1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160
|
# board.tcl: part of Scid
# Copyright (C) 2001-2003 Shane Hudson. All rights reserved.
# Copyright (C) 2014-2021 Fulvio Benini
# Copyright (C) 2021 Uwe Klimmek
# letterToPiece
# Array that maps piece letters to their two-character value.
#
array set ::board::letterToPiece [list \
"R" wr "r" br "N" wn "n" bn "B" wb "b" bb \
"Q" wq "q" bq "K" wk "k" bk "P" wp "p" bp "." e \
]
# List of color schemes: each sublist contains a reference name (not used),
# then lite, dark, highcolor, bestcolor, white, black, w border, b border.
#
set colorSchemes {
{ "Blue-white" "#f3f3f3" "#7389b6" "#f3f484" "#b8cbf8" "#ffffff" "#000000" "#000000" "#ffffff" }
{ "Green-Yellow" "#e0d070" "#70a070" "#b0d0e0" "#bebebe" }
{ "Brown" "#d0c0a0" "#a08050" "#b0d0e0" "#bebebe" }
{ "Blue-ish" "#d0e0d0" "#80a0a0" "#b0d0e0" "#f0f0a0" }
{ "M. Thomas" "#e0d8b8" "#047c24" "#1c80e0" "#fe0000" }
{ "KM. Skontorp" "#ffdb86" "#ffa200" "#b0d0e0" "#bebebe" }
}
array set newColors {}
# calculate an average of the colors from a graphic file
proc avgImgColor { file } {
set i 0; set r 0; set g 0; set b 0
set textureSize [image height $file]
for { set p 2 } { $p < $textureSize } {incr p 4; incr i } {
lassign [$file get $p $p] r1 g1 b1
incr r $r1
incr g $g1
incr b $b1
}
set r [expr int(($r) / $i)]
set g [expr int(($g) / $i)]
set b [expr int(($b) / $i)]
return [ format "#%02x%02x%02x" $r $g $b ]
}
proc SetBoardTextures {} {
global boardfile_dark boardfile_lite
# handle cases of old configuration files
image create photo bgl20 -height 20 -width 20
image create photo bgd20 -height 20 -width 20
if { [ catch { bgl20 copy $boardfile_lite -from 0 0 20 20 ; bgd20 copy $boardfile_dark -from 0 0 20 20 } ] } {
set boardfile_dark emptySquare
set boardfile_lite emptySquare
bgl20 copy $boardfile_lite -from 0 0 20 20
bgd20 copy $boardfile_dark -from 0 0 20 20
}
set textureSize "[image height $boardfile_lite].0"
foreach size $::boardSizes {
# create lite and dark squares
image create photo bgl$size -width $size -height $size
image create photo bgd$size -width $size -height $size
set z [expr int (ceil ($size / $textureSize))]
bgl$size copy $boardfile_lite -zoom $z
bgd$size copy $boardfile_dark -zoom $z
}
}
# setPieceFont:
# Given a piece font name, resets all piece images in all
# available board sizes to that font.
#
proc setPieceFont {font} {
set ::boardSizes {}
set dname [file join $::scidImgDir pieces $font]
set fnames [glob -nocomplain -directory $dname *.png]
append fnames " " [glob -nocomplain -directory $dname *.gif]
foreach {fname} $fnames {
if {! [catch {image create photo tmpPieces -file "$fname"}]} {
set size [image height tmpPieces]
if {[lsearch -exact $::boardSizes $size] == -1} {
image create photo e$size -height $size -width $size
set x 0
foreach p {wp wn wb wr wq wk bp bn bb br bq bk} {
image create photo $p$size -width $size -height $size
$p$size copy tmpPieces -from $x 0 [expr {$x + $size}] $size
incr x $size
}
lappend ::boardSizes $size
}
image delete tmpPieces
}
}
if {[llength $::boardSizes] == 0 && $::boardStyle != "Merida"} {
set ::boardStyle "Merida"
setPieceFont "$::boardStyle"
return
}
set ::boardSizes [lsort -integer $::boardSizes]
foreach size $::boardSizes {
if {$size >= $::boardSize} { break }
}
set ::boardSize $size
SetBoardTextures
}
# chooseBoardTextures:
# Dialog for selecting board textures.
#
proc chooseBoardTextures {i} {
global boardfile_dark boardfile_lite
set prefix [lindex $::textureSquare $i]
set boardfile_dark ${prefix}-d
set boardfile_lite ${prefix}-l
SetBoardTextures
# create colors for coords on the board
# use variable lite and dark from colorschemes
set ::squareColor_lite [::avgImgColor $boardfile_lite]
set ::squareColor_dark [::avgImgColor $boardfile_dark]
::board::innercoords .main.board
updateBoard
}
proc updateBoardColors { w {choice -1}} {
global squareColor_lite squareColor_dark highcolor bestcolor
global colorSchemes newColors
set colors {squareColor_lite squareColor_dark highcolor bestcolor}
# Just update the dialog box colors and return:
if {$choice >= 0} {
set list [lindex $colorSchemes $choice]
set newColors(squareColor_lite) [lindex $list 1]
set newColors(squareColor_dark) [lindex $list 2]
set newColors(highcolor) [lindex $list 3]
set newColors(bestcolor) [lindex $list 4]
# Remove board textures
set ::boardfile_dark emptySquare
set ::boardfile_lite emptySquare
::SetBoardTextures
}
set nlite $newColors(squareColor_lite)
set ndark $newColors(squareColor_dark)
foreach i {wr bn wb bq wk bp} {
$w.bd.$i configure -background $ndark
}
foreach i {br wn bb wq bk wp} {
$w.bd.$i configure -background $nlite
}
$w.bd.bb configure -background $newColors(highcolor)
$w.bd.wk configure -background $newColors(bestcolor)
foreach i $colors {
$w.select.b$i configure -background $newColors($i)
}
foreach i {squareColor_lite squareColor_dark highcolor bestcolor} {
set $i $newColors($i)
}
foreach i {0 1 2 3} {
set c $w.border.c$i
$c itemconfigure dark -fill $squareColor_dark -outline $squareColor_dark
$c itemconfigure lite -fill $squareColor_lite -outline $squareColor_lite
}
foreach i {0 1 2 3 4} {
set c $w.coords.c$i
$c itemconfigure dark -fill $squareColor_dark -outline $squareColor_dark
$c itemconfigure lite -fill $squareColor_lite -outline $squareColor_lite
}
::board::innercoords .main.board
updateBoard
return
}
# chooseBoardColors:
# Dialog for selecting board colors.
# Frame for this dialog is generated by preferences dialog
#
proc chooseBoardColors { w {choice -1}} {
global squareColor_lite squareColor_dark highcolor bestcolor
global colorSchemes newColors
set colors {squareColor_lite squareColor_dark highcolor bestcolor}
foreach i $colors { set newColors($i) [set $i] }
set bd $w.bd
pack [ttk::frame $bd] -side top -expand 1 -anchor w
addHorizontalRule $w
pack [ttk::frame $w.select] -side top -fill x -padx 5
addHorizontalRule $w
pack [ttk::frame $w.preset] -side top -fill x
pack [ttk::frame $w.texture] -side top -fill x -pady 2
addHorizontalRule $w
pack [ttk::frame $w.coords] -side top -fill x -pady 4
addHorizontalRule $w
pack [ttk::frame $w.border] -side top -anchor w -pady { 4 0 }
foreach psize $::boardSizes {
if {$psize >= 40} { break }
}
set column 0
foreach j {r n b q k p} {
ttk::label $bd.w$j -image w${j}$psize
ttk::label $bd.b$j -image b${j}$psize
grid $bd.b$j -row 0 -column $column
grid $bd.w$j -row 1 -column $column
incr column
}
ttk::frame $bd.p
ttk::label $bd.p.lb -text [tr OptionsBoardPieces]
ttk::combobox $bd.p.pieces -width 12 -textvar ::boardStyle -values $::boardStyles
bind $bd.p.pieces <<ComboboxSelected>> { setPieceFont $::boardStyle; updateBoard }
ttk::frame $bd.s
ttk::label $bd.s.lb -text [tr OptionsBoardSize]
ttk::checkbutton $bd.s.auto -text "Auto" -variable ::autoResizeBoard -command "::resizeMainBoard"
ttk::combobox $bd.s.size -width 4 -textvar ::boardSize -values $::boardSizes
bind $bd.s.size <<ComboboxSelected>> { ::board::resize .main.board $::boardSize }
pack $bd.p.lb $bd.p.pieces -side left -anchor w -padx 5
pack $bd.s.lb $bd.s.auto $bd.s.size -side left -anchor w -padx 5
ttk::label $bd.empty -text " "
grid $bd.empty -row 0 -column 7
grid $bd.p -row 0 -column 8
grid $bd.s -row 1 -column 8
set f $w.select
foreach row {0 1 0 1} column {0 0 2 2} c {
squareColor_lite squareColor_dark highcolor bestcolor
} n {
LightSquares DarkSquares SelectedSquares SuggestedSquares
} {
button $f.b$c -image e20 -background [set $c] -command "
set x \[ tk_chooseColor -initialcolor \$newColors($c) -title Scid \]
if {\$x != \"\"} { set newColors($c) \$x; updateBoardColors $w}
"
ttk::label $f.l$c -text "$::tr($n) "
grid $f.b$c -row $row -column $column
grid $f.l$c -row $row -column [expr {$column + 1} ] -sticky w
}
# Border width option:
set f $w.border
foreach i {0 1 2 3} {
if {$i != 0} { pack [ttk::frame $f.gap$i -width 20] -side left -padx 1 }
set b $f.b$i
ttk::radiobutton $b -text "$i:" -variable ::borderwidth -value $i -command "set ::borderwidth $i; ::board::border .main.board $i; updateBoard"
set c $f.c$i
canvas $c -height $psize -width $psize -background black
$c create rectangle 0 0 [expr {20 - $i}] [expr {20 - $i}] -tag dark
$c create rectangle [expr {20 + $i}] [expr {20 + $i}] $psize $psize -tag dark
$c create rectangle 0 [expr {20 + $i}] [expr 20 - $i] $psize -tag lite
