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###
### sergame.tcl: part of Scid.
### Copyright (C) 2007 Pascal Georges
###
################################################################################
# The number used for the engine playing a serious game is 3
################################################################################
namespace eval sergame {
# DEBUG
set ::uci::uciInfo(log_stdout3) 0
# if true, follow a specific opening
set openingMovesList {}
set openingMovesHash {}
set openingMoves ""
set outOfOpening 0
array set engineListBox {}
set engineName ""
set bookSlot 2
set storeEval 0
# list of fen positions played to detect 3 fold repetition
set lFen {}
set lastPlayerMoveUci ""
################################################################################
#
################################################################################
proc config {} {
global ::sergame::configWin ::sergame::chosenOpening
set w ".configSerGameWin"
if {[winfo exists $w]} {
focus $w
return
}
win::createDialog $w
wm title $w "$::tr(configuregame)"
bind $w <F1> { helpWindow SeriousGame }
setWinLocation $w
ttk::frame $w.fconfig -padding 10
ttk::frame $w.fbuttons
ttk::labelframe $w.fengines -text $::tr(Engine)
ttk::labelframe $w.ftime -text $::tr(TimeMode)
ttk::labelframe $w.fopening -text $::tr(Opening)
grid $w.fengines -row 0 -column 0 -pady { 0 10 } -sticky we -padx { 0 10 }
grid $w.fopening -row 0 -column 1 -pady { 0 10 } -sticky nswe -padx { 10 0 }
grid $w.ftime -row 1 -column 0 -pady { 10 0 } -sticky nswe -padx { 0 10 }
grid $w.fconfig -row 1 -column 1 -pady { 10 0 } -sticky we -padx { 10 0 }
grid $w.fbuttons -row 2 -column 1 -sticky we
# builds the list of UCI engines
ttk::frame $w.fengines.fEnginesList
ttk::treeview $w.fengines.fEnginesList.lbEngines -columns {0} -show {} -selectmode browse \
-yscrollcommand "$w.fengines.fEnginesList.ybar set"
$w.fengines.fEnginesList.lbEngines column 0 -width 100
$w.fengines.fEnginesList.lbEngines configure -height 5
ttk::scrollbar $w.fengines.fEnginesList.ybar -command "$w.fengines.fEnginesList.lbEngines yview"
pack $w.fengines.fEnginesList.ybar -side right -fill y
pack $w.fengines.fEnginesList.lbEngines -side left -fill x -expand 1
pack $w.fengines.fEnginesList -expand yes -fill x -side top
set i 0
set idx 0
foreach e $::engines(list) {
if { [lindex $e 7] != 1} { incr idx ; continue }
set ::sergame::engineListBox($i) $idx
set name [lindex $e 0]
$w.fengines.fEnginesList.lbEngines insert {} end -id $idx -values [list $name]
incr i
incr idx
}
# Engine configuration (limit strength for example)
ttk::button $w.fengines.bEngineConfig -text $::tr(ConfigureUCIengine) -command {
set sel [.configSerGameWin.fengines.fEnginesList.lbEngines selection]
set index $::sergame::engineListBox($sel)
set engineData [lindex $::engines(list) $index]
set name [lindex $engineData 0]
set cmd [ toAbsPath [lindex $engineData 1] ]
set args [lindex $engineData 2]
set dir [ toAbsPath [lindex $engineData 3] ]
set options [lindex $engineData 8]
set ::uci::autoSaveOptionsIndex $index
set ::uci::autoSaveOptions 1
::uci::uciConfig 3 [ toAbsPath $cmd ] $args [ toAbsPath $dir ] $options
}
pack $w.fengines.bEngineConfig -side top -pady 5 -anchor e -padx 4
