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<!--
=head1 More on construction environments
As previously mentioned, a B<construction environment> is an object that
has a set of keyword/value pairs and a set of methods, and which is used
to tell Cons how target files should be built. This section describes
how Cons uses and expands construction environment values to control its
build behavior.
=head2 Construction variable expansion
Construction variables from a construction environment are expanded
by preceding the keyword with a C<%> (percent sign):
Construction variables:
XYZZY => 'abracadabra',
The string: "The magic word is: %XYZZY!"
expands to: "The magic word is: abracadabra!"
A construction variable name may be surrounded by C<{> and C<}> (curly
braces), which are stripped as part of the expansion. This can
sometimes be necessary to separate a variable expansion from trailing
alphanumeric characters:
Construction variables:
OPT => 'value1',
OPTION => 'value2',
The string: "%OPT %{OPT}ION %OPTION %{OPTION}"
expands to: "value1 value1ION value2 value2"
Construction variable expansion is recursive, that is, a string
containing C<%->expansions after substitution will be re-expanded until
no further substitutions can be made:
Construction variables:
STRING => 'The result is: %FOO',
FOO => '%BAR',
BAR => 'final value',
The string: "The string says: %STRING"
expands to: "The string says: The result is: final value"
If a construction variable is not defined in an environment, then the
null string is substituted:
Construction variables:
FOO => 'value1',
BAR => 'value2',
The string: "%FOO <%NO_VARIABLE> %BAR"
expands to: "value1 <> value2"
A doubled C<%%> will be replaced by a single C<%>:
The string: "Here is a percent sign: %%"
expands to: "Here is a percent sign: %"
=head2 Default construction variables
When you specify no arguments when creating a new construction
environment:
$env = new cons();
Cons creates a reference to a new, default construction
environment. This contains a number of construction variables and some
methods. At the present writing, the default construction variables on a
UNIX system are:
CC => 'cc',
CFLAGS => '',
CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>',
CXX => '%CC',
CXXFLAGS => '%CFLAGS',
CXXCOM => '%CXX %CXXFLAGS %_IFLAGS -c %< -o %>',
INCDIRPREFIX => '-I',
INCDIRSUFFIX => '',
LINK => '%CXX',
LINKCOM => '%LINK %LDFLAGS -o %> %< %_LDIRS %LIBS',
LINKMODULECOM => '%LD -r -o %> %<',
LIBDIRPREFIX => '-L',
LIBDIRSUFFIX => '',
AR => 'ar',
ARFLAGS => 'r',
ARCOM => ['%AR %ARFLAGS %> %<', '%RANLIB %>'],
RANLIB => 'ranlib',
AS => 'as',
ASFLAGS => '',
ASCOM => '%AS %ASFLAGS %< -o %>',
LD => 'ld',
LDFLAGS => '',
PREFLIB => 'lib',
SUFLIB => '.a',
SUFLIBS => '.so:.a',
SUFOBJ => '.o',
SIGNATURE => [ '*' => 'build' ],
ENV => { 'PATH' => '/bin:/usr/bin' },
And on a Windows system (Windows NT), the default construction variables
are (unless the default rule style is set using the B<DefaultRules>
method):
CC => 'cl',
CFLAGS => '/nologo',
CCCOM => '%CC %CFLAGS %_IFLAGS /c %< /Fo%>',
CXXCOM => '%CXX %CXXFLAGS %_IFLAGS /c %< /Fo%>',
INCDIRPREFIX => '/I',
INCDIRSUFFIX => '',
LINK => 'link',
LINKCOM => '%LINK %LDFLAGS /out:%> %< %_LDIRS %LIBS',
LINKMODULECOM => '%LD /r /o %> %<',
LIBDIRPREFIX => '/LIBPATH:',
LIBDIRSUFFIX => '',
AR => 'lib',
ARFLAGS => '/nologo ',
ARCOM => "%AR %ARFLAGS /out:%> %<",
RANLIB => '',
LD => 'link',
LDFLAGS => '/nologo ',
PREFLIB => '',
SUFEXE => '.exe',
SUFLIB => '.lib',
SUFLIBS => '.dll:.lib',
SUFOBJ => '.obj',
SIGNATURE => [ '*' => 'build' ],
These variables are used by the various methods associated with the
environment. In particular, any method that ultimately invokes an external
command will substitute these variables into the final command, as
appropriate. For example, the C<Objects> method takes a number of source
files and arranges to derive, if necessary, the corresponding object
files:
Objects $env 'foo.c', 'bar.c';
This will arrange to produce, if necessary, F<foo.o> and F<bar.o>. The
command invoked is simply C<%CCCOM>, which expands, through substitution,
to the appropriate external command required to build each object. The
substitution rules will be discussed in detail in the next section.