$c create rectangle [expr {20 + $i}] 0 $psize [expr {20 - $i}] -tag lite
pack $b $c -side left -padx 1
bind $c <Button-1> "set ::borderwidth $i; ::board::border .main.board $i; updateBoard"
}
# Coords option:
set f $w.coords
# bl: border left, bt: border top, ssi: squaresize
set slist [list 0 0 20 8 0 16 8 8 12 8 0 20 8 0 20]
foreach i {0 1 2 3 4} {bl bt ssi} $slist {
if {$i != 0} { pack [ttk::frame $f.gap$i -width 20] -side left -padx 1 }
set b $f.b$i
set fcom "set ::boardCoords $i
::board::coords .main.board $i
::board::resize .main.board redraw"
ttk::radiobutton $b -text "$i:" -variable ::boardCoords -value $i -command $fcom
set c $f.c$i
canvas $c -height $psize -width $psize -background white
if { $i >= 3 } {
set x0 0
set y0 0
} else {
set x0 [expr $bl]
set y0 [expr $bt]
}
set x1 [expr $x0 + $ssi]
set y1 [expr $y0 + $ssi]
set x2 [expr $x1 + $ssi]
set y2 [expr $y1 + $ssi]
$c create rectangle $x0 $y0 $x1 $y1 -tag dark
$c create rectangle $x1 $y1 $x2 $y2 -tag dark
$c create rectangle $x0 $y1 $x1 $y2 -tag lite
$c create rectangle $x1 $y0 $x2 $y1 -tag lite
if { $i > 0 } {
foreach { x y co } { 4 30 1 4 10 2 14 36 a 28 36 b } {
$c create text $x $y -text $co -fill black -font font_Small
}
if { $i == 2 || $i == 4 } {
foreach { x y co } { 38 30 1 38 10 2 14 4 a 28 4 b } {
$c create text $x $y -text $co -fill black -font font_Small
}
}
}
pack $b $c -side left -padx 1
bind $c <Button-1> $fcom
}
set count 0
foreach list $colorSchemes {
set f $w.preset.p$count
pack [ttk::frame $f] -side left -padx 5
ttk::label $f.blite -image bp$psize -background [lindex $list 1]
ttk::label $f.bdark -image bp$psize -background [lindex $list 2]
ttk::label $f.wlite -image wp$psize -background [lindex $list 1]
ttk::label $f.wdark -image wp$psize -background [lindex $list 2]
ttk::button $f.select -text [expr {$count + 1}] \
-command "updateBoardColors $w $count"
bind $f.blite <1> "$f.select invoke"
bind $f.bdark <1> "$f.select invoke"
bind $f.wlite <1> "$f.select invoke"
bind $f.wdark <1> "$f.select invoke"
grid $f.blite -row 0 -column 0 -sticky e
grid $f.bdark -row 0 -column 1 -sticky w
grid $f.wlite -row 1 -column 1 -sticky w
grid $f.wdark -row 1 -column 0 -sticky e
grid $f.select -row 2 -column 0 -columnspan 2 ; # -sticky we
incr count
}
#########################################################
set f $w.texture
set count 0
set row 0
set col 0
foreach tex $::textureSquare {
set f $w.texture.p$count
grid [ ttk::frame $f ] -row $row -column $col -padx 5
canvas $f.c -width [expr $psize*2] -height [expr $psize*2] -background red
$f.c create image 0 0 -image ${tex}-l -anchor nw
$f.c create image $psize 0 -image ${tex}-d -anchor nw
$f.c create image 0 $psize -image ${tex}-d -anchor nw
$f.c create image $psize $psize -image ${tex}-l -anchor nw
$f.c create image 0 0 -image bp$psize -anchor nw
$f.c create image $psize 0 -image wp$psize -anchor nw
$f.c create image 0 $psize -image wp$psize -anchor nw
$f.c create image $psize $psize -image bp$psize -anchor nw
ttk::button $f.select -text [expr {$count + 1}] -command "chooseBoardTextures $count"
bind $f.c <1> "chooseBoardTextures $count"
pack $f.c $f.select -side top
incr count
incr col
if {$col > 5} { set col 0 ; incr row }
}
updateBoardColors $w
}
namespace eval ::board {
namespace export sq
# List of square names in order; used by sq procedure.
variable squareIndex [list a1 b1 c1 d1 e1 f1 g1 h1 a2 b2 c2 d2 e2 f2 g2 h2 \
a3 b3 c3 d3 e3 f3 g3 h3 a4 b4 c4 d4 e4 f4 g4 h4 \
a5 b5 c5 d5 e5 f5 g5 h5 a6 b6 c6 d6 e6 f6 g6 h6 \
a7 b7 c7 d7 e7 f7 g7 h7 a8 b8 c8 d8 e8 f8 g8 h8]
}
# ::board::sq:
# Given a square name, returns its index as used in board
# representations, or -1 if the square name is invalid.
# Examples: [sq h8] == 63; [sq a1] = 0; [sq notASquare] = -1.
#
proc ::board::sq {sqname} {
variable squareIndex
return [lsearch -exact $squareIndex $sqname]
}
# ::board::san --
#
# Convert a square number (0-63) used in board representations
# to the SAN square name (a1, a2, ..., h8).
#
# Arguments:
# sqno square number 0-63.
# Results:
# Returns square name "a1"-"h8".
#
proc ::board::san {sqno} {
if {($sqno < 0) || ($sqno > 63)} { return }
return [format %c%c \
[expr {($sqno % 8) + [scan a %c]}] \
[expr {($sqno / 8) + [scan 1 %c]}]]
}
# Show a pop-up board.
# xc and yc are the coordinates of the top-left corner, or the bottom-left
# corner if above is not "".
proc ::board::popup {w positionLongStr xc yc {above ""}} {
set psize 30
if {$psize > $::boardSize} { set psize $::boardSize }
if {! [winfo exists $w]} {
toplevel $w
wm overrideredirect $w 1
::board::new $w.bd $psize
grid $w.bd
::update idletasks
}
lassign $positionLongStr pos lastmove
::board::update $w.bd $pos
if {$lastmove ne ""} {
::board::lastMoveHighlight $w.bd $lastmove
}
# Make sure the popup window can fit on the screen:
set screenwidth [winfo screenwidth $w]
set screenheight [winfo screenheight $w]
set dx [winfo width $w]
set dy [winfo height $w]
incr xc 8
if {($xc+$dx) > $screenwidth} {
set xc [expr {$screenwidth - $dx}]
}
if {($yc+$dy) > ($screenheight -8)} {
set above 1
}
if {$above ne ""} {
set yc [expr { $yc -$dy -8 }]
if {$yc < 0} { set yc 0 }
} else {
incr yc 8
}
wm geometry $w "+$xc+$yc"
wm deiconify $w
raiseWin $w
}
# ::board::new
# Creates a new board in the specified frame.
#
proc ::board::new {w {psize 40} } {
if {[winfo exists $w]} { return }
foreach size $::boardSizes {
if {$size >= $psize} { break }
}
set psize $size
set ::board::_size($w) $psize
set ::board::_border($w) $::borderwidth
set ::board::_coords($w) 4
set ::board::_flip($w) 0
set ::board::_data($w) [sc_pos board]
set ::board::_showMarks($w) 0
set ::board::_mark($w) {}
set ::board::_drag($w) -1
set ::board::_showmat($w) 0
set ::board::_evalbarShow($w) 0
set ::board::_evalbarMaxScore($w) 4
set ::board::_evalbarScore($w) 0
set ::board::_evalbarHeight($w) 0
set ::board::_evalbarWidth($w) 0
set ::board::_evalbarScale($w) 1
set border $::board::_border($w)
set bsize [expr {$psize * 8 + $border * 9} ]
ttk::frame $w -class Board
canvas $w.bd -width $bsize -height $bsize -cursor crosshair -borderwidth 0 -highlightthickness 0
::applyThemeColor_background $w.bd
catch { grid anchor $w center }
set startrow 5
grid $w.bd -row [expr $startrow +1] -column 3 -rowspan 8 -columnspan 8
set bd $w.bd
# Create empty board:
for {set i 0} {$i < 64} {incr i} {
set xi [expr {$i % 8} ]
set yi [expr {int($i/8)} ]
set x1 [expr {$xi * ($psize + $border) + $border } ]
set y1 [expr {(7 - $yi) * ($psize + $border) + $border } ]
set x2 [expr {$x1 + $psize }]
set y2 [expr {$y1 + $psize }]
$bd create rectangle $x1 $y1 $x2 $y2 -tag sq$i -outline ""
}
# Set up coordinate labels:
for {set i 1} {$i <= 8} {incr i} {
ttk::label $w.lrank$i -text [expr {9 - $i}]
grid $w.lrank$i -row [expr $startrow + $i] -column 2 -sticky e -padx 5
ttk::label $w.rrank$i -text [expr {9 - $i}]
grid $w.rrank$i -row [expr $startrow + $i] -column 11 -sticky w -padx 5
}
foreach i {1 2 3 4 5 6 7 8} file {a b c d e f g h} {
ttk::label $w.tfile$file -text $file
grid $w.tfile$file -row $startrow -column [expr $i + 2] -sticky s
ttk::label $w.bfile$file -text $file
grid $w.bfile$file -row [expr $startrow + 9] -column [expr $i + 2] -sticky n
}
canvas $w.score -width 8
grid $w.score -row 6 -column 12 -rowspan 8 -sticky ew
grid remove $w.score
canvas $w.mat -width 20 -height $bsize -highlightthickness 0
::applyThemeColor_background $w.mat
grid $w.mat -row 6 -column 13 -rowspan 8 -pady 0
grid remove $w.mat
::board::coords $w
::board::update $w
return $w
}
proc ::board::addNamesBar {w {varname}} {
set bgcolor #fbfbfb
frame $w.playerW -background $bgcolor
frame $w.playerW.color -background #EAE0C8 -width 6 -height 6
canvas $w.playerW.tomove -borderwidth 0 -background $bgcolor -highlightthickness 0 -width 9 -height 9
label $w.playerW.name -textvariable ${varname}(nameW) -background $bgcolor -font font_SmallBold
label $w.playerW.elo -textvariable ${varname}(eloW) -background $bgcolor -font font_Small
label $w.playerW.clock -textvariable ${varname}(clockW) -background $bgcolor -font font_Small
grid $w.playerW.color -row 0 -column 0 -sticky news -padx 2 -pady 2
grid $w.playerW.name -row 0 -column 1 -sticky w
grid $w.playerW.elo -row 0 -column 2 -sticky w
grid $w.playerW.clock -row 0 -column 3 -sticky e
grid $w.playerW.tomove -row 0 -column 4 -sticky w -padx 4
grid columnconfigure $w.playerW 3 -weight 1
