, other):
other.mustBeVector()
return Vector(self.x - other.x, self.y - other.y, self.z - other.z)
def scale(self, factor):
return Vector(factor * self.x, factor * self.y, factor * self.z)
def dot(self, other):
other.mustBeVector()
return (self.x * other.x) + (self.y * other.y) + (self.z * other.z)
def cross(self, other):
other.mustBeVector()
return Vector(self.y * other.z - self.z * other.y,
self.z * other.x - self.x * other.z,
self.x * other.y - self.y * other.x)
def normalized(self):
return self.scale(1.0 / self.magnitude())
def negated(self):
return self.scale(-1)
def __eq__(self, other):
return (self.x == other.x) and (self.y == other.y) and (self.z == other.z)
def isVector(self):
return True
def isPoint(self):
return False
def mustBeVector(self):
return self
def mustBePoint(self):
raise 'Vectors are not points!'
def reflectThrough(self, normal):
d = normal.scale(self.dot(normal))
return self - d.scale(2)
Vector.ZERO = Vector(0, 0, 0)
Vector.RIGHT = Vector(1, 0, 0)
Vector.UP = Vector(0, 1, 0)
Vector.OUT = Vector(0, 0, 1)
assert Vector.RIGHT.reflectThrough(Vector.UP) == Vector.RIGHT
assert Vector(-1, -1, 0).reflectThrough(Vector.UP) == Vector(-1, 1, 0)
class Point(object):
def __init__(self, initx, inity, initz):
self.x = initx
self.y = inity
self.z = initz
def __str__(self):
return '(%s,%s,%s)' % (self.x, self.y, self.z)
def __repr__(self):
return 'Point(%s,%s,%s)' % (self.x, self.y, self.z)
def __add__(self, other):
other.mustBeVector()
return Point(self.x + other.x, self.y + other.y, self.z + other.z)
def __sub__(self, other):
if other.isPoint():
return Vector(self.x - other.x, self.y - other.y, self.z - other.z)
else:
return Point(self.x - other.x, self.y - other.y, self.z - other.z)
def isVector(self):
return False
def isPoint(self):
return True
def mustBeVector(self):
raise 'Points are not vectors!'
def mustBePoint(self):
return self
class Sphere(object):
def __init__(self, centre, radius):
centre.mustBePoint()
self.centre = centre
self.radius = radius
def __repr__(self):
return 'Sphere(%s,%s)' % (repr(self.centre), self.radius)
def intersectionTime(self, ray):
cp = self.centre - ray.point
v = cp.dot(ray.vector)
discriminant = (self.radius * self.radius) - (cp.dot(cp) - v * v)
if discriminant < 0:
return None
else:
return v - math.sqrt(discriminant)
def normalAt(self, p):
return (p - self.centre).normalized()
class Halfspace(object):
def __init__(self, point, normal):
self.point = point
self.normal = normal.normalized()
def __repr__(self):
return 'Halfspace(%s,%s)' % (repr(self.point), repr(self.normal))
def intersectionTime(self, ray):
v = ray.vector.dot(self.normal)
if v:
return 1 / -v
else:
return None
def normalAt(self, p):
return self.normal
class Ray(object):
def __init__(self, point, vector):
self.point = point
self.vector = vector.normalized()
def __repr__(self):
return 'Ray(%s,%s)' % (repr(self.point), repr(self.vector))
def pointAtTime(self, t):
return self.point + self.vector.scale(t)
Point.ZERO = Point(0, 0, 0)
class Canvas(object):
def __init__(self, width, height):
self.bytes = array.array('B', [0] * (width * height * 3))
for i in range(width * height):
self.bytes[i * 3 + 2] = 255
self.width = width
self.height = height
def plot(self, x, y, r, g, b):
i = ((self.height - y - 1) * self.width + x) * 3
self.bytes[i] = max(0, min(255, int(r * 255)))
self.bytes[i + 1] = max(0, min(255, int(g * 255)))
self.bytes[i + 2] = max(0, min(255, int(b * 255)))
def write_ppm(self, filename):
header = 'P6 %d %d 255\n' % (self.width, self.height)
with open(filename, "wb") as fp:
fp.write(header.encode('ascii'))
fp.write(self.bytes.tobytes())
def firstIntersection(intersections):
result = None
for i in intersections:
candidateT = i[1]
if candidateT is not None and candidateT > -EPSILON:
if result is None or candidateT < result[1]:
result = i
return result
class Scene(object):
def __init__(self):
self.objects = []
self.lightPoints = []
self.position = Point(0, 1.8, 10)
self.lookingAt = Point.ZERO
self.fieldOfView = 45
self.recursionDepth = 0
def moveTo(self, p):
self.position = p
def lookAt(self, p):
self.lookingAt = p
def addObject(self, object, surface):
self.objects.append((object, surface))
def addLight(self, p):
self.lightPoints.append(p)
def render(self, canvas):
fovRadians = math.pi * (self.fieldOfView / 2.0) / 180.0
halfWidth = math.tan(fovRadians)