The construction variables are also used for other purposes. For example,
C<CPPPATH> is used to specify a colon-separated path of include
directories. These are intended to be passed to the C preprocessor and are
also used by the C-file scanning machinery to determine the dependencies
involved in a C Compilation.
Variables beginning with underscore are created by various methods,
and should normally be considered ``internal'' variables. For example,
when a method is called which calls for the creation of an object from
a C source, the variable C<_IFLAGS> is created: this corresponds to the
C<-I> switches required by the C compiler to represent the directories
specified by C<CPPPATH>.
Note that, for any particular environment, the value of a variable is set
once, and then never reset (to change a variable, you must create a new
environment. Methods are provided for copying existing environments for this
purpose). Some internal variables, such as C<_IFLAGS> are created on demand,
but once set, they remain fixed for the life of the environment.
The C<CFLAGS>, C<LDFLAGS>, and C<ARFLAGS> variables all supply a place
for passing options to the compiler, loader, and archiver, respectively.
The C<INCDIRPREFIX> and C<INCDIRSUFFIX> variables specify option
strings to be appended to the beginning and end, respectively, of each
include directory so that the compiler knows where to find F<.h> files.
Similarly, the C<LIBDIRPREFIX> and C<LIBDIRSUFFIX> variables specify the
option string to be appended to the beginning of and end, respectively,
of each directory that the linker should search for libraries.
Another variable, C<ENV>, is used to determine the system environment during
the execution of an external command. By default, the only environment
variable that is set is C<PATH>, which is the execution path for a UNIX
command. For the utmost reproducibility, you should really arrange to set
your own execution path, in your top-level F<Construct> file (or perhaps by
importing an appropriate construction package with the Perl C<use>
command). The default variables are intended to get you off the ground.
=head2 Expanding variables in construction commands
Within a construction command, construction variables will be expanded
according to the rules described above. In addition to normal variable
expansion from the construction environment, construction commands also
expand the following pseudo-variables to insert the specific input and
output files in the command line that will be executed:
=over 10
=item %>
The target file name. In a multi-target command, this expands to the
first target mentioned.)
=item %0
Same as C<%E<gt>>.
=item %1, %2, ..., %9
These refer to the first through ninth input file, respectively.
=item %E<lt>
The full set of input file names. If any of these have been used
anywhere else in the current command line (via C<%1>, C<%2>, etc.), then
those will be deleted from the list provided by C<%E<lt>>. Consider the
following command found in a F<Conscript> file in the F<test> directory:
Command $env 'tgt', qw(foo bar baz), qq(
echo %< -i %1 > %>
echo %< -i %2 >> %>
echo %< -i %3 >> %>
);
If F<tgt> needed to be updated, then this would result in the execution of
the following commands, assuming that no remapping has been established for
the F<test> directory:
echo test/bar test/baz -i test/foo > test/tgt
echo test/foo test/baz -i test/bar >> test/tgt
echo test/foo test/bar -i test/baz >> test/tgt
=back
Any of the above pseudo-variables may be followed immediately by one of
the following suffixes to select a portion of the expanded path name:
:a the absolute path to the file name
:b the directory plus the file name stripped of any suffix
:d the directory
:f the file name
:s the file name suffix
:F the file name stripped of any suffix
:S the absolute path path to a Linked source file
Continuing with the above example, C<%E<lt>:f> would expand to C<foo bar baz>,
and C<%E<gt>:d> would expand to C<test>.