grid $w.playerW -row 16 -column 3 -columnspan 8 -sticky news -pady 4
frame $w.playerB -background $bgcolor
frame $w.playerB.color -background black -width 6 -height 6
canvas $w.playerB.tomove -borderwidth 0 -background $bgcolor -highlightthickness 0 -width 9 -height 9
label $w.playerB.name -textvariable ${varname}(nameB) -background $bgcolor -font font_SmallBold
label $w.playerB.elo -textvariable ${varname}(eloB) -background $bgcolor -font font_Small
label $w.playerB.clock -textvariable ${varname}(clockB) -background $bgcolor -font font_Small
grid $w.playerB.color -row 0 -column 0 -sticky news -padx 2 -pady 2
grid $w.playerB.name -row 0 -column 1 -sticky w
grid $w.playerB.elo -row 0 -column 2 -sticky w
grid $w.playerB.clock -row 0 -column 3 -sticky e
grid $w.playerB.tomove -row 0 -column 4 -sticky w -padx 4
grid columnconfigure $w.playerB 3 -weight 1
grid $w.playerB -row 3 -column 3 -columnspan 8 -sticky news -pady 4
}
proc ::board::addInfoBar {w varname} {
ttk::frame $w.bar
autoscrollText y $w.bar.info $w.bar.info.t Toolbutton
$w.bar.info.t tag bind click <Any-Enter> "$w.bar.info.t configure -cursor hand2"
$w.bar.info.t tag bind click <Any-Leave> "$w.bar.info.t configure -cursor {}"
grid propagate $w.bar.info 0
ttk::button $w.bar.leavevar -image tb_BD_BackStart -style Toolbutton
ttk::button $w.bar.back -image tb_BD_Back -style Toolbutton
ttk::button $w.bar.forward -image tb_BD_Forward -style Toolbutton
ttk::button $w.bar.endvar -image tb_BD_ForwardEnd -style Toolbutton
set menu [::board::newToolBar_ $w $varname]
ttk::button $w.bar.cmd -image tb_BD_ShowToolbar -style Toolbutton \
-command "::board::updateToolBar_ $menu $varname $w.bar.cmd"
grid $w.bar.cmd -in $w.bar -row 0 -column 0 -sticky news
grid $w.bar.info -in $w.bar -row 0 -column 1 -sticky news -padx 4
grid $w.bar.leavevar -row 0 -column 2 -sticky news
grid $w.bar.back -row 0 -column 3 -sticky news
grid $w.bar.forward -row 0 -column 4 -sticky news
grid $w.bar.endvar -row 0 -column 5 -sticky news
grid columnconfigure $w.bar 1 -weight 1
grid $w.bar -row 20 -column 3 -columnspan 8 -sticky news -pady 4
::bind $w.bar <Configure> {+
grid remove %W.leavevar
grid remove %W.endvar
if {%w > 450} {
grid %W.leavevar
grid %W.endvar
}
}
}
proc ::board::addInfo {{w} {msg}} {
if {$msg eq ""} { return }
$w.bar.info.t configure -state normal
$w.bar.info.t insert end "\n$msg"
$w.bar.info.t configure -state disabled
}
proc ::board::setInfo {{w} {msg}} {
$w.bar.info.t configure -state normal
$w.bar.info.t delete 1.0 end
$w.bar.info.t insert end "$msg"
$w.bar.info.t configure -state disabled
}
proc ::board::setInfoAlert {{w} {header} {msg} {msgcolor} {cmd}} {
$w.bar.info.t configure -state normal
$w.bar.info.t delete 1.0 end
$w.bar.info.t insert end "$header " {header click}
$w.bar.info.t insert end "$msg" {color click}
$w.bar.info.t configure -state disabled
$w.bar.info.t tag configure color -foreground $msgcolor
$w.bar.info.t tag bind click <ButtonRelease-1> "
if {[winfo exists $cmd]} {
after idle \"tk_popup $cmd %X \[expr -10 + %Y - \[winfo reqheight $cmd\] \]\"
} else {
after idle $cmd
}
"
}
set ::board::repeatCmd 400
proc ::board::setButtonCmd {{w} {button} {cmd}} {
if {$cmd == ""} {
$w.bar.$button configure -state disabled
} else {
$w.bar.$button configure -state normal
::bind $w.bar.$button <ButtonPress-1> "
$cmd
set ::board::repeatCmd \[expr int(\$::board::repeatCmd *0.8)\]
after \$::board::repeatCmd \"event generate $w.bar.$button <ButtonPress-1>\"
"
::bind $w.bar.$button <Any-Leave> "
after cancel \"event generate $w.bar.$button <ButtonPress-1>\"
set ::board::repeatCmd 400
"
::bind $w.bar.$button <ButtonRelease-1> "
after cancel \"event generate $w.bar.$button <ButtonPress-1>\"
set ::board::repeatCmd 400
"
}
}
proc ::board::setButtonImg {{w} {button} {img}} {
$w.bar.$button configure -image $img
}
# Associates fn with the specified evaluation bar's event.
proc ::board::bindEvalBar {w event fn} {
::bind $w.score $event $fn
}
proc ::board::toggleEvalBar {w} {
set ::board::_evalbarShow($w) [expr {1 - $::board::_evalbarShow($w)}]
if {$::board::_evalbarShow($w)} {
grid $w.score
::board::drawEvalBar_ $w
} else {
grid remove $w.score
}
return $::board::_evalbarShow($w)
}
proc ::board::drawEvalBar_ { w } {
if { ! $::board::_evalbarShow($w) } { return }
set maxscore $::board::_evalbarMaxScore($w)
set h [expr $::board::_size($w) * 8 + $::board::_border($w) * 6 - 2 ]
set width 14
$w.score delete nl barUp barDown
$w.score configure -background grey50 -width [expr $width -2] -height $h \
-borderwidth 1 -highlightthickness 0
set colorUp grey7
set colorDown grey94
set ::board::_evalbarScale($w) [expr ($h + 2) / ($maxscore * -2.0)]
if { $::board::_flip($w) } {
set colorUp grey94
set colorDown grey7
set ::board::_evalbarScale($w) [expr $::board::_evalbarScale($w) * -1]
}
$w.score create rectangle 0 0 0 0 -tag barUp -width 0 -fill $colorUp
$w.score create rectangle 0 0 0 0 -tag barDown -width 0 -fill $colorDown
for { set i [expr 1 - $maxscore] } { $i < $maxscore } { incr i } {
set h1 [expr $h / 2 + $i * $::board::_evalbarScale($w)]
if { $i == 0 } {
$w.score create rectangle 0 $h1 $width [expr $h1 + 2] -fill red -width 0 -tag nl
} else {
$w.score create line 0 $h1 $width $h1 -fill gray40 -tag nl
}
}
set ::board::_evalbarHeight($w) $h
set ::board::_evalbarWidth($w) $width
::board::updateEvalBar $w $::board::_evalbarScore($w)
}
# Update the score bar (if it is visibile) to reflect the provided score.
# The score value is from white prospective. An empty "" value means no score.
proc ::board::updateEvalBar { w score } {
set ::board::_evalbarScore($w) $score
if { ! $::board::_evalbarShow($w) } { return }
if { $score eq "" } {
$w.score coords barUp 0 0 0 0
$w.score coords barDown 0 0 0 0
} else {
set width $::board::_evalbarWidth($w)
set h $::board::_evalbarHeight($w)
# Handle mate notation like +M12 or -M5
if {[string index $score 1] eq "M" \
&& [string is integer [string range $score 2 end]] \
&& [set sign [string index $score 0]] in {- +}} {
if {$sign eq "+"} {
set midY 0
} else {
set midY [expr $h + 1]
}
} else {
set midY [expr $h / 2 + $score * $::board::_evalbarScale($w)]
}
$w.score coords barUp 0 0 $width $midY
$w.score coords barDown 0 $midY $width [expr $h + 1]
}
}
proc ::board::updateToolBar_ {{menu} {varname} {mb ""} } {
global "$varname"
set i [$menu index end]
while {$i >= 0} {
set idx -1
catch { set idx [lindex [$menu entryconfigure $i -image] 4] }
if {[info exists "${varname}($idx)"] } {
$menu entryconfigure $i -foreground black -command "eval \$::${varname}($idx)"
} else {
catch { $menu entryconfigure $i -foreground gray -command "" }
}
incr i -1
}
if {$mb != ""} {
set x [winfo rootx $mb]
set y [winfo rooty $mb]
set bh [winfo height $mb]
set mh [winfo reqheight $menu]
if {$y >= $mh} { incr y -$mh } { incr y $bh }
tk_popup $menu $x $y
}
}
proc ::board::newToolBar_ {{w} {varname}} {
global "$varname"
set m [menu $w.menu_back -bg white -font font_Regular]
$m add command -label " [tr BackToMainline]" -image tb_BD_BackToMainline -compound left
$m add command -label " [tr EditDelete]" -image tb_BD_VarDelete -compound left
$m add command -label " [tr LeaveVariant]" -image tb_BD_VarLeave -compound left
$m add command -label " [tr GameStart]" -image tb_BD_Start -compound left -accelerator "<home>"
::bind $w.bar.back <ButtonRelease-$::MB3> "::board::updateToolBar_ $m $varname %W"
set m [menu $w.menu_forw -bg white -font font_Regular]
$m add command -label " [tr Autoplay]" -image tb_BD_Autoplay -compound left
$m add command -label " [tr GameEnd]" -image tb_BD_End -compound left -accelerator "<end>"
::bind $w.bar.forward <ButtonRelease-$::MB3> "::board::updateToolBar_ $m $varname %W"
set m [menu $w.menu -bg white -font font_Regular]
$m add command -label " [tr EditSetup]" -image tb_BD_SetupBoard -compound left
$m add command -label " [tr IERotate]" -image tb_BD_Flip -compound left
$m add command -label " [tr ShowHideMaterial]" -image tb_BD_Material -compound left
#TODO translate
$m add command -label " Show/Hide Evaluation Bar" -image tb_BD_Scorebar -compound left
$m add command -label " [tr ConfigureScid]" -image tb_BD_Layout -compound left
set ${varname}(tb_BD_Flip) "::board::flip $w"
set ${varname}(tb_BD_Material) "::board::toggleMaterial $w"
set ${varname}(tb_BD_Scorebar) "::board::toggleEvalBar $w"