halfHeight = 0.75 * halfWidth
width = halfWidth * 2
height = halfHeight * 2
pixelWidth = width / (canvas.width - 1)
pixelHeight = height / (canvas.height - 1)
eye = Ray(self.position, self.lookingAt - self.position)
vpRight = eye.vector.cross(Vector.UP).normalized()
vpUp = vpRight.cross(eye.vector).normalized()
for y in range(canvas.height):
for x in range(canvas.width):
xcomp = vpRight.scale(x * pixelWidth - halfWidth)
ycomp = vpUp.scale(y * pixelHeight - halfHeight)
ray = Ray(eye.point, eye.vector + xcomp + ycomp)
colour = self.rayColour(ray)
canvas.plot(x, y, *colour)
def rayColour(self, ray):
if self.recursionDepth > 3:
return (0, 0, 0)
try:
self.recursionDepth = self.recursionDepth + 1
intersections = [(o, o.intersectionTime(ray), s)
for (o, s) in self.objects]
i = firstIntersection(intersections)
if i is None:
return (0, 0, 0) # the background colour
else:
(o, t, s) = i
p = ray.pointAtTime(t)
return s.colourAt(self, ray, p, o.normalAt(p))
finally:
self.recursionDepth = self.recursionDepth - 1
def _lightIsVisible(self, l, p):
for (o, s) in self.objects:
t = o.intersectionTime(Ray(p, l - p))
if t is not None and t > EPSILON:
return False
return True
def visibleLights(self, p):
result = []
for l in self.lightPoints:
if self._lightIsVisible(l, p):
result.append(l)
return result
def addColours(a, scale, b):
return (a[0] + scale * b[0],
a[1] + scale * b[1],
a[2] + scale * b[2])
class SimpleSurface(object):
def __init__(self, **kwargs):
self.baseColour = kwargs.get('baseColour', (1, 1, 1))
self.specularCoefficient = kwargs.get('specularCoefficient', 0.2)
self.lambertCoefficient = kwargs.get('lambertCoefficient', 0.6)
self.ambientCoefficient = 1.0 - self.specularCoefficient - self.lambertCoefficient
def baseColourAt(self, p):
return self.baseColour
def colourAt(self, scene, ray, p, normal):
b = self.baseColourAt(p)
c = (0, 0, 0)
if self.specularCoefficient > 0:
reflectedRay = Ray(p, ray.vector.reflectThrough(normal))
reflectedColour = scene.rayColour(reflectedRay)
c = addColours(c, self.specularCoefficient, reflectedColour)
if self.lambertCoefficient > 0:
lambertAmount = 0
for lightPoint in scene.visibleLights(p):
contribution = (lightPoint - p).normalized().dot(normal)
if contribution > 0:
lambertAmount = lambertAmount + contribution
lambertAmount = min(1, lambertAmount)
c = addColours(c, self.lambertCoefficient * lambertAmount, b)
if self.ambientCoefficient > 0:
c = addColours(c, self.ambientCoefficient, b)
return c
class CheckerboardSurface(SimpleSurface):
def __init__(self, **kwargs):
SimpleSurface.__init__(self, **kwargs)
self.otherColour = kwargs.get('otherColour', (0, 0, 0))
self.checkSize = kwargs.get('checkSize', 1)
def baseColourAt(self, p):
v = p - Point.ZERO
v.scale(1.0 / self.checkSize)
if ((int(abs(v.x) + 0.5)
+ int(abs(v.y) + 0.5)
+ int(abs(v.z) + 0.5)) % 2):
return self.otherColour
else:
return self.baseColour
def bench_raytrace(loops, width, height, filename):
range_it = range(loops)
t0 = pyperf.perf_counter()
for i in range_it:
canvas = Canvas(width, height)
s = Scene()
s.addLight(Point(30, 30, 10))
s.addLight(Point(-10, 100, 30))
s.lookAt(Point(0, 3, 0))
s.addObject(Sphere(Point(1, 3, -10), 2),
SimpleSurface(baseColour=(1, 1, 0)))
for y in range(6):
s.addObject(Sphere(Point(-3 - y * 0.4, 2.3, -5), 0.4),
SimpleSurface(baseColour=(y / 6.0, 1 - y / 6.0, 0.5)))
s.addObject(Halfspace(Point(0, 0, 0), Vector.UP),
CheckerboardSurface())
s.render(canvas)
dt = pyperf.perf_counter() - t0
if filename:
canvas.write_ppm(filename)
return dt
def add_cmdline_args(cmd, args):
cmd.append("--width=%s" % args.width)
cmd.append("--height=%s" % args.height)
if args.filename:
cmd.extend(("--filename", args.filename))
if __name__ == "__main__":
# runner = pyperf.Runner(add_cmdline_args=add_cmdline_args)
cmd = argparse.ArgumentParser()
cmd.add_argument("--width",
type=int, default=DEFAULT_WIDTH,
help="Image width (default: %s)" % DEFAULT_WIDTH)
cmd.add_argument("--height",
type=int, default=DEFAULT_HEIGHT,
help="Image height (default: %s)" % DEFAULT_HEIGHT)
cmd.add_argument("--filename", metavar="FILENAME.PPM",
help="Output filename of the PPM picture")
args = cmd.parse_args()
start_p = perf_counter()
bench_raytrace(25, args.width, args.height, args.filename)
stop_p = perf_counter()
print("Time elapsed: ", stop_p - start_p)
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