There are additional C<%> elements which affect the command line(s):
=over 10
=item %[ %]
It is possible to programmatically rewrite part of the command by
enclosing part of it between C<%[> and C<%]>. This will call the
construction variable named as the first word enclosed in the brackets
as a Perl code reference; the results of this call will be used to
replace the contents of the brackets in the command line. For example,
given an existing input file named F<tgt.in>:
@keywords = qw(foo bar baz);
$env = new cons(X_COMMA => sub { join(",", @_) });
Command $env 'tgt', 'tgt.in', qq(
echo '# Keywords: %[X_COMMA @keywords %]' > %>
cat %< >> %>
);
This will execute:
echo '# Keywords: foo,bar,baz' > tgt
cat tgt.in >> tgt
=item %( %)
Cons includes the text of the command line in the MD5 signature for a
build, so that targets get rebuilt if you change the command line (to
add or remove an option, for example). Command-line text in between
C<%(> and C<%)>, however, will be ignored for MD5 signature calculation.
Internally, Cons uses C<%(> and C<%)> around include and library
directory options (C<-I> and C<-L> on UNIX systems, C</I> and
C</LIBPATH> on Windows NT) to avoid rebuilds just because the directory
list changes. Rebuilds occur only if the changed directory list causes
any included I<files> to change, and a changed include file is detected
by the MD5 signature calculation on the actual file contents.
=back
XXX DESCRIBE THE Literal() FUNCTION, TOO XXX
=head2 Expanding construction variables in file names
Cons expands construction variables in the source and target file names
passed to the various construction methods according to the expansion
rules described above:
$env = new cons(
DESTDIR => 'programs',
SRCDIR => 'src',
);
Program $env '%DESTDIR/hello', '%SRCDIR/hello.c';
This allows for flexible configuration, through the construction
environment, of directory names, suffixes, etc.
-->
<para>
An <literal>environment</literal>
is a collection of values that
can affect how a program executes.
&SCons; distinguishes between three
different types of environments
that can affect the behavior of &SCons; itself
(subject to the configuration in the &SConscript; files),
as well as the compilers and other tools it executes:
</para>
<variablelist>
<varlistentry>
<term>External Environment</term>
<listitem>
<para>
The <literal>external environment</literal>
is the set of variables in the user's environment
at the time the user runs &SCons;.
These variables are available within the &SConscript; files
through the Python <literal>os.environ</literal> dictionary.
See <xref linkend="sect-external-environments"></xref>, below.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>&ConsEnv;</term>
<listitem>
<para>
A &consenv;
is a distinct object creating within
a &SConscript; file and
and which contains values that
affect how &SCons; decides
what action to use to build a target,
and even to define which targets
should be built from which sources.
One of the most powerful features of &SCons;
is the ability to create multiple &consenvs;,
including the ability to clone a new, customized
&consenv; from an existing &consenv;.
See <xref linkend="sect-construction-environments"></xref>, below.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Execution Environment</term>
<listitem>
<para>
An <literal>execution environment</literal>
is the values that &SCons; sets
when executing an external
command (such as a compiler or linker)
to build one or more targets.
Note that this is not the same as
the <literal>external environment</literal>
(see above).
See <xref linkend="sect-execution-environments"></xref>, below.
</para>
</listitem>
</varlistentry>
</variablelist>
<para>
Unlike &Make;, &SCons; does not automatically
copy or import values between different environments
(with the exception of explicit clones of &consenvs;,
which inherit values from their parent).
This is a deliberate design choice
to make sure that builds are,
by default, repeatable regardless of
the values in the user's external environment.
This avoids a whole class of problems with builds
where a developer's local build works
because a custom variable setting
causes a different compiler or build option to be used,
but the checked-in change breaks the official build
because it uses different environment variable settings.
</para>
<para>
Note that the &SConscript; writer can
easily arrange for variables to be
copied or imported between environments,
and this is often very useful
(or even downright necessary)
to make it easy for developers
to customize the build in appropriate ways.
The point is <emphasis>not</emphasis>
that copying variables between different environments
is evil and must always be avoided.
Instead, it should be up to the
implementer of the build system
to make conscious choices
about how and when to import
a variable from one environment to another,
making informed decisions about
striking the right balance
between making the build
repeatable on the one hand
and convenient to use on the other.