set ${varname}(tb_BD_Layout) {::preferences::Open toggle}
return $m
}
proc ::board::flipNames_ { {w} {white_on_top} } {
if {![winfo exist $w.playerW] } { return }
if {$white_on_top} {
grid $w.playerW -row 3
grid $w.playerB -row 16
} else {
grid configure $w.playerW -row 16
grid configure $w.playerB -row 3
}
}
proc ::board::sideToMove_ { {w} {side} } {
if {![winfo exist $w.playerW] } { return }
if {$side == "w"} {
$w.playerB.tomove delete -tag tomove
$w.playerW.tomove create rectangle 0 0 100 100 -fill blue -tag tomove
} elseif {$side == "b"} {
$w.playerW.tomove delete -tag tomove
$w.playerB.tomove create rectangle 0 0 100 100 -fill blue -tag tomove
}
}
# ::board::defaultColor
# Returns the color (the value of the global
# variable "lite" or "dark") depending on whether the
# specified square number (0=a1, 1=b1, ..., 63=h8) is
# a light or dark square.
#
proc ::board::defaultColor {sq} {
return [expr {($sq + ($sq / 8)) % 2 ? "$::squareColor_lite" : "$::squareColor_dark"}]
}
# ::board::size
# Returns the current board size.
#
proc ::board::size {w} {
return $::board::_size($w)
}
proc ::board::resizeAuto {w bbox} {
set availw [lindex $bbox 2]
set availh [lindex $bbox 3]
set extraw [expr [winfo reqwidth $w] - $::board::_size($w) * 8]
set extrah [expr [winfo reqheight $w] - $::board::_size($w) * 8]
set availw [expr $availw - $extraw]
set availh [expr $availh - $extrah]
set maxSize [expr {$availh < $availw ? $availh : $availw}]
set maxSize [expr $maxSize / 8]
set newSize 0
foreach size $::boardSizes {
if {$size <= $maxSize && $size > $newSize} { set newSize $size }
}
return [::board::resize $w $newSize]
}
# ::board::resize
# Resizes the board. Takes a numeric piece size (which should
# be in the global boardSizes list variable), or "-1" or "+1".
# If the size argument is "redraw", the board is redrawn.
# Returns the new size of the board.
#
proc ::board::resize {w psize} {
global boardSizes
set oldsize $::board::_size($w)
if {$psize == $oldsize} { return $oldsize }
if {$psize == "redraw"} { set psize $oldsize }
if {$psize == "-1"} {
set index [lsearch -exact $boardSizes $oldsize]
if {$index == 0} { return $oldsize }
incr index -1
set psize [lindex $boardSizes $index]
} elseif {$psize == "+1"} {
set index [lsearch -exact $boardSizes $oldsize]
incr index
if {$index == [llength $boardSizes]} { return $oldsize }
set psize [lindex $boardSizes $index]
}
# Verify that we have a valid size:
if {[lsearch -exact $boardSizes $psize] < 0} { return $oldsize }
set border $::board::_border($w)
set bsize [expr {$psize * 8 + $border * 9} ]
$w.bd configure -width $bsize -height $bsize
set ::board::_size($w) $psize
# Resize each square:
for {set i 0} {$i < 64} {incr i} {
set xi [expr {$i % 8}]
set yi [expr {int($i/8)}]
set x1 [expr {$xi * ($psize + $border) + $border }]
set y1 [expr {(7 - $yi) * ($psize + $border) + $border }]
set x2 [expr {$x1 + $psize }]
set y2 [expr {$y1 + $psize }]
set pos $i
if {$::board::_flip($w)} { set pos [expr {63 - $i}] }
$w.bd coords sq$pos $x1 $y1 $x2 $y2
}
# resize the material canvas
$w.mat configure -height $bsize
::board::coords $w $::board::_coords($w)
::board::update $w
::board::drawEvalBar_ $w
return $psize
}
# ::board::border
# Get or set the border width.
# If the optional argument is missing or the empty string, returns
# the width of the board.
# Otherwise, the board sqyare borders are set to the specified width.
#
proc ::board::border {w {border ""}} {
if {$border == ""} {
return $::board::_border($w)
} else {
set ::board::_border($w) $border
::board::resize $w redraw
}
}
# ::board::getSquare
# Given a board frame and root-window X and Y screen coordinates,
# returns the square number (0-63) containing that screen location,
# or -1 if the location is outside the board.
#
proc ::board::getSquare {w x y} {
if {[winfo containing $x $y] != "$w.bd"} {
return -1
}
set x [expr {$x - [winfo rootx $w.bd]}]
set y [expr {$y - [winfo rooty $w.bd]}]
set psize $::board::_size($w)
set border $::board::_border($w)
set x [expr {int($x / ($psize+$border))}]
set y [expr {int($y / ($psize+$border))}]
if {$x < 0 || $y < 0 || $x > 7 || $y > 7} {
set sq -1
} else {
set sq [expr {(7-$y)*8 + $x}]
if {$::board::_flip($w)} { set sq [expr {63 - $sq}] }
}
return $sq
}
# ::board::showMarks
# Turns on/off the showing of marks (colored squares).
#
proc ::board::showMarks {w value} {
set ::board::_showMarks($w) $value
}
# ::board::colorSquare
# Colors the specified square (0-63) of the board.
# If the color is the empty string, the appropriate
# color for the square (light or dark) is used.
#
proc ::board::colorSquare {w i {color ""}} {
if {$i < 0 || $i > 63} { return }
if {$color != ""} {
$w.bd itemconfigure br$i -state hidden
} else {
set color [::board::defaultColor $i]
set brstate "normal"
if { $::glossOfDanger } {
array set attacks [sc_pos attacks]
if {[info exists attacks($i)]} {
set color $attacks($i)
}
}
foreach mark $::board::_mark($w) {
if {[lindex $mark 1] == $i && [lindex $mark 0] == "full"} {
set color [lindex $mark 3]
set brstate "hidden"
}
}
$w.bd itemconfigure br$i -state $brstate
}
$w.bd itemconfigure sq$i -fill $color -outline ""
}
# ::board::midSquare
# Given a board and square number, returns the canvas X/Y
# coordinates of the midpoint of that square.
#
proc ::board::midSquare {w sq} {
set c [$w.bd coords sq$sq]
#Klimmek: calculation change, because some sizes are odd and then some squares are shifted by 1 pixel
# set x [expr {([lindex $c 0] + [lindex $c 2]) / 2} ]
# set y [expr {([lindex $c 1] + [lindex $c 3]) / 2} ]
set psize $::board::_size($w)
if { $psize % 2 } { set psize [expr {$psize - 1}] }
set x [expr {[lindex $c 0] + $psize/2} ]
set y [expr {[lindex $c 1] + $psize/2} ]
return [list $x $y]
}
# ::board::setmarks --
#
# Set the marks for the board:
# colored squares, arrows, circles, etc.
#
# Arguments:
# w A frame containing a board '$win.bd'.
# cmds Commands to draw the marks
# Results:
# Sets ::board::_mark($w) with all the right formatted commands.
# Marks will be drawn by ::board::update
# Returns nothing.
#
proc ::board::setmarks {w cmds} {
set ::board::_mark($w) {}
foreach {cmd discard} [mark::getEmbeddedCmds $cmds] {
lset cmd 1 [::board::sq [lindex $cmd 1]]
set dest [::board::sq [lindex $cmd 2]]
if {$dest != -1} {lset cmd 2 $dest}
lappend ::board::_mark($w) $cmd
}
}
### Namespace ::board::mark
namespace eval ::board::mark {
namespace import [namespace parent]::sq
# Regular expression constants for
# matching Scid's embedded commands in PGN files.
variable StartTag {\[%}
variable ScidKey {mark|arrow}
variable Command {draw}
variable Type {full|square|arrow|circle|disk|tux}
variable Text {[-+=?!A-Za-z0-9]}
variable Square {[a-h][1-8]\M}
variable Color {[\w#][^]]*\M} ;# FIXME: too lax for #nnnnnn!
variable EndTag {\]}
# Current (non-standard) version:
variable ScidCmdRegex \
"$StartTag # leading tag
($ScidKey)\\\ + # (old) command name + space chars
($Square) # mandatory square (e.g. 'a4')
(?:\\ +($Square))? # optional: another (destination) square
(?:\\ *($Color))? # optional: color name
$EndTag # closing tag
"
# Proposed new version, according to the
# PGN Specification and Implementation Guide (Supplement):
variable StdCmdRegex \
"${StartTag} # leading tag
${Command} # command name
\\ # a space character
(?:(${Type}|$Text),)? # keyword, e.g. 'arrow' (may be omitted)
# or single char (indicating type 'text')
($Square) # mandatory square (e.g. 'a4')
(?:,($Square))? # optional: (destination) square
(?:,($Color))? # optional: color name
$EndTag # closing tag
"
# ChessBase' syntax for markers and arrows
variable CBSquare {csl}
variable CBarrow {cal}
variable CBColor {[GRY]}
variable Square {[a-h][1-8]\M}
variable sqintern {[a-h][1-8]}
variable CBSquareRegex \
"$StartTag
($CBSquare)\\\ +
($CBColor)
($Square)
(?:,($CBColor)($Square))?