# if no engines defined, bail out
if {$i == 0} {
tk_messageBox -type ok -message "No UCI engine defined" -icon error
destroy $w
return
}
$w.fengines.fEnginesList.lbEngines selection set $::sergame::chosenEngine
$w.fengines.fEnginesList.lbEngines see $::sergame::chosenEngine
# load book names
ttk::checkbutton $w.fconfig.cbUseBook -text $::tr(UseBook) -variable ::sergame::useBook
set bookPath $::scidBooksDir
set bookList [ lsort -dictionary [ glob -nocomplain -directory $bookPath *.bin ] ]
if { [llength $bookList] == 0 } {
$w.fconfig.cbUseBook configure -state disabled
set ::sergame::useBook 0
}
set i 0
set idx 0
set tmp {}
foreach file $bookList {
lappend tmp [ file tail $file ]
if { $::sergame::bookToUse == [ file tail $file ]} {
set idx $i
}
incr i
}
ttk::combobox $w.fconfig.combo -width 12 -values $tmp
catch { ch$w.fconfig.combo current $idx }
set row 0
# Time bonus frame
ttk::frame $w.ftime.timebonus
pack $w.ftime.timebonus -side top -fill x
ttk::radiobutton $w.ftime.timebonus.rb1 -text $::tr(TimeBonus) -value "timebonus" -variable ::sergame::timeMode
grid $w.ftime.timebonus.rb1 -row $row -column 0 -sticky w -rowspan 2
ttk::label $w.ftime.timebonus.whitelabel -text $::tr(White)
grid $w.ftime.timebonus.whitelabel -row $row -column 1
ttk::spinbox $w.ftime.timebonus.whitespminutes -background white -width 2 -from 1 -to 120 -increment 1 -validate all -validatecommand { regexp {^[0-9]+$} %P }
grid $w.ftime.timebonus.whitespminutes -row $row -column 2
ttk::label $w.ftime.timebonus.whitelminutes -text $::tr(TimeMin)
grid $w.ftime.timebonus.whitelminutes -row $row -column 3
ttk::spinbox $w.ftime.timebonus.whitespseconds -background white -width 2 -from 0 -to 60 -increment 1 -validate all -validatecommand { regexp {^[0-9]+$} %P }
grid $w.ftime.timebonus.whitespseconds -row $row -column 4
ttk::label $w.ftime.timebonus.whitelseconds -text $::tr(TimeSec)
grid $w.ftime.timebonus.whitelseconds -row $row -column 5
incr row
ttk::label $w.ftime.timebonus.blacklabel -text $::tr(Black)
grid $w.ftime.timebonus.blacklabel -row $row -column 1
ttk::spinbox $w.ftime.timebonus.blackspminutes -background white -width 2 -from 1 -to 120 -increment 1 -validate all -validatecommand { regexp {^[0-9]+$} %P }
grid $w.ftime.timebonus.blackspminutes -row $row -column 2
ttk::label $w.ftime.timebonus.blacklminutes -text $::tr(TimeMin)
grid $w.ftime.timebonus.blacklminutes -row $row -column 3
ttk::spinbox $w.ftime.timebonus.blackspseconds -background white -width 2 -from 0 -to 60 -increment 1 -validate all -validatecommand { regexp {^[0-9]+$} %P }
grid $w.ftime.timebonus.blackspseconds -row $row -column 4
ttk::label $w.ftime.timebonus.blacklseconds -text $::tr(TimeSec)
grid $w.ftime.timebonus.blacklseconds -row $row -column 5
$w.ftime.timebonus.whitespminutes set [expr $::uci::uciInfo(wtime3) / (60 * 1000)]
$w.ftime.timebonus.whitespseconds set [expr $::uci::uciInfo(winc3) / 1000]
$w.ftime.timebonus.blackspminutes set [expr $::uci::uciInfo(btime3) / (60 * 1000)]
$w.ftime.timebonus.blackspseconds set [expr $::uci::uciInfo(binc3) / 1000 ]
# Fixed depth
ttk::frame $w.ftime.depth
ttk::radiobutton $w.ftime.depth.button -text $::tr(FixedDepth) -value "depth" -variable ::sergame::timeMode -width 16