</para>
<section id="sect-external-environments">
<title>Using Values From the External Environment</title>
<para>
The <literal>external environment</literal>
variable settings that
the user has in force
when executing &SCons;
are available through the normal Python
<envar>os.environ</envar>
dictionary.
This means that you must add an
<literal>import os</literal> statement
to any &SConscript; file
in which you want to use
values from the user's external environment.
</para>
<programlisting>
import os
</programlisting>
<para>
More usefully, you can use the
<envar>os.environ</envar>
dictionary in your &SConscript;
files to initialize &consenvs;
with values from the user's external environment.
See the next section,
<xref linkend="sect-construction-environments"></xref>,
for information on how to do this.
</para>
</section>
<section id="sect-construction-environments">
<title>Construction Environments</title>
<para>
It is rare that all of the software in a large,
complicated system needs to be built the same way.
For example, different source files may need different options
enabled on the command line,
or different executable programs need to be linked
with different libraries.
&SCons; accommodates these different build
requirements by allowing you to create and
configure multiple &consenvs;
that control how the software is built.
A &consenv; is an object
that has a number of associated
&consvars;, each with a name and a value.
(A construction environment also has an attached
set of &Builder; methods,
about which we'll learn more later.)
</para>
<section>
<title>Creating a &ConsEnv;: the &Environment; Function</title>
<para>
A &consenv; is created by the &Environment; method:
</para>
<programlisting>
env = Environment()
</programlisting>
<para>
By default, &SCons; initializes every
new construction environment
with a set of &consvars;
based on the tools that it finds on your system,
plus the default set of builder methods
necessary for using those tools.
The construction variables
are initialized with values describing
the C compiler,
the Fortran compiler,
the linker,
etc.,
as well as the command lines to invoke them.
</para>
<para>
When you initialize a construction environment
you can set the values of the
environment's &consvars;
to control how a program is built.
For example:
</para>
<programlisting>
import os
env = Environment(CC = 'gcc',
CCFLAGS = '-O2')
env.Program('foo.c')
</programlisting>
<para>
The construction environment in this example
is still initialized with the same default
construction variable values,
except that the user has explicitly specified use of the
GNU C compiler &gcc;,
and further specifies that the <literal>-O2</literal>
(optimization level two)
flag should be used when compiling the object file.
In other words, the explicit initializations of
&cv-link-CC; and &cv-link-CCFLAGS;
override the default values in the newly-created
construction environment.
So a run from this example would look like:
</para>
<screen>
% <userinput>scons -Q</userinput>
gcc -o foo.o -c -O2 foo.c
gcc -o foo foo.o
</screen>
</section>
<section>
<title>Fetching Values From a &ConsEnv;</title>
<para>
You can fetch individual construction variables
using the normal syntax
for accessing individual named items in a Python dictionary:
</para>
<programlisting>
env = Environment()
print "CC is:", env['CC']
</programlisting>
<para>
This example &SConstruct; file doesn't build anything,
but because it's actually a Python script,
it will print the value of &cv-link-CC; for us:
</para>
<screen>
% <userinput>scons -Q</userinput>
CC is: cc
scons: `.' is up to date.
</screen>
<para>
A construction environment, however,
is actually an object with associated methods, etc.
If you want to have direct access to only the
dictionary of construction variables,
you can fetch this using the &Dictionary; method:
</para>
<programlisting>
env = Environment(FOO = 'foo', BAR = 'bar')
dict = env.Dictionary()
for key in ['OBJSUFFIX', 'LIBSUFFIX', 'PROGSUFFIX']:
print "key = %s, value = %s" % (key, dict[key])
</programlisting>
<para>
This &SConstruct; file
will print the specified dictionary items for us on POSIX
systems as follows:
</para>
<screen>
% <userinput>scons -Q</userinput>
key = OBJSUFFIX, value = .o
key = LIBSUFFIX, value = .a
key = PROGSUFFIX, value =
scons: `.' is up to date.
</screen>
<para>
And on Windows:
</para>
<screen>
C:\><userinput>scons -Q</userinput>
key = OBJSUFFIX, value = .obj
key = LIBSUFFIX, value = .lib
key = PROGSUFFIX, value = .exe
scons: `.' is up to date.