$EndTag
"
variable CBArrowRegex \
"$StartTag
($CBarrow)\\\ +
($CBColor)
($sqintern)
($sqintern)
$EndTag
"
}
# ::board::mark::getEmbeddedCmds --
#
# Scans a game comment string and extracts embedded commands
# used by Scid to mark squares or draw arrows.
#
# Arguments:
# comment The game comment string, containing
# embedded commands, e.g.:
# [%mark e4 green],
# [%arrow c4 f7],
# [%draw e4],
# [%draw circle,f7,blue].
# Results:
# Returns a list of embedded Scid commands,
# {command indices ?command indices...?},
# where 'command' is a list representing the embedded command:
# '{type square ?arg? color}',
# e.g. '{circle f7 red}' or '{arrow c4 f7 green}',
# and 'indices' is a list containing start and end position
# of the command string within the comment.
#
proc ::board::mark::getEmbeddedCmds {comment} {
if {$comment == ""} {return}
variable ScidCmdRegex
variable StdCmdRegex
variable CBSquareRegex
variable CBArrowRegex
set result {}
# Build regex and search script for embedded commands:
set regex ""
foreach r [list $ScidCmdRegex $StdCmdRegex $CBSquareRegex $CBArrowRegex] {
if {[string equal $regex ""]} {set regex $r} else {append regex "|$r"}
}
set locateScript {regexp -expanded -indices -start $start \
$regex $comment indices}
# Loop over all embedded commands contained in comment string:
for {set start 0} {[eval $locateScript]} {incr start} {
foreach {first last} $indices {} ;# just a multi-assign
foreach re [list $ScidCmdRegex $StdCmdRegex $CBSquareRegex $CBArrowRegex] {
# Passing matching subexpressions to variables:
if {![regexp -expanded $re [string range $comment $first $last] \
match type arg1 arg2 color]} {
continue
}
# CB uses rotated arguments. Bring them in order
if {[string equal $type "csl"] || [string equal $type "cal"]} {
set dummy1 $arg1
set dummy2 $arg2
set dummy3 $color
set color $dummy1
set arg1 $dummy2
set arg2 $dummy3
if {[string equal $type "csl"]} {set type "full" }
if {[string equal $type "cal"]} {set type "arrow" }
if {[string equal $color "R"]} {set color "red" }
if {[string equal $color "G"]} {set color "green" }
if {[string equal $color "Y"]} {set color "yellow"}
}
# Settings of (default) type and arguments:
if {[string equal $color ""]} { set color "red" }
switch -glob -- $type {
"" {set type [expr {[string length $arg2] ? "arrow" : "full"}]}
mark {set type "fu" ;# new syntax}
? {if {[string length $arg2]} break else {
set arg2 $type; set type "text"}
}
}
# Construct result list:
lappend result [list $type $arg1 $arg2 $color]
lappend result $indices
set start $last ;# +1 by for-loop
}
}
return $result
}
# ::board::mark::remove --
#
# Removes a specified mark.
#
# Arguments:
# win A frame containing a board '$win.bd'.
# args List of one or two squares.
# Results:
# Appends a dummy mark to the bord's list of marks
# which causes the add routine to delete all marks for
# the specified square(s).
#
proc ::board::mark::remove {win args} {
if {[llength $args] == 2} {
eval add $win arrow $args nocolor 1
} else {
add $win DEL [lindex $args 0] "" nocolor 1
}
}
# ::board::mark::add --
#
# Draws arrow or mark on the specified square(s).
#
# Arguments:
# win A frame containing a board 'win.bd'.
# args What kind of mark:
# type Either type id (e.g., square, circle) or
# a single character, which is of type 'text'.
# square Square number 0-63 (0=a1, 1=a2, ...).
# ?arg2? Optional: additional type-specific parameter.
# color Color to use for marking the square (mandatory).
# ?new? Optional: whether or not this mark should be
# added to the list of marks; defaults to 'true'.
# Results:
# For a given square, mark type, color, and optional (type-specific)
# destination arguments, creates the proper canvas object.
#
proc ::board::mark::add {win args} {
# Rearrange list if "type" is simple character:
if {[string length [lindex $args 0]] == 1} {
# ... e.g., {c e4 red} --> {text e4 c red}
set args [linsert $args 1 "text"]
set args [linsert [lrange $args 1 end] 2 [lindex $args 0]]
}
# Add default arguments:
if {![regexp true|false|1|0 [lindex $args end]]} {
lappend args "true"
}
if {[llength $args] == 4} { set args [linsert $args 2 ""]}
# Here we (should) have: args == <type> <square> ?<arg>? <color> <new>
foreach {type square dest color new} $args {break} ;# assign
if {[llength $args] != 5 } { return }
set board $win.bd
set type [lindex $args 0]
# Remove existing marks:
if {$type == "arrow"} {
$board delete "mark${square}:${dest}" "mark${dest}:${square}"
if {[string equal $color "nocolor"]} { set type DEL }
} else {
$board delete "mark${square}"
#not needed anymore
# ::board::colorSquare $win $square [::board::defaultColor $square]
}
switch -- $type {
full { ::board::colorSquare $win $square $color }
DEL { set new 1 }
default {
# Find a subroutine to draw the canvas object:
set drawingScript "Draw[string totitle $type]"
if {![llength [info procs $drawingScript]]} { return }
# ... and try it:
if {[catch {eval $drawingScript $board $square $dest $color}]} {
return
}
}
}
if {$new} { lappend ::board::_mark($win) [lrange $args 0 end-1] }
}
# ::board::mark::DrawXxxxx --
#
# Draws specified canvas object,
# where "Xxxxx" is some required type, e.g. "Circle".
#
# Arguments:
# pathName Name of the canvas widget.
# args Type-specific arguments, e.g.
# <square> <color>,
# <square> <square> <color>,
# <square> <char> <color>.
# Results:
# Constructs and evaluates the proper canvas command
# "pathName create type coordinates options"
# for the specified object.
#
# ::board::mark::DrawCircle --
#
proc ::board::mark::DrawCircle {pathName square color} {
# Some "constants":
set size 0.6 ;# inner (enclosing) box size, 0.0 < $size < 1.0
set width 0.1 ;# outline around circle, 0.0 < $width < 1.0
set box [GetBox $pathName $square $size]
lappend pathName create oval [lrange $box 0 3] \
-tag [list mark circle mark$square p$square]
if {$width > 0.5} {
;# too thick, draw a disk instead
lappend pathName -fill $color
} else {
set width [expr {[lindex $box 4] * $width}]
if {$width <= 0.0} {set width 1.0}
lappend pathName -fill "" -outline $color -width $width
}
eval $pathName
}
# ::board::mark::DrawDisk --
#
proc ::board::mark::DrawDisk {pathName square color} {
# Size of the inner (enclosing) box within the square:
set size 0.6 ;# 0.0 < $size < 1.0 = size of rectangle
set box [GetBox $pathName $square $size]
eval $pathName \
{create oval [lrange $box 0 3]} \
-fill $color \
{-tag [list mark disk mark$square p$square]}
}
# ::board::mark::DrawText --
# Pascal Georges : if shadow!="", try to make the text visible even if fg and bg colors are close
proc ::board::mark::DrawText {pathName square char color {size 0} {shadowColor ""}} {
set box [GetBox $pathName $square 0.8]
set len [expr {($size > 0) ? $size : int([lindex $box 4])}]
set x [lindex $box 5]
set y [lindex $box 6]
$pathName delete text$square mark$square
if {$shadowColor!=""} {
eval $pathName \
create text [expr $x+1] [expr $y+1] -fill $shadowColor \
{-font [list helvetica $len bold]} \
{-text [string index $char 0]} \
{-anchor c} \
{-tag [list mark text text$square mark$square p$square]}
}
eval $pathName \
create text $x $y -fill $color \
{-font [list helvetica $len bold]} \
{-text [string index $char 0]} \
{-anchor c} \
{-tag [list mark text text$square mark$square p$square]}
}
# ::board::mark::DrawArrow --
#
proc ::board::mark::DrawArrow {pathName from to color} {
if {$from < 0 || $from > 63} { return }
if {$to < 0 || $to > 63} { return }
set coord [GetArrowCoords $pathName $from $to]
