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Tutorial videos done:
+ getting started (~15..20 minutes)
(single sheet only)
(default lib only)
(blinking LEDs, 2 transistors, PCB workflow)
- setup:
- sheet attributes for the titlebox
- save
-place
- library window, place symbols
- arrange symbols
- draw nets
- shift
- {/}
- endpoint drag for draeing the crossing
- connection indication (layer toggle)
- metadata
- {a a} name symbols (all!)
- {a v} change value: res, cap
- {a f} change footprint on resistors
- (explain devmap)
- {a d} on NPNs
- {a d} on leds and caps
- place floater on devmap
- {a a} name nets
* this can be done more efficiently, shown in another video
- battery portmap
- save
- create/arrange floaters for net names
- abstract model & netlist
- inspect the abstract model with {w a}
- explain abstract/concrete models and terminology
- export tEDAx netlist
- export ps
+ arbitrary grouping sheet decoration
- draw an arrow
- box-select
- convert to group
- group origin
- select, move it around, transform, copy in group
- save/load menu
+ selections and locking
- click-select
- click-away to unselect
- beware of clicking within symbols
- only on wirenet: double selection means select wirenet
- shift+click to add selection
- shift+click to remove from selection
- positive selection box
- do not start on an existing object, that's drag&drop move
- negative selction box
- layer visibility
- lock object so it can not be selectd
- unlock is the only tool that works on locked objects
+ constructing an arbitrary polygon
- draw lines and arcs
- make sure endpoints connect
- select all
- select menu, convert to polygon
- propedit:
- fill color
- stroke color
- has_fill
- has_stroke
- clicking works only on the contour!
- break up, edit, convert again
- won't remember stroke and fill
+ operations on object vs. selected
- object:
- right click context menu
- {e s}, {a a} and alike
- transformations (mirror, rotate)
- invoke from menu -> no cursor -> ask for obj (rotate)
- drag&drop endpoint move is nothing is selected
- drag&drop object move is nothing is selected
- selection:
- drag&drop move if anything is selected
- convert hotkeys
- select menu
+ paste buffers
- open with 2 sheets
- copy with ctrl+c
- cut with ctrl+x
- paste with the buffer tool
- while the buffer tool is active:
- rotate buffer with {e w},
- mirror with {e v} for vertical or {e h} for horizontal
- {b r a} for arbitrary rotation
- multi-sheet: buffer is cross-sheet
- undo effects sheet part (e.g. paste or cut) but not buffer contents
- multiple buffers
- buffer saves/load
- full content
- group/symbol
+ backann
+ how to use the crosshair
+ how to use propedit for multi-object editing
+ how to construct a symbol
- symbol: piezo-electric buzzer
- draw decoration
- use {p t} to place terminals
- mention standard grid (4k)
- arrange everything
- name terminals using {a a}
- select, convert to symbol
- save symbol
- move symbol to lib
- refresh lib
+ undo/redo
- open with two sheets
- line, circle, move
- open the undo dialog
- undo with {u u}, redo with {u r}
- undo/redo from the dialog
- explain the undo list (list of operations)
- it is not saved
- it is per sheet
- demonstrate multisheet
+ custom pinout with devmap (how to create devmap)
(do the same as in "custom pinout with portmap" above)
- enable autocompile
- copy one of the existing files
- open datasheet, open the symbol in raw mode
- fill in the pinout
- place transistor symbol
- change devmap attribute (context menu or hotkey {a d})
+ custom pinout with converting to heavy symbol
(need the datasheet of some old device)
- enable autocompile
- place transistor symbol
- attribute editor
-remove devmap attribute
- add the footprint attribute
- close editor
- remove the devmap floater leftover
- {a a} over each term label
+ custom pinout with portmap
(need the datasheet of some old device)
- enable autocompile
- place transistor symbol
- attribute editor, remove devmap attribute
- add the footprint attribute
- add portmap attribute, convert to array
- assisted edit portmap
+ text edit: tools and basic properties
- place text
- use {e t} to edit ot
- use {e s} to change pen
- change rotation
- no mirror
- show bbox with (....)
