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# board.tcl: part of Scid
# Copyright (C) 2001-2003 Shane Hudson. All rights reserved.
# letterToPiece
# Array that maps piece letters to their two-character value.
#
array set ::board::letterToPiece [list \
"R" wr "r" br "N" wn "n" bn "B" wb "b" bb \
"Q" wq "q" bq "K" wk "k" bk "P" wp "p" bp "." e \
]
# List of color schemes: each sublist contains a reference name (not used),
# then lite, dark, highcolor, bestcolor, white, black, w border, b border.
#
set colorSchemes {
{ "Blue-white" "#f3f3f3" "#7389b6" "#f3f484" "#b8cbf8" "#ffffff" "#000000" "#000000" "#ffffff" }
{ "Green-Yellow" "#e0d070" "#70a070" "#b0d0e0" "#bebebe" }
{ "Brown" "#d0c0a0" "#a08050" "#b0d0e0" "#bebebe" }
{ "Blue-ish" "#d0e0d0" "#80a0a0" "#b0d0e0" "#f0f0a0" }
{ "M. Thomas" "#e0d8b8" "#047c24" "#1c80e0" "#fe0000" }
{ "KM. Skontorp" "#ffdb86" "#ffa200" "#b0d0e0" "#bebebe" }
}
array set newColors {}
proc SetBoardTextures {} {
global boardfile_dark boardfile_lite
# handle cases of old configuration files
image create photo bgl20 -height 20 -width 20
image create photo bgd20 -height 20 -width 20
if { [ catch { bgl20 copy $boardfile_lite -from 0 0 20 20 ; bgd20 copy $boardfile_dark -from 0 0 20 20 } ] } {
set boardfile_dark emptySquare
set boardfile_lite emptySquare
bgl20 copy $boardfile_lite -from 0 0 20 20
bgd20 copy $boardfile_dark -from 0 0 20 20
}
foreach size $::boardSizes {
# create lite and dark squares
image create photo bgl$size -width $size -height $size
image create photo bgd$size -width $size -height $size
bgl$size copy $boardfile_lite -from 0 0 $size $size
bgd$size copy $boardfile_dark -from 0 0 $size $size
}
}
SetBoardTextures
# chooseBoardTextures:
# Dialog for selecting board textures.
#
proc chooseBoardTextures {i} {
global boardfile_dark boardfile_lite
set prefix [lindex $::textureSquare $i]
set boardfile_dark ${prefix}-d
set boardfile_lite ${prefix}-l
SetBoardTextures
}
# chooseBoardColors:
# Dialog for selecting board colors.
#
proc chooseBoardColors {{choice -1}} {
global lite dark highcolor bestcolor
global colorSchemes newColors
set colors {lite dark highcolor bestcolor}
set w .boardColorDialog
if {[winfo exists $w]} {
# Just update the dialog box colors and return:
if {$choice >= 0} {
set list [lindex $colorSchemes $choice]
set newColors(lite) [lindex $list 1]
set newColors(dark) [lindex $list 2]
set newColors(highcolor) [lindex $list 3]
set newColors(bestcolor) [lindex $list 4]
}
set nlite $newColors(lite)
set ndark $newColors(dark)
foreach i {wr bn wb bq wk bp} {
$w.bd.$i configure -background $ndark
}
foreach i {br wn bb wq bk wp} {
$w.bd.$i configure -background $nlite
}
$w.bd.bb configure -background $newColors(highcolor)
$w.bd.wk configure -background $newColors(bestcolor)
foreach i $colors {
$w.select.b$i configure -background $newColors($i)
}
foreach i {0 1 2 3} {
set c $w.border.c$i
$c itemconfigure dark -fill $dark -outline $dark
$c itemconfigure lite -fill $lite -outline $lite
}
return
}
toplevel $w
wm title $w "Scid: [tr OptionsBoardColors]"
foreach i $colors { set newColors($i) [set $i] }
set bd $w.bd
pack [ttk::frame $bd] -side top -expand 1
addHorizontalRule $w
pack [ttk::frame $w.select] -side top -fill x
addHorizontalRule $w
pack [ttk::frame $w.preset] -side top -fill x
pack [ttk::frame $w.texture] -side top -fill x
addHorizontalRule $w
pack [ttk::frame $w.border] -side top
addHorizontalRule $w
pack [ttk::frame $w.buttons] -side top -fill x
set column 0
foreach j {r n b q k p} {
ttk::label $bd.w$j -image w${j}40
ttk::label $bd.b$j -image b${j}40
grid $bd.b$j -row 0 -column $column
grid $bd.w$j -row 1 -column $column
incr column
}
set f $w.select
foreach row {0 1 0 1} column {0 0 2 2} c {
lite dark highcolor bestcolor
} n {
LightSquares DarkSquares SelectedSquares SuggestedSquares
} {
button $f.b$c -image e20 -background [set $c] -command "
set x \[ tk_chooseColor -initialcolor \$newColors($c) -title Scid \]
if {\$x != \"\"} { set newColors($c) \$x; chooseBoardColors }
"
ttk::label $f.l$c -text "$::tr($n) "
grid $f.b$c -row $row -column $column
grid $f.l$c -row $row -column [expr {$column + 1} ] -sticky w
}
# Border width option:
set f $w.border
foreach i {0 1 2 3} {
if {$i != 0} { pack [ttk::frame $f.gap$i -width 20] -side left -padx 1 }
set b $f.b$i
ttk::radiobutton $b -text "$i:" -variable newborderwidth -value $i
set c $f.c$i
canvas $c -height 40 -width 40 -background black
$c create rectangle 0 0 [expr {20 - $i}] [expr {20 - $i}] -tag dark
$c create rectangle [expr {20 + $i}] [expr {20 + $i}] 40 40 -tag dark
$c create rectangle 0 [expr {20 + $i}] [expr 20 - $i] 40 -tag lite
$c create rectangle [expr {20 + $i}] 0 40 [expr {20 - $i}] -tag lite
pack $b $c -side left -padx 1
bind $c <Button-1> "set newborderwidth $i"
}
set ::newborderwidth $::borderwidth
set count 0
set psize 40
foreach list $colorSchemes {
set f $w.preset.p$count
pack [ttk::frame $f] -side left -padx 5
ttk::label $f.blite -image bp40 -background [lindex $list 1]
ttk::label $f.bdark -image bp40 -background [lindex $list 2]
ttk::label $f.wlite -image wp40 -background [lindex $list 1]
ttk::label $f.wdark -image wp40 -background [lindex $list 2]
ttk::button $f.select -text [expr {$count + 1}] -command "chooseBoardColors $count ; \
set ::boardfile_dark emptySquare ; \
set ::boardfile_lite emptySquare ; \
::SetBoardTextures "
foreach i {blite bdark wlite wdark} {
bind $f.$i <1> "chooseBoardColors $count ; \
set ::boardfile_dark emptySquare ; \
set ::boardfile_lite emptySquare ; \
::SetBoardTextures "
}
grid $f.blite -row 0 -column 0 -sticky e
grid $f.bdark -row 0 -column 1 -sticky w
grid $f.wlite -row 1 -column 1 -sticky w
grid $f.wdark -row 1 -column 0 -sticky e
grid $f.select -row 2 -column 0 -columnspan 2 ; # -sticky we
incr count
}
#########################################################
set f $w.texture
set count 0
set row 0
set col 0
set psize 40
foreach tex $::textureSquare {
set f $w.texture.p$count
grid [ ttk::frame $f ] -row $row -column $col -padx 5
canvas $f.c -width [expr $psize*2] -height [expr $psize*2] -background red
$f.c create image 0 0 -image ${tex}-l -anchor nw
$f.c create image $psize 0 -image ${tex}-d -anchor nw
$f.c create image 0 $psize -image ${tex}-d -anchor nw
$f.c create image $psize $psize -image ${tex}-l -anchor nw
$f.c create image 0 0 -image bp40 -anchor nw
$f.c create image $psize 0 -image wp40 -anchor nw
$f.c create image 0 $psize -image wp40 -anchor nw
$f.c create image $psize $psize -image bp40 -anchor nw
ttk::button $f.select -text [expr {$count + 1}] -command "chooseBoardTextures $count"
bind $f.c <1> "chooseBoardTextures $count"
pack $f.c $f.select -side top
incr count
incr col
if {$col > 4} { set col 0 ; incr row }
}
dialogbutton $w.buttons.ok -text "OK" -command "
foreach i {lite dark highcolor bestcolor} {
set \$i \$newColors(\$i)
}
set borderwidth \$newborderwidth
::board::border .main.board \$borderwidth
grab release $w
destroy $w
"
dialogbutton $w.buttons.cancel -text $::tr(Cancel) \
-command "catch {grab release $w}; destroy $w"
bind $w <Escape> "catch {grab release $w}; destroy $w"
packbuttons right $w.buttons.cancel $w.buttons.ok
chooseBoardColors
wm resizable $w 0 0
catch {grab $w}
}
############################################################
### Toolbar and game movement buttons:
image create photo tb_open -data {
R0lGODdhEQARAMIAANnZ2QAAAKmpqf///76+vgAAAAAAAAAAACwAAAAAEQARAAADSQi63B0w
RuFAGDjfQF/WGOd9g9RZEPlFSkC4RCwTpYVKuMtxqgoJu8FsSAAaL8ThjoJMxoCipvMlsgwE
2KzW2Mp5T9twtkJWJAAAOw==
}
image create photo tb_new -data {
R0lGODlhEQARAMIAANnZ2ampqf///wAAAP///////////////yH5BAEKAAAA
LAAAAAARABEAAANECLoaLY5JAEGodSo4RHdDKI5C6QVBZ5qdurpvqQ4ozIqe
oNhrjuq8mOMSZEUsRdkRkDwxmrRnrxddQJejrGi5QHm/ywQAOw==
}
image create photo tb_save -data {
R0lGODdhEQARAKEAANnZ2QAAAJmZAP///ywAAAAAEQARAAACPISPecHtvkQYtNIAsAnS2hZN
3iWFI6ll3cml7Tm0kfQwQrnd+q67d93AqWgQlY8IMs5quVQG+FBIp1RFAQA7
}
image create photo tb_close -data {
R0lGODlhEQARAKEAANnZ2YsAAP///////yH5BAEKAAAALAAAAAARABEAAAIk
hI+pyxeh4HqJMguenFI3o2FN+IFeGW6XJVZYi7TwqJb2jRsFADs=
}
image create photo tb_finder -data {
R0lGODdhEQARAMIAANnZ2QAAAKmpqf///76+vrDE3gAAAAAAACwAAAAAEQARAAADUgi63B0w
RuFAGDjfQF/WGOd9g9RZEPlFSkC4RCwTpcBJ0jvZghoWwMLNNpi9Cpggh2gMIINCAeUyc0Kj
06LM+sS2BlIpF9vB3SYQRni9ZlUqkAQAOw==
}
