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###
### opening.tcl: part of Scid.
### Copyright (C) 2007 Pascal Georges
###
namespace eval opening {
set repBase -1
# list of elements of type fenMovesEvalList (fen move1 nag1 .... movei nagi)
set allLinesFenList {}
set fenMovesEvalList {}
# list of hash lists, one list per game (a game = a line)
set allLinesHashList {}
set hashList {}
# options for repertoire training
set playerBestMove 1
set opBestMove 1
set onlyFlaggedLines 0
set repColor "w"
set resetStats 0
set movesLoaded 0
set fenLastUpdate 0
set fenLastStatsUpdate 0
set cancelLoadRepertoire 0
set lastMainLoopFen 0
set lastMainLoopFlipped [sc_pos side]
# parameters for opening trainer window
set displayCM 0
set DisplayCMValue 0
set tCM ""
set lastCMFen ""
set lastCM "-1"
set displayOpeningStats 1
set listStats {} ;# list of {fen x y z t} where x:good move played, y:dubious move, z:move out of rep, t:position played
################################################################################
# Configuration
################################################################################
proc config {} {
global ::opening::playerBestMove ::opening::opBestMove ::opening::repColor
set w .openingConfig
if { [winfo exists $w] } { focus $w ; return }
if { [winfo exists ".openingWin"] } { focus ".openingWin" ; return }
win::createDialog $w
wm title $w $::tr(Repertoiretrainingconfiguration)
setWinLocation $w
ttk::frame $w.f0 -relief groove
ttk::radiobutton $w.f0.rbRepColorW -value "w" -variable ::opening::repColor -text $::tr(white)
ttk::radiobutton $w.f0.rbRepColorB -value "b" -variable ::opening::repColor -text $::tr(black)
ttk::radiobutton $w.f0.rbRepColorWB -value "wb" -variable ::opening::repColor -text $::tr(both)
pack $w.f0.rbRepColorW $w.f0.rbRepColorB $w.f0.rbRepColorWB -side left -expand yes -fill both
ttk::frame $w.f1
ttk::checkbutton $w.f1.cbPlayerBestMove -text $::tr(PlayerBestMove) -variable ::opening::playerBestMove
ttk::checkbutton $w.f1.cbOpBestMove -text $::tr(OpponentBestMove) -variable ::opening::opBestMove
ttk::checkbutton $w.f1.cbOnlyFlaggedLines -text $::tr(OnlyFlaggedLines) -variable ::opening::onlyFlaggedLines
ttk::checkbutton $w.f1.cbResetStats -text $::tr(resetStats) -variable ::opening::resetStats
pack $w.f1.cbPlayerBestMove $w.f1.cbOpBestMove $w.f1.cbOnlyFlaggedLines $w.f1.cbResetStats -anchor w -side top
ttk::frame $w.f2
ttk::button $w.f2.ok -text $::tr(Continue) -command " destroy $w ; ::opening::openRep"
ttk::button $w.f2.cancel -text $::tr(Cancel) -command "focus .; destroy $w"
packdlgbuttons $w.f2.cancel $w.f2.ok
pack $w.f0 $w.f1 $w.f2 -side top -fill both
bind $w <F1> { helpWindow OpeningTrainer }
bind $w <Escape> "destroy $w"
bind $w <Destroy> ""
bind $w <Configure> "recordWinSize $w"
}
################################################################################
# Open a repertoire
################################################################################
proc openRep {} {
global ::windows::switcher::base_types ::opening::repColor ::opening::repBase
if {$::opening::resetStats} {
set ::opening::listStats {}
} else {
loadStats
}
set repBase -1
set typeW [lsearch $base_types {Openings for White} ]
set typeB [lsearch $base_types {Openings for Black} ]
set typeWB [lsearch $base_types {Openings for either color} ]
foreach x [sc_base list] {
set type [getBaseType $x]
if {$type == $typeW && $repColor == "w" || $type == $typeB && $repColor == "b" || $type == $typeWB && $repColor == "wb"} {
set repBase $x
break
}
}
if {$repBase == -1} {
tk_messageBox -title $::tr(Repertoirenotfound) -type ok -icon warning \
-message $::tr(Openfirstrepertoirewithtype)
return
}
set prevBase [sc_base current]
if {$prevBase != $repBase} { sc_base switch $repBase }
loadRep "$repBase - [sc_base filename $repBase]"
if {$prevBase != $repBase} {
sc_base switch $prevBase
} else {
sc_base switch $::clipbase_db
}
if { $::opening::movesLoaded == 0 } {