eval $pathName \
{create line $coord} \
-fill $color -arrow last -width 2 \
{-tag [list mark arrows "mark${from}:${to}"]}
}
# Draw an arrow to indicate the best move.
# It also eliminate any existing best move arrow.
# So, if moveUCI == "", it just deletes any existing best move arrow.
# TODO: draw a better arrow that has the alpha channel.
proc ::board::mark::DrawBestMove {pathName moveUCI} {
{*}$pathName.bd delete bestmove
if {$moveUCI eq ""} { return }
set from [ ::board::sq [ string range $moveUCI 0 1 ] ]
set to [ ::board::sq [ string range $moveUCI 2 3 ] ]
set coord [GetArrowCoords $pathName.bd $from $to 0.2]
{*}$pathName.bd create line $coord -fill #FF5E0E -arrow last -width 5 \
-arrowshape {18 24 10} -tag [list mark arrows bestmove]
}
# ::board::mark::DrawRectangle --
# Draws a rectangle surrounding the square
proc ::board::mark::DrawRectangle { pathName square color pattern } {
if {$square < 0 || $square > 63} { return }
set box [::board::mark::GetBox $pathName $square]
$pathName create rectangle [lindex $box 0] [lindex $box 1] [lindex $box 2] [lindex $box 3] \
-outline $color -width $::highlightLastMoveWidth -dash $pattern -tag highlightLastMove
}
# ::board::mark::DrawTux --
#
image create photo tux16x16 -data \
{R0lGODlhEAAQAPUyAAAAABQVFiIcBi0tLTc0Kj4+PkQ3CU9ADVVFD1hJFV1X
P2pXFWJUKHttLnttOERERVVWWWRjYWlqcYNsGJR5GrSUIK6fXsKdGMCdI8er
ItCuNtm2KuS6KebAKufBOvjJIfnNM/3TLP/aMP/lM+/We//lQ//jfoGAgJaU
jpiYmqKipczBmv/wk97e3v//3Ojo6f/96P7+/v///wAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACH5BAEBADIALAAAAAAQABAAAAbm
QJlMJpMBAAAAQCaTyWQymUwmAwQAAQAAIJPJZDKZTCYDQCInCQAgk8lkMplM
JgMwOBoHACCTyYAymUwmkwEao5IFAADIZDKZTCaTAVQu2GsAAMhkMplMJgMU
YrFY7AQAAGQymUwmA6RisVjsFQAAATKZTCYDBF6xWCwWewAAAJlMJjMoYrFY
LBaDAAAAmUwW+oBWsVgsxlokFgCZTBYChS6oWCxmAn5CHYNMJhOJQiFS7JXS
iEQjCkAmw3BCow0hAMiMNggAQCYDAAyTAwAASEwEAABAJpPJAAAAAACUAQAA
gEwmCwIAOw==}
set ::board::mark::tux16x16 tux16x16
image create photo tux32x32 -data \
{R0lGODlhIAAgAPU0AAAAABANAxERESAaBiwkCDAnCSQkJEM2DEA3GVBBDllJ
EFNKLG5aFHBbFHpkFnZoMkBAQFBQUGBgYHBwcIBpF4xyGZ+DHZ+GKqmKHq+T
Lb+hNsynJNSuJtu0J9+6NeW8Kc+wQPnMLPTJMP7QLv/UO//aVf/dYv/ifIiI
hp+fn6+vr7+/v//lif/ol//rpM/Pz9/f3//22O/u6v/55f///////wAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACH5BAEBADUALAAAAAAgACAAAAb+
wFqtVqvVarVarQYAAAAAAABQq9VqtVqtVqvVarVarVar1Wq1Wg0AAAAAAAAA
AKjVarVarVar1YC1Wq1Wq9VqtVqtBgAAAAAAAAAAAGq1Wq1Wq9VqtVqtVqvV
arVaDQAAAAAAAAAAAABqtVqtVqsBa7VarVar1Wq1Wq0GMMgighdtAgAAALVa
rVar1Wq1Wq1Wq9VqtVqtBphEUpCUQQUAAAC1Wq1WA9ZqtVqtVqvVarVarVYD
RBYejwahAgAAgFqtVqvVarVarVar1Wq1Wq1WAxRIIdFolAEAAABArQas1Wq1
Wq1Wq9VqtVqtVqvVGqPRaDTSAAAAAKBWq9VqtVr+rVar1Wq1Wq1Wq9UMp9Fo
xJIJAAAAAFir1Wq1Wq1Wq9VqtVqtVqvVABGaqzWj0SYAAAAAqNVqtVqtVqvV
arVarVarAQQyGo1Go9FgAAAQAAAAarVarVar1Wq1Wq1WqwEAExqNRqPRaDSD
AAAAAGq1Wq1Wq9VqtVqtVqsBAC8ajUaj0Wg0oAoAAAAAgFqtVqvVarVarVar
AQACGo1Go9FoNBpNAAAAAIBarVar1Wq1Wq1WqwEAKhqNRqPRaEAajYYCAAAA
AKBWq9VqtVqtVqvVAAIajUaj0Wg0Go22AgAAAACgVqvVarVarVarAQARGo1G
o9GANBqNRpMBAAAAAAD+qNVqtVqtVqvVAAAUjUaj0Wg0Go1GowkAAAAAAKjV
arVarVar1QgUFI1GowFpNBqNRqPRDAZDAAAA1Gq1Wq1Wq9VGo1HpRaPRaDQa
jUY7iQAAwUMBANRqtVqtVhuFRqPR6LIC0mg0Go1Go5lGiYBlVAEAarVarVar
jUaj0Wg0KqRoNBqNRqOZRqPRaPQBAGq1Wq1Wq41Go9FoBBxtADIajUaj0Uyj
0Wg0Gn0YgFqtVqvVRqPRaDQajVw0Go1Go6VGo9FoNBqNOABArVar1Uaj0Qg4
Go1GoxiNRntFBqPRaDQajT4KAKBWq9Vqo9FoNBqNRiOHASIAAAqj0Wg0CmGW
AAAAoFar1WoYDlAUGo1Go1FFAAAAAInRaDT6EAAAAABQq9VqNQAAAHB0QqNO
AQAAAACA0Gi0AQAAAECtVqvVajUgAAAAAAAAAAAAAAAAAAAAAAAAAIBarVar
1Wq1Wq1WqwEAAAAAAKjVarUaAAAAAAC1Wq1Wq9VqwFqtVqvVarVarVar1Wq1
Wq1Wq9VqtVqtVqvVarUgADs=
}
set ::board::mark::tux32x32 tux32x32
proc ::board::mark::DrawTux {pathName square discard} {
variable tux16x16
variable tux32x32
set box [::board::mark::GetBox $pathName $square]
for {set len [expr {int([lindex $box 4])}]} {$len > 0} {incr len -1} {
if {[info exists tux${len}x${len}]} break
}
if {!$len} return
$pathName create image [lrange $box 5 6] \
-image tux${len}x${len} \
-tag [list mark "mark$square" tux]
}
# ::board::mark::GetArrowCoords --
#
# Auxiliary function:
# Similar to '::board::midSquare', but this function returns
# coordinates of two (optional adjusted) squares.
#
# Arguments:
# board A board canvas ('win.bd' for a frame 'win').
# from Source square number (0-63).
# to Destination square number (0-63).
# shrink Optional shrink factor (0.0 - 1.0):
# 0.0 = no shrink, i.e. just return midpoint coordinates,
# 1.0 = start and end at edge (unless adjacent squares).
# Results:
# Returns a list of coordinates {x1 y1 x2 y2} for drawing
# an arrow "from" --> "to".
#
proc ::board::mark::GetArrowCoords {board from to {shrink 0.6}} {
if {$shrink < 0.0} {set shrink 0.0}
if {$shrink > 1.0} {set shrink 1.0}
# Get left, top, right, bottom, length, midpoint_x, midpoint_y:
set fromXY [GetBox $board $from]
set toXY [GetBox $board $to]
# Get vector (dX,dY) = to(x,y) - from(x,y)
# (yes, misusing the foreach multiple features)
foreach {x0 y0} [lrange $fromXY 5 6] {x1 y1} [lrange $toXY 5 6] {break}
set dX [expr {$x1 - $x0}]
set dY [expr {$y1 - $y0}]
# Check if we have good coordinates and shrink factor:
if {($shrink == 0.0) || ($dX == 0.0 && $dY == 0.0)} {
return [list $x0 $y0 $x1 $y1]
}
# Solve equation: "midpoint + (lambda * vector) = edge point":
if {abs($dX) > abs($dY)} {
set edge [expr {($dX > 0) ? [lindex $fromXY 2] : [lindex $fromXY 0]}]
set lambda [expr {($edge - $x0) / $dX}]
} else {
set edge [expr {($dY > 0) ? [lindex $fromXY 3] : [lindex $fromXY 1]}]
set lambda [expr {($edge - $y0) / $dY}]
}
# Check and adjust shrink factor for adjacent squares
# (i.e. don't make arrows too short):
set maxShrinkForAdjacent 0.667
if {$shrink > $maxShrinkForAdjacent} {
set dFile [expr {($to % 8) - ($from % 8)}]
set dRank [expr {($from / 8) - ($to / 8)}]
if {(abs($dFile) <= 1) && (abs($dRank) <= 1)} {
set shrink $maxShrinkForAdjacent
}
}
# Return shrinked line coordinates {x0', y0', x1', y1'}:
set shrink [expr {$shrink * $lambda}]
return [list [expr {$x0 + $shrink * $dX}] [expr {$y0 + $shrink * $dY}]\
[expr {$x1 - $shrink * $dX}] [expr {$y1 - $shrink * $dY}]]
}
# ::board::mark::GetBox --
#
# Auxiliary function:
# Get coordinates of an inner box for a specified square.
#
# Arguments:
# pathName Name of a canvas widget containing squares.
# square Square number (0..63).
# portion Portion (length inner box) / (length square)
# (1.0 means: box == square).
# Results:
# Returns a list whose elements are upper left and lower right
# corners, length, and midpoint (x,y) of the inner box.
#
proc ::board::mark::GetBox {pathName square {portion 1.0}} {
set coord [$pathName coords sq$square]
set len [expr {[lindex $coord 2] - [lindex $coord 0]}]
if {$portion < 1.0} {
set dif [expr {$len * (1.0 -$portion) * 0.5}]
foreach i {0 1} { lappend box [expr {[lindex $coord $i] + $dif}] }
foreach i {2 3} { lappend box [expr {[lindex $coord $i] - $dif}] }
} else {
set box $coord
}
lappend box [expr { [lindex $box 2] - [lindex $box 0] }]
lappend box [expr {([lindex $box 0] + [lindex $box 2]) / 2}]
lappend box [expr {([lindex $box 1] + [lindex $box 3]) / 2}]
return $box
}
### End of namespace ::board::mark
# ::board::piece {w sq}
# Given a board and square number, returns the piece type
# (e for empty, wp for White Pawn, etc) of the square.
proc ::board::piece {w sq} {
set p [string index $::board::_data($w) $sq]
return $::board::letterToPiece($p)
}
# ::board::setDragSquare
# Sets the square from whose piece should be dragged.
# To drag nothing, the square value should be -1.
# If the previous value is a valid square (0-63), the
# piece being dragged is returned to its home square first.
#
proc ::board::setDragSquare {w sq} {
set oldSq $::board::_drag($w)
if {$oldSq >= 0 && $oldSq <= 63} {
::board::drawPiece $w $oldSq [string index $::board::_data($w) $oldSq]
$w.bd raise arrows
}
set ::board::_drag($w) $sq
return $oldSq
}
proc ::board::getDragSquare {w} {
return $::board::_drag($w)
}
# ::board::dragPiece
# Drags the piece of the drag-square (as set above) to
# the specified global (root-window) screen coordinates.
#
proc ::board::dragPiece {w x y} {
set sq $::board::_drag($w)
if {$sq < 0} { return }
set x [expr {$x - [winfo rootx $w.bd]} ]
set y [expr {$y - [winfo rooty $w.bd]} ]