ttk::spinbox $w.ftime.depth.value -background white -width 3 -from 1 -to 20 -increment 1 -validate all -validatecommand { regexp {^[0-9]+$} %P }
$w.ftime.depth.value set $::sergame::depth
pack $w.ftime.depth -side top -fill x
pack $w.ftime.depth.button -side left
pack $w.ftime.depth.value -side left
ttk::frame $w.ftime.nodes
ttk::radiobutton $w.ftime.nodes.button -text "$::tr(Nodes) (x1000)" -value "nodes" -variable ::sergame::timeMode -width 16
ttk::spinbox $w.ftime.nodes.value -background white -width 3 -from 5 -to 10000 -increment 5 -validate all -validatecommand { regexp {^[0-9]+$} %P }
$w.ftime.nodes.value set [ expr $::sergame::nodes /1000]
pack $w.ftime.nodes -side top -fill x
pack $w.ftime.nodes.button -side left
pack $w.ftime.nodes.value -side left
ttk::frame $w.ftime.movetime
ttk::radiobutton $w.ftime.movetime.button -text $::tr(SecondsPerMove) -value "movetime" -variable ::sergame::timeMode -width 16
ttk::spinbox $w.ftime.movetime.value -background white -width 3 -from 1 -to 120 -increment 1 -validate all -validatecommand { regexp {^[0-9]+$} %P }
$w.ftime.movetime.value set [ expr $::sergame::movetime /1000]
pack $w.ftime.movetime -side top -fill x
pack $w.ftime.movetime.button -side left
pack $w.ftime.movetime.value -side left
pack $w.fconfig.cbUseBook -side top -anchor w
pack $w.fconfig.combo -side top -anchor w -padx 20 -fill x
# New game or use current position ?
ttk::checkbutton $w.fconfig.cbPosition -text $::tr(StartFromCurrentPosition) -variable ::sergame::startFromCurrent
pack $w.fconfig.cbPosition -side top -anchor w
# ponder
ttk::checkbutton $w.fconfig.cbPonder -text $::tr(Ponder) -variable ::sergame::ponder
pack $w.fconfig.cbPonder -side top -anchor w
# Warn if the user makes weak/bad moves
ttk::checkbutton $w.fconfig.cbCoach -text $::tr(CoachIsWatching) -variable ::sergame::coachIsWatching
pack $w.fconfig.cbCoach -side top -anchor w
#Should the evaluation of the position stored in the comment?
ttk::checkbutton $w.fconfig.storeEval -text $::tr(AddScoreToShortAnnotations) -variable ::sergame::storeEval
pack $w.fconfig.storeEval -side top -anchor w
# choose a specific opening
ttk::checkbutton $w.fopening.cbOpening -text $::tr(SpecificOpening) -variable ::sergame::isOpening
ttk::frame $w.fopening.fOpeningList
ttk::treeview $w.fopening.fOpeningList.lbOpening -columns {0} -show {} -selectmode browse \
-yscrollcommand "$w.fopening.fOpeningList.ybar set"
$w.fopening.fOpeningList.lbOpening column 0 -width 250
$w.fopening.fOpeningList.lbOpening configure -height 5
set idx 0
foreach o $::tacgame::openingList {
$w.fopening.fOpeningList.lbOpening insert {} end -id $idx -values [list $o]
incr idx
}
$w.fopening.fOpeningList.lbOpening selection set $::sergame::chosenOpening
$w.fopening.fOpeningList.lbOpening see $::sergame::chosenOpening
ttk::scrollbar $w.fopening.fOpeningList.ybar -command "$w.fopening.fOpeningList.lbOpening yview"
pack $w.fopening.fOpeningList.ybar -side right -fill y
pack $w.fopening.fOpeningList.lbOpening -side left -fill both -expand 1
pack $w.fopening.fOpeningList -fill both -side top
pack $w.fopening.cbOpening -fill x -side top
ttk::button $w.fbuttons.close -text $::tr(Play) -command {
focus .
