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### tactics.tcl: part of Scid.
### Copyright (C) 2007 Pascal Georges
### Copyright (C) 2015 Fulvio Benini
###
######################################################################
### Solve tactics (mate in n moves for example)
# use Site token in pgn notation to store progress
#
namespace eval tactics {
set infoEngineLabel ""
set solved "problem solved"
set failed "problem failed"
set prevScore 0
set prevLine ""
set nextEngineMove ""
set matePending 0
set cancelScoreReset 0
set showSolution 0
set labelSolution ". . . . . . "
set prevFen ""
set engineSlot 5
# Don't try to find the exact best move but to win a won game (that is a mate in 5 is ok even if there was a pending mate in 2)
set winWonGame 0
################################################################################
# Tacticts training
################################################################################
proc configBases {win} {
$win.d.search configure -state disabled
$win.fbutton.ok configure -state disabled -command {}
$win.fbutton.reset configure -state disabled -command {}
$win.fbutton.cancel configure -text [tr stop] -command {progressBarCancel}
$win.fbutton.help configure -state disabled
$win.s.bases delete [$win.s.bases children {}]
set prevBase [sc_base current]
set valid {}
set fileList [lsort -dictionary [ glob -nocomplain -directory $::scidBasesDir *.si4 ] ]
set progress 0.0
set progressIncr 1.0
catch { set progressIncr [expr {602.0 / [llength $fileList]}] }
busyCursor .
foreach fname $fileList {
set fname [file rootname [file nativename $fname]]
set baseId [sc_base slot $fname]
if {$baseId == 0} {
progressBarSet $win.dummy 100 10
if { [catch { sc_base open $fname } baseId] } {
if {$::errorCode == $::ERROR::UserCancel} { break }
ERROR::MessageBox
continue
}
set wasOpened 0
} else {
set wasOpened 1
}
set filter [sc_filter new $baseId]
progressBarSet $win.dummy 100 10
set err [catch {
sc_filter search $baseId $filter header -filter RESET -flag S -flag| T
set nTactics [sc_filter count $baseId $filter]
sc_filter search $baseId $filter header -filter AND -site "\"$::tactics::solved\""
set solvedCount [sc_filter count $baseId $filter]
set desc {}
foreach {tagname tagvalue} [sc_base extra $baseId] {
if {$tagname eq "description"} {
set desc $tagvalue
break
}
}
set line [list [file tail $fname] $desc $solvedCount $nTactics]
set pos "end"
if {[getBaseType $baseId] == 15} {
if {![info exists nTactBases]} {
set nTactBases -1
set valid $fname
}
set pos [incr nTactBases]
}
$win.s.bases insert {} $pos -id $fname -values $line
$win.s.bases see $fname
if {$nTactics == 0} {
$win.s.bases item $fname -tag empty
} else {
if {$valid == ""} { set valid $fname }
}
set progress [expr {$progress + $progressIncr +1}]
$win.pbar coords bar 0 0 [expr {int($progress)}] 12
}]
sc_filter release $baseId $filter
if {$wasOpened == 0} {
sc_base close $baseId
}
if {$err} {
if {$::errorCode == $::ERROR::UserCancel} { break }
ERROR::MessageBox
continue
}
}
unbusyCursor .
sc_base switch $prevBase
$win.pbar coords bar 0 0 602 12
$win.fbutton.help configure -state normal
grid $win.fbutton.reset
set eager [$win.s.bases selection]
if {$eager != ""} {
set valid $eager
$win.s.bases selection set {}
}
bind $win.s.bases <<TreeviewSelect>> "::tactics::configValidBase $win"
$win.s.bases selection set [list $valid]
$win.s.bases see $valid
$win.d.search configure -state normal
}
proc configValidDir {win} {
bind $win.s.bases <<TreeviewSelect>> {}
$win.fbutton.reset configure -state disabled -command {}
$win.fbutton.ok configure -state disabled -command {}
$win.d.search configure -text $::tr(Search)
$win.pbar coords bar 0 0 0 0
$win.fbutton.cancel configure -text [tr Cancel] -command "focus .; destroy $win"
if {[file isdirectory $::scidBasesDir]} {
$win.d.basedir configure -style {}
$win.d.search configure -state normal \
-command "::tactics::configBases $win"
after idle "after 1 ::tactics::configBases $win"
} else {
$win.d.basedir configure -style Error.TEntry
$win.d.search configure -state disabled -command {}
}
}
proc configValidBase {win} {
set fname [$win.s.bases selection]
$win.fbutton.cancel configure -text [tr Cancel] -command "focus .; destroy $win"
if {$fname != "" && [$win.s.bases item {*}$fname -tags] != "empty"} {
$win.fbutton.ok configure -state normal \
-command "set e \[$win.e.engines selection\]; destroy $win; ::tactics::createWin $fname \$e"
$win.fbutton.reset configure -state normal \
-command "::tactics::resetScores $fname; ::tactics::configValidDir $win"