image create photo tb_bkm -data {
R0lGODdhEQARAMIAANnZ2YsAAAAAAP///6mpqbDE3gAAAAAAACwAAAAAEQARAAADTgi60ftQ
iBakFXEMqrsgy0VdwxcWKIUWQgkqwqqirQkXVM66Z67WL0AMp9vZhLLGCniSrYzB4XPJu02p
R+SV9QnCLheCVyEum8WQtBqQAAA7
}
image create photo tb_cut -data {
R0lGODdhEQARAKEAANnZ2QAAAKmpqb+/vywAAAAAEQARAAACNYSPqZEhehyS0DD7Kt7aAtp9
AhiSXYBm2piZU2qhkMNiwzUNdyvsjU5x+Bq0iAsgUBmSoVABADs=
}
image create photo tb_copy -data {
R0lGODdhEQARAKEAANnZ2QAAAP///6mpqSwAAAAAEQARAAACPYSPecHtCoKYdIahpNsvVllR
gaE1AndioBWK6mmilye21sucsJPSrD2TrW6GgXEw/GASHMdScYwaIdSqtQAAOw==
}
image create photo tb_paste -data {
R0lGODdhEQARAMIAANnZ2VFR+wAAAKmpqf///76+vgAAAAAAACwAAAAAEQARAAADUggKIb4w
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image create photo tb_gprev -data {
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image create photo tb_gnext -data {
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image create photo tb_rfilter -data {
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image create photo tb_bsearch -data {
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image create photo tb_hsearch -data {
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image create photo tb_msearch -data {
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image create photo tb_switcher -data {
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image create photo tb_pgn -data {
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image create photo tb_glist -data {
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image create photo tb_tmt -data {
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image create photo tb_maint -data {
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image create photo tb_eco -data {
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image create photo tb_tree -data {
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image create photo tb_engine -data {
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}
image create photo tb_crosst -data {
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}
image create photo tb_help -data {
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image create photo b_bargraph -data {
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image create photo b_list -data {
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}
#----------------------------------------------------------------------
if {$png_image_support} {
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}
image create photo tb_new -data {
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}
image create photo tb_save -data {
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image create photo tb_close -data {
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}
image create photo tb_finder -data {
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}
image create photo tb_bkm -data {
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}
image create photo tb_cut -data {
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}
image create photo tb_copy -data {
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}
image create photo tb_paste -data {
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KN5f/QlSlyf/VX5ZBmDk7Lljb6HnNwL8ujINA0NJLnFjDzcHYFcB8qBPAAAAAElFTkSuQmCC
}
image create photo tb_gprev -data {
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABmJLR0QA/wD/AP+gvaeTAAAAB3RJ
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}
image create photo tb_gnext -data {
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABmJLR0QA/wD/AP+gvaeTAAAAB3RJ
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}
image create photo tb_hsearch -data {
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABHNCSVQICAgIfAhkiAAAAkRJREFU
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JgByMT8Azog6tOCy8AIAAAAASUVORK5CYII=
}
}
#----------------------------------------------------------------------
set tb .main.tb
ttk::frame $tb -relief raised -border 1
button $tb.new -image tb_new -command ::file::New
button .main.tb.open -image tb_open -command ::file::Open
button .main.tb.save -image tb_save -command {
if {[sc_game number] != 0} {
#busyCursor .
gameReplace
# catch {.save.buttons.save invoke}
#unbusyCursor .
} else {
gameAdd
}
}
button .main.tb.close -image tb_close -command ::file::Close
button .main.tb.finder -image tb_finder -command ::file::finder::Open
menubutton .main.tb.bkm -image tb_bkm -menu .main.tb.bkm.menu
menu .main.tb.bkm.menu
bind $dot_w <Control-b> ::bookmarks::PostMenu
bind .main.tb.bkm <ButtonPress-1> "+.main.tb.bkm configure -relief flat"
ttk::frame .main.tb.space1 -width 12
button .main.tb.cut -image tb_cut -command ::game::Clear
button .main.tb.copy -image tb_copy \
-command {catch {sc_clipbase copy}; updateBoard}
button .main.tb.paste -image tb_paste \
-command {catch {sc_clipbase paste}; updateBoard -pgn}
ttk::frame .main.tb.space2 -width 12
button .main.tb.gprev -image tb_gprev -command {::game::LoadNextPrev previous}
button .main.tb.gnext -image tb_gnext -command {::game::LoadNextPrev next}
ttk::frame .main.tb.space3 -width 12
button .main.tb.rfilter -image tb_rfilter -command ::search::filter::reset
button .main.tb.bsearch -image tb_bsearch -command ::search::board
button .main.tb.hsearch -image tb_hsearch -command ::search::header
button .main.tb.msearch -image tb_msearch -command ::search::material
ttk::frame .main.tb.space4 -width 12
button .main.tb.switcher -image tb_switcher -command ::windows::switcher::Open
button .main.tb.glist -image tb_glist -command ::windows::gamelist::Open
button .main.tb.pgn -image tb_pgn -command ::pgn::OpenClose
button .main.tb.tmt -image tb_tmt -command ::tourney::toggle
button .main.tb.maint -image tb_maint -command ::maint::OpenClose
button .main.tb.eco -image tb_eco -command ::windows::eco::OpenClose
button .main.tb.tree -image tb_tree -command ::tree::make
button .main.tb.crosst -image tb_crosst -command toggleCrosstabWin
button .main.tb.engine -image tb_engine -command makeAnalysisWin
button .main.tb.help -image tb_help -command {helpWindow Index}
foreach i {new open save close finder bkm cut copy paste gprev gnext \
rfilter bsearch hsearch msearch \
switcher glist pgn tmt maint eco tree crosst engine help} {
.main.tb.$i configure -takefocus 0 -relief flat -border 1 -anchor n -highlightthickness 0
bind .main.tb.$i <Any-Enter> "+.main.tb.$i configure -relief groove"
bind .main.tb.$i <Any-Leave> "+.main.tb.$i configure -relief flat; statusBarRestore %W; break"
}
#pack .main.tb -side top -fill x -before .button
proc configToolbar {} {
set w .tbconfig
toplevel $w
wm title $w "Scid: [tr OptionsToolbar]"
array set ::toolbar_temp [array get ::toolbar]
pack [ttk::frame $w.f1] -side top -fill x
foreach i {new open save close finder bkm} {
checkbutton $w.f1.$i -indicatoron 1 -image tb_$i -height 20 -width 22 \
-variable toolbar_temp($i) -relief solid -borderwidth 1
pack $w.f1.$i -side left -ipadx 2 -ipady 2
}
pack [ttk::frame $w.f2] -side top -fill x
foreach i {gprev gnext} {
checkbutton $w.f2.$i -indicatoron 1 -image tb_$i -height 20 -width 22 \
-variable toolbar_temp($i) -relief solid -borderwidth 1
pack $w.f2.$i -side left -ipadx 1 -ipady 1
}
pack [ttk::frame $w.f3] -side top -fill x
foreach i {cut copy paste} {
checkbutton $w.f3.$i -indicatoron 1 -image tb_$i -height 20 -width 22 \
-variable toolbar_temp($i) -relief solid -borderwidth 1
pack $w.f3.$i -side left -ipadx 1 -ipady 1
}
pack [ttk::frame $w.f4] -side top -fill x
foreach i {rfilter bsearch hsearch msearch} {
checkbutton $w.f4.$i -indicatoron 1 -image tb_$i -height 20 -width 22 \
-variable toolbar_temp($i) -relief solid -borderwidth 1
pack $w.f4.$i -side left -ipadx 1 -ipady 1
}
pack [ttk::frame $w.f5] -side top -fill x
foreach i {switcher glist pgn tmt maint eco tree crosst engine} {
checkbutton $w.f5.$i -indicatoron 1 -image tb_$i -height 20 -width 22 \
-variable toolbar_temp($i) -relief solid -borderwidth 1
pack $w.f5.$i -side left -ipadx 1 -ipady 1
}
addHorizontalRule $w
pack [ttk::frame $w.b] -side bottom -fill x
button $w.on -text "+ [::utils::string::Capital $::tr(all)]" -command {
foreach i [array names toolbar_temp] { set toolbar_temp($i) 1 }
}
button $w.off -text "- [::utils::string::Capital $::tr(all)]" -command {
foreach i [array names toolbar_temp] { set toolbar_temp($i) 0 }