$w.bd coords p$sq $x $y
$w.bd raise p$sq
}
# ::board::bind
# Binds the given event on the given square number to
# the specified action.
#
proc ::board::bind {w sq event action} {
if {$sq == "all"} {
for {set i 0} {$i < 64} {incr i} {
$w.bd bind p$i $event $action
}
} else {
$w.bd bind p$sq $event $action
}
}
# ::board::drawPiece
# Draws a piece on a specified square.
#
proc ::board::drawPiece {w sq piece} {
set psize $::board::_size($w)
set flip $::board::_flip($w)
# Compute the XY coordinates for the centre of the square:
set midpoint [::board::midSquare $w $sq]
set xc [lindex $midpoint 0]
set yc [lindex $midpoint 1]
# Delete any old image for this square, and add the new one:
$w.bd delete p$sq
$w.bd create image $xc $yc -image $::board::letterToPiece($piece)$psize -tag p$sq
}
# ::board::clearText
# Remove all text annotations from the board.
#
proc ::board::clearText {w} {
$w.bd delete texts
}
# ::board::drawText
# Draws the specified text on the specified square.
# Additional arguments are treated as canvas text parameters.
#
proc ::board::drawText {w sq text color args {shadow ""} } {
mark::DrawText ${w}.bd $sq $text $color \
[expr {[catch {font actual font_Bold -size} size] ? 11 : $size}] \
$shadow
#if {[llength $args] > 0} {
# catch {eval $w.bd itemconfigure text$sq $args}
#}
}
# Highlight last move played by drawing a red rectangle around the two squares
proc ::board::lastMoveHighlight {w moveuci} {
$w.bd delete highlightLastMove
if { ! $::highlightLastMove } {return}
if {[string length $moveuci] >= 4} {
set moveuci [ string range $moveuci 0 3 ]
set square1 [ ::board::sq [string range $moveuci 0 1 ] ]
set square2 [ ::board::sq [string range $moveuci 2 3 ] ]
::board::mark::DrawRectangle $w.bd $square1 $::highlightLastMoveColor $::highlightLastMovePattern
::board::mark::DrawRectangle $w.bd $square2 $::highlightLastMoveColor $::highlightLastMovePattern
if { ! $::arrowLastMove } {return}
::board::mark::DrawArrow $w.bd $square1 $square2 $::highlightLastMoveColor
}
}
# ::board::update
# Update the board given a 64-character board string as returned
# by the "sc_pos board" command. If the board string is empty, it
# defaults to the previous value for this board.
# If the optional parameter "animate" is 1 and the changes from
# the previous board state appear to be a valid chess move, the
# move is animated.
#
proc ::board::update {w {board ""} {animate 0}} {
set oldboard $::board::_data($w)
if {$board == ""} {
set board $::board::_data($w)
} else {
set ::board::_data($w) $board
}
set psize $::board::_size($w)
# Cancel any current animation:
after cancel "::board::_animate $w"
# Remove all marks (incl. arrows) from the board:
$w.bd delete mark
# Draw each square:
for {set sq 0} { $sq < 64 } { incr sq } {
set piece [string index $board $sq]
# Compute the XY coordinates for the centre of the square:
set midpoint [::board::midSquare $w $sq]
set xc [lindex $midpoint 0]
set yc [lindex $midpoint 1]
#update every square with color and texture
set color [::board::defaultColor $sq]
$w.bd itemconfigure sq$sq -fill $color -outline "" ; #-outline $color
set boc bgd$psize
if { ($sq + ($sq / 8)) % 2 } { set boc bgl$psize }
$w.bd delete br$sq
$w.bd create image $xc $yc -image $boc -tag br$sq
# Delete any old image for this square, and add the new one:
$w.bd delete p$sq
$w.bd create image $xc $yc -image $::board::letterToPiece($piece)$psize -tag p$sq
}
if {$::board::_coords($w) >= 3 } {
$w.bd raise innercoords
}
# Update side-to-move icon:
::board::sideToMove_ $w [string index $::board::_data($w) 65]
# Gloss Of Danger:
if { $::glossOfDanger } {
foreach {sq col} [sc_pos attacks] {
::board::colorSquare $w $sq $col
}
}
# Redraw marks and arrows if required:
if {$::board::_showMarks($w)} {
foreach mark $::board::_mark($w) {
set type [lindex $mark 0]
if {$type == "full"} {
::board::colorSquare $w [lindex $mark 1] [lindex $mark 3]
} else {
# Find a subroutine to draw the canvas object:
set drawingScript "mark::Draw[string totitle $type]"
if {[llength [info procs $drawingScript]]} {
catch {eval $drawingScript $w.bd [join [lrange $mark 1 3]]}
}
}
}
}
# Redraw last move highlight if mainboard
if { $w == ".main.board"} {
::board::lastMoveHighlight $w [sc_game info previousMoveUCI]
}
# Redraw material values
if {$::board::_showmat($w)} {
::board::material $w
}
# Animate board changes if requested:
if {$animate && $board != $oldboard} {
::board::animate $w $oldboard $board
}
}
proc ::board::isFlipped {w} {
return $::board::_flip($w)
}
# ::board::flipAuto
# Sometimes SCID wants to automatically rotate the board,
# i.e. when playing a game or loading a game with the "FlipB" flag set.
# This function flip the board, but allow to restore the last state
# (rotated, not rotated) selected by the user
# @newstate: 0 ->white bottom
# 1 ->black bottom
# -1 ->restore previous state
#
proc ::board::flipAuto {w {newstate -1}} {
if {$newstate == -1} {
if {[info exists ::board::flipAuto_($w)]} {::board::flip $w $::board::flipAuto_($w)}
return
}
set tmp $::board::_flip($w)
if {[info exists ::board::flipAuto_($w)]} { set tmp $::board::flipAuto_($w) }
::board::flip $w $newstate
set ::board::flipAuto_($w) $tmp
}
# ::board::flip
# Rotate the board 180 degrees.
#
proc ::board::flip {w {newstate -1}} {
if {! [info exists ::board::_flip($w)]} { return }
catch {unset ::board::flipAuto_($w)}
if {$newstate == $::board::_flip($w)} { return }
set flip [expr {1 - $::board::_flip($w)} ]
set ::board::_flip($w) $flip
# Swap squares:
for {set i 0} {$i < 32} {incr i} {
set swap [expr {63 - $i}]
set coords(South) [$w.bd coords sq$i]
set coords(North) [$w.bd coords sq$swap]
$w.bd coords sq$i $coords(North)
$w.bd coords sq$swap $coords(South)
}
# Change coordinate labels:
for {set i 1} {$i <= 8} {incr i} {
set value [expr {9 - [$w.lrank$i cget -text]} ]
$w.lrank$i configure -text $value
$w.rrank$i configure -text $value
}
if {$flip} {
foreach file {a b c d e f g h} newvalue {h g f e d c b a} {
$w.tfile$file configure -text $newvalue
$w.bfile$file configure -text $newvalue
}
} else {
foreach file {a b c d e f g h} {
$w.tfile$file configure -text $file
$w.bfile$file configure -text $file
}
}
::board::flipNames_ $w $flip
::board::coords $w $::board::_coords($w)
::board::update $w
::board::drawEvalBar_ $w
return $w
}
################################################################################
# ::board::material
# displays material balance
################################################################################
proc ::board::material {w} {
set f $w.mat
$f delete material
set fen [lindex [sc_pos fen] 0]
set p 0
set n 0
set b 0
set r 0
set q 0
for {set i 0} {$i < [string length $fen]} {incr i} {
set ch [string index $fen $i]
switch -- $ch {
p {incr p -1}
P {incr p}
n {incr n -1}
N {incr n}
b {incr b -1}
B {incr b}
r {incr r -1}
R {incr r}
q {incr q -1}
Q {incr q}
}
}
set sum [expr abs($p) + abs($n) +abs($b) +abs($r) +abs($q) ]
set rank 0
foreach pType {q r b n p} {
set count [expr "\$$pType"]
if {$count < 0} {
addMaterial $count $pType $f $rank $sum
incr rank [expr abs($count) ]
}
}
foreach pType {q r b n p} {
set count [expr "\$$pType"]
if {$count > 0} {
addMaterial $count $pType $f $rank $sum
incr rank [expr abs($count) ]
}
}
}
proc ::board::addMaterial {count piece parent rank sum} {
if {$count == 0} {return}
if {$count <0} {
set col "b"
set count [expr 0 - $count ]
} else {
set col "w"
}
set w [$parent cget -width]
set h [$parent cget -height]
set offset [expr ($h - ($sum * 20)) / 2]
if {$offset <0} { set offset 0 }
set x [expr $w / 2]
for {set i 0} {$i<$count} {incr i} {
set y [expr $rank * 20 +10 + $offset + $i * 20]
$parent create image $x $y -image $col${piece}20 -tag material
}
}
proc ::board::toggleMaterial {w} {
set ::board::_showmat($w) [expr {1 - $::board::_showmat($w)}]
if {$::board::_showmat($w)} {
grid $w.mat
} else {
grid remove $w.mat
}
::board::update $w
return $::board::_showmat($w)
}
################################################################################
# draw coordinates on the board
# sq: square c: character pos: 0=left,bottom 1=right,top
# use dark and lite from colorscheme as fontcolor:
# lite on dark squares and dark on lite squares
################################################################################
proc ::board::drawInnerCoords { w sq c pos fontsize color} {
set box [::board::mark::GetBox $w.bd $sq 1.0]
set len [expr int([lindex $box 4])]
if { [string is digit $c] } {
set x [expr [lindex $box 0] + $pos * ($len - $fontsize)]
set y [expr [lindex $box 1] + $fontsize ]
} else {
set x [expr [lindex $box 0] ]
set y [expr [lindex $box 3] - $fontsize - $pos * ($len - 2 * $fontsize)]
# avoid collision a1 and h8 in the upper right square
if { $pos && (($::board::_flip($w) && $c eq "h") || (!$::board::_flip($w) && $c eq "a")) } {
set x [expr $x + $fontsize]