} else {
$win.fbutton.ok configure -state disabled -command {}
$win.fbutton.reset configure -state disabled -command {}
}
}
proc config {} {
# check if tactics window is already opened. If so, abort serial.
set w .tacticsWin
if {[winfo exists $w]} {
destroy $w
}
set w ".configTactics"
if {[winfo exists $w]} {
focus $w
return
}
win::createDialog $w
wm title $w $::tr(ConfigureTactics)
wm resizable $w 0 0
#dummy progressbar
canvas $w.dummy
$w.dummy create rectangle 0 0 0 0
#Engine selection
grid [ttk::frame $w.sep1 -height 10] -sticky news
ttk::label $w.engine -font font_Bold -text "[tr Engine]:"
grid $w.engine -sticky we
grid [ttk::frame $w.e] -sticky nwes
ttk::treeview $w.e.engines -columns {0 1} -selectmode browse -show {} -height 4
$w.e.engines column 0 -width 200
$w.e.engines column 1 -width 400
set i 0
set uci 0
foreach e $::engines(list) {
if {[lindex $e 7] != 0} {
$w.e.engines insert {} end -id $i -values [lrange $e 0 1]
if {$uci == 0} { $w.e.engines selection set [list $i] }
incr uci
}
incr i
}
if {$uci == 0} {
destroy $w
set msg "This feature require at least one UCI engine"
tk_messageBox -type ok -icon error -title "$::tr(ConfigureTactics)" -message $msg
return
}
autoscrollframe -bars both $w.e "" $w.e.engines
grid [ttk::frame $w.t] -sticky news
grid columnconfigure $w.t 2 -weight 1
ttk::label $w.t.analabel -text "[tr SecondsPerMove]: "
ttk::scale $w.t.analysisTime -orient horizontal -from 1 -to 60 -length 120 -variable ::tactics::analysisTime \
-command { ::utils::validate::roundScale ::tactics::analysisTime 1 }
ttk::label $w.t.value -textvar ::tactics::analysisTime
grid $w.t.analabel $w.t.value $w.t.analysisTime -sticky nwes
#BaseDir selection
grid [ttk::frame $w.sep2 -height 20] -sticky nwes
grid [ttk::frame $w.d] -sticky news
ttk::label $w.d.lbl -font font_Bold -text "[tr ChooseTrainingBase]:"
grid $w.d.lbl -sticky w -columnspan 3
grid columnconfigure $w.d 1 -weight 1
ttk::button $w.d.selectDir -text "..." -command "getTacticsBasesDir $w.d.basedir; ::tactics::configValidDir $w"
ttk::entry $w.d.basedir -textvariable scidBasesDir -width 30
ttk::button $w.d.search -text [tr Search]
grid $w.d.basedir $w.d.selectDir $w.d.search -sticky w -padx "5 0"
#Base selection
grid [ttk::frame $w.s] -sticky news
ttk::treeview $w.s.bases -columns {0 1 2 3} -show headings -selectmode browse -height 8
$w.s.bases tag configure empty -foreground #a5a2ac
$w.s.bases heading 0 -text [tr DatabaseName]
$w.s.bases heading 1 -text [tr Description]
$w.s.bases heading 2 -text Solved
$w.s.bases heading 3 -text [tr Total]
$w.s.bases column 0 -width 140
$w.s.bases column 1 -width 300
$w.s.bases column 2 -width 80 -anchor c
$w.s.bases column 3 -width 80 -anchor c
autoscrollframe -bars both $w.s "" $w.s.bases
canvas $w.pbar -width 600 -height 10 -bg white -relief solid -border 1
$w.pbar create rectangle 0 0 0 0 -fill blue -outline blue -tags bar
grid $w.pbar -pady "0 5"
#Buttons
grid [ttk::frame $w.fbutton] -sticky news
grid columnconfigure $w.fbutton 1 -weight 1
ttk::button $w.fbutton.ok -text [tr Continue]
ttk::button $w.fbutton.cancel
ttk::button $w.fbutton.reset -text [tr ResetScores]
ttk::button $w.fbutton.help -text [tr Help] \
-command "destroy $w; helpWindow TacticsTrainer"
grid $w.fbutton.ok -row 0 -column 2 -padx 10
grid $w.fbutton.cancel -row 0 -column 3
grid $w.fbutton.reset -row 0 -column 1 -sticky w -padx 10
grid $w.fbutton.help -row 0 -column 0 -sticky w
# Set up geometry for middle of screen:
set x [expr ([winfo screenwidth $w] - 600) / 2]