}
ttk::button $w.ok -text "OK" -command {
array set toolbar [array get toolbar_temp]
catch {grab release .tbconfig}
destroy .tbconfig
redrawToolbar
}
ttk::button $w.cancel -text $::tr(Cancel) \
-command "catch {grab release $w}; destroy $w"
pack $w.cancel $w.ok -side right -padx 2
pack $w.on $w.off -side left -padx 2
catch {grab $w}
}
proc redrawToolbar {} {
global toolbar
foreach i [winfo children .main.tb] { pack forget $i }
set seenAny 0
set seen 0
foreach i {new open save close finder bkm} {
if {$toolbar($i)} {
set seen 1; set seenAny 1
pack .main.tb.$i -side left -pady 1 -padx 0 -ipadx 0 -pady 0 -ipady 0
}
}
if {$seen} { pack .main.tb.space1 -side left }
set seen 0
foreach i {gprev gnext} {
if {$toolbar($i)} {
set seen 1; set seenAny 1
pack .main.tb.$i -side left -pady 1 -padx 0 -ipadx 0 -pady 0 -ipady 0
}
}
if {$seen} { pack .main.tb.space2 -side left }
set seen 0
foreach i {cut copy paste} {
if {$toolbar($i)} {
set seen 1; set seenAny 1
pack .main.tb.$i -side left -pady 1 -padx 0 -ipadx 0 -pady 0 -ipady 0
}
}
if {$seen} { pack .main.tb.space3 -side left }
set seen 0
foreach i {rfilter bsearch hsearch msearch} {
if {$toolbar($i)} {
set seen 1; set seenAny 1
pack .main.tb.$i -side left -pady 1 -padx 0 -ipadx 0 -pady 0 -ipady 0
}
}
if {$seen} { pack .main.tb.space4 -side left }
set seen 0
foreach i {switcher glist pgn tmt maint eco tree crosst engine} {
if {$toolbar($i)} {
set seen 1; set seenAny 1
pack .main.tb.$i -side left -pady 1 -padx 0 -ipadx 0 -pady 0 -ipady 0
}
}
if {$seenAny} {
grid .main.tb -row 0 -column 0 -columnspan 3 -sticky we
} else {
grid forget .main.tb
}
}
proc setToolbar {x} {
if {$x} {
grid .main.tb -row 0 -column 0 -columnspan 3 -sticky we
} else {
grid forget .main.tb
}
}
# Set toolbar help status messages:
foreach {b m} {
new FileNew open FileOpen finder FileFinder
save GameReplace close FileClose bkm FileBookmarks
gprev GamePrev gnext GameNext
cut GameNew copy EditCopy paste EditPaste
rfilter SearchReset bsearch SearchCurrent
hsearch SearchHeader msearch SearchMaterial
switcher WindowsSwitcher glist WindowsGList pgn WindowsPGN tmt WindowsTmt
maint WindowsMaint eco WindowsECO tree WindowsTree crosst ToolsCross
engine ToolsAnalysis
} {
set helpMessage(.main.tb.$b) $m
# ::utils::tooltip::Set $tb.$b $m
}
set helpMessage(.main.fbutton.button.addVar) EditAdd
set helpMessage(.main.fbutton.button.trial) EditTrial
image create photo tb_start -data {
R0lGODdhFAAUAPAAANnZ2VFR+ywAAAAAFAAUAAACPoSPqQGsf5iDT1JoU5hm96Z5kZh123Q6
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}
image create photo tb_prev -data {
R0lGODdhFAAUAPAAANnZ2VFR+ywAAAAAFAAUAAACI4SPqcvtD6MJVAKKI95v++aFS0iO5Mec
maNqooRaq0XXNl0AADs=
}
image create photo tb_next -data {
R0lGODdhFAAUAIAAANnZ2VFR+ywAAAAAFAAUAAACI4SPqcvtD1WYEc1bwd1x++eFTUgupCid
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}
image create photo tb_end -data {
R0lGODdhFAAUAIAAANnZ2VFR+ywAAAAAFAAUAAACPoSPqcsBztqLEgZ4rnJWZ59Nz4WR2NSR
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}
image create photo tb_invar -data {
R0lGODdhFAAUAKEAANnZ2QAngVFR+wAAACwAAAAAFAAUAAACO4SPqcvtf0JQ0ghBZ6rgYsSB
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}
image create photo tb_outvar -data {
R0lGODdhFAAUAKEAANnZ2QAngVFR+wAAACwAAAAAFAAUAAACO4SPqcvtf0JQcgkBatLoYh5N
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}
image create photo tb_addvar -data {
R0lGODdhFAAUAKEAANnZ2QAngc4PNAAAACwAAAAAFAAUAAACNoSPqcvtf0JQ0tV0jxBxYq9x
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}
#----------------------------------------------------------------------
if {$png_image_support} {
image create photo tb_start -data {
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}
image create photo tb_prev -data {
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABHNCSVQICAgIfAhkiAAAABl0RVh0
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}
image create photo tb_next -data {
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABHNCSVQICAgIfAhkiAAAABl0RVh0
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}
image create photo tb_end -data {
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABHNCSVQICAgIfAhkiAAAABl0RVh0
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}
image create photo tb_invar -data {
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABmJLR0QA/wD/AP+gvaeTAAAAB3RJ
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rkJggg==
}
image create photo tb_outvar -data {
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}
}
#----------------------------------------------------------------------
################################################################################
# Image data for "find best move" training
################################################################################
image create photo tb_lightbulb -data {
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}
image create photo tb_backward -data {
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////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/////////////////////////////////yH5BAEKAP8ALAAAAAAUABQAAAj+AP8JHEiwoMGD
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}
image create photo tb_forward -data {
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////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/////////////////////////////////yH5BAEKAP8ALAAAAAAUABQAAAj+AP8JHEiwoMGD
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}
image create photo tb_stop -data {
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////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/////////////////////////////////yH5BAEKAP8ALAAAAAAUABQAAAj+AP8JHEiwoMGD
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}
ttk::frame .main.fbutton
ttk::frame .main.fbutton.button -relief raised -border 1
button .main.fbutton.button.start -image tb_start -command ::move::Start
button .main.fbutton.button.back -image tb_prev -command ::move::Back
button .main.fbutton.button.forward -image tb_next -command ::move::Forward
button .main.fbutton.button.end -image tb_end -command ::move::End
bind .main.fbutton.button.end <Button-$::MB3> ::tactics::findBestMove
ttk::frame .main.fbutton.button.space -width 15
# The go-into-variation button is a menubutton:
menubutton .main.fbutton.button.intoVar -image tb_invar -menu .main.fbutton.button.intoVar.menu -relief raised
menu .main.fbutton.button.intoVar.menu -tearoff 0 -font font_Regular
button .main.fbutton.button.exitVar -image tb_outvar \
-command {::move::ExitVar }
button .main.fbutton.button.addVar -image tb_addvar \
-command {sc_var create; updateBoard -pgn -animate}
ttk::frame .main.fbutton.button.space2 -width 15
image create photo tb_flip -data {
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}
image create photo tb_coords -data {
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}
image create photo tb_stm -data {
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}
image create photo tb_trial -data {
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}
image create photo tb_trial_on -data {
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}
image create photo tb_hgame_prev -data {
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}
image create photo tb_hgame_next -data {
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}
#----------------------------------------------------------------------
if {$png_image_support} {
image create photo tb_flip -data {
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iNIA/mDm05Zp/O3K/R/qul6uO089wQAAAABJRU5ErkJggg==
}
}
#----------------------------------------------------------------------
##############################
namespace eval ::board {
namespace export sq
# List of square names in order; used by sq procedure.
variable squareIndex [list a1 b1 c1 d1 e1 f1 g1 h1 a2 b2 c2 d2 e2 f2 g2 h2 \
a3 b3 c3 d3 e3 f3 g3 h3 a4 b4 c4 d4 e4 f4 g4 h4 \
a5 b5 c5 d5 e5 f5 g5 h5 a6 b6 c6 d6 e6 f6 g6 h6 \
a7 b7 c7 d7 e7 f7 g7 h7 a8 b8 c8 d8 e8 f8 g8 h8]
}
# ::board::sq:
# Given a square name, returns its index as used in board
# representations, or -1 if the square name is invalid.
# Examples: [sq h8] == 63; [sq a1] = 0; [sq notASquare] = -1.
#
proc ::board::sq {sqname} {
variable squareIndex
return [lsearch -exact $squareIndex $sqname]