set ::sergame::chosenEngine [.configSerGameWin.fengines.fEnginesList.lbEngines selection]
set ::sergame::engineName [.configSerGameWin.fengines.fEnginesList.lbEngines set $::sergame::chosenEngine 0]
set ::sergame::chosenOpening [.configSerGameWin.fopening.fOpeningList.lbOpening selection]
if {$::sergame::useBook} {
set ::sergame::bookToUse [.configSerGameWin.fconfig.combo get]
if {$::sergame::bookToUse == "" } {
set ::sergame::useBook 0
}
}
set ::uci::uciInfo(wtime3) [expr [.configSerGameWin.ftime.timebonus.whitespminutes get]*1000*60]
set ::uci::uciInfo(btime3) [expr [.configSerGameWin.ftime.timebonus.blackspminutes get]*1000*60]
set ::uci::uciInfo(winc3) [expr [.configSerGameWin.ftime.timebonus.whitespseconds get]*1000]
set ::uci::uciInfo(binc3) [expr [.configSerGameWin.ftime.timebonus.blackspseconds get]*1000]
set ::uci::uciInfo(fixeddepth3) [.configSerGameWin.ftime.depth.value get]
set ::uci::uciInfo(fixednodes3) [expr [.configSerGameWin.ftime.nodes.value get]*1000]
set ::uci::uciInfo(movetime3) [expr [.configSerGameWin.ftime.movetime.value get]*1000]
destroy .configSerGameWin
::sergame::play $::sergame::chosenEngine
}
ttk::button $w.fbuttons.cancel -textvar ::tr(Cancel) -command "focus .; destroy $w"
packbuttons right $w.fbuttons.cancel $w.fbuttons.close
bind $w <Escape> { .configSerGameWin.fbuttons.cancel invoke }
bind $w <Return> { .configSerGameWin.fbuttons.close invoke }
bind $w <F1> { helpWindow SeriousGame }
bind $w <Destroy> ""
bind $w <Configure> "recordWinSize $w"
wm resizable $w 0 0
}
################################################################################
#
################################################################################
proc play { engine {n 3} } {
global ::sergame::chosenOpening ::sergame::isOpening ::tacgame::openingList ::sergame::openingMovesList \
::sergame::openingMovesHash ::sergame::openingMoves ::sergame::outOfOpening
if {$::sergame::isOpening || !$::sergame::startFromCurrent} {
if {[::game::Clear] eq "cancel"} { return }
}
set ::sergame::lFen {}
::uci::startEngine $::sergame::engineListBox($engine) $n
set engineData [lindex $::engines(list) $::sergame::engineListBox($engine)]
foreach {option} [lindex $engineData 8] {
array set ::uciOptions$n $option
}
::uci::sendUCIoptions $n
set ::uci::uciInfo(prevscore$n) 0.0
set ::uci::uciInfo(score$n) 0.0
set ::uci::uciInfo(ponder$n) ""
if {$::sergame::startFromCurrent} {
set isOpening 0
}
# ponder
if {$::sergame::ponder} {
::sergame::sendToEngine $n "setoption name Ponder value true"
} else {
::sergame::sendToEngine $n "setoption name Ponder value false"
}
# if will follow a specific opening line
if {$isOpening} {
set fields [split [lindex $openingList $chosenOpening] ":"]
set openingName [lindex $fields 0]
set openingMoves [string trim [lindex $fields 1]]
set openingMovesList ""
set openingMovesHash ""
set outOfOpening 0
foreach m [split $openingMoves] {
# in case of multiple adjacent spaces in opening line
if {$m =={}} {
continue
}
set p [string trim $m]
lappend openingMovesList [string trim [regsub {^[1-9]+\.} $p ""] ]
}
lappend openingMovesHash [sc_pos hash]
foreach m $openingMovesList {
if {[catch {sc_move addSan $m}]} { }
lappend openingMovesHash [sc_pos hash]
}
}
# Engine plays for the upper side
if {[::board::isFlipped .main.board]} {
set ::sergame::playerColor "black"
