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############################################
# TKSCILAB Gui Interface facility for Scilab
# Bertrand Guiheneuf - 1998
############################################
#
# --> uimenu.tcl
# ************************
# important remark : in TK, menu item are indexed begining from 1
# BUT in tcl, lists indexes begin from 0 !!!!!
# Be careful.
# ************************
# define the correspondance between the scilab 'uimenu'
# object and the tk 'menu' object
set StyTrad(menu) uimenu;
# define the correspondance between the scilab
# menu property name and the tk menu property name
set MenuPropTrad(label) label;
set MenuPropTrad(callback) command;
proc GetRootMenu { hparent } {
# is is used to know which is the menu associated
# to a toplevel window and to create it if it does
# not exist
# INPUT: hparent : handle of the figure
# OUTPUT: handle of the menu
global Win WinIdx IdxMenu StyTrad;
# get the real parent, ie if the parent doesn't
# exist or is specified as 0 get the gcf.
set parent [GetRealParent $hparent menu];
# we will need this to get the path of the menu
set ParentName $Win($parent);
global "$ParentName";
set ParentPath [set "$ParentName\(path)"];
# Compute the instance menu name
set name "$ParentName\menu" ;
# if the menubar of the figure does not
# exist, create it!
if { ![winfo exists $ParentPath.menu] } {
menu $ParentPath.menu;
# Update windows list
set Win($WinIdx) "$name" ;
# and increment the window counter
# Store the menu win handle in its info structure
global "$name";
set "$name\(handle)" $WinIdx;
incr WinIdx;
set "$name\(name)" $name;
set "$name\(style)" rootmenu;
set "$name\(control)" rootmenu;
set "$name\(units)" "pixels";
set "$name\(path)" $ParentPath.menu;
set "$name\(parent)" $parent;
set "$name\(menuparent)" 0;
set "$name\(childrenmenu)" {};
set "$name\(menustyle)" command;
}
return [set "$name\(handle)"];
}
proc CreateUIMenu { parent } {
global Win WinIdx IdxMenu StyTrad;
# get the real parent, ie if the parent doesn't
# exist or is specified as 0 get the gcf.
# set parent [GetRealParent $hparent menu];
# we will need this to get the path of the menu
# set ParentName $Win($parent);
# global "$ParentName";
# set ParentPath [set "$ParentName\(path)"];
# if no control of this kind exist, initialise the counter
# for this control. The variable containing the control counter
# is Idx$control ie for ex. Idxpushbutton, Idxtext ...
if { [info exists IdxMenu] != 1 } {
set IdxMenu 0 ;
}
#get the current menu index and
#increment it
set UiIdx $IdxMenu;
incr IdxMenu;
# Compute the instance control name
set name "Menu$UiIdx" ;
# Update windows list
set Win($WinIdx) "$name" ;
# and increment the window counter
#puts "Creating $name";
# Store the menu win handle in its info structure
global "$name";
set "$name\(handle)" $WinIdx;
incr WinIdx;
set "$name\(name)" $name;
set "$name\(style)" $StyTrad(menu);
set "$name\(control)" menu;
set "$name\(units)" "pixels";
set "$name\(menustyle)" "command";
set "$name\(childrenmenu)" {};
# create the control and set its parent
SetMenuParent $name $parent;
return [set "$name\(handle)"];
}
######################################################################################
proc deleteMenu { name } {
# delete a menu. The menu is deleted from its parent
# children list. Its pathh is destroyed but the menu still
# exists. This routine is used to move menus.
# INPUT : name : nqme of the menu
# OUTPUT : void
global "$name" Win;
if {[info exists "$name\(path)"]} {
set path [set "$name\(path)"];
set hmenuParent [ set "$name\(menuparent)"];
set menuParent "$Win($hmenuParent)";
# debug info
#puts "\nDeleting menu $name :";
#puts " --> menu path : $path";
#puts " --> menu's parent handle : $hmenuParent";
#puts " --> menu's parent name : $menuParent";
global "$menuParent";
set parentChildList [set "$menuParent\(childrenmenu)"];
set index [set "$name\(menuindex)"];
set listindex [expr $index -1];
set "$menuParent\(childrenmenu)" [lreplace $parentChildList $listindex $listindex];
set parentPath [set "$menuParent\(path)"];
$parentPath delete [expr $index];
if {[llength parentChildList]==1} {
#puts " --> Changing parent style : $menuParent becomes 'command'";
menuSetCommandStyle $menuParent
}
if [winfo exist $path] { destroy $path }
}
}
######################################################################################