}
# ::board::san --
#
# Convert a square number (0-63) used in board representations
# to the SAN square name (a1, a2, ..., h8).
#
# Arguments:
# sqno square number 0-63.
# Results:
# Returns square name "a1"-"h8".
#
proc ::board::san {sqno} {
if {($sqno < 0) || ($sqno > 63)} { return }
return [format %c%c \
[expr {($sqno % 8) + [scan a %c]}] \
[expr {($sqno / 8) + [scan 1 %c]}]]
}
# ::board::new
# Creates a new board in the specified frame.
# The psize option should be a piece bitmap size supported
# in Scid (see the boardSizes variable in start.tcl).
# The showmat parameter adds a frame to display material balance
#
proc ::board::new {w {psize 40} {showmat "nomat"} } {
if {[winfo exists $w]} { return }
set ::board::_size($w) $psize
set ::board::_border($w) $::borderwidth
set ::board::_coords($w) 0
set ::board::_flip($w) 0
set ::board::_data($w) [sc_pos board]
set ::board::_stm($w) 1
set ::board::_showMarks($w) 0
set ::board::_mark($w) {}
set ::board::_drag($w) -1
set ::board::_showmat($w) 0
if { $showmat != "nomat"} { set ::board::_showmat($w) 1 }
set border $::board::_border($w)
set bsize [expr {$psize * 8 + $border * 9} ]
ttk::frame $w -class Board
canvas $w.bd -width $bsize -height $bsize -cursor crosshair -background black -borderwidth 0 -highlightthickness 0
if {[info tclversion] == 8.5} {
grid anchor $w center
}
grid $w.bd -row 1 -column 3 -rowspan 8 -columnspan 8
set bd $w.bd
# Create empty board:
for {set i 0} {$i < 64} {incr i} {
set xi [expr {$i % 8} ]
set yi [expr {int($i/8)} ]
set x1 [expr {$xi * ($psize + $border) + $border +1 } ]
set y1 [expr {(7 - $yi) * ($psize + $border) + $border +1 } ]
set x2 [expr {$x1 + $psize }]
set y2 [expr {$y1 + $psize }]
$bd create rectangle $x1 $y1 $x2 $y2 -tag sq$i -outline ""
}
# Set up coordinate labels:
for {set i 1} {$i <= 8} {incr i} {
ttk::label $w.lrank$i -text [expr {9 - $i}]
grid $w.lrank$i -row $i -column 2 -sticky e
ttk::label $w.rrank$i -text [expr {9 - $i}]
grid $w.rrank$i -row $i -column 11 -sticky w
}
foreach i {1 2 3 4 5 6 7 8} file {a b c d e f g h} {
ttk::label $w.tfile$file -text $file
grid $w.tfile$file -row 0 -column [expr $i + 2] -sticky s
ttk::label $w.bfile$file -text $file
grid $w.bfile$file -row 9 -column [expr $i + 2] -sticky n
}
# Set up side-to-move icons:
ttk::frame $w.stmgap -width 3
ttk::frame $w.stm
frame $w.wtm -relief solid -borderwidth 1 -background white
frame $w.btm -relief solid -borderwidth 1 -background black
grid $w.stmgap -row 1 -column 1
grid $w.stm -row 2 -column 0 -rowspan 5 -padx 2
if {$::board::_showmat($w)} {
canvas $w.mat -width 20 -highlightthickness 0
}
grid $w.wtm -row 8 -column 0
grid $w.btm -row 1 -column 0
if {$::board::_showmat($w)} {
grid $w.mat -row 1 -column 12 -rowspan 8 -pady 5
}
::board::stm $w
::board::coords $w
::board::resize $w redraw
if {$::board::_showmat($w)} {
::board::material $w
}
::board::update $w
return $w
}
# ::board::defaultColor
# Returns the color (the value of the global
# variable "lite" or "dark") depending on whether the
# specified square number (0=a1, 1=b1, ..., 63=h8) is
# a light or dark square.
#
proc ::board::defaultColor {sq} {
return [expr {($sq + ($sq / 8)) % 2 ? "$::lite" : "$::dark"}]
}
# ::board::size
# Returns the current board size.
#
proc ::board::size {w} {
return $::board::_size($w)
}
################################################################################
# Pascal Georges :
# an alias resize function to handle the bug (flip + resize) : when the board was flipped, and the board resized
# its state was incoherent. As this did not occur when the board is not flipped, unflip the board before the
# resizing : should be fixed !
################################################################################
proc ::board::resize2 {w psize} {
if {$psize == $::board::_size($w)} { return $psize }
if { ! [ ::board::isFlipped $w ] } {
::board::resize $w $psize
} else {
::board::flip $w
::board::resize $w $psize
::board::flip $w
}
}
# ::board::resize
# Resizes the board. Takes a numeric piece size (which should
# be in the global boardSizes list variable), or "-1" or "+1".
# If the size argument is "redraw", the board is redrawn.
# Returns the new size of the board.
#
proc ::board::resize {w psize} {
global boardSizes
set oldsize $::board::_size($w)
if {$psize == $oldsize} { return $oldsize }
if {$psize == "redraw"} { set psize $oldsize }
if {$psize == "-1"} {
set index [lsearch -exact $boardSizes $oldsize]
if {$index == 0} { return $oldsize }
incr index -1
set psize [lindex $boardSizes $index]
} elseif {$psize == "+1"} {
set index [lsearch -exact $boardSizes $oldsize]
incr index
if {$index == [llength $boardSizes]} { return $oldsize }
set psize [lindex $boardSizes $index]
}
# Verify that we have a valid size:
if {[lsearch -exact $boardSizes $psize] < 0} { return $oldsize }
set border $::board::_border($w)
set bsize [expr {$psize * 8 + $border * 9} ]
$w.bd configure -width $bsize -height $bsize
set ::board::_size($w) $psize
# Resize each square:
for {set i 0} {$i < 64} {incr i} {
set xi [expr {$i % 8}]
set yi [expr {int($i/8)}]
set x1 [expr {$xi * ($psize + $border) + $border }]
set y1 [expr {(7 - $yi) * ($psize + $border) + $border }]
set x2 [expr {$x1 + $psize }]
set y2 [expr {$y1 + $psize }]
$w.bd coords sq$i $x1 $y1 $x2 $y2
}
# Resize the side-to-move icons:
set stmsize [expr {round($psize / 4) + 5}]
$w.stm configure -width $stmsize
$w.wtm configure -height $stmsize -width $stmsize
$w.btm configure -height $stmsize -width $stmsize
# resize the material canvas
if {$::board::_showmat($w)} {
$w.mat configure -height [expr $psize * 8]
$w.mat configure -width 20
::board::material $w
}
::board::update $w
return $psize
}
# ::board::border
# Get or set the border width.
# If the optional argument is missing or the empty string, returns
# the width of the board.
# Otherwise, the board sqyare borders are set to the specified width.
#
proc ::board::border {w {border ""}} {
if {$border == ""} {
return $::board::_border($w)
} else {
set ::board::_border($w) $border
::board::resize2 $w redraw
}
}
# ::board::getSquare
# Given a board frame and root-window X and Y screen coordinates,
# returns the square number (0-63) containing that screen location,
# or -1 if the location is outside the board.
#
proc ::board::getSquare {w x y} {
if {[winfo containing $x $y] != "$w.bd"} {
return -1
}
set x [expr {$x - [winfo rootx $w.bd]}]
set y [expr {$y - [winfo rooty $w.bd]}]
set psize $::board::_size($w)
set border $::board::_border($w)
set x [expr {int($x / ($psize+$border))}]
set y [expr {int($y / ($psize+$border))}]
if {$x < 0 || $y < 0 || $x > 7 || $y > 7} {
set sq -1
} else {
set sq [expr {(7-$y)*8 + $x}]
if {$::board::_flip($w)} { set sq [expr {63 - $sq}] }
}
return $sq
}
# ::board::showMarks
# Turns on/off the showing of marks (colored squares).
#
proc ::board::showMarks {w value} {
set ::board::_showMarks($w) $value
}
# ::board::colorSquare
# Colors the specified square (0-63) of the board.
# If the color is the empty string, the appropriate
# color for the square (light or dark) is used.
#
proc ::board::colorSquare {w i {color ""}} {
if {$i < 0 || $i > 63} { return }
if {$color != ""} {
$w.bd itemconfigure br$i -state hidden
} else {
set color [::board::defaultColor $i]
set brstate "normal"
foreach mark $::board::_mark($w) {
if {[lindex $mark 1] == $i && [lindex $mark 0] == "full"} {
set color [lindex $mark 3]
set brstate "hidden"
}
}
$w.bd itemconfigure br$i -state $brstate
}
$w.bd itemconfigure sq$i -fill $color -outline ""
}
# ::board::midSquare
# Given a board and square number, returns the canvas X/Y
# coordinates of the midpoint of that square.
#
proc ::board::midSquare {w sq} {
set c [$w.bd coords sq$sq]
#Klimmek: calculation change, because some sizes are odd and then some squares are shifted by 1 pixel
# set x [expr {([lindex $c 0] + [lindex $c 2]) / 2} ]
# set y [expr {([lindex $c 1] + [lindex $c 3]) / 2} ]
set psize $::board::_size($w)
if { $psize % 2 } { set psize [expr {$psize - 1}] }
set x [expr {[lindex $c 0] + $psize/2} ]
set y [expr {[lindex $c 1] + $psize/2} ]
return [list $x $y]
}
# ::board::setmarks --
#
# Set the marks for the board:
# colored squares, arrows, circles, etc.
#
# Arguments:
# w A frame containing a board '$win.bd'.
# cmds Commands to draw the marks
# Results:
# Sets ::board::_mark($w) with all the right formatted commands.
# Marks will be drawn by ::board::update
# Returns nothing.
#
proc ::board::setmarks {w cmds} {
set ::board::_mark($w) {}
foreach {cmd discard} [mark::getEmbeddedCmds $cmds] {
lset cmd 1 [::board::sq [lindex $cmd 1]]
set dest [::board::sq [lindex $cmd 2]]
if {$dest != -1} {lset cmd 2 $dest}
lappend ::board::_mark($w) $cmd
}
}
### Namespace ::board::mark
namespace eval ::board::mark {
namespace import [namespace parent]::sq
# Regular expression constants for
# matching Scid's embedded commands in PGN files.
variable StartTag {\[%}
variable ScidKey {mark|arrow}
variable Command {draw}
variable Type {full|square|arrow|circle|disk|tux}
variable Text {[-+=?!A-Za-z0-9]}
variable Square {[a-h][1-8]\M}
variable Color {[\w#][^]]*\M} ;# FIXME: too lax for #nnnnnn!