set y [expr ([winfo screenheight $w] - 600) / 2]
wm geometry $w +$x+$y
grab $w
configValidDir $w
focus $w
}
################################################################################
#
################################################################################
proc createWin { base engineIdx} {
global ::tactics::analysisEngine
::uci::resetUciInfo $::tactics::engineSlot
set analysisEngine(analyzeMode) 0
progressWindow "Scid" [tr StartEngine]
set err [::uci::startEngine $engineIdx $::tactics::engineSlot]
closeProgressWindow
if {$err != 0} { return }
set err [::tactics::loadBase $base]
if {$err != 0} { return }
set w .tacticsWin
if {[winfo exists $w]} { focus $w ; return }
createToplevel $w .pgnWin
setTitle $w $::tr(Tactics)
# because sometimes the 2 buttons at the bottom are hidden
wm minsize $w 170 170
ttk::frame $w.f1 -relief groove ;# -borderwidth 1
ttk::label $w.f1.labelInfo -textvariable ::tactics::infoEngineLabel -background linen
ttk::checkbutton $w.f1.cbWinWonGame -text $::tr(WinWonGame) -variable ::tactics::winWonGame
pack $w.f1.labelInfo $w.f1.cbWinWonGame -expand yes -fill both -side top
ttk::frame $w.fclock
::gameclock::new $w.fclock 1 80 0
::gameclock::reset 1
::gameclock::start 1
ttk::frame $w.f2 -relief groove
ttk::checkbutton $w.f2.cbSolution -text $::tr(ShowSolution) -variable ::tactics::showSolution -command ::tactics::toggleSolution
ttk::label $w.f2.lSolution -textvariable ::tactics::labelSolution -wraplength 120
pack $w.f2.cbSolution $w.f2.lSolution -expand yes -fill both -side top
ttk::frame $w.fbuttons -relief groove -borderwidth 1
pack $w.f1 $w.fclock $w.f2 $w.fbuttons -expand yes -fill both
setInfoEngine $::tr(LoadingBase)
ttk::button $w.fbuttons.next -text $::tr(Next) -command {
::tactics::stopAnalyze
::tactics::loadNextGame }
ttk::button $w.fbuttons.close -textvar ::tr(Abort) -command "destroy $w"
pack $w.fbuttons.next $w.fbuttons.close -expand yes -fill both -padx 20 -pady 2
bind $w <Destroy> "if {\[string equal $w %W\]} {::tactics::endTraining}"
bind $w <F1> { helpWindow TacticsTrainer }
createToplevelFinalize $w
setInfoEngine "---"
set ::playMode "::tactics::callback"
::tactics::loadNextGame
}
proc callback {cmd} {
switch $cmd {
stop { destroy .tacticsWin }
}
return 0
}
proc endTraining {} {
after cancel ::tactics::mainLoop
after cancel ::tactics::loadNextGame
::tactics::stopAnalyze
#TODO:
#sc_filter release $::tactics::baseId $::tactics::filter
sc_filter reset $::tactics::baseId dbfilter full
catch { ::uci::closeUCIengine $::tactics::engineSlot }
unset ::playMode
::board::flipAuto .main.board
updateStatusBar
updateTitle
}
################################################################################
#
################################################################################
proc toggleSolution {} {
global ::tactics::showSolution ::tactics::labelSolution ::tactics::analysisEngine
if {$showSolution} {
set labelSolution "$analysisEngine(score) : [::trans $analysisEngine(moves)]"
} else {
set labelSolution ". . . . . . "
}
}
################################################################################
#
################################################################################
proc resetScores {fname} {
global ::tactics::cancelScoreReset
set prevBase [sc_base current]
set baseId [sc_base slot $fname]
if {$baseId == 0} {
if { [catch { sc_base open $fname } baseId] } {
ERROR::MessageBox
continue
}
set wasOpened 0
} else {
sc_base switch $baseId
set curr_game [sc_game number]
sc_game push
set wasOpened 1
}
set filter [sc_filter new $baseId]