set ::sergame::engineColor "white"
} else {
set ::sergame::playerColor "white"
set ::sergame::engineColor "black"
}
if {!$::sergame::startFromCurrent} {
# create a new game if a DB is opened
sc_game tags set -event "Serious game"
sc_game tags set -$::sergame::playerColor "Player"
sc_game tags set -$::sergame::engineColor "$::sergame::engineName"
sc_game tags set -date [::utils::date::today]
}
set ::sergame::waitPlayerMove 0
set ::sergame::wentOutOfBook 0
set ::playMode "::sergame::callback"
::notify::GameChanged
clocks init $n
clocks start
::sergame::engineGo $n
}
proc callback {cmd} {
switch $cmd {
stop { ::sergame::abortGame }
}
return 0
}
proc abortGame { { n 3 } } {
unset ::playMode
after cancel ::sergame::engineGo $n
clocks stop
set ::sergame::lFen {}
if { $::uci::uciInfo(pipe$n) != ""} {
::uci::closeUCIengine $n
set ::uci::uciInfo(bestmove$n) "abort"
}
::notify::GameChanged
}
proc clocks {cmd {n 3}} {
if {$::sergame::timeMode != "timebonus"} { return }
switch $cmd {
init {
::gameclock::new "" 1
::gameclock::new "" 2
::gameclock::setSec 1 [expr 0 - $::uci::uciInfo(wtime$n)/1000]
::gameclock::setSec 2 [expr 0 - $::uci::uciInfo(btime$n)/1000]
}
start {
if { [sc_pos side] == "white" } {
::gameclock::start 1
} else {
::gameclock::start 2
}
}
stop {
::gameclock::stop 1
::gameclock::stop 2
}
toggle {
if {[::gameclock::stop 1]} {
::gameclock::add 1 [expr $::uci::uciInfo(winc$n)/1000]
::gameclock::storeTimeComment 1
::gameclock::start 2
} elseif {[::gameclock::stop 2]} {
::gameclock::add 2 [expr $::uci::uciInfo(binc$n)/1000]
::gameclock::storeTimeComment 2
::gameclock::start 1
}
::notify::PosChanged -pgn
}
}
}
proc takeBack {takebackClockW takebackClockB} {
sc_move back 1
if {$takebackClockW != ""} {
::gameclock::setSec 1 [expr 0 - $takebackClockW]
::gameclock::setSec 2 [expr 0 - $takebackClockB]
clocks start
}
::notify::PosChanged -pgn
}
################################################################################
#
################################################################################
proc sendToEngine {n text} {
::sergame::logEngine $n "Scid : $text"
catch {puts $::uci::uciInfo(pipe$n) $text}
}
################################################################################
# returns true if last move is a mate and stops clocks
################################################################################
proc endOfGame {} {
set move_done [sc_game info previousMove]
if { [string index [sc_game info previousMove] end ] == "#"} {
clocks stop
return 1
}
return 0
}
################################################################################
#
################################################################################
proc engineGo { n } {
global ::sergame::isOpening ::sergame::openingMovesList ::sergame::openingMovesHash ::sergame::openingMoves \
::sergame::timeMode ::sergame::outOfOpening
after cancel ::sergame::engineGo $n
if { [::sergame::endOfGame] } { return }
if { [sc_pos side] != $::sergame::engineColor } {
set ::sergame::waitPlayerMove 1
after 1000 ::sergame::engineGo $n
return
}
set takebackClockW ""
set takebackClockB ""
if {$::sergame::waitPlayerMove} {
# The player moved
set ::sergame::waitPlayerMove 0
if {$::sergame::timeMode == "timebonus"} {
set takebackClockW [::gameclock::getSec 1]
set takebackClockB [::gameclock::getSec 2]