variable EndTag {\]}
# Current (non-standard) version:
variable ScidCmdRegex \
"$StartTag # leading tag
($ScidKey)\\\ + # (old) command name + space chars
($Square) # mandatory square (e.g. 'a4')
(?:\\ +($Square))? # optional: another (destination) square
(?:\\ *($Color))? # optional: color name
$EndTag # closing tag
"
# Proposed new version, according to the
# PGN Specification and Implementation Guide (Supplement):
variable StdCmdRegex \
"${StartTag} # leading tag
${Command} # command name
\\ # a space character
(?:(${Type}|$Text),)? # keyword, e.g. 'arrow' (may be omitted)
# or single char (indicating type 'text')
($Square) # mandatory square (e.g. 'a4')
(?:,($Square))? # optional: (destination) square
(?:,($Color))? # optional: color name
$EndTag # closing tag
"
# ChessBase' syntax for markers and arrows
variable CBSquare {csl}
variable CBarrow {cal}
variable CBColor {[GRY]}
variable Square {[a-h][1-8]\M}
variable sqintern {[a-h][1-8]}
variable CBSquareRegex \
"$StartTag
($CBSquare)\\\ +
($CBColor)
($Square)
(?:,($CBColor)($Square))?
$EndTag
"
variable CBArrowRegex \
"$StartTag
($CBarrow)\\\ +
($CBColor)
($sqintern)
($sqintern)
$EndTag
"
}
# ::board::mark::getEmbeddedCmds --
#
# Scans a game comment string and extracts embedded commands
# used by Scid to mark squares or draw arrows.
#
# Arguments:
# comment The game comment string, containing
# embedded commands, e.g.:
# [%mark e4 green],
# [%arrow c4 f7],
# [%draw e4],
# [%draw circle,f7,blue].
# Results:
# Returns a list of embedded Scid commands,
# {command indices ?command indices...?},
# where 'command' is a list representing the embedded command:
# '{type square ?arg? color}',
# e.g. '{circle f7 red}' or '{arrow c4 f7 green}',
# and 'indices' is a list containing start and end position
# of the command string within the comment.
#
proc ::board::mark::getEmbeddedCmds {comment} {
if {$comment == ""} {return}
variable ScidCmdRegex
variable StdCmdRegex
variable CBSquareRegex
variable CBArrowRegex
set result {}
# Build regex and search script for embedded commands:
set regex ""
foreach r [list $ScidCmdRegex $StdCmdRegex $CBSquareRegex $CBArrowRegex] {
if {[string equal $regex ""]} {set regex $r} else {append regex "|$r"}
}
set locateScript {regexp -expanded -indices -start $start \
$regex $comment indices}
# Loop over all embedded commands contained in comment string:
for {set start 0} {[eval $locateScript]} {incr start} {
foreach {first last} $indices {} ;# just a multi-assign
foreach re [list $ScidCmdRegex $StdCmdRegex $CBSquareRegex $CBArrowRegex] {
# Assing matching subexpressions to variables:
if {![regexp -expanded $re [string range $comment $first $last] \
match type arg1 arg2 color]} {
continue
}
# CB uses rotated arguments. Bring them in order
if {[string equal $type "csl"] || [string equal $type "cal"]} {
set dummy1 $arg1
set dummy2 $arg2
set dummy3 $color
set color $dummy1
set arg1 $dummy2
set arg2 $dummy3
if {[string equal $type "csl"]} {set type "full" }
if {[string equal $type "cal"]} {set type "arrow" }
if {[string equal $color "R"]} {set color "red" }
if {[string equal $color "G"]} {set color "green" }
if {[string equal $color "Y"]} {set color "yellow"}
}
# Settings of (default) type and arguments:
if {[string equal $color ""]} { set color "red" }
switch -glob -- $type {
"" {set type [expr {[string length $arg2] ? "arrow" : "full"}]}
mark {set type "fu" ;# new syntax}
? {if {[string length $arg2]} break else {
set arg2 $type; set type "text"}
}
}
# Construct result list:
lappend result [list $type $arg1 $arg2 $color]
lappend result $indices
set start $last ;# +1 by for-loop
}
}
return $result
}
# ::board::mark::remove --
#
# Removes a specified mark.
#
# Arguments:
# win A frame containing a board '$win.bd'.
# args List of one or two squares.
# Results:
# Appends a dummy mark to the bord's list of marks
# which causes the add routine to delete all marks for
# the specified square(s).
#
proc ::board::mark::remove {win args} {
if {[llength $args] == 2} {
eval add $win arrow $args nocolor 1
} else {
add $win DEL [lindex $args 0] "" nocolor 1
}
}
# ::board::mark::add --
#
# Draws arrow or mark on the specified square(s).
#
# Arguments:
# win A frame containing a board 'win.bd'.
# args What kind of mark:
# type Either type id (e.g., square, circle) or
# a single character, which is of type 'text'.
# square Square number 0-63 (0=a1, 1=a2, ...).
# ?arg2? Optional: additional type-specific parameter.
# color Color to use for marking the square (mandatory).
# ?new? Optional: whether or not this mark should be
# added to the list of marks; defaults to 'true'.
# Results:
# For a given square, mark type, color, and optional (type-specific)
# destination arguments, creates the proper canvas object.
#
proc ::board::mark::add {win args} {
# Rearrange list if "type" is simple character:
if {[string length [lindex $args 0]] == 1} {
# ... e.g., {c e4 red} --> {text e4 c red}
set args [linsert $args 1 "text"]
set args [linsert [lrange $args 1 end] 2 [lindex $args 0]]
}
# Add default arguments:
if {![regexp true|false|1|0 [lindex $args end]]} {
lappend args "true"
}
if {[llength $args] == 4} { set args [linsert $args 2 ""]}
# Here we (should) have: args == <type> <square> ?<arg>? <color> <new>
foreach {type square dest color new} $args {break} ;# assign
if {[llength $args] != 5 } { return }
set board $win.bd
set type [lindex $args 0]
# Remove existing marks:
if {$type == "arrow"} {
$board delete "mark${square}:${dest}" "mark${dest}:${square}"
if {[string equal $color "nocolor"]} { set type DEL }
} else {
$board delete "mark${square}"
#not needed anymore
# ::board::colorSquare $win $square [::board::defaultColor $square]
}
switch -- $type {
full { ::board::colorSquare $win $square $color }
DEL { set new 1 }
default {
# Find a subroutine to draw the canvas object:
set drawingScript "Draw[string totitle $type]"