sc_filter search $baseId $filter header -filter RESET -site "\"$::tactics::solved\""
#reset site tag for each game
set numGames [sc_filter count $baseId $filter]
set cancelScoreReset 0
progressWindow "Scid" $::tr(ResettingScore) $::tr(Cancel) "set ::tactics::cancelScoreReset 1"
for {set g 0} {$g < $numGames && $cancelScoreReset == 0} {incr g 100} {
updateProgressWindow $g $numGames
foreach {idx line deleted} [sc_base gameslist $baseId $g 100 $filter N+] {
foreach {n ply} [split $idx "_"] {
sc_game load $n
sc_game tags set -site ""
sc_game save [sc_game number]
}
}
}
closeProgressWindow
sc_filter release $baseId $filter
if { ! $wasOpened } {
sc_base close $baseId
} else {
if {$curr_game == 0} {
sc_game new
} else {
sc_game load $curr_game
}
sc_game pop
::notify::DatabaseModified $baseId
::notify::GameChanged
}
sc_base switch $prevBase
}
################################################################################
#
################################################################################
proc loadNextGame {} {
::tactics::resetValues
setInfoEngine $::tr(LoadingGame)
set nextTactic 0
while {![sc_pos isAt end]} {
sc_move forward
set cmt [sc_pos getComment]
if {[regexp {^\*\*\*\*D?[0-9]} $cmt]} {
set nextTactic 1
break
}
}
if {$nextTactic == 0} {
set g [sc_filter next]
if {$g == 0} {
tk_messageBox -title "Scid" -icon info -type ok -message $::tr(AllExercisesDone)
return
}
sc_game load $g
if {[sc_pos fen] == "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"} {
after idle ::tactics::loadNextGame
return
}
}
::notify::GameChanged
::board::flipAuto .main.board [expr {[sc_pos side] == "black"}]
focus .main
::gameclock::reset 1
::gameclock::start 1
set ::tactics::prevFen [sc_pos fen]
::tactics::startAnalyze
::tactics::mainLoop
}
################################################################################
#
################################################################################
proc isPlayerTurn {} {
if { [sc_pos side] == "white" && ![::board::isFlipped .main.board] || [sc_pos side] == "black" && [::board::isFlipped .main.board] } {
return 1
}
return 0
}
################################################################################
#
################################################################################
proc exSolved {} {
::tactics::stopAnalyze
::gameclock::stop 1
tk_messageBox -title "Scid" -icon info -type ok -message $::tr(MateFound)
sc_game tags set -site $::tactics::solved
sc_game save [sc_game number]
::tactics::loadNextGame
}
################################################################################
# Handle the case where position was changed not during normal play but certainly with
# move back / forward / rewind commands
################################################################################
proc abnormalContinuation {} {
::tactics::stopAnalyze
::tactics::resetValues
::notify::GameChanged
::notify::DatabaseChanged
if { [sc_pos side] == "white" && [::board::isFlipped .main.board] || [sc_pos side] == "black" && ![::board::isFlipped .main.board] } {
::board::flip .main.board
}
set ::tactics::prevFen [sc_pos fen]
::tactics::startAnalyze
::tactics::mainLoop
}
################################################################################
# waits for the user to play and check the move played
################################################################################
proc mainLoop {} {
global ::tactics::prevScore ::tactics::prevLine ::tactics::analysisEngine ::tactics::nextEngineMove