</screen>
<para>
If you want to loop and print the values of
all of the construction variables in a construction environment,
the Python code to do that in sorted order might look something like:
</para>
<programlisting>
env = Environment()
for item in sorted(env.Dictionary().items()):
print "construction variable = '%s', value = '%s'" % item
</programlisting>
</section>
<section>
<title>Expanding Values From a &ConsEnv;: the &subst; Method</title>
<para>
Another way to get information from
a construction environment.
is to use the &subst; method
on a string containing <literal>$</literal> expansions
of construction variable names.
As a simple example,
the example from the previous
section that used
<literal>env['CC']</literal>
to fetch the value of &cv-link-CC;
could also be written as:
</para>
<programlisting>
env = Environment()
print "CC is:", env.subst('$CC')
</programlisting>
<para>
One advantage of using
&subst; to expand strings is
that construction variables
in the result get re-expanded until
there are no expansions left in the string.
So a simple fetch of a value like
&cv-link-CCCOM;:
</para>
<programlisting>
env = Environment(CCFLAGS = '-DFOO')
print "CCCOM is:", env['CCCOM']
</programlisting>
<para>
Will print the unexpanded value of &cv-CCCOM;,
showing us the construction
variables that still need to be expanded:
</para>
<screen>
% <userinput>scons -Q</userinput>
CCCOM is: $CC $CCFLAGS $CPPFLAGS $_CPPDEFFLAGS $_CPPINCFLAGS -c -o $TARGET $SOURCES
scons: `.' is up to date.
</screen>
<para>
Calling the &subst; method on <varname>$CCOM</varname>,
however:
</para>
<programlisting>
env = Environment(CCFLAGS = '-DFOO')
print "CCCOM is:", env.subst('$CCCOM')
</programlisting>
<para>
Will recursively expand all of
the construction variables prefixed
with <literal>$</literal> (dollar signs),
showing us the final output:
</para>
<screen>
% <userinput>scons -Q</userinput>
CCCOM is: gcc -DFOO -c -o
scons: `.' is up to date.
</screen>
<para>
Note that because we're not expanding this
in the context of building something
there are no target or source files
for &cv-link-TARGET; and &cv-link-SOURCES; to expand.
</para>
</section>
<section>
<title>Handling Problems With Value Expansion</title>
<para>
If a problem occurs when expanding a construction variable,
by default it is expanded to <literal>''</literal>
(a null string), and will not cause scons to fail.
</para>
<programlisting>
env = Environment()
print "value is:", env.subst( '->$MISSING<-' )
</programlisting>
<screen>
% <userinput>scons -Q</userinput>
value is: -><-
scons: `.' is up to date.
</screen>
<para>
This default behaviour can be changed using the &AllowSubstExceptions;
function.
When a problem occurs with a variable expansion it generates
an exception, and the &AllowSubstExceptions; function controls
which of these exceptions are actually fatal and which are
allowed to occur safely. By default, &NameError; and &IndexError;
are the two exceptions that are allowed to occur: so instead of
causing scons to fail, these are caught, the variable expanded to
<literal>''</literal>
and scons execution continues.
To require that all construction variable names exist, and that
indexes out of range are not allowed, call &AllowSubstExceptions;
with no extra arguments.
</para>
<programlisting>
AllowSubstExceptions()
env = Environment()
print "value is:", env.subst( '->$MISSING<-' )
</programlisting>
<screen>
% <userinput>scons -Q</userinput>
value is:
scons: *** NameError `MISSING' trying to evaluate `$MISSING'
File "/home/my/project/SConstruct", line 3, in <module>
</screen>
<para>
This can also be used to allow other exceptions that might occur,
most usefully with the <literal>${...}</literal> construction
variable syntax. For example, this would allow zero-division to
occur in a variable expansion in addition to the default exceptions
allowed
</para>
<programlisting>
AllowSubstExceptions(IndexError, NameError, ZeroDivisionError)
env = Environment()
print "value is:", env.subst( '->${1 / 0}<-' )
</programlisting>
<screen>
% <userinput>scons -Q</userinput>
value is: -><-
scons: `.' is up to date.