if {![llength [info procs $drawingScript]]} { return }
# ... and try it:
if {[catch {eval $drawingScript $board $square $dest $color}]} {
return
}
}
}
if {$new} { lappend ::board::_mark($win) [lrange $args 0 end-1] }
}
# ::board::mark::DrawXxxxx --
#
# Draws specified canvas object,
# where "Xxxxx" is some required type, e.g. "Circle".
#
# Arguments:
# pathName Name of the canvas widget.
# args Type-specific arguments, e.g.
# <square> <color>,
# <square> <square> <color>,
# <square> <char> <color>.
# Results:
# Constructs and evaluates the proper canvas command
# "pathName create type coordinates options"
# for the specified object.
#
# ::board::mark::DrawCircle --
#
proc ::board::mark::DrawCircle {pathName square color} {
# Some "constants":
set size 0.6 ;# inner (enclosing) box size, 0.0 < $size < 1.0
set width 0.1 ;# outline around circle, 0.0 < $width < 1.0
set box [GetBox $pathName $square $size]
lappend pathName create oval [lrange $box 0 3] \
-tag [list mark circle mark$square p$square]
if {$width > 0.5} {
;# too thick, draw a disk instead
lappend pathName -fill $color
} else {
set width [expr {[lindex $box 4] * $width}]
if {$width <= 0.0} {set width 1.0}
lappend pathName -fill "" -outline $color -width $width
}
eval $pathName
}
# ::board::mark::DrawDisk --
#
proc ::board::mark::DrawDisk {pathName square color} {
# Size of the inner (enclosing) box within the square:
set size 0.6 ;# 0.0 < $size < 1.0 = size of rectangle
set box [GetBox $pathName $square $size]
eval $pathName \
{create oval [lrange $box 0 3]} \
-fill $color \
{-tag [list mark disk mark$square p$square]}
}
# ::board::mark::DrawText --
# Pascal Georges : if shadow!="", try to make the text visible even if fg and bg colors are close
proc ::board::mark::DrawText {pathName square char color {size 0} {shadowColor ""}} {
set box [GetBox $pathName $square 0.8]
set len [expr {($size > 0) ? $size : int([lindex $box 4])}]
set x [lindex $box 5]
set y [lindex $box 6]
$pathName delete text$square mark$square
if {$shadowColor!=""} {
eval $pathName \
create text [expr $x+1] [expr $y+1] -fill $shadowColor \
{-font [list helvetica $len bold]} \
{-text [string index $char 0]} \
{-anchor c} \
{-tag [list mark text text$square mark$square p$square]}
}
eval $pathName \
create text $x $y -fill $color \
{-font [list helvetica $len bold]} \
{-text [string index $char 0]} \
{-anchor c} \
{-tag [list mark text text$square mark$square p$square]}
}
# ::board::mark::DrawArrow --
#
proc ::board::mark::DrawArrow {pathName from to color} {
if {$from < 0 || $from > 63} { return }
if {$to < 0 || $to > 63} { return }
set coord [GetArrowCoords $pathName $from $to]
eval $pathName \
{create line $coord} \
-fill $color -arrow last -width 2 \
{-tag [list mark arrows "mark${from}:${to}"]}
}
# ::board::mark::DrawRectangle --
# Draws a rectangle surrounding the square
proc ::board::mark::DrawRectangle { pathName square color pattern } {
if {$square < 0 || $square > 63} { puts "error square = $square" ; return }
set box [::board::mark::GetBox $pathName $square]
$pathName create rectangle [lindex $box 0] [lindex $box 1] [lindex $box 2] [lindex $box 3] \
-outline $color -width $::highlightLastMoveWidth -dash $pattern -tag highlightLastMove
}
# ::board::mark::DrawTux --
#
image create photo tux16x16 -data \
{R0lGODlhEAAQAPUyAAAAABQVFiIcBi0tLTc0Kj4+PkQ3CU9ADVVFD1hJFV1X
P2pXFWJUKHttLnttOERERVVWWWRjYWlqcYNsGJR5GrSUIK6fXsKdGMCdI8er
ItCuNtm2KuS6KebAKufBOvjJIfnNM/3TLP/aMP/lM+/We//lQ//jfoGAgJaU
jpiYmqKipczBmv/wk97e3v//3Ojo6f/96P7+/v///wAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACH5BAEBADIALAAAAAAQABAAAAbm
QJlMJpMBAAAAQCaTyWQymUwmAwQAAQAAIJPJZDKZTCYDQCInCQAgk8lkMplM
JgMwOBoHACCTyYAymUwmkwEao5IFAADIZDKZTCaTAVQu2GsAAMhkMplMJgMU
YrFY7AQAAGQymUwmA6RisVjsFQAAATKZTCYDBF6xWCwWewAAAJlMJjMoYrFY
LBaDAAAAmUwW+oBWsVgsxlokFgCZTBYChS6oWCxmAn5CHYNMJhOJQiFS7JXS
iEQjCkAmw3BCow0hAMiMNggAQCYDAAyTAwAASEwEAABAJpPJAAAAAACUAQAA
gEwmCwIAOw==}
set ::board::mark::tux16x16 tux16x16
image create photo tux32x32 -data \
{R0lGODlhIAAgAPU0AAAAABANAxERESAaBiwkCDAnCSQkJEM2DEA3GVBBDllJ
EFNKLG5aFHBbFHpkFnZoMkBAQFBQUGBgYHBwcIBpF4xyGZ+DHZ+GKqmKHq+T
Lb+hNsynJNSuJtu0J9+6NeW8Kc+wQPnMLPTJMP7QLv/UO//aVf/dYv/ifIiI
hp+fn6+vr7+/v//lif/ol//rpM/Pz9/f3//22O/u6v/55f///////wAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACH5BAEBADUALAAAAAAgACAAAAb+
wFqtVqvVarVarQYAAAAAAABQq9VqtVqtVqvVarVarVar1Wq1Wg0AAAAAAAAA
AKjVarVarVar1YC1Wq1Wq9VqtVqtBgAAAAAAAAAAAGq1Wq1Wq9VqtVqtVqvV
arVaDQAAAAAAAAAAAABqtVqtVqsBa7VarVar1Wq1Wq0GMMgighdtAgAAALVa
rVar1Wq1Wq1Wq9VqtVqtBphEUpCUQQUAAAC1Wq1WA9ZqtVqtVqvVarVarVYD
RBYejwahAgAAgFqtVqvVarVarVar1Wq1Wq1WAxRIIdFolAEAAABArQas1Wq1
Wq1Wq9VqtVqtVqvVGqPRaDTSAAAAAKBWq9VqtVr+rVar1Wq1Wq1Wq9UMp9Fo
xJIJAAAAAFir1Wq1Wq1Wq9VqtVqtVqvVABGaqzWj0SYAAAAAqNVqtVqtVqvV
arVarVarAQQyGo1Go9FgAAAQAAAAarVarVar1Wq1Wq1WqwEAExqNRqPRaDSD
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}
set ::board::mark::tux32x32 tux32x32
proc ::board::mark::DrawTux {pathName square discard} {
variable tux16x16
variable tux32x32
set box [::board::mark::GetBox $pathName $square]
for {set len [expr {int([lindex $box 4])}]} {$len > 0} {incr len -1} {
if {[info exists tux${len}x${len}]} break
}
if {!$len} return
$pathName create image [lrange $box 5 6] \
-image tux${len}x${len} \
-tag [list mark "mark$square" tux]
}
# ::board::mark::GetArrowCoords --
#
# Auxiliary function:
# Similar to '::board::midSquare', but this function returns
# coordinates of two (optional adjusted) squares.
#
# Arguments:
# board A board canvas ('win.bd' for a frame 'win').
# from Source square number (0-63).
# to Destination square number (0-63).
# shrink Optional shrink factor (0.0 - 1.0):
# 0.0 = no shrink, i.e. just return midpoint coordinates,
# 1.0 = start and end at edge (unless adjacent squares).
# Results:
# Returns a list of coodinates {x1 y1 x2 y2} for drawing
# an arrow "from" --> "to".
#
proc ::board::mark::GetArrowCoords {board from to {shrink 0.6}} {
if {$shrink < 0.0} {set shrink 0.0}
if {$shrink > 1.0} {set shrink 1.0}
# Get left, top, right, bottom, length, midpoint_x, midpoint_y:
set fromXY [GetBox $board $from]
set toXY [GetBox $board $to]
# Get vector (dX,dY) = to(x,y) - from(x,y)
# (yes, misusing the foreach multiple features)
foreach {x0 y0} [lrange $fromXY 5 6] {x1 y1} [lrange $toXY 5 6] {break}
set dX [expr {$x1 - $x0}]
set dY [expr {$y1 - $y0}]
# Check if we have good coordinates and shrink factor:
if {($shrink == 0.0) || ($dX == 0.0 && $dY == 0.0)} {
return [list $x0 $y0 $x1 $y1]
}
# Solve equation: "midpoint + (lamda * vector) = edge point":
if {abs($dX) > abs($dY)} {
set edge [expr {($dX > 0) ? [lindex $fromXY 2] : [lindex $fromXY 0]}]
set lambda [expr {($edge - $x0) / $dX}]
} else {
set edge [expr {($dY > 0) ? [lindex $fromXY 3] : [lindex $fromXY 1]}]
set lambda [expr {($edge - $y0) / $dY}]
}
# Check and adjust shrink factor for adjacent squares
# (i.e. don't make arrows too short):
set maxShrinkForAdjacent 0.667
if {$shrink > $maxShrinkForAdjacent} {
set dFile [expr {($to % 8) - ($from % 8)}]
set dRank [expr {($from / 8) - ($to / 8)}]
if {(abs($dFile) <= 1) && (abs($dRank) <= 1)} {
set shrink $maxShrinkForAdjacent
}
}
# Return shrinked line coordinates {x0', y0', x1', y1'}:
set shrink [expr {$shrink * $lambda}]
return [list [expr {$x0 + $shrink * $dX}] [expr {$y0 + $shrink * $dY}]\
[expr {$x1 - $shrink * $dX}] [expr {$y1 - $shrink * $dY}]]
}
# ::board::mark::GetBox --
#
# Auxiliary function:
# Get coordinates of an inner box for a specified square.
#
# Arguments:
# pathName Name of a canvas widget containing squares.
# square Square number (0..63).
# portion Portion (length inner box) / (length square)
# (1.0 means: box == square).
# Results:
# Returns a list whose elements are upper left and lower right
# corners, length, and midpoint (x,y) of the inner box.
#
proc ::board::mark::GetBox {pathName square {portion 1.0}} {
set coord [$pathName coords sq$square]
set len [expr {[lindex $coord 2] - [lindex $coord 0]}]
if {$portion < 1.0} {
set dif [expr {$len * (1.0 -$portion) * 0.5}]
foreach i {0 1} { lappend box [expr {[lindex $coord $i] + $dif}] }
foreach i {2 3} { lappend box [expr {[lindex $coord $i] - $dif}] }
} else {
set box $coord
}
lappend box [expr { [lindex $box 2] - [lindex $box 0] }]
lappend box [expr {([lindex $box 0] + [lindex $box 2]) / 2}]
lappend box [expr {([lindex $box 1] + [lindex $box 3]) / 2}]
return $box
}
### End of namespace ::board::mark
# ::board::piece {w sq}
# Given a board and square number, returns the piece type
# (e for empty, wp for White Pawn, etc) of the square.
proc ::board::piece {w sq} {
set p [string index $::board::_data($w) $sq]
return $::board::letterToPiece($p)
