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// Copyright John Maddock 2024.
// Use, modification and distribution are subject to the
// Boost Software License, Version 1.0. (See accompanying file
// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
#define BOOST_MATH_PROMOTE_DOUBLE_POLICY false
#include <iostream>
#include <boost/math/distributions/skew_normal.hpp>
template <class T>
void test()
{
boost::math::skew_normal_distribution<T> skew(573.39724735636185, 77.0, 4.0);
const T x = boost::math::quantile(skew, 0.00285612015554148);
const T y = boost::math::quantile(skew, 0.00285612015554149);
const T z = boost::math::quantile(skew, 0.00285612015554150);
BOOST_MATH_ASSERT(boost::math::isnormal(x));
BOOST_MATH_ASSERT(boost::math::isnormal(y));
BOOST_MATH_ASSERT(boost::math::isnormal(z));
BOOST_MATH_ASSERT(x <= y);
BOOST_MATH_ASSERT(y <= z);
}
int main()
{
test<float>();
test<double>();
test<long double>();
return 0;
}
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