</screen>
<programlisting>
</programlisting>
<para>
If &AllowSubstExceptions; is called multiple times, each call
completely overwrites the previous list of allowed exceptions.
</para>
</section>
<section>
<title>Controlling the Default &ConsEnv;: the &DefaultEnvironment; Function</title>
<para>
All of the &Builder; functions that we've introduced so far,
like &Program; and &Library;,
actually use a default &consenv;
that contains settings
for the various compilers
and other tools that
&SCons; configures by default,
or otherwise knows about
and has discovered on your system.
The goal of the default construction environment
is to make many configurations to "just work"
to build software using
readily available tools
with a minimum of configuration changes.
</para>
<para>
You can, however, control the settings
in the default contstruction environment
by using the &DefaultEnvironment; function
to initialize various settings:
</para>
<programlisting>
DefaultEnvironment(CC = '/usr/local/bin/gcc')
</programlisting>
<para>
When configured as above,
all calls to the &Program;
or &Object; Builder
will build object files with the
<filename>/usr/local/bin/gcc</filename>
compiler.
</para>
<para>
Note that the &DefaultEnvironment; function
returns the initialized
default construction environment object,
which can then be manipulated like any
other construction environment.
So the following
would be equivalent to the
previous example,
setting the &cv-CC;
variable to <filename>/usr/local/bin/gcc</filename>
but as a separate step after
the default construction environment has been initialized:
</para>
<programlisting>
env = DefaultEnvironment()
env['CC'] = '/usr/local/bin/gcc'
</programlisting>
<para>
One very common use of the &DefaultEnvironment; function
is to speed up &SCons; initialization.
As part of trying to make most default
configurations "just work,"
&SCons; will actually
search the local system for installed
compilers and other utilities.
This search can take time,
especially on systems with
slow or networked file systems.
If you know which compiler(s) and/or
other utilities you want to configure,
you can control the search
that &SCons; performs
by specifying some specific
tool modules with which to
initialize the default construction environment:
</para>
<programlisting>
env = DefaultEnvironment(tools = ['gcc', 'gnulink'],
CC = '/usr/local/bin/gcc')
</programlisting>
<para>
So the above example would tell &SCons;
to explicitly configure the default environment
to use its normal GNU Compiler and GNU Linker settings
(without having to search for them,
or any other utilities for that matter),
and specifically to use the compiler found at
<filename>/usr/local/bin/gcc</filename>.
</para>
</section>
<section>
<title>Multiple &ConsEnvs;</title>
<para>
The real advantage of construction environments
is that you can create as many different construction
environments as you need,
each tailored to a different way to build
some piece of software or other file.
If, for example, we need to build
one program with the <literal>-O2</literal> flag
and another with the <literal>-g</literal> (debug) flag,
we would do this like so:
</para>
<programlisting>
opt = Environment(CCFLAGS = '-O2')
dbg = Environment(CCFLAGS = '-g')
opt.Program('foo', 'foo.c')
dbg.Program('bar', 'bar.c')
</programlisting>
<screen>
% <userinput>scons -Q</userinput>
cc -o bar.o -c -g bar.c
cc -o bar bar.o
cc -o foo.o -c -O2 foo.c
cc -o foo foo.o
</screen>
<para>
We can even use multiple construction environments to build
multiple versions of a single program.
If you do this by simply trying to use the
&b-link-Program; builder with both environments, though,
like this:
</para>
<programlisting>
opt = Environment(CCFLAGS = '-O2')
dbg = Environment(CCFLAGS = '-g')
opt.Program('foo', 'foo.c')
dbg.Program('foo', 'foo.c')
</programlisting>
<para>
Then &SCons; generates the following error:
</para>
<screen>
% <userinput>scons -Q</userinput>
scons: *** Two environments with different actions were specified for the same target: foo.o
File "/home/my/project/SConstruct", line 6, in <module>
</screen>
<para>
This is because the two &b-Program; calls have
each implicitly told &SCons; to generate an object file named
<filename>foo.o</filename>,
one with a &cv-link-CCFLAGS; value of
<literal>-O2</literal>
and one with a &cv-link-CCFLAGS; value of
<literal>-g</literal>.
&SCons; can't just decide that one of them
should take precedence over the other,
so it generates the error.