}
# ::board::setDragSquare
# Sets the square from whose piece should be dragged.
# To drag nothing, the square value should be -1.
# If the previous value is a valid square (0-63), the
# piece being dragged is returned to its home square first.
#
proc ::board::setDragSquare {w sq} {
set oldSq $::board::_drag($w)
if {$oldSq >= 0 && $oldSq <= 63} {
::board::drawPiece $w $oldSq [string index $::board::_data($w) $oldSq]
$w.bd raise arrows
}
set ::board::_drag($w) $sq
}
# ::board::dragPiece
# Drags the piece of the drag-square (as set above) to
# the specified global (root-window) screen cooordinates.
#
proc ::board::dragPiece {w x y} {
set sq $::board::_drag($w)
if {$sq < 0} { return }
set x [expr {$x - [winfo rootx $w.bd]} ]
set y [expr {$y - [winfo rooty $w.bd]} ]
$w.bd coords p$sq $x $y
$w.bd raise p$sq
}
# ::board::bind
# Binds the given event on the given square number to
# the specified action.
#
proc ::board::bind {w sq event action} {
if {$sq == "all"} {
for {set i 0} {$i < 64} {incr i} {
$w.bd bind p$i $event $action
}
} else {
$w.bd bind p$sq $event $action
}
}
# ::board::drawPiece
# Draws a piece on a specified square.
#
proc ::board::drawPiece {w sq piece} {
set psize $::board::_size($w)
set flip $::board::_flip($w)
# Compute the XY coordinates for the centre of the square:
set midpoint [::board::midSquare $w $sq]
set xc [lindex $midpoint 0]
set yc [lindex $midpoint 1]
# Delete any old image for this square, and add the new one:
$w.bd delete p$sq
$w.bd create image $xc $yc -image $::board::letterToPiece($piece)$psize -tag p$sq
}
# ::board::clearText
# Remove all text annotations from the board.
#
proc ::board::clearText {w} {
$w.bd delete texts
}
# ::board::drawText
# Draws the specified text on the specified square.
# Additional arguments are treated as canvas text parameters.
#
proc ::board::drawText {w sq text color args {shadow ""} } {
mark::DrawText ${w}.bd $sq $text $color \
[expr {[catch {font actual font_Bold -size} size] ? 11 : $size}] \
$shadow
#if {[llength $args] > 0} {
# catch {eval $w.bd itemconfigure text$sq $args}
#}
}
# Highlight last move played by drawing a red rectangle around the two squares
proc ::board::lastMoveHighlight {w} {
$w.bd delete highlightLastMove
if { ! $::highlightLastMove } {return}
set moveuci [ sc_game info previousMoveUCI ]
if {[string length $moveuci] >= 4} {
set moveuci [ string range $moveuci 0 3 ]
set square1 [ ::board::sq [string range $moveuci 0 1 ] ]
set square2 [ ::board::sq [string range $moveuci 2 3 ] ]
::board::mark::DrawRectangle $w.bd $square1 $::highlightLastMoveColor $::highlightLastMovePattern
::board::mark::DrawRectangle $w.bd $square2 $::highlightLastMoveColor $::highlightLastMovePattern
}
}
# ::board::update
# Update the board given a 64-character board string as returned
# by the "sc_pos board" command. If the board string is empty, it
# defaults to the previous value for this board.
# If the optional paramater "animate" is 1 and the changes from
# the previous board state appear to be a valid chess move, the
# move is animated.
#
proc ::board::update {w {board ""} {animate 0}} {
set oldboard $::board::_data($w)
if {$board == ""} {
set board $::board::_data($w)
} else {
set ::board::_data($w) $board
}
set psize $::board::_size($w)
set flip $::board::_flip($w)
# Cancel any current animation:
after cancel "::board::_animate $w"
# Remove all marks (incl. arrows) from the board:
$w.bd delete mark
# Draw each square:
for {set sq 0} { $sq < 64 } { incr sq } {
set piece [string index $board $sq]
# Compute the XY coordinates for the centre of the square:
set midpoint [::board::midSquare $w $sq]
set xc [lindex $midpoint 0]
set yc [lindex $midpoint 1]
#update every square with color and texture
set color [::board::defaultColor $sq]
$w.bd itemconfigure sq$sq -fill $color -outline "" ; #-outline $color
set boc bgd$psize
if { ($sq + ($sq / 8)) % 2 } { set boc bgl$psize }
$w.bd delete br$sq
$w.bd create image $xc $yc -image $boc -tag br$sq
# Delete any old image for this square, and add the new one:
$w.bd delete p$sq
$w.bd create image $xc $yc -image $::board::letterToPiece($piece)$psize -tag p$sq
}
# Update side-to-move icon:
grid remove $w.wtm $w.btm
if {$::board::_stm($w)} {
set side [string index $::board::_data($w) 65]
if {$side == "w"} { grid configure $w.wtm }
if {$side == "b"} { grid configure $w.btm }
}
# Redraw marks and arrows if required:
if {$::board::_showMarks($w)} {
foreach mark $::board::_mark($w) {
set type [lindex $mark 0]
if {$type == "full"} {
::board::colorSquare $w [lindex $mark 1] [lindex $mark 3]
} else {
# Find a subroutine to draw the canvas object:
set drawingScript "mark::Draw[string totitle $type]"
if {[llength [info procs $drawingScript]]} {
catch {eval $drawingScript $w.bd [join [lrange $mark 1 3]]}
}
}
}
}
# Redraw last move highlight if mainboard
if { $w == ".main.board"} {
::board::lastMoveHighlight $w
}
# Redraw material values
if {$::board::_showmat($w)} {
# grid remove $w.mat
if {$::gameInfo(showMaterial)} {
# grid configure $w.mat
::board::material $w
}
}
# Animate board changes if requested:
if {$animate && $board != $oldboard} {
::board::animate $w $oldboard $board
}
}
proc ::board::isFlipped {w} {
return $::board::_flip($w)
}
# ::board::flip
# Rotate the board 180 degrees.
#
proc ::board::flip {w {newstate -1}} {
if {! [info exists ::board::_flip($w)]} { return }
if {$newstate == $::board::_flip($w)} { return }
set flip [expr {1 - $::board::_flip($w)} ]
set ::board::_flip($w) $flip
# Swap squares:
for {set i 0} {$i < 32} {incr i} {
set swap [expr {63 - $i}]
set coords(South) [$w.bd coords sq$i]
set coords(North) [$w.bd coords sq$swap]
$w.bd coords sq$i $coords(North)
$w.bd coords sq$swap $coords(South)
}
# Change coordinate labels:
for {set i 1} {$i <= 8} {incr i} {
set value [expr {9 - [$w.lrank$i cget -text]} ]
$w.lrank$i configure -text $value
$w.rrank$i configure -text $value
}
if {$flip} {
foreach file {a b c d e f g h} newvalue {h g f e d c b a} {
$w.tfile$file configure -text $newvalue
$w.bfile$file configure -text $newvalue
grid configure $w.wtm -row 1
grid configure $w.btm -row 8
}
} else {
foreach file {a b c d e f g h} {
$w.tfile$file configure -text $file
$w.bfile$file configure -text $file
grid configure $w.wtm -row 8
grid configure $w.btm -row 1
}
}
::board::update $w
return $w
}
################################################################################
# ::board::material
# displays material balance
################################################################################
proc ::board::material {w} {
set f $w.mat
$f delete material
if {! $::gameInfo(showMaterial)} { return }
set fen [lindex [sc_pos fen] 0]
set p 0
set n 0
set b 0
set r 0
set q 0
for {set i 0} {$i < [string length $fen]} {incr i} {
set ch [string index $fen $i]
switch -- $ch {
p {incr p -1}
P {incr p}
n {incr n -1}
N {incr n}
b {incr b -1}
B {incr b}
r {incr r -1}
R {incr r}
q {incr q -1}
Q {incr q}
}
}
set sum [expr abs($p) + abs($n) +abs($b) +abs($r) +abs($q) ]
set rank 0
addMaterial $q "q" $f $rank $sum
incr rank [expr abs($q) ]
addMaterial $r "r" $f $rank $sum
incr rank [expr abs($r) ]
addMaterial $b "b" $f $rank $sum
incr rank [expr abs($b) ]
addMaterial $n "n" $f $rank $sum
incr rank [expr abs($n) ]
addMaterial $p "p" $f $rank $sum
}
################################################################################
#
################################################################################
proc ::board::addMaterial {count piece parent rank sum} {
if {$count == 0} {return}
if {$count <0} {
set col "b"
set count [expr 0 - $count ]
} else {
set col "w"
}
set w [$parent cget -width]
set h [$parent cget -height]
set offset [expr ($h - ($sum * 20)) / 2]
if {$offset <0} { set offset 0 }
set x [expr $w / 2]
for {set i 0} {$i<$count} {incr i} {
set y [expr $rank * 20 +10 + $offset + $i * 20]