tk_messageBox -title $::tr(Repertoirenotfound) -type ok -icon error -message $::tr(ZeroMovesLoaded)
}
if { ! [sc_base inUse $prevBase] } {
# switch to clipboard base if the current base is empty
sc_base switch $::clipbase_db
}
# add a blank game for training in current base, if the current base is opened
sc_game new
sc_game tags set -event $::tr(Openingtrainer)
sc_game save 0
updateBoard -pgn -animate
::windows::gamelist::Refresh
updateTitle
::opening::openingWin
::opening::mainLoop
}
################################################################################
# Loads a repertoire
# Go through all games and variations and build a tree of positions encountered
#
################################################################################
proc loadRep { name } {
global ::opening::repBase ::opening::fenMovesEvalList ::opening::allLinesFenList \
::opening::allLinesHashList ::opening::hashList ::opening::onlyFlaggedLines \
::opening::movesLoaded ::opening::cancelLoadRepertoire
set movesLoaded 0
set cancelLoadRepertoire 0
set allLinesFenList {}
set allLinesHashList {}
set ::curr_db [sc_base current]
progressWindow "Scid" "$::tr(Loadingrepertoire)..." $::tr(Cancel) "::opening::sc_progressBar"
for {set g 1} { $g <= [sc_base numGames $::curr_db]} { incr g} {
if {$cancelLoadRepertoire} { break }
if {$onlyFlaggedLines && ![sc_base gameflag $::curr_db $g get W] && ![sc_base gameflag $::curr_db $g get B]} {
continue
}
set fenMovesEvalList {}
set hashList {}
sc_game load $g
changeProgressWindow "$::tr(Loadingrepertoire)...\n$name\n$::tr(Movesloaded) $movesLoaded"
updateProgressWindow $g [sc_base numGames $::curr_db]
parseGame
lappend allLinesFenList $fenMovesEvalList
set hashList [lsort -unique $hashList]
lappend allLinesHashList $hashList
}
closeProgressWindow
}
################################################################################
# cancel repertoire loading
################################################################################
proc sc_progressBar {} {
set ::opening::cancelLoadRepertoire 1
}
################################################################################
# parse one game and fill the list
################################################################################
proc parseGame {} {
while {![sc_pos isAt vend]} {
fillFen
# Go through all variants
for {set v 0} {$v<[sc_var count]} {incr v} {
# enter each var (beware the first move is played)
sc_var enter $v
parseVar
}
# now treat the main line
sc_move forward
}
}
################################################################################
# parse recursively variants.
################################################################################
proc parseVar {} {
while {![sc_pos isAt vend]} {
fillFen
# Go through all variants
for {set v 0} {$v<[sc_var count]} {incr v} {
sc_var enter $v
fillFen
# we are at the start of a var, before the first move : start recursive calls
parseVar
}
sc_move forward
}
# at the end of a var : exit it
sc_var exit
}
################################################################################
# fill the tree with repertoire information
# we are at a given position :
# - fill hash list in order to speed up searches
# - fill fenMovesEvalList with {fen {move eval} {move eval} .... }
################################################################################
proc fillFen {} {
global ::opening::fenMovesEvalList ::opening::hashList ::opening::movesLoaded
if {[sc_pos isAt vend] && [sc_var count] == 0 } {
return
}
set s [split [sc_pos fen]]
set fen "[lindex $s 0] [lindex $s 1] [lindex $s 2] [lindex $s 3]"
set newFen {}
set moves {}
set newIndex -1
incr movesLoaded
lappend hashList [sc_pos hash]
# check if the fen already exists in the list
for {set i 0} { $i < [llength $fenMovesEvalList]} {incr i} {
set f [lindex $fenMovesEvalList $i]
if {[lindex $f 0] == $fen} { set newFen $fen ; set moves [lindex $f 1] ; set newIndex $i ; break }