after cancel ::tactics::mainLoop
if {[sc_pos fen] != $::tactics::prevFen && [sc_pos isAt start]} {
::tactics::abnormalContinuation
return
}
# is this player's turn (which always plays from bottom of the board) ?
if { [::tactics::isPlayerTurn] } {
after 1000 ::tactics::mainLoop
return
}
set ::tactics::prevFen [sc_pos fen]
# check if player's move is a direct mate : no need to wait for engine analysis in this case
set move_done [sc_game info previousMove]
if { [string index $move_done end] == "#"} { ::tactics::exSolved; return }
# if the engine is still analyzing, wait the end of it
if {$analysisEngine(analyzeMode)} { vwait ::tactics::analysisEngine(analyzeMode) }
if {![winfo exists .tacticsWin]} { return }
if {[sc_pos fen] != $::tactics::prevFen && [sc_pos isAt start]} {
::tactics::abnormalContinuation
return
}
# the player moved and analysis is over : check if his move was as good as expected
set prevScore $analysisEngine(score)
set prevLine $analysisEngine(moves)
::tactics::startAnalyze
# now wait for the end of analyzis
if {$analysisEngine(analyzeMode)} { vwait ::tactics::analysisEngine(analyzeMode) }
if {[sc_pos fen] != $::tactics::prevFen && [sc_pos isAt start]} {
::tactics::abnormalContinuation
return
}
# compare results
set res [::tactics::foundBestLine]
if { $res != ""} {
tk_messageBox -title "Scid" -icon info -type ok -message "$::tr(BestSolutionNotFound)\n$res"
# take back last move so restore engine status
set analysisEngine(score) $prevScore
set analysisEngine(moves) $prevLine
sc_game tags set -site $::tactics::failed
sc_game save [sc_game number]
sc_move back
updateBoard -pgn
set ::tactics::prevFen [sc_pos fen]
} else {
catch { sc_move addSan $nextEngineMove }
set ::tactics::prevFen [sc_pos fen]
updateBoard -pgn
if { $::tactics::matePending } {
# continue until end of game
} else {
setInfoEngine $::tr(GoodMove)
sc_game tags set -site $::tactics::solved
sc_game save [sc_game number]
}
}
after 1000 ::tactics::mainLoop
}
################################################################################
# Returns "" if the user played the best line, otherwise an explanation about the missed move :
# - guessed the same next move as engine
# - mate found in the minimal number of moves
# - combination's score is close enough (within 0.5 point)
################################################################################
proc foundBestLine {} {
global ::tactics::analysisEngine ::tactics::prevScore ::tactics::prevLine ::tactics::nextEngineMove ::tactics::matePending
set score $analysisEngine(score)
set line $analysisEngine(moves)
set s [ regsub -all "\[\.\]{3} " $line "" ]
set s [ regsub -all "\[0-9\]+\[\.\] " $s "" ]
set nextEngineMove [ lindex [ split $s ] 0 ]
set ply [ llength [split $s] ]
# check if the player played the same move predicted by engine
set s [ regsub -all "\[\.\]{3} " $prevLine "" ]
set s [ regsub -all "\[0-9\]+\[\.\] " $s "" ]
set prevBestMove [ lindex [ split $s ] 1 ]
if { [sc_game info previousMoveNT] == $prevBestMove} {
return ""
}
# Case of mate
if { [string index $prevLine end] == "#"} {
set matePending 1
# Engine may find a mate then put a score != 300 but rather 10
if {[string index $line end] != "#"} {
# Engine line does not end with a # but the score is a mate (we can't count plies here)
if {[sc_pos side] == "white" && $score < -300 || [sc_pos side] == "black" && $score > 300} {
return ""
}
if {! $::tactics::winWonGame } {
return $::tr(MateNotFound)
} else {
# win won game but still have to find a mate
if {[sc_pos side] == "white" && $score < -300 || [sc_pos side] == "black" && $score > 300} {
return ""
} else {
return $::tr(MateNotFound)
}
}
}
# Engine found a mate, search in how many plies
set s [ regsub -all "\[\.\]{3} " $prevLine "" ]
set s [ regsub -all "\[0-9\]+\[\.\] " $s "" ]
set prevPly [ llength [ split $s ] ]
if { $ply > [ expr $prevPly - 1 ] && ! $::tactics::winWonGame } {
return $::tr(ShorterMateExists)
} else {
return ""
}
} else {
# no mate case
set matePending 0
set threshold 0.5
if {$::tactics::winWonGame} {