$parent create image $x $y -image $col${piece}20 -tag material
}
}
################################################################################
#
################################################################################
# ::board::stm
# Add or remove the side-to-move icon.
#
proc ::board::stm {w} {
set stm [expr {1 - $::board::_stm($w)} ]
set ::board::_stm($w) $stm
if {$stm} {
grid configure $w.stmgap
grid configure $w.stm
} else {
grid remove $w.stmgap $w.stm $w.wtm $w.btm
}
::board::update $w
}
# ::board::coords
# Add or remove coordinates around the edge of the board.
# Toggle between 0,1,2.
proc ::board::coords {w} {
set coords [expr {1 + $::board::_coords($w)} ]
if { $coords > 2 } { set coords 0 }
set ::board::_coords($w) $coords
if {$coords == 0 } {
for {set i 1} {$i <= 8} {incr i} {
grid configure $w.lrank$i
grid configure $w.rrank$i
}
foreach i {a b c d e f g h} {
grid configure $w.tfile$i
grid configure $w.bfile$i
}
} elseif {$coords == 1 } {
for {set i 1} {$i <= 8} {incr i} {
grid remove $w.lrank$i
grid remove $w.rrank$i
}
foreach i {a b c d e f g h} {
grid remove $w.tfile$i
grid remove $w.bfile$i
}
} else { #Klimmek: coords == 2 then show left and bottom
for {set i 1} {$i <= 8} {incr i} {
grid configure $w.lrank$i
grid remove $w.rrank$i
}
foreach i {a b c d e f g h} {
grid remove $w.tfile$i
grid configure $w.bfile$i
}
}
}
# ::board::animate
# Check for board changes that appear to be a valid chess move,
# and start animating the move if applicable.
#
proc ::board::animate {w oldboard newboard} {
global animateDelay
if {$animateDelay <= 0} { return }
# Find which squares differ between the old and new boards:
set diffcount 0
set difflist [list]
for {set i 0} {$i < 64} {incr i} {
if {[string index $oldboard $i] != [string index $newboard $i]} {
incr diffcount
lappend difflist $i
}
}
# Check the number of differences could mean a valid move:
if {$diffcount < 2 || $diffcount > 4} { return }
for {set i 0} {$i < $diffcount} {incr i} {
set sq($i) [lindex $difflist $i]
set old($i) [string index $oldboard $sq($i)]
set new($i) [string index $newboard $sq($i)]
}
set from -1
set to -1
set captured -1
set capturedPiece "."
if {$diffcount == 4} {
# Check for making/unmaking a castling move:
set castlingList [list [sq e1] [sq g1] [sq h1] [sq f1] \
[sq e8] [sq g8] [sq h8] [sq f8] \
[sq e1] [sq c1] [sq a1] [sq d1] \
[sq e8] [sq c8] [sq a8] [sq d8]]
foreach {kfrom kto rfrom rto} $castlingList {
if {[lsort $difflist] == [lsort [list $kfrom $kto $rfrom $rto]]} {
if {[string tolower [string index $oldboard $kfrom]] == "k" &&
[string tolower [string index $oldboard $rfrom]] == "r" &&
[string tolower [string index $newboard $kto]] == "k" &&
[string tolower [string index $newboard $rto]] == "r"} {
# A castling move animation.
# Move the rook back to initial square until animation is complete:
# TODO: It may look nicer if the rook was animated as well...
eval $w.bd coords p$rto [::board::midSquare $w $rfrom]
set from $kfrom
set to $kto
} elseif {[string tolower [string index $newboard $kfrom]] == "k" &&
[string tolower [string index $newboard $rfrom]] == "r" &&
[string tolower [string index $oldboard $kto]] == "k" &&
[string tolower [string index $oldboard $rto]] == "r"} {
# An undo-castling animation. No need to move the rook.
set from $kto
set to $kfrom
}
}
}
}
if {$diffcount == 3} {
# Three squares are different, so check for an En Passant capture:
foreach i {0 1 2} {
foreach j {0 1 2} {
foreach k {0 1 2} {
if {$i == $j || $i == $k || $j == $k} { continue }
# Check for an en passant capture from i to j with the enemy
# pawn on k:
if {$old($i) == $new($j) && $old($j) == "." && $new($k) == "." &&
(($old($i) == "p" && $old($k) == "P") ||
($old($i) == "P" && $old($k) == "p"))} {
set from $sq($i)
set to $sq($j)
}
# Check for undoing an en-passant capture from j to i with
# the enemy pawn on k:
if {$old($i) == $new($j) && $old($k) == "." && $new($i) == "." &&
(($old($i) == "p" && $new($k) == "P") ||
($old($i) == "P" && $new($k) == "p"))} {
set from $sq($i)
set to $sq($j)
set captured $sq($k)
set capturedPiece $new($k)
}
}
}
}
}
if {$diffcount == 2} {
# Check for a regular move or capture: one old square should have the
# same (non-empty) piece as the other new square, and at least one
# of the old or new squares should be empty.
if {$old(0) != "." && $old(1) != "." && $new(0) != "." && $new(1) != "."} {
return
}
foreach i {0 1} {
foreach j {0 1} {
if {$i == $j} { continue }
if {$old($i) == $new($j) && $old($i) != "."} {
set from $sq($i)
set to $sq($j)
set captured $sq($j)
set capturedPiece $old($j)
}
# Check for a (white or black) pawn promotion from i to j:
if {($old($i) == "P" && [string is upper $new($j)] &&
$sq($j) >= [sq a8] && $sq($j) <= [sq h8]) ||
($old($i) == "p" && [string is lower $new($j)] &&
$sq($j) >= [sq a1] && $sq($j) <= [sq h1])} {
set from $sq($i)
set to $sq($j)
}
# Check for undoing a pawn promotion from j to i:
if {($new($j) == "P" && [string is upper $old($i)] &&
$sq($i) >= [sq a8] && $sq($i) <= [sq h8]) ||
($new($j) == "p" && [string is lower $old($i)] &&
$sq($i) >= [sq a1] && $sq($i) <= [sq h1])} {
set from $sq($i)
set to $sq($j)
set captured $sq($j)
set capturedPiece $old($j)
}
}
}
}
# Check that we found a valid-looking move to animate:
if {$from < 0 || $to < 0} { return }
# Redraw the captured piece during the animation if necessary:
if {$capturedPiece != "." && $captured >= 0} {
::board::drawPiece $w $from $capturedPiece
eval $w.bd coords p$from [::board::midSquare $w $captured]
}
# Move the animated piece back to its starting point:
eval $w.bd coords p$to [::board::midSquare $w $from]
$w.bd raise p$to
# Remove side-to-move icon while animating:
grid remove $w.wtm $w.btm
# Start the animation:
set start [clock clicks -milli]
set ::board::_animate($w,start) $start
set ::board::_animate($w,end) [expr {$start + $::animateDelay} ]
set ::board::_animate($w,from) $from
set ::board::_animate($w,to) $to
::board::_animate $w
}
# ::board::_animate
# Internal procedure for updating a board move animation.
#
proc ::board::_animate {w} {
if {! [winfo exists $w]} { return }
set from $::board::_animate($w,from)
set to $::board::_animate($w,to)
set start $::board::_animate($w,start)
set end $::board::_animate($w,end)
set now [clock clicks -milli]
if {$now > $end} {
::board::update $w
return
}
# Compute where the moving piece should be displayed and move it:
set ratio [expr {double($now - $start) / double($end - $start)} ]
set fromMid [::board::midSquare $w $from]
set toMid [::board::midSquare $w $to]
set fromX [lindex $fromMid 0]
set fromY [lindex $fromMid 1]
set toX [lindex $toMid 0]
set toY [lindex $toMid 1]
set x [expr {$fromX + round(($toX - $fromX) * $ratio)} ]
set y [expr {$fromY + round(($toY - $fromY) * $ratio)} ]
$w.bd coords p$to $x $y
$w.bd raise p$to
# Schedule another animation update in a few milliseconds:
after 5 "::board::_animate $w"
}
# Capture board screenshot.
# Based on code from David Easton:
# http://wiki.tcl.tk/9127
set window_image_support 1
if { [catch {package require img::window}] } {
set window_image_support 0
}
if {!$png_image_support || !$window_image_support} {
.menu.tools entryconfig [tr ToolsCaptureBoard] -state disabled
::splash::add "Capture Current Board is disabled."
}
proc captureWidget { widget image px py } {
if {![winfo ismapped $widget]} {
return
}
regexp {([0-9]*)x([0-9]*)\+([0-9]*)\+([0-9]*)} [winfo geometry $widget] - w h x y
incr px $x
incr py $y
# Make an image from this widget
set tempImage [image create photo -format window -data $widget]
# Copy this image into place on the main image
$image copy $tempImage -to $px $py
image delete $tempImage
foreach child [winfo children $widget] {
captureWidget $child $image $px $py
}
}
proc boardToFile { format filepath } {
set w .main.board
set board $w.bd
if { $format == "" } {
set format png
}
set filename $filepath
# Make the base image based on the board
::board::update $w
update idletask
set image [image create photo -format window -data $board]
if { $filename == "" } {
# set types {{"Image Files" {.$format}}}
set types {{"All Files" {*}}}
set filename [tk_getSaveFile -filetypes $types \
-initialfile current_board.$format \
-defaultextension .$format \
-title "Scid: Save Current Board:"]
}
if {[llength $filename]} {
if {[catch {$image write -format $format $filename} result ]} {
tk_messageBox -type ok -icon error -title "Scid" -message $result
}
}
image delete $image
}
###
### End of file: board.tcl
###
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