}
set newFen $fen
# the main move
if {! [sc_pos isAt vend] } {
set m [sc_game info nextMove]
sc_move forward
set nag [sc_pos getNags]
sc_move back
if {[lsearch $moves $m] == -1 } {
lappend moves $m $nag
} else {
# the move already exists : check if NAG values are coherent
set lmoves [lsearch -all $moves $m]
foreach i $lmoves {
if {[lindex $moves [expr $i +1]] != $nag} {
puts "redundancy and incoherence $m $nag for $newFen"
}
}
}
}
# Go through all variants
for {set v 0} {$v<[sc_var count]} {incr v} {
sc_var enter $v
set nag [sc_pos getNags]
set m [sc_game info previousMove]
if {[lsearch $moves $m] == -1 } {
lappend moves $m $nag
} else {
# the move already exists : check if NAG values are coherent
set lmoves [lsearch -all $moves $m]
foreach i $lmoves {
if {[lindex $moves [expr $i +1]] != $nag} {
puts "var redundancy and incoherence $m $nag for $newFen"
}
}
}
sc_var exit
}
# put the newFen in the list
if {$newIndex == -1} {
lappend fenMovesEvalList [list $fen $moves ]
} else {
lset fenMovesEvalList $newIndex [list $fen $moves ]
}
}
################################################################################
# main loop called every second to trigger playing
################################################################################
proc mainLoop {} {
global ::opening::allLinesHashList ::opening::allLinesFenList tCM
after cancel ::opening::mainLoop
# Handle case of player's turn (which always plays from bottom of the board)
if { [sc_pos side] == "white" && ![::board::isFlipped .main.board] || [sc_pos side] == "black" && [::board::isFlipped .main.board] } {
# it is player's turn : update UI
::opening::update_tCM
::opening::updateStats
after 1000 ::opening::mainLoop
return
}
# check the position has not been treated already
if {[sc_pos fen] == $::opening::lastMainLoopFen && [::board::isFlipped .main.board] == $::opening::lastMainLoopFlipped} {
after 1000 ::opening::mainLoop
return
}
# the player moved : check if his move was in the repertoire and as good as expected
set move_done [sc_game info previousMove]
if { $move_done != "" } {
sc_move back
set cm [ getCm ]
sc_move forward
# No move available : reached the end of a line
if { [llength $cm] == 0 } {
::opening::update_tCM
::opening::updateStats
after 1000 ::opening::mainLoop
return
}
# we know there are some CM
set l [lsearch -all $cm $move_done]
# move not in repertoire
if {[llength $l] == 0} {
tk_messageBox -type ok -message $::tr(Movenotinrepertoire) -icon info
sc_move back
addStats -good 0 -dubious 0 -absent 1 -total 1
::opening::update_tCM
::opening::updateStats
updateBoard -pgn -animate
after 1000 ::opening::mainLoop
return
}
# The move played is in repertoire !
set moveOK 1
if {$::opening::playerBestMove} {
foreach i $l {
if {! [ ::opening::isGoodMove [ lindex $cm [expr $i+1] ] ] } {
addStatsPrev -good 0 -dubious 1 -absent 0 -total 1
set moveOK 0
set nag [ lindex $cm [expr $i+1] ]
break
}
}
# The move is not good : offer to take back
if { ! $moveOK } {
# addStatsPrev -good 0 -dubious 0 -absent 1 -total 0
set answer [tk_messageBox -icon question -title $::tr(OutOfOpening) -type yesno \
-message "$::tr(yourmoveisnotgood) ($nag) \n $::tr(DoYouWantContinue)" ]
if {$answer == no} {
sc_move back
updateBoard -pgn
after 1000 ::opening::mainLoop
return
}
} else { ;# the move is a good one
addStatsPrev -good 1 -dubious 0 -absent 0 -total 1
}
} else { ;# player is allowed to play bad moves
foreach i $l {
set goodMove 1
if {! [ ::opening::isGoodMove [ lindex $cm [expr $i+1] ] ] } {
set goodMove 0
break
}
}
if {$goodMove} {
addStatsPrev -good 1 -dubious 0 -absent 0 -total 1
} else {
addStatsPrev -good 1 -dubious 1 -absent 0 -total 1
}
}
}
# end of player's move check
# now it is computer's turn
set cm [ getCm ]
if {[llength $cm] != 0} {
::opening::play $cm
}
set ::opening::lastMainLoopFen [sc_pos fen]
set ::opening::lastMainLoopFlipped [::board::isFlipped .main.board]
