1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517
|
<!--
Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 The SCons Foundation
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-->
<para>
In this chapter,
you will see several examples of
very simple build configurations using &SCons;,
which will demonstrate how easy
it is to use &SCons; to
build programs from several different programming languages
on different types of systems.
</para>
<section>
<title>Building Simple C / C++ Programs</title>
<para>
Here's the famous "Hello, World!" program in C:
</para>
<programlisting>
int
main()
{
printf("Hello, world!\n");
}
</programlisting>
<para>
And here's how to build it using &SCons;.
Enter the following into a file named &SConstruct;:
</para>
<scons_example name="ex1">
<file name="SConstruct" printme="1">
Program('hello.c')
</file>
<file name="hello.c">
int main() { printf("Hello, world!\n"); }
</file>
</scons_example>
<para>
This minimal configuration file gives
&SCons; two pieces of information:
what you want to build
(an executable program),
and the input file from
which you want it built
(the <filename>hello.c</filename> file).
&b-link-Program; is a <firstterm>builder_method</firstterm>,
a Python call that tells &SCons; that you want to build an
executable program.
</para>
<para>
That's it. Now run the &scons; command to build the program.
On a POSIX-compliant system like Linux or UNIX,
you'll see something like:
</para>
<scons_output example="ex1" os="posix">
<scons_output_command>scons</scons_output_command>
</scons_output>
<para>
On a Windows system with the Microsoft Visual C++ compiler,
you'll see something like:
</para>
<scons_output example="ex1" os="win32">
<scons_output_command>scons</scons_output_command>
</scons_output>
<para>
First, notice that you only need
to specify the name of the source file,
and that &SCons; correctly deduces the names of
the object and executable files to be built
from the base of the source file name.
</para>
<para>
Second, notice that the same input &SConstruct; file,
without any changes,
generates the correct output file names on both systems:
<filename>hello.o</filename> and <filename>hello</filename>
on POSIX systems,
<filename>hello.obj</filename> and <filename>hello.exe</filename>
on Windows systems.
This is a simple example of how &SCons;
makes it extremely easy to
write portable software builds.
</para>
<para>
(Note that we won't provide duplicate side-by-side
POSIX and Windows output for all of the examples in this guide;
just keep in mind that, unless otherwise specified,
any of the examples should work equally well on both types of systems.)
</para>
</section>
<section>
<title>Building Object Files</title>
<para>
The &b-link-Program; builder method is only one of
many builder methods that &SCons; provides
to build different types of files.
Another is the &b-link-Object; builder method,
which tells &SCons; to build an object file
from the specified source file:
</para>
<scons_example name="Object">
<file name="SConstruct" printme="1">
Object('hello.c')
</file>
<file name="hello.c">
int main() { printf("Hello, world!\n"); }
</file>
</scons_example>
<para>
Now when you run the &scons; command to build the program,
it will build just the &hello_o; object file on a POSIX system:
</para>
<scons_output example="Object" os="posix">
<scons_output_command>scons</scons_output_command>
</scons_output>
<para>
And just the &hello_obj; object file
on a Windows system (with the Microsoft Visual C++ compiler):
</para>
<scons_output example="Object" os="win32">
<scons_output_command>scons</scons_output_command>
</scons_output>
</section>
<section>
<title>Simple Java Builds</title>
<para>
&SCons; also makes building with Java extremely easy.
Unlike the &b-link-Program; and &b-link-Object; builder methods,
however, the &b-link-Java; builder method
requires that you specify
the name of a destination directory in which
you want the class files placed,
followed by the source directory
in which the <filename>.java</filename> files live:
</para>
<scons_example name="java">
<file name="SConstruct" printme="1">
Java('classes', 'src')
</file>
<file name="src/hello.java">
public class Example1
{
public static void main(String[] args)
{
System.out.println("Hello Java world!\n");
}
}
</file>
</scons_example>
<para>
If the <filename>src</filename> directory
contains a single <filename>hello.java</filename> file,
then the output from running the &scons; command
would look something like this
(on a POSIX system):
</para>
<scons_output example="java" os="posix">
<scons_output_command>scons</scons_output_command>
</scons_output>
<para>
We'll cover Java builds in more detail,
including building Java archive (<filename>.jar</filename>)
and other types of file,
in <xref linkend="chap-java"></xref>.
</para>
</section>
<section>
<title>Cleaning Up After a Build</title>
<para>
When using &SCons;, it is unnecessary to add special
commands or target names to clean up after a build.
Instead, you simply use the
<literal>-c</literal> or <literal>--clean</literal>
option when you invoke &SCons;,
and &SCons; removes the appropriate built files.
So if we build our example above
and then invoke <literal>scons -c</literal>
afterwards, the output on POSIX looks like:
</para>
<scons_example name="clean">
<file name="SConstruct">
Program('hello.c')
</file>
<file name="hello.c">
int main() { printf("Hello, world!\n"); }
</file>
</scons_example>
<scons_output example="clean" os="posix">
<scons_output_command>scons</scons_output_command>
<scons_output_command>scons -c</scons_output_command>
</scons_output>
<para>
And the output on Windows looks like:
</para>
<scons_output example="clean" os="win32">
<scons_output_command>scons</scons_output_command>
<scons_output_command>scons -c</scons_output_command>
</scons_output>
<para>
Notice that &SCons; changes its output to tell you that it
is <literal>Cleaning targets ...</literal> and
<literal>done cleaning targets.</literal>
</para>
</section>
<section>
<title>The &SConstruct; File</title>
<para>
If you're used to build systems like &Make;
you've already figured out that the &SConstruct; file
is the &SCons; equivalent of a &Makefile;.