clocks toggle $n
}
repetition
}
# make a move corresponding to a specific opening, (it is engine's turn)
if {$isOpening && !$outOfOpening} {
set index 0
# Warn if the user went out of the opening line chosen
if { !$outOfOpening } {
set ply [ expr [sc_pos moveNumber] * 2 - 1]
if { [sc_pos side] == "white" } {
set ply [expr $ply - 1]
}
if { [lsearch $openingMovesHash [sc_pos hash]] == -1 && [llength $openingMovesList] >= $ply} {
clocks stop
set answer [tk_messageBox -icon question -parent .main -title $::tr(OutOfOpening) -type yesno \
-message "$::tr(NotFollowedLine) $openingMoves\n $::tr(DoYouWantContinue)" ]
if {$answer == no} {
takeBack $takebackClockW $takebackClockB
after 1000 ::sergame::engineGo $n
return
} else {
set outOfOpening 1
}
clocks start
}
}
set hpos [sc_pos hash]
# Find a corresponding position in the opening line
set length [llength $openingMovesHash]
for {set i 0} { $i < [expr $length-1] } { incr i } {
set h [lindex $openingMovesHash $i]
if {$h == $hpos} {
set index [lsearch $openingMovesHash $h]
set move [lindex $openingMovesList $index]
# play the move
set action "replace"
if {![sc_pos isAt vend]} { set action [confirmReplaceMove] }
if {$action == "replace"} {
if {[catch {sc_move addSan $move}]} {}
} elseif {$action == "var"} {
sc_var create
if {[catch {sc_move addSan $move}]} {}
} elseif {$action == "mainline"} {
sc_var create
if {[catch {sc_move addSan $move}]} {}
sc_var promote
sc_move forward 1
}
clocks toggle $n
updateBoard -pgn -animate
repetition
after 1000 ::sergame::engineGo $n
return
}
}
}
# -------------------------------------------------------------
# use a book
if {$::sergame::useBook && ! $::sergame::wentOutOfBook} {
set move [ ::book::getMove $::sergame::bookToUse [sc_pos fen] $::sergame::bookSlot]
if {$move == ""} {
set ::sergame::wentOutOfBook 1
} else {
sc_move addSan $move
::utils::sound::AnnounceNewMove $move
# we made a book move so assume a score = 0
set ::uci::uciInfo(prevscore$n) 0.0
clocks toggle $n
updateBoard -pgn -animate
repetition
after 1000 ::sergame::engineGo $n
return
}
}
# -------------------------------------------------------------
# check if the engine pondered on the right move
if { $::sergame::ponder && $::uci::uciInfo(ponder$n) == $::sergame::lastPlayerMoveUci} {
::sergame::sendToEngine $n "ponderhit"
} else {
if { $::sergame::ponder } {
::sergame::sendToEngine $n "stop"
}
set ::analysis(waitForReadyOk$n) 1
::sergame::sendToEngine $n "isready"
vwait ::analysis(waitForReadyOk$n)
::sergame::sendToEngine $n "position fen [sc_pos fen]"
if {$timeMode == "timebonus"} {
set wtime [expr [::gameclock::getSec 1] * 1000 ]
set btime [expr [::gameclock::getSec 2] * 1000 ]
::sergame::sendToEngine $n "go wtime $wtime btime $btime winc $::uci::uciInfo(winc$n) binc $::uci::uciInfo(binc$n)"
} elseif {$timeMode == "depth"} {
::sergame::sendToEngine $n "go depth $::uci::uciInfo(fixeddepth$n)"
} elseif {$timeMode == "movetime"} {
::sergame::sendToEngine $n "go movetime $::uci::uciInfo(movetime$n)"
} elseif {$timeMode == "nodes"} {
::sergame::sendToEngine $n "go nodes $::uci::uciInfo(fixednodes$n)"
}
}
set ::uci::uciInfo(bestmove$n) ""
vwait ::uci::uciInfo(bestmove$n)
# -------------------------------------------------------------
# if weak move detected, propose the user to tack back
if { $::sergame::coachIsWatching && $::uci::uciInfo(prevscore$n) != "" } {