+ dyntext text object edit: dyntext
- place text
- use {e t} to edit text
- propedit
- edit text, add %../A.title%
- enable dyntext
- invoke the tree to show why this works, explain the .. part
- edit sheet attribute title to show it is the same thing
- show 3-field {e t}
- demonstrate how refdes is the same thing
- demonstrate how any other attribute can be printed
- quicker path is 'add floater'
- demonstrate how term label is the same thing, explain the 'a' vs 'A' part
-- attribute editor: basics
- enable autocompile
(- place a symbol: npn transistor)
- opening symbol attributes
- context menu
- {a a}
- using the attribute editor
- left side concrete, right side abstract
- edit value of existing string attributes: name
- see how it changes on the right side
- add custom attribute: product_id (shows up on the right)
- edit name of existing attribute (product_id to prod_id)
- create a floater for prod_id
- del attribute (prod_id)
- delete floater
-- attribute editor: array editing and assisted editing
(- place a symbol: npn transistors)
- open attribute editor
- remove the devmap attribute
- create portmap attribute
- change it to array
- use assisted edit for mapping 2 pins
- fill in the 3d pin using raw array edit
-- using pens
- place text, draw a rectangle around it and place a symbol
- choose different stroke pen for the text - use menu
- choose different stroke pen for the rect - use {e s}
- choose different fill pen for rect
- explain where pens are stored and how they are defined for purpose not looks
- demonstrate this on sym-decor
- create a new pen called error
- change text and rectangle to error pen
-- text: alignment, bbox-defined text
- origin
- place text object (looong text)
- text size: pen {e s} (refer to the pen video)
- enable text meta layer -> bbox shown
- change font size -> bbox grows
- change text -> bbox grows
- explain the origin of the text object, "grows away"
- horizontal-mirror text to show the grow-away effect
- (there's no real mirror: pixels are not mirrored)
- bbox based
- property editor, enable has_bbox
- edit text to longer -> bbox remains, text size shrinks: width-constraint
- edit text to shorter -> bbox remains: height-constraint
- propedit, different halign values
- mirror: origin and halign matter together
-- how to connect things (net)
- wire: draw net
- wires + net names
- wire stub + net names
- connect symbol attribute
- vcc, gnd
- generic rail symbol
-- tree view:
- 2 sheets
- window menu, show both sheets
- navigate to object
- mention preview
- select/unselect
- propedit, attr edit
- del -> pending update
- right click invocation
-- propedit dialog (multi is already covered)
- right click propedit on a symbol
- close subtrees
- explain p/ and a/
- reopen subtrees
- a/
- open a/, open attr dialog, compare
- a/role: edit as string, edit with assisted edit
- p/
- explain generic flags
- explain grp/
- change rot by abs value
- step rot
- change rot by rel value
- open a new propedit on a text object
- explain there's no a/
- show the different p/text subtree
- change rot
-- navigating the abstract model (tracing back sources)
- use the slot2 example
- find objects:
- U1 sources
- explain multisheet case
- U1's 1/A port source
- net/clk sources
- attribute history:
- U1, 3/Z
- pcb/pinnum attribute
- history src (tooltip!) -> U1 portmap
- history src -> attr edit -> change to 87
- tree view to abstract
- right click on the terminal for 87
- left side: no 87; right side: 87
- history src twice
+ how to speed up setting symbol attributes
- show the manual way
- make one right, copy that
- select + :propedit -> quick edit button on the bottom right!
* multi on arc is already shown in another video
- renumber plugin
+ symbol terminal:
- text alignment on terminals
- turn on text meta
- mirroring terminals instead of just moving
- text alignment inside the body
- same as terminals, just align the other way around
- how to make terminal longer (sloped, opamp example)
- cheat with an extra line
- create the terminal by converting a line
+ export sheet
- graphical export from menu or keyboard (single sheet, png, svg)
- automated export using -x (single sheet, png, svg)
- default output file name: generated from sheet name
- override default output file name
+ export project
- graphical export from menu or keyboard (multi-page ps, multi-file svg)
- automated export using -x project.lht (multi-page ps, multi-file svg)
-> all pages listeed are exported
- automated export using -x doc.lht MCU.lht (multi-page ps)
-> only pages named are exported
- default output file name depends on project.lht
- override default output file name
+ flat multisheet with implicit project file listing
- start sch-rnd with multiple sheets from cli
- show that project is marked [i] in the sheetsel
- explain implicit projects
- sheet files are in the same directory, that's how they are an implicit project
- if there's project file, it holds cfg, no sheet list
- does not matter if project file exists or not, but whether sheet list is empty or not
- implicit project files work from the command line:
- when sch-rnd is started for editing
- or for export
- explain implicit projects
- disadvantage: sch-rnd is not aware of the file names
- advantage: no extra project file list (e.g. compared to Makefile)
- show a makefile!!!