::opening::update_tCM
::opening::updateStats
after 1000 ::opening::mainLoop
}
################################################################################
# isGoodMove : returns true if the nag list in parameter is empty or contains !? ! !!
################################################################################
proc isGoodMove { n } {
if { [lsearch -exact $n "?"] != -1 || [lsearch -exact $n "?!"] != -1 || [lsearch -exact $n "??"] != -1} {
return 0
}
return 1
}
################################################################################
# get all candidate moves in the repertoire from current position
# the list returned is of the form {move1 nag1 move2 nag2 ....}
# the moves are not unique
################################################################################
proc getCm { } {
global ::opening::allLinesHashList ::opening::allLinesFenList ::opening::lastCMFen
set fen [ sc_pos fen ]
# avoids calculation
if {$fen == $lastCMFen } { return $lastCM }
set cm {}
# First find the position in hash lists to spare time
set linesFound {}
for {set i 0} {$i<[llength $allLinesHashList]} {incr i} {
set res [lsearch -sorted [lindex $allLinesHashList $i] [sc_pos hash]]
if {$res != -1} { lappend linesFound $i }
}
set s [split $fen]
set fen "[lindex $s 0] [lindex $s 1] [lindex $s 2] [lindex $s 3]"
foreach i $linesFound {
set line [lindex $allLinesFenList $i]
foreach f $line {
if {[lindex $f 0] == $fen} { set cm [concat $cm [lindex $f 1]] }
}
}
set lastCM $cm
set lastCMFen $fen
return $cm
}
################################################################################
# play one of the candidate moves
################################################################################
proc play { cm } {
# addStatsPrev -good 0 -dubious 0 -absent 0 -total 1
set r [expr int(rand()*[llength $cm]/2) ]
set m [ lindex $cm [ expr $r * 2 ] ]
if {[sc_pos moveNumber] == 1 && [sc_pos side] == "white"} {
::game::Clear
}
if {![catch {sc_move addSan [::untrans $m] }]} {
}
updateBoard -pgn -animate
}
################################################################################
# The window displayed when in opening trainer mode
################################################################################
proc openingWin {} {
global ::opening::displayCM ::opening::displayCMValue ::opening::tCM ::opening::fenLastUpdate
set w ".openingWin"
if {[winfo exists $w]} { focus $w ; return }
win::createDialog $w
wm title $w $::tr(Openingtrainer)
setWinLocation $w
ttk::frame $w.f1
ttk::frame $w.f2 -relief raised
ttk::frame $w.f3
ttk::checkbutton $w.f1.cbDisplayCM -text $::tr(DisplayCM) -variable ::opening::displayCM \
-command "set fenLastUpdate 0 ; ::opening::update_tCM 1"
ttk::checkbutton $w.f1.cbDisplayCMValue -text $::tr(DisplayCMValue) -variable ::opening::displayCMValue \
-command "set fenLastUpdate 0 ; ::opening::update_tCM 1"
ttk::label $w.f1.lCM -textvariable ::opening::tCM
pack $w.f1.cbDisplayCM $w.f1.cbDisplayCMValue -anchor w -side top
pack $w.f1.lCM -side top -anchor w -pady "0 3" -padx 20
ttk::checkbutton $w.f2.cbDisplayStats -text $::tr(DisplayOpeningStats) -variable ::opening::displayOpeningStats \
-command "::opening::updateStats 1"
ttk::label $w.f2.lStats1 -textvariable ::opening::lStats1 -width 4 -anchor center -background green
ttk::label $w.f2.lStats2 -textvariable ::opening::lStats2 -width 4 -anchor center -background yellow