# Only alert when the advantage clearly changes side
if {[sc_pos side] == "white" && $prevScore < 0 && $score >= $threshold || \
[sc_pos side] == "black" && $prevScore >= 0 && $score < [expr 0 - $threshold] } {
return "$::tr(ScorePlayed) $score\n$::tr(Expected) $prevScore"
} else {
return ""
}
}
if {[ expr abs($prevScore) ] > 3.0 } { set threshold 1.0 }
if {[ expr abs($prevScore) ] > 5.0 } { set threshold 1.5 }
# the player moved : score is from opponent side
if {[sc_pos side] == "white" && $score < [ expr $prevScore + $threshold ] || \
[sc_pos side] == "black" && $score > [ expr $prevScore - $threshold ] } {
return ""
} else {
return "$::tr(ScorePlayed) $score\n$::tr(Expected) $prevScore"
}
}
}
################################################################################
# Loads a base bundled with Scid (in ./bases directory)
################################################################################
proc loadBase { name } {
global ::tactics::baseId ::tactics::filter
set baseId [sc_base slot $name]
if {$baseId != 0} {
::file::SwitchToBase $baseId 0
} else {
progressWindow "Scid" "$::tr(OpeningTheDatabase): [file tail "$name"]..."
set err [catch {sc_base open "$name"} baseId]
closeProgressWindow
if {$err && $::errorCode != $::ERROR::NameDataLoss } {
ERROR::MessageBox "$fName\n"
return $err
}
}
#TODO:
#set filter [sc_filter new $baseId]
set filter dbfilter
sc_filter search $baseId $filter header -filter RESET -flag S -flag| T -site! "\"$::tactics::solved\""
::notify::GameChanged
::notify::DatabaseChanged
return 0
}
################################################################################
## resetValues
# Resets global data.
################################################################################
proc resetValues {} {
set ::tactics::prevScore 0
set ::tactics::prevLine ""
set ::tactics::nextEngineMove ""
set ::tactics::matePending 0
set ::tactics::showSolution 0
set ::tactics::labelSolution ""
set ::tactics::prevFen ""
}
################################################################################
#
################################################################################
proc setInfoEngine { s { color linen } } {
set ::tactics::infoEngineLabel $s
.tacticsWin.f1.labelInfo configure -background $color
}
# ======================================================================
# sendToEngine:
# Send a command to a running analysis engine.
# ======================================================================
proc sendToEngine {text} {
::uci::sendToEngine $::tactics::engineSlot $text
}
# ======================================================================
# startAnalyzeMode:
# Put the engine in analyze mode
# ======================================================================
proc startAnalyze { } {
global ::tactics::analysisEngine ::tactics::analysisTime
setInfoEngine "$::tr(Thinking) ..." PaleVioletRed
# Check that the engine has not already had analyze mode started:
if {$analysisEngine(analyzeMode)} {
::tactics::sendToEngine "exit"
}
set analysisEngine(analyzeMode) 1
after cancel ::tactics::stopAnalyze
::tactics::sendToEngine "position fen [sc_pos fen]"
::tactics::sendToEngine "go infinite"
after [expr 1000 * $analysisTime] ::tactics::stopAnalyze
}
# ======================================================================
# stopAnalyzeMode:
# Stop the engine analyze mode
# ======================================================================
proc stopAnalyze { } {
global ::tactics::analysisEngine ::tactics::analysisTime
# Check that the engine has already had analyze mode started:
if {!$analysisEngine(analyzeMode)} { return }
set pv [lindex $::analysis(multiPV$::tactics::engineSlot) 0]
set analysisEngine(score) [lindex $pv 1]
set analysisEngine(moves) [lindex $pv 2]
set analysisEngine(analyzeMode) 0
::tactics::sendToEngine "stop"
if {[winfo exists .tacticsWin]} {
setInfoEngine $::tr(AnalyzeDone) PaleGreen3
}
}
}
###
### End of file: tactics.tcl
###
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