set blunder 0
set delta [expr $::uci::uciInfo(score$n) - $::uci::uciInfo(prevscore$n)]
if {$delta > $::informant("?!") && $::sergame::engineColor == "white" ||
$delta < [expr 0.0 - $::informant("?!")] && $::sergame::engineColor == "black" } {
set blunder 1
}
if {$delta > $::informant("?") && $::sergame::engineColor == "white" ||
$delta < [expr 0.0 - $::informant("?")] && $::sergame::engineColor == "black" } {
set blunder 2
}
if {$delta > $::informant("??") && $::sergame::engineColor == "white" ||
$delta < [expr 0.0 - $::informant("??")] && $::sergame::engineColor == "black" } {
set blunder 3
}
if {$blunder == 1} {
set tBlunder "DubiousMovePlayedTakeBack"
} elseif {$blunder == 2} {
set tBlunder "WeakMovePlayedTakeBack"
} elseif {$blunder == 3} {
set tBlunder "BadMovePlayedTakeBack"
}
if {$blunder != 0} {
clocks stop
set answer [tk_messageBox -icon question -parent .main -title "Scid" -type yesno -message $::tr($tBlunder) ]
if {$answer == yes} {
takeBack $takebackClockW $takebackClockB
after 1000 ::sergame::engineGo $n
return
}
clocks start
}
}
# -------------------------------------------------------------
if { $::uci::uciInfo(bestmove$n) == "abort" } {
return
}
::uci::sc_move_add $::uci::uciInfo(bestmove$n)
::utils::sound::AnnounceNewMove $::uci::uciInfo(bestmove$n)
set ::uci::uciInfo(prevscore$n) $::uci::uciInfo(score$n)
if { $::sergame::storeEval == 1 } {
storeEvalComment $::uci::uciInfo(score$n)
}
updateBoard -pgn -animate
repetition
clocks toggle $n
# ponder mode (the engine just played its move)
if {$::sergame::ponder && $::uci::uciInfo(ponder$n) != ""} {
::sergame::sendToEngine $n "position fen [sc_pos fen] moves $::uci::uciInfo(ponder$n)"
set wtime [expr [::gameclock::getSec 1] * 1000 ]
set btime [expr [::gameclock::getSec 2] * 1000 ]
if {$timeMode == "timebonus"} {
::sergame::sendToEngine $n "go ponder wtime $wtime btime $btime winc $::uci::uciInfo(winc$n) binc $::uci::uciInfo(binc$n)"
} elseif {$timeMode == "depth"} {
::sergame::sendToEngine $n "go ponder depth $::uci::uciInfo(fixeddepth$n)"
} elseif {$timeMode == "movetime"} {
::sergame::sendToEngine $n "go ponder movetime $::uci::uciInfo(movetime$n)"
} elseif {$timeMode == "nodes"} {
::sergame::sendToEngine $n "go ponder nodes $::uci::uciInfo(fixednodes$n)"
}
}
after 1000 ::sergame::engineGo $n
}
################################################################################
# add current position for 3fold repetition detection and returns 1 if
# the position is a repetition
################################################################################
proc repetition {} {
set elt [lrange [split [sc_pos fen]] 0 2]
# append the position only if different from the last element
if { $elt != [ lindex $::sergame::lFen end ] } {
lappend ::sergame::lFen $elt
}
if { [llength [lsearch -all $::sergame::lFen $elt] ] >=3 } {
tk_messageBox -type ok -message $::tr(Draw) -parent .main -icon info
puts $::sergame::lFen
return 1
}
return 0
}
################################################################################
#
################################################################################
proc logEngine {n text} {
if {$::uci::uciInfo(log_stdout$n)} {
puts stdout "$n $text"
}
}
}
###
### End of file: sergame.tcl
###
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