- creating new sheet
- CLI: name it on the command line
- GUI: menu: new unlisted sheet
- load the file from the GUI
+ flat multisheet with explicit project file listing
- mkdir from the shell
- run sch-rnd, menu for create new project
- create three types of new sheets plus one extra
- quit and start sch-rnd then load the project file
- quit and start sch-rnd with the project file
- quit and export the project with -x
- show [e] for explicit project
- load partial projects:
- start sch-rnd with not all sheets
- start sch-rnd on the project file but unload sheet
- show the menu for loading missing sheets
- show project properties, change the type of the extra sheet
+ multiple pins per terminal
- (explain the so(8) mosfet problem)
- draw mostfet, 3 resistors
- remove devmap from the mosfet, add portmap
- fill in portmap: S=1 2 3; G=4; D=5 6 7 8
- add footprint
- export to tedax, show the result
+ how to use the preferences window, part 1
- load a sheet so that we have a project file
- invoke from file menu
- navigate to the color tab
- set role!!! to project
- change generic color for "beyond drawing area", explain it's a frame/indication
- exit, restart -> no frame; load -> frame; show a differnt project has no frame
- redo the whole thing on user role
- restart; show it's not project dependent
+ how to use the preferences window, part 2
- load a sheet so that we have a project file, from part 1
- invoke from file menu
- tree tab
- show the left side tree and search for color; off_limit is ours
- explain the right side (top is input, bottom is conclusion)
- (show this in the project file)
- remove selected on project level
- add a different one on project level
- explain read-only levels
+ attribute editor: overriding footprint attribute using prio
- place a symbol: nfet
- devmap is 2n7002_sot23
- open attribute editor
- show footprint on the right side
- show history of footprint attribute on the right side -> it's from devmap
- add footprint to sot23_bigpad
- show history of footprint attribute on the right side -> it's overridden
- change attribute prio to 31050
- show history of footprint attribute on the right side -> it's devmap again
- show how devmap prio is calculated (engine list)
- show the table for default prios
+ drawing sheet decoration
- lines
- line tool vs. wire tool
- anydir vs. orthogonal
- top level objects vs. wirenet group (show tree on right click)
- juntions made (draw junctions)
- move at once - no select
- grab endpoint - no select
- move selected
- stroke {e s}
- rectangles
- stroke {e s}
- fill
- text
- stroke {e s} changes font
+ local lib support for devmaps
- empty sheet, place fet and an npn
- show devmap attributes
- open the {w w d} dialog from menu
- show <local>, lm358 inserted
- show "count"
- show refresh button, explain it is for edited
- turn off compilation
- mass version: maintenance menu, clean
- compile
- show these buttons are not present in other parts of the lib
- show lib refresh doesn't work in <local>
+ local lib support for symbols, part 1
- (turn off autocompile, save, set up terminal with watch ls -l)
- save sheet with a single resistor, show size
- show how file size is growing with 4 copies of the same resistor
- show propedit: grp type
- delete all resistors, save
- enable lolib: mode menu, symbol libraries
- place a resistor, save, show file size
- place a 4 copies, save, show file size
- show propedit: grp_ref type
- explain how shared attributes are not accessible
- open attribute editor
- show the two sections
- add new, value, show it is added to the local section
- edit value, show how it is copied
- open library window, show local lib section
- show the # button
- edit value in loclib, show how all changes...
- ... except for the one with local deviation
- refresh: overwrites our value change
- remove and unembed
-> show file size
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