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<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="math_toolkit.makima"></a><a class="link" href="makima.html" title="Modified Akima interpolation">Modified Akima interpolation</a>
</h2></div></div></div>
<h4>
<a name="math_toolkit.makima.h0"></a>
<span class="phrase"><a name="math_toolkit.makima.synopsis"></a></span><a class="link" href="makima.html#math_toolkit.makima.synopsis">Synopsis</a>
</h4>
<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special"><</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">math</span><span class="special">/</span><span class="identifier">interpolators</span><span class="special">/</span><span class="identifier">makima</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">></span>
<span class="keyword">namespace</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">math</span><span class="special">::</span><span class="identifier">interpolators</span> <span class="special">{</span>
<span class="keyword">template</span> <span class="special"><</span><span class="keyword">class</span> <span class="identifier">RandomAccessContainer</span><span class="special">></span>
<span class="keyword">class</span> <span class="identifier">makima</span>
<span class="special">{</span>
<span class="keyword">public</span><span class="special">:</span>
<span class="keyword">using</span> <span class="identifier">Real</span> <span class="special">=</span> <span class="identifier">RandomAccessContainer</span><span class="special">::</span><span class="identifier">value_type</span><span class="special">;</span>
<span class="identifier">makima</span><span class="special">(</span><span class="identifier">RandomAccessContainer</span><span class="special">&&</span> <span class="identifier">abscissas</span><span class="special">,</span> <span class="identifier">RandomAccessContainer</span><span class="special">&&</span> <span class="identifier">ordinates</span><span class="special">,</span>
<span class="identifier">Real</span> <span class="identifier">left_endpoint_derivative</span> <span class="special">=</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special"><</span><span class="identifier">Real</span><span class="special">>::</span><span class="identifier">quiet_NaN</span><span class="special">(),</span>
<span class="identifier">Real</span> <span class="identifier">right_endpoint_derivative</span> <span class="special">=</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special"><</span><span class="identifier">Real</span><span class="special">>::</span><span class="identifier">quiet_NaN</span><span class="special">());</span>
<span class="identifier">Real</span> <span class="keyword">operator</span><span class="special">()(</span><span class="identifier">Real</span> <span class="identifier">x</span><span class="special">)</span> <span class="keyword">const</span><span class="special">;</span>
<span class="identifier">Real</span> <span class="identifier">prime</span><span class="special">(</span><span class="identifier">Real</span> <span class="identifier">x</span><span class="special">)</span> <span class="keyword">const</span><span class="special">;</span>
<span class="keyword">void</span> <span class="identifier">push_back</span><span class="special">(</span><span class="identifier">Real</span> <span class="identifier">x</span><span class="special">,</span> <span class="identifier">Real</span> <span class="identifier">y</span><span class="special">);</span>
<span class="keyword">friend</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">ostream</span><span class="special">&</span> <span class="keyword">operator</span><span class="special"><<(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">ostream</span> <span class="special">&</span> <span class="identifier">os</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">makima</span> <span class="special">&</span> <span class="identifier">m</span><span class="special">);</span>
<span class="special">};</span>
<span class="special">}</span> <span class="comment">// namespaces</span>
</pre>
<h4>
<a name="math_toolkit.makima.h1"></a>
<span class="phrase"><a name="math_toolkit.makima.modified_akima_interpolation"></a></span><a class="link" href="makima.html#math_toolkit.makima.modified_akima_interpolation">Modified
Akima Interpolation</a>
</h4>
<p>
The modified Akima interpolant takes non-equispaced data and interpolates between
them via cubic Hermite polynomials whose slopes are chosen by a modification
of a geometric construction proposed by <a href="https://doi.org/10.1145/321607.321609" target="_top">Akima</a>.