ttk::label $w.f2.lStats3 -textvariable ::opening::lStats3 -width 4 -anchor center -background red
ttk::label $w.f2.lStats4 -textvariable ::opening::lStats4 -width 4 -anchor center -background white
ttk::label $w.f2.lStats1exp -text $::tr(NumberOfGoodMovesPlayed)
ttk::label $w.f2.lStats2exp -text $::tr(NumberOfDubiousMovesPlayed)
ttk::label $w.f2.lStats3exp -text $::tr(NumberOfMovesPlayedNotInRepertoire)
ttk::label $w.f2.lStats4exp -text $::tr(NumberOfTimesPositionEncountered)
grid $w.f2.cbDisplayStats -row 0 -column 0 -columnspan 2 -pady "3 0" -sticky w -padx 10
grid $w.f2.lStats4 -row 1 -column 0 -sticky w -padx 5
grid $w.f2.lStats1 -row 2 -column 0 -sticky w -padx 5
grid $w.f2.lStats2 -row 3 -column 0 -sticky w -padx 5
grid $w.f2.lStats3 -row 4 -column 0 -sticky w -padx 5
grid $w.f2.lStats4exp -row 1 -column 1 -sticky w -padx 5
grid $w.f2.lStats1exp -row 2 -column 1 -sticky w -padx 5
grid $w.f2.lStats2exp -row 3 -column 1 -sticky w -padx 5
grid $w.f2.lStats3exp -row 4 -column 1 -sticky w -padx 5 -pady "0 5"
ttk::button $w.f3.report -textvar ::tr(ShowReport) -command ::opening::report
ttk::button $w.f3.close -textvar ::tr(Abort) -command ::opening::endTraining
pack $w.f3.report $w.f3.close -side top -anchor center -fill x -pady "5 0"
pack $w.f1 $w.f2 $w.f3 -fill x
bind $w <F1> { helpWindow OpeningTrainer }
bind $w <Escape> "destroy $w"
bind $w <Destroy> ""
bind $w <Configure> "recordWinSize $w"
wm minsize $w 45 0
}
################################################################################
#
################################################################################
proc endTraining {} {
after cancel ::opening::mainLoop
saveStats
focus .
destroy ".openingWin"
}
################################################################################
# display the candidate moves list (with NAG values)
################################################################################
proc update_tCM { { forceUpdate 0 } } {
global ::opening::displayCM ::opening::displayCMValue ::opening::tCM ::opening::fenLastUpdate
# If current fen is the same as the one used during latest update call, do nothing
if {$fenLastUpdate == [sc_pos fen] && ! $forceUpdate} { return }
set cm [ getCm ]
if { [llength $cm] == 0 } {
.openingWin.f1.lCM configure -background LightCoral
set tCM $::tr(EndOfVar)
set fenLastUpdate [sc_pos fen]
return
}
if { !$displayCM } { set tCM "" ; set fenLastUpdate 0 ; return }
.openingWin.f1.lCM configure -background linen
set tmp ""
for {set x 0} {$x<[llength $cm]} { set x [expr $x+2]} {
set m [lindex $cm $x]
# if the move already found, skip it, even if it has other nags : to be corrected ?
if {[string first $m $tmp] != -1} { continue }
append tmp $m " "
set nlist [lindex $cm [expr $x+1] ]
if {$nlist == 0} { continue }
if {$displayCMValue} {
foreach n $nlist {
append tmp $n " "
}
}
# go to new line every 3 (moves,nags)
if {[expr $x % 3] == 2} { append tmp "\n" }
}
set fenLastUpdate [sc_pos fen]
set tCM $tmp
}
################################################################################
#
################################################################################
proc loadStats {} {
set optionsFile [scidConfigFile optrainer]
if {[catch {source $optionsFile} ]} {
::splash::add "Unable to find the options file: [file tail $optionsFile]"
} else {
::splash::add "Your options file \"[file tail $optionsFile]\" was found and loaded."