proc SetMenuParent { name phandle } {
# set Parent field of a menu
# this routine is also used to create a menu
# it is also used to change menu parent.
#
# input : 'name' variable name of the menu
# 'phandle' parent handle
# output : void
global "$name" Win;
set phandle [GetRealParent $phandle menu];
# delete the menu if it already exists
#puts "\nSetting $name parent handle to $phandle";
# to speed up menu creation:
# if parent is already the good one
# do nothing
if {[info exists "$name\(parent)"]} {
set oldhandle [set "$name\(parent)"];
if { $oldhandle == $phandle } { return; }
}
deleteMenu $name;
# we have to round the handle value
# to prevent any numerical bias introduced
# by scilab from killing tk
set phandle [expr round($phandle)];
set style [set "$name\(style)"]; # scilab's control style
set control [set "$name\(control)"]; # tk's control style
# get the parent's name
# end create it if it does not exist
set parent "$Win($phandle)";
# get the menu_parent
# the parent and menu_parent are different only in the case when
# the parent is a toplevel (figure) because the menu_parent is
# then the tpolevel menu defined with the -menu option of a
# toplevel (only after tk8.0)
set hmenuParent [GetRealMenuParent $phandle];
set menuParent "$Win($hmenuParent)";
#puts "--> $name real menu parent handle: $hmenuParent";
#puts "--> $name real menu parent name: $menuParent";
global "$menuParent";
set menuParentpath [set "$menuParent\(path)"];
lappend "$menuParent\(childrenmenu)" $name;
set index [ llength [set "$menuParent\(childrenmenu)"] ];
set path "$menuParentpath.m$index" ;
set "$name\(parent)" $phandle;
set "$name\(menuparent)" $hmenuParent;
set "$name\(path)" $path;
# default --> to change !
menu $path ;
set "$name\(menuindex)" $index;
# redraw all parent children
# old UpdateParents $menuParent;
UpdateParentAdd $name
}
proc UpdateParentAdd { name } {
# upadte the parent of a menu : sets it as cascade
# if necessary.
# INPUT: name : name of the menu
#
# OUTPUT: void
global $name Win;
set hparent [ set "$name\(menuparent)"];
set parent $Win($hparent);
global $parent
set ppath [ set "$parent\(path)"];
set path [ set "$name\(path)"];
set parentstyle [ set "$parent\(menustyle)"];
if {[string compare [ set "$parent\(style)"] uimenu] == 0 } {
if {[string compare $parentstyle 'cascade']!=0} {
menuSetCascadeStyle $parent;
}
}
menuAddToParent $name;
menuSetAllProp $name;
MenuRedrawChildren $name;
}
proc menuAddToParent { name } {
# add a menu to its parent
# INPUT
# name : name of the menu
# OUTPUT : void
global $name Win;
set hparent [ set "$name\(menuparent)"];
set parent $Win($hparent);
global $parent
set ppath [ set "$parent\(path)"];
set path [ set "$name\(path)"];
set index [ set "$name\(menuindex)"];
set menustyle [ set "$name\(menustyle)"];
#$ppath delete $index;
switch -exact -- $menustyle {
cascade { $ppath insert $index cascade -menu $path }
command { $ppath insert $index command }
}
}
proc menuSetCascadeStyle { name } {
# change the menuStyle of a menu as a cascade
# INPUT :
# name : name of the menu which style to change
#
# OUTPUT : void
global Win $name;
set hparent [ set "$name\(menuparent)"];
# We change the style only when the menu is not a
# menubar (root menu)
if { $hparent != 0 } {
set parent $Win($hparent);
global $parent;
set ppath [ set "$parent\(path)"];
set path [ set "$name\(path)"];
set index [ set "$name\(menuindex)"];
$ppath delete $index;
$ppath insert $index cascade -menu $path;
#puts "\nReseting $name style as 'cascade', now posting $path";
set "$name\(menustyle)" cascade;
menuSetAllProp $name;
}
}
proc menuSetCommandStyle { name } {
# change the menuStyle of a menu as a command
# INPUT :
# name : name of the manu
#
# OUTPUT : void
global Win $name;
set hparent [ set "$name\(menuparent)"];
# We change the style only when the menu is not a
# menubar (root menu)
if { $hparent != 0 } {
set parent $Win($hparent);
global $parent
# debug info
#puts "\nChanging menu style of $name to 'command'";
#puts " --> $name parent handle : $hparent";
#puts " --> $name parent name : hparent";
set ppath [ set "$parent\(path)"];
#puts " --> $name parent path : hparent";
set index [ set "$name\(menuindex)"];
$ppath delete $index;
$ppath insert $index command ;
set "$name\(menustyle)" command;
menuSetAllProp $name;
}
}
######################################################################################
proc resetParent { name phandle } {
# reset the path of a menu and recreate it
# input : 'name' variable name of the menu
# 'phandle' parent handle
# output : void
global "$name";
set rdrw 0;
if {[info exists "$name\(path)"]} {
set path [set "$name\(path)"];
set rdrw 1;
if [winfo exist $path] { destroy $path }
}
global Win;
# get the parent's name
set phandle [GetRealParent $phandle menu];
set parent "$Win($phandle)";
# get the menu_parent
# the parent and menu_parent are different only in the case when
# the parent is a toplevel (figure) because the menu_parent is
# then the tpolevel menu defined with the -menu option of a
# toplevel (only after tk8.0)
set hmenuParent [GetRealMenuParent $phandle];
set menuParent "$Win($hmenuParent)";
global "$menuParent";
set menuParentpath [set "$menuParent\(path)"];
set path "$menuParentpath.obj$name" ;
set "$name\(path)" $path;