That is, the &SConstruct; file is the input file
that &SCons; reads to control the build.
</para>
<section>
<title>&SConstruct; Files Are Python Scripts</title>
<para>
There is, however, an important difference between
an &SConstruct; file and a &Makefile;:
the &SConstruct; file is actually a Python script.
If you're not already familiar with Python, don't worry.
This User's Guide will introduce you step-by-step
to the relatively small amount of Python you'll
need to know to be able to use &SCons; effectively.
And Python is very easy to learn.
</para>
<para>
One aspect of using Python as the
scripting language is that you can put comments
in your &SConstruct; file using Python's commenting convention;
that is, everything between a '#' and the end of the line
will be ignored:
</para>
<programlisting>
# Arrange to build the "hello" program.
Program('hello.c') # "hello.c" is the source file.
</programlisting>
<para>
You'll see throughout the remainder of this Guide
that being able to use the power of a
real scripting language
can greatly simplify the solutions
to complex requirements of real-world builds.
</para>
</section>
<section>
<title>&SCons; Functions Are Order-Independent</title>
<para>
One important way in which the &SConstruct;
file is not exactly like a normal Python script,
and is more like a &Makefile,
is that the order in which
the &SCons; functions are called in
the &SConstruct; file
does <emphasis>not</emphasis>
affect the order in which &SCons;
actually builds the programs and object files
you want it to build.<footnote>
<para>In programming parlance,
the &SConstruct; file is
<emphasis>declarative</emphasis>,
meaning you tell &SCons; what you want done
and let it figure out the order in which to do it,
rather than strictly <emphasis>imperative</emphasis>,
where you specify explicitly the order in
which to do things.
</para>
</footnote>
In other words, when you call the &b-link-Program; builder
(or any other builder method),
you're not telling &SCons; to build
the program at the instant the builder method is called.
Instead, you're telling &SCons; to build the program
that you want, for example,
a program built from a file named &hello_c;,
and it's up to &SCons; to build that program
(and any other files) whenever it's necessary.
(We'll learn more about how
&SCons; decides when building or rebuilding a file
is necessary in <xref linkend="chap-depends"></xref>, below.)
</para>
<para>
&SCons; reflects this distinction between
<emphasis>calling a builder method like</emphasis> &b-Program;
and <emphasis>actually building the program</emphasis>
by printing the status messages that indicate
when it's "just reading" the &SConstruct; file,
and when it's actually building the target files.
This is to make it clear when &SCons; is
executing the Python statements that make up the &SConstruct; file,
and when &SCons; is actually executing the
commands or other actions to
build the necessary files.
</para>
<para>
Let's clarify this with an example.
Python has a <literal>print</literal> statement that
prints a string of characters to the screen.
If we put <literal>print</literal> statements around
our calls to the &b-Program; builder method:
</para>
<scons_example name="declarative">
<file name="SConstruct" printme="1">
print "Calling Program('hello.c')"
Program('hello.c')
print "Calling Program('goodbye.c')"
Program('goodbye.c')
print "Finished calling Program()"
</file>
<file name="hello.c">
int main() { printf("Hello, world!\n"); }
</file>
<file name="goodbye.c">
int main() { printf("Goodbye, world!\n"); }
</file>
</scons_example>
<para>
Then when we execute &SCons;,
we see the output from the <literal>print</literal>
statements in between the messages about
reading the &SConscript; files,
indicating that that is when the
Python statements are being executed:
</para>
<scons_output example="declarative" os="posix">
<scons_output_command>scons</scons_output_command>
</scons_output>
<para>
Notice also that &SCons; built the &goodbye; program first,
even though the "reading &SConscript" output
shows that we called <literal>Program('hello.c')</literal>
first in the &SConstruct; file.
</para>
</section>
</section>
<section>
<title>Making the &SCons; Output Less Verbose</title>
<para>
You've already seen how &SCons; prints
some messages about what it's doing,
surrounding the actual commands used to build the software:
</para>
<scons_output example="ex1" os="win32">
<scons_output_command>scons</scons_output_command>
</scons_output>
<para>
These messages emphasize the
order in which &SCons; does its work:
all of the configuration files
(generically referred to as &SConscript; files)
are read and executed first,
and only then are the target files built.
Among other benefits, these messages help to distinguish between
errors that occur while the configuration files are read,
and errors that occur while targets are being built.
</para>
<para>
One drawback, of course, is that these messages clutter the output.
Fortunately, they're easily disabled by using
the &Q; option when invoking &SCons;:
</para>
<scons_output example="ex1" os="win32">
<scons_output_command>scons -Q</scons_output_command>
</scons_output>
<para>
Because we want this User's Guide to focus
on what &SCons; is actually doing,
we're going to use the &Q; option
to remove these messages from the
output of all the remaining examples in this Guide.
</para>
</section>
|