To avoid this problem,
we must explicitly specify
that each environment compile
<filename>foo.c</filename>
to a separately-named object file
using the &b-link-Object; builder, like so:
</para>
<programlisting>
opt = Environment(CCFLAGS = '-O2')
dbg = Environment(CCFLAGS = '-g')
o = opt.Object('foo-opt', 'foo.c')
opt.Program(o)
d = dbg.Object('foo-dbg', 'foo.c')
dbg.Program(d)
</programlisting>
<para>
Notice that each call to the &b-Object; builder
returns a value,
an internal &SCons; object that
represents the object file that will be built.
We then use that object
as input to the &b-Program; builder.
This avoids having to specify explicitly
the object file name in multiple places,
and makes for a compact, readable
&SConstruct; file.
Our &SCons; output then looks like:
</para>
<screen>
% <userinput>scons -Q</userinput>
cc -o foo-dbg.o -c -g foo.c
cc -o foo-dbg foo-dbg.o
cc -o foo-opt.o -c -O2 foo.c
cc -o foo-opt foo-opt.o
</screen>
</section>
<section id="sect-clone-environments">
<title>Making Copies of &ConsEnvs;: the &Clone; Method</title>
<para>
Sometimes you want more than one construction environment
to share the same values for one or more variables.
Rather than always having to repeat all of the common
variables when you create each construction environment,
you can use the &Clone; method
to create a copy of a construction environment.
</para>
<para>
Like the &Environment; call that creates a construction environment,
the &Clone; method takes &consvar; assignments,
which will override the values in the copied construction environment.
For example, suppose we want to use &gcc;
to create three versions of a program,
one optimized, one debug, and one with neither.
We could do this by creating a "base" construction environment
that sets &cv-link-CC; to &gcc;,
and then creating two copies,
one which sets &cv-link-CCFLAGS; for optimization
and the other which sets &cv-CCFLAGS; for debugging:
</para>
<programlisting>
env = Environment(CC = 'gcc')
opt = env.Clone(CCFLAGS = '-O2')
dbg = env.Clone(CCFLAGS = '-g')
env.Program('foo', 'foo.c')
o = opt.Object('foo-opt', 'foo.c')
opt.Program(o)
d = dbg.Object('foo-dbg', 'foo.c')
dbg.Program(d)
</programlisting>
<para>
Then our output would look like:
</para>
<screen>
% <userinput>scons -Q</userinput>
gcc -o foo.o -c foo.c
gcc -o foo foo.o
gcc -o foo-dbg.o -c -g foo.c
gcc -o foo-dbg foo-dbg.o
gcc -o foo-opt.o -c -O2 foo.c
gcc -o foo-opt foo-opt.o
</screen>
</section>
<section>
<title>Replacing Values: the &Replace; Method</title>
<para>
You can replace existing construction variable values
using the &Replace; method:
</para>
<programlisting>
env = Environment(CCFLAGS = '-DDEFINE1')
env.Replace(CCFLAGS = '-DDEFINE2')
env.Program('foo.c')
</programlisting>
<para>
The replacing value
(<literal>-DDEFINE2</literal> in the above example)
completely replaces the value in the
construction environment:
</para>
<screen>
% <userinput>scons -Q</userinput>
cc -o foo.o -c -DDEFINE2 foo.c
cc -o foo foo.o
</screen>
<para>
You can safely call &Replace;
for construction variables that
don't exist in the construction environment:
</para>
<programlisting>
env = Environment()
env.Replace(NEW_VARIABLE = 'xyzzy')
print "NEW_VARIABLE =", env['NEW_VARIABLE']
</programlisting>
<para>
In this case,
the construction variable simply
gets added to the construction environment:
</para>
<screen>
% <userinput>scons -Q</userinput>
NEW_VARIABLE = xyzzy
scons: `.' is up to date.