}
}
################################################################################
#
################################################################################
proc saveStats {} {
set optrainerFile [scidConfigFile optrainer]
if {[catch {open $optrainerFile w} f]} {
return 0
}
puts $f "set ::opening::listStats { $::opening::listStats }"
close $f
return 1
}
################################################################################
# getStats
# returns a list containing the 4 stats values for current pos
# or an empty list if the stats are not available for current position
################################################################################
proc getStats {} {
set s [split [sc_pos fen]]
set fen "[lindex $s 0] [lindex $s 1] [lindex $s 2] [lindex $s 3]"
set found 0
set idx 0
foreach l $::opening::listStats {
if {[lindex $l 0] == $fen} {
set found 1
break
}
incr idx
}
if {$found} {
return [lindex $l 1]
}
return {}
}
################################################################################
# addStats
# x = success best moves only, y = success all moves z = failures t = coverage by computer
################################################################################
proc addStats { args } {
set dx 0
set dy 0
set dz 0
set dt 0
for {set i 0 } {$i < [llength $args]} {incr i 2} {
if {[lindex $args $i] == "-good"} { set dx [lindex $args [expr $i + 1] ] ; continue }
if {[lindex $args $i] == "-dubious"} { set dy [lindex $args [expr $i + 1] ] ; continue }
if {[lindex $args $i] == "-absent"} { set dz [lindex $args [expr $i + 1] ] ; continue }
if {[lindex $args $i] == "-total"} { set dt [lindex $args [expr $i + 1] ] ; continue }
}
set s [split [sc_pos fen]]
set fen "[lindex $s 0] [lindex $s 1] [lindex $s 2] [lindex $s 3]"
set found 0
set idx 0
foreach l $::opening::listStats {
if {[lindex $l 0] == $fen} {
set found 1
break
}
incr idx
}
if {$found} {
set lval [lindex $l 1]
set ::opening::listStats [ lreplace $::opening::listStats $idx $idx [list $fen [list \
[expr [lindex $lval 0]+$dx] \
[expr [lindex $lval 1]+$dy] \
[expr [lindex $lval 2]+$dz] \
[expr [lindex $lval 3]+$dt] \
] ] ]
} else {
lappend ::opening::listStats [list $fen [list $dx $dy $dz $dt] ]
}
updateStats 1
}
################################################################################
#
################################################################################
proc addStatsPrev { args } {
if {[sc_pos isAt vstart] } { return }
if { ![catch {sc_move back} ]} {
eval addStats $args
sc_move forward
}
}
################################################################################
#
################################################################################
proc updateStats { {force 0} } {
global ::opening::fenLastStatsUpdate
# If current fen is the same as the one used during latest update call, do nothing
if {$fenLastStatsUpdate == [sc_pos fen] && !$force} { return }
set fenLastStatsUpdate [sc_pos fen]
if { $::opening::displayOpeningStats } {
set gs [getStats]
set ::opening::lStats1 [lindex $gs 0]
set ::opening::lStats2 [lindex $gs 1]
set ::opening::lStats3 [lindex $gs 2]
set ::opening::lStats4 [lindex $gs 3]
} else {
set ::opening::lStats1 " "
set ::opening::lStats2 " "
set ::opening::lStats3 " "
set ::opening::lStats4 " "
}
}
################################################################################
# shows a repertoire report (how much of the rep was trained)
################################################################################
proc report {} {
global ::opening::listStats ::opening::allLinesFenList
set w ".openingWin.optrainerreport"
if {[winfo exists $w]} { focus $w ; return }
toplevel $w
wm title $w $::tr(Openingtrainer)
setWinLocation $w
ttk::frame $w.ft
text $w.ft.text -height 10 -width 40 -wrap word -background white
pack $w.ft.text
pack $w.ft
ttk::frame $w.fclose
ttk::button $w.fclose.close -textvar ::tr(Close) -command "destroy $w"
pack $w.fclose.close
# builds stats report
set posNotPlayed 0
set posTotalPlayed 0
set success 0
set dubMoves 0
set outOfRep 0
set totalPos 0
foreach line $allLinesFenList {
incr totalPos [llength $line]
foreach pos $line {
set fenLine [lindex $pos 0]
set idx 0
set found 0
foreach l $listStats {
if {$fenLine == [lindex $l 0]} {
set found 1
break
}
incr idx
}
if { $found } {
set stats [lindex [ lindex $listStats $idx ] 1]
if { $stats != "" } {
incr success [lindex $stats 0]
incr dubMoves [lindex $stats 1]
incr outOfRep [lindex $stats 2]
incr posTotalPlayed [lindex $stats 3]
}
} else {
incr posNotPlayed
}
}
}
$w.ft.text insert end "$::tr(PositionsInRepertoire) $totalPos\n"
$w.ft.text insert end "$::tr(PositionsNotPlayed) $posNotPlayed\n"
$w.ft.text insert end "$::tr(PositionsPlayed) [expr $totalPos - $posNotPlayed]\n"
$w.ft.text insert end "$::tr(Success) $success\n"
$w.ft.text insert end "$::tr(DubiousMoves) $dubMoves\n"
$w.ft.text insert end "$::tr(OutOfRepertoire) $outOfRep\n"
$w.ft.text configure -state disabled
bind $w <F1> { helpWindow OpeningTrainer }
bind $w <Escape> "destroy $w"
bind $w <Destroy> ""
bind $w <Configure> "recordWinSize $w"
# wm minsize $w 45 0
}
################################################################################
#
################################################################################
}
###
### End of file: opening.tcl
###
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