}
}
$w.bd create text $x $y -fill $color \
-font [list font_Regular $fontsize ] \
-text $c \
-anchor w \
-tag innercoords
}
# ::board::innercoords
# Add or remove coordinates on the square on the board.
# 0 (no coords), 1 (left and bottom beside board ), 2 (all sides beside board),
# 3 (left and bottom, on board ), 4 (all sides on board)
proc ::board::innercoords {w} {
$w.bd delete innercoords
if {$::board::_coords($w) < 3 } {
return
}
# Use 20% of square for fontsize, but not larger than font_small
set fontSize [expr int($::board::_size($w) / 5) ]
set size [font configure font_Small -size]
if { $fontSize > $size } { set fontSize $size }
if { ! $::board::_flip($w) } {
set ch_l [list a c e g 1 3 5 7]
set ch_d [list b d f h 2 4 6 8]
set sq_bl_l [list 0 2 4 6 0 16 32 48]
set sq_tr_d [list 56 58 60 62 7 23 39 55]
set sq_bl_d [list 1 3 5 7 8 24 40 56]
set sq_tr_l [list 57 59 61 63 15 31 47 63]
} else {
set ch_d [list 1 3 5 7 a c e g]
set ch_l [list h f d b 8 6 4 2]
set sq_bl_d [list 7 23 39 55 56 58 60 62]
set sq_tr_l [list 0 16 32 48 0 2 4 6]
set sq_bl_l [list 63 61 59 57 63 47 31 15]
set sq_tr_d [list 7 5 3 1 56 40 24 8]
}
if {$::board::_coords($w) >= 3 } {
foreach sq $sq_bl_l ch $ch_l {
drawInnerCoords $w $sq $ch 0 $fontSize $::squareColor_lite
}
foreach sq $sq_bl_d ch $ch_d {
drawInnerCoords $w $sq $ch 0 $fontSize $::squareColor_dark
}
}
if {$::board::_coords($w) == 4 } {
foreach sq $sq_tr_l ch $ch_d {
drawInnerCoords $w $sq $ch 1 $fontSize $::squareColor_lite
}
foreach sq $sq_tr_d ch $ch_l {
drawInnerCoords $w $sq $ch 1 $fontSize $::squareColor_dark
}
}
}
# ::board::coords
# Configure coordinates around the edge of the board or on the board
# Toggle ::board::_coords between 0 (no coords), 1 (left and bottom beside board ),
# 2 (all sides beside board), 3 (left and bottom, on board ), 4 (all sides on board)
proc ::board::coords {w {coordstype ""}} {
# if coordstype is set then use it, else toggle between options
if { $coordstype eq "" } {
set coordstype [expr {1 + $::board::_coords($w)} ]
if { $coordstype > 4 } { set coordstype 0 }
}
if { $coordstype >= 0 && $coordstype <= 4 } {
set ::board::_coords($w) $coordstype
}
if {$coordstype == 1 } {
for {set i 1} {$i <= 8} {incr i} {
grid configure $w.lrank$i
grid remove $w.rrank$i
}
foreach i {a b c d e f g h} {
grid remove $w.tfile$i
grid configure $w.bfile$i
}
} elseif {$coordstype == 2 } {
for {set i 1} {$i <= 8} {incr i} {
grid configure $w.lrank$i
grid configure $w.rrank$i
}
foreach i {a b c d e f g h} {
grid configure $w.tfile$i
grid configure $w.bfile$i
}
} else {
for {set i 1} {$i <= 8} {incr i} {
grid remove $w.lrank$i
grid remove $w.rrank$i
}
foreach i {a b c d e f g h} {
grid remove $w.tfile$i
grid remove $w.bfile$i
}
}
::board::innercoords $w
return $coordstype
}
# ::board::animate
# Check for board changes that appear to be a valid chess move,
# and start animating the move if applicable.
#
proc ::board::animate {w oldboard newboard} {
global animateDelay
if {$animateDelay <= 0} { return }
# Find which squares differ between the old and new boards:
set diffcount 0
set difflist [list]
for {set i 0} {$i < 64} {incr i} {
if {[string index $oldboard $i] != [string index $newboard $i]} {
incr diffcount
lappend difflist $i
}
}
# Check the number of differences could mean a valid move:
if {$diffcount < 2 || $diffcount > 4} { return }
for {set i 0} {$i < $diffcount} {incr i} {
set sq($i) [lindex $difflist $i]
set old($i) [string index $oldboard $sq($i)]
set new($i) [string index $newboard $sq($i)]
}
set from -1
set to -1
set from2 -1
set to2 -1
set captured -1
set capturedPiece "."
if {$diffcount == 4} {
# Check for making/unmaking a castling move:
set castlingList [list 4 6 7 5 60 62 63 61 4 2 0 3 60 58 56 59]
foreach {kfrom kto rfrom rto} $castlingList {
if {[lsort $difflist] == [lsort [list $kfrom $kto $rfrom $rto]]} {
if {[string tolower [string index $oldboard $kfrom]] == "k" &&
[string tolower [string index $oldboard $rfrom]] == "r" &&
[string tolower [string index $newboard $kto]] == "k" &&
[string tolower [string index $newboard $rto]] == "r"} {
# A castling move animation.
# Move the rook back to initial square until animation is complete:
eval $w.bd coords p$rto [::board::midSquare $w $rfrom]
set from $kfrom
set to $kto
set from2 $rfrom
set to2 $rto
} elseif {[string tolower [string index $newboard $kfrom]] == "k" &&
[string tolower [string index $newboard $rfrom]] == "r" &&
[string tolower [string index $oldboard $kto]] == "k" &&
[string tolower [string index $oldboard $rto]] == "r"} {
eval $w.bd coords p$rfrom [::board::midSquare $w $rto]
set from $kto
set to $kfrom
set from2 $rto
set to2 $rfrom
}
}
}
}
if {$diffcount == 3} {
# Three squares are different, so check for an En Passant capture:
foreach i {0 1 2} {
foreach j {0 1 2} {
foreach k {0 1 2} {
if {$i == $j || $i == $k || $j == $k} { continue }
# Check for an en passant capture from i to j with the enemy
# pawn on k:
if {$old($i) == $new($j) && $old($j) == "." && $new($k) == "." &&
(($old($i) == "p" && $old($k) == "P") ||
($old($i) == "P" && $old($k) == "p"))} {
set from $sq($i)
set to $sq($j)
}
# Check for undoing an en-passant capture from j to i with
# the enemy pawn on k:
if {$old($i) == $new($j) && $old($k) == "." && $new($i) == "." &&
(($old($i) == "p" && $new($k) == "P") ||
($old($i) == "P" && $new($k) == "p"))} {
set from $sq($i)
set to $sq($j)
set captured $sq($k)
set capturedPiece $new($k)
}
}
}
}
}
if {$diffcount == 2} {
# Check for a regular move or capture: one old square should have the
# same (non-empty) piece as the other new square, and at least one
# of the old or new squares should be empty.
if {$old(0) != "." && $old(1) != "." && $new(0) != "." && $new(1) != "."} {
return
}
foreach i {0 1} {
foreach j {0 1} {
if {$i == $j} { continue }
if {$old($i) == $new($j) && $old($i) != "."} {
set from $sq($i)
set to $sq($j)
set captured $sq($j)
set capturedPiece $old($j)
}
# Check for a (white or black) pawn promotion from i to j:
if {($old($i) == "P" && [string is upper $new($j)] &&
$sq($j) >= [sq a8] && $sq($j) <= [sq h8]) ||
($old($i) == "p" && [string is lower $new($j)] &&
$sq($j) >= [sq a1] && $sq($j) <= [sq h1])} {
set from $sq($i)
set to $sq($j)
}
# Check for undoing a pawn promotion from j to i:
if {($new($j) == "P" && [string is upper $old($i)] &&
$sq($i) >= [sq a8] && $sq($i) <= [sq h8]) ||
($new($j) == "p" && [string is lower $old($i)] &&
$sq($i) >= [sq a1] && $sq($i) <= [sq h1])} {
set from $sq($i)
set to $sq($j)
set captured $sq($j)
set capturedPiece $old($j)
}
}
}
}
# Check that we found a valid-looking move to animate:
if {$from < 0 || $to < 0} { return }
# Redraw the captured piece during the animation if necessary:
if {$capturedPiece != "." && $captured >= 0} {
::board::drawPiece $w $from $capturedPiece
eval $w.bd coords p$from [::board::midSquare $w $captured]
}
# Move the animated piece back to its starting point:
eval $w.bd coords p$to [::board::midSquare $w $from]
$w.bd raise p$to
# Start the animation:
set start [clock clicks -milli]
set ::board::_animate($w,start) $start
set ::board::_animate($w,end) [expr {$start + $::animateDelay} ]
set ::board::_animate($w,from) $from
set ::board::_animate($w,to) $to
set ::board::_animate($w,from2) $from2
set ::board::_animate($w,to2) $to2
::board::_animate $w
}
# ::board::_animate
# Internal procedure for updating a board move animation.
#
proc ::board::_animate {w} {
if {! [winfo exists $w]} { return }
set from $::board::_animate($w,from)
set to $::board::_animate($w,to)
set start $::board::_animate($w,start)
set end $::board::_animate($w,end)
set now [clock clicks -milli]
if {$now > $end} {
::board::update $w
return
}
# Compute where the moving piece should be displayed and move it:
set ratio [expr {double($now - $start) / double($end - $start)} ]
set fromMid [::board::midSquare $w $from]
set toMid [::board::midSquare $w $to]
set fromX [lindex $fromMid 0]
set fromY [lindex $fromMid 1]
set toX [lindex $toMid 0]
set toY [lindex $toMid 1]
set x [expr {$fromX + round(($toX - $fromX) * $ratio)} ]
set y [expr {$fromY + round(($toY - $fromY) * $ratio)} ]
$w.bd coords p$to $x $y
$w.bd raise p$to
if { $::board::_animate($w,from2) >= 0 } {
# move second piece
set from $::board::_animate($w,from2)
set to $::board::_animate($w,to2)
set fromMid [::board::midSquare $w $from]
set toMid [::board::midSquare $w $to]
set fromX [lindex $fromMid 0]
set fromY [lindex $fromMid 1]
set toX [lindex $toMid 0]
set toY [lindex $toMid 1]
set x [expr {$fromX + round(($toX - $fromX) * $ratio)} ]
set y [expr {$fromY + round(($toY - $fromY) * $ratio)} ]
$w.bd coords p$to $x $y
$w.bd raise p$to
}
# Schedule another animation update in a few milliseconds:
after 5 "::board::_animate $w"
}
proc InitBoard {} {
# Ensure that the current board style is valid:
if {[lsearch -exact "$::boardStyles" "$::boardStyle"] == -1} {
set ::boardStyle [lindex $::boardStyles 0]
}
setPieceFont "$::boardStyle"
}
InitBoard
###
### End of file: board.tcl
###
|