# default --> to change !
menu $path;
}
proc MenuRedrawChildren { name } {
# redraws the children of a menu
# INPUT: name : name of the menu which sons to
# redraw
# OUTPUT:
global $name Win;
# get the path of the menu
set path [ set "$name\(path)"];
# get the children list
set ChildList [set "$name\(childrenmenu)"];
set NbChild [llength $ChildList];
# delete all the children menu
$path delete 1 $NbChild;
set handle [set "$name\(handle)"];
# redraw all the children
for {set i 0} { $i < $NbChild } {incr i} {
# Get children name
set cname [lindex $ChildList $i];
resetParent $cname $handle;
MenuRedrawChildren $cname
global "$cname";
# Get its path
set cpath [set "$cname\(path)"];
# and its style
set cstyle [set "$cname\(menustyle)"];
# Now add the child menu to the current menu
switch -exact -- $cstyle {
cascade { $path add cascade -menu $cpath; }
command { $path add command; }
}
menuSetAllProp $cname;
}
}
proc menuSetField { handle property value } {
# set a menu property. The default behaviour is the following:
# store the property string of the menu, and if the parent exists,
# set the property. The parent presence can't be avoided because
# in tk, the parent holds all the property.
# INPUT:
# handle : menu handle
# property: property to set up
# value: property value
# OUTPUT: void
global Win MenuPropTrad;
set name $Win($handle);
global "$name";
switch -exact -- $property {
parent {
SetMenuParent $name $value;
}
callback {
menuSetCallback $name $value;
}
default {
set parent [set "$name\(menuparent)"];
set parentName $Win($parent);
# determinate the entry index in the parent
# children list
global "$parentName";
set index [set "$name\(menuindex)"];
# set the property in the parent
set path [set "$parentName\(path)"];
set tkprop [set "MenuPropTrad\($property)"];
$path entryconfigure $index -$tkprop $value;
set "$name\($property)" $value;
#puts "\nSetting $name $property to $value:";
#puts " --> $name parent name : $parentName";
#puts " --> $name parent path : $path";
#puts " --> $name index in parent child list : $index";
}
}
}
proc menuSetAllProp { name } {
# set all the property of a menu
# INPUT
# name : menu name
# OUTPUT : void
global "$name";
set handle [set "$name\(handle)"];
foreach prop { label callback} {
if { [info exists "$name\($prop)"] } {
set value [set "$name\($prop)"];
menuSetField $handle $prop $value;
}
}
}
proc GetRealMenuParent { hparent } {
# determine the real parent of a menu.
# This routined is usefull to take into account
# the case where the parent is not a menu but a figure.
# INPUT: hparent : handle of the parent
# OUTPUT: handle of the real menu_parent
global Win;
# get the parent's name
set parent "$Win($hparent)";
global "$parent";
# initialise the return value
set handle $hparent;
set parentStyle [set "$parent\(style)"];
# if the parent is the figure, then the real parent
# is the associated menubar.
if { [string compare $parentStyle "figure"]==0 } {
# when the figure has a menu, its name is:
set parentname "$parent\menu";
global "$parentname";
if { [info exists $parentname ]==1 } {
set handle [set "$parentname\(handle)"];
} else {
set handle [GetRootMenu $hparent ];
}
}
return $handle;
}
proc menuSetCallback { name callback } {
# set the command to execute when a menu is
# clicked on. When the man has children, the
# command is executed before the submenu is posted
#
# INPUT :
# handle : handle of the menu
# callback : string containing the command
# to execute (in scilab language)
# OUTPUT : void
global Win $name;
set style [set "$name\(menustyle)"];
set command "SciCallback $name $callback";
switch -exact -- $style {
command {
set parent [set "$name\(menuparent)"];
set parentName $Win($parent);
global "$parentName";
set index [set "$name\(menuindex)"];
# set the property in the parent
set path [set "$parentName\(path)"];
$path entryconfigure $index -command $command;
set "$name\(callback)" $command;
}
cascade {
set path [set "$name\(path)"];
$path configure -postcommand $command;
set "$name\(callback)" $command;
}
}
}
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