The modification is given by <a href="https://blogs.mathworks.com/cleve/2019/04/29/makima-piecewise-cubic-interpolation/" target="_top">Cosmin
Ionita</a> and agrees with Matlab's version. The interpolant is <span class="emphasis"><em>C</em></span><sup>1</sup> and
evaluation has 𝑶(log(<span class="emphasis"><em>N</em></span>)) complexity. This is faster than
barycentric rational interpolation, but also less smooth. An example usage
is as follows:
</p>
<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="keyword">double</span><span class="special">></span> <span class="identifier">x</span><span class="special">{</span><span class="number">1</span><span class="special">,</span> <span class="number">5</span><span class="special">,</span> <span class="number">9</span> <span class="special">,</span> <span class="number">12</span><span class="special">};</span>
<span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="keyword">double</span><span class="special">></span> <span class="identifier">y</span><span class="special">{</span><span class="number">8</span><span class="special">,</span><span class="number">17</span><span class="special">,</span> <span class="number">4</span><span class="special">,</span> <span class="special">-</span><span class="number">3</span><span class="special">};</span>
<span class="keyword">using</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">math</span><span class="special">::</span><span class="identifier">interpolators</span><span class="special">::</span><span class="identifier">makima</span><span class="special">;</span>
<span class="keyword">auto</span> <span class="identifier">spline</span> <span class="special">=</span> <span class="identifier">makima</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">move</span><span class="special">(</span><span class="identifier">x</span><span class="special">),</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">move</span><span class="special">(</span><span class="identifier">y</span><span class="special">));</span>
<span class="comment">// evaluate at a point:</span>
<span class="keyword">double</span> <span class="identifier">z</span> <span class="special">=</span> <span class="identifier">spline</span><span class="special">(</span><span class="number">3.4</span><span class="special">);</span>
<span class="comment">// evaluate derivative at a point:</span>
<span class="keyword">double</span> <span class="identifier">zprime</span> <span class="special">=</span> <span class="identifier">spline</span><span class="special">.</span><span class="identifier">prime</span><span class="special">(</span><span class="number">3.4</span><span class="special">);</span>
</pre>
<p>
Periodically, it is helpful to see what data the interpolator has, and the
slopes it has chosen. This can be achieved via
</p>
<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special"><<</span> <span class="identifier">spline</span> <span class="special"><<</span> <span class="string">"\n"</span><span class="special">;</span>
</pre>
<p>
Note that the interpolator is pimpl'd, so that copying the class is cheap,
and hence it can be shared between threads. (The call operator and <code class="computeroutput"><span class="special">.</span><span class="identifier">prime</span><span class="special">()</span></code>
are threadsafe.)
</p>
<p>
One unique aspect of this interpolator is that it can be updated in constant
time. Hence we can use <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">circular_buffer</span></code>
to do real-time interpolation:
</p>
<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special"><</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">circular_buffer</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">></span>
<span class="special">...</span>
<span class="identifier">boost</span><span class="special">::</span><span class="identifier">circular_buffer</span><span class="special"><</span><span class="keyword">double</span><span class="special">></span> <span class="identifier">initial_x</span><span class="special">{</span><span class="number">1</span><span class="special">,</span><span class="number">2</span><span class="special">,</span><span class="number">3</span><span class="special">,</span><span class="number">4</span><span class="special">};</span>
<span class="identifier">boost</span><span class="special">::</span><span class="identifier">circular_buffer</span><span class="special"><</span><span class="keyword">double</span><span class="special">></span> <span class="identifier">initial_y</span><span class="special">{</span><span class="number">4</span><span class="special">,</span><span class="number">5</span><span class="special">,</span><span class="number">6</span><span class="special">,</span><span class="number">7</span><span class="special">};</span>
<span class="keyword">auto</span> <span class="identifier">circular_akima</span> <span class="special">=</span> <span class="identifier">makima</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">move</span><span class="special">(</span><span class="identifier">initial_x</span><span class="special">),</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">move</span><span class="special">(</span><span class="identifier">initial_y</span><span class="special">));</span>
<span class="comment">// interpolate via call operation:</span>
<span class="keyword">double</span> <span class="identifier">y</span> <span class="special">=</span> <span class="identifier">circular_akima</span><span class="special">(</span><span class="number">3.5</span><span class="special">);</span>
<span class="comment">// add new data:</span>
<span class="identifier">circular_akima</span><span class="special">.</span><span class="identifier">push_back</span><span class="special">(</span><span class="number">5</span><span class="special">,</span> <span class="number">8</span><span class="special">);</span>
<span class="comment">// interpolat at 4.5:</span>
<span class="identifier">y</span> <span class="special">=</span> <span class="identifier">circular_akima</span><span class="special">(</span><span class="number">4.5</span><span class="special">);</span>
</pre>
<p>
<span class="inlinemediaobject"><object type="image/svg+xml" data="../../graphs/makima_vs_cubic_b.svg"></object></span>
</p>
<p>
The modified Akima spline compared to the cubic <span class="emphasis"><em>B</em></span>-spline.
The modified Akima spline oscillates less than the cubic spline, but has less
smoothness and is not exact on quadratic polynomials.
</p>
<h4>
<a name="math_toolkit.makima.h2"></a>
<span class="phrase"><a name="math_toolkit.makima.complexity_and_performance"></a></span><a class="link" href="makima.html#math_toolkit.makima.complexity_and_performance">Complexity
and Performance</a>
</h4>
<p>
The complexity and performance is identical to that of the cubic Hermite interpolator,
since this object simply constructs derivatives and forwards the data to <code class="computeroutput"><span class="identifier">cubic_hermite</span><span class="special">.</span><span class="identifier">hpp</span></code>.
</p>
</div>
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Lalande, John Maddock, Evan Miller, Jeremy Murphy, Matthew Pulver, Johan Råde,
Gautam Sewani, Benjamin Sobotta, Nicholas Thompson, Thijs van den Berg, Daryle
Walker and Xiaogang Zhang<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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