</screen>
<para>
Because the variables
aren't expanded until the construction environment
is actually used to build the targets,
and because &SCons; function and method calls
are order-independent,
the last replacement "wins"
and is used to build all targets,
regardless of the order in which
the calls to Replace() are
interspersed with calls to
builder methods:
</para>
<programlisting>
env = Environment(CCFLAGS = '-DDEFINE1')
print "CCFLAGS =", env['CCFLAGS']
env.Program('foo.c')
env.Replace(CCFLAGS = '-DDEFINE2')
print "CCFLAGS =", env['CCFLAGS']
env.Program('bar.c')
</programlisting>
<para>
The timing of when the replacement
actually occurs relative
to when the targets get built
becomes apparent
if we run &scons; without the <literal>-Q</literal>
option:
</para>
<screen>
% <userinput>scons</userinput>
scons: Reading SConscript files ...
CCFLAGS = -DDEFINE1
CCFLAGS = -DDEFINE2
scons: done reading SConscript files.
scons: Building targets ...
cc -o bar.o -c -DDEFINE2 bar.c
cc -o bar bar.o
cc -o foo.o -c -DDEFINE2 foo.c
cc -o foo foo.o
scons: done building targets.
</screen>
<para>
Because the replacement occurs while
the &SConscript; files are being read,
the &cv-link-CCFLAGS;
variable has already been set to
<literal>-DDEFINE2</literal>
by the time the &foo_o; target is built,
even though the call to the &Replace;
method does not occur until later in
the &SConscript; file.
</para>
</section>
<section>
<title>Setting Values Only If They're Not Already Defined: the &SetDefault; Method</title>
<para>
Sometimes it's useful to be able to specify
that a construction variable should be
set to a value only if the construction environment
does not already have that variable defined
You can do this with the &SetDefault; method,
which behaves similarly to the <function>set_default</function>
method of Python dictionary objects:
</para>
<programlisting>
env.SetDefault(SPECIAL_FLAG = '-extra-option')
</programlisting>
<para>
This is especially useful
when writing your own <literal>Tool</literal> modules
to apply variables to construction environments.
<!--
See <xref linkend="chap-tool-modules"></xref>
for more information about writing
Tool modules.
-->
</para>
</section>
<section>
<title>Appending to the End of Values: the &Append; Method</title>
<para>
You can append a value to
an existing construction variable
using the &Append; method:
</para>
<programlisting>
env = Environment(CCFLAGS = ['-DMY_VALUE'])
env.Append(CCFLAGS = ['-DLAST'])
env.Program('foo.c')
</programlisting>
<para>
&SCons; then supplies both the <literal>-DMY_VALUE</literal> and
<literal>-DLAST</literal> flags when compiling the object file:
</para>
<screen>
% <userinput>scons -Q</userinput>
cc -o foo.o -c -DMY_VALUE -DLAST foo.c
cc -o foo foo.o
</screen>
<para>
If the construction variable doesn't already exist,
the &Append; method will create it:
</para>
<programlisting>
env = Environment()
env.Append(NEW_VARIABLE = 'added')
print "NEW_VARIABLE =", env['NEW_VARIABLE']
</programlisting>
<para>
Which yields:
</para>
<screen>
% <userinput>scons -Q</userinput>
NEW_VARIABLE = added
scons: `.' is up to date.
</screen>
<para>
Note that the &Append; function tries to be "smart"
about how the new value is appended to the old value.
If both are strings, the previous and new strings
are simply concatenated.
Similarly, if both are lists,
the lists are concatenated.
If, however, one is a string and the other is a list,
the string is added as a new element to the list.
</para>
</section>
<section>
<title>Appending Unique Values: the &AppendUnique; Method</title>
<para>
Some times it's useful to add a new value
only if the existing construction variable
doesn't already contain the value.
This can be done using the &AppendUnique; method:
</para>
<programlisting>
env.AppendUnique(CCFLAGS=['-g'])
</programlisting>
<para>
In the above example,
the <literal>-g</literal> would be added
only if the &cv-CCFLAGS; variable
does not already contain a <literal>-g</literal> value.
</para>
</section>
<section>
<title>Appending to the Beginning of Values: the &Prepend; Method</title>
<para>
You can append a value to the beginning of
an existing construction variable
using the &Prepend; method:
</para>
<programlisting>
env = Environment(CCFLAGS = ['-DMY_VALUE'])
env.Prepend(CCFLAGS = ['-DFIRST'])
env.Program('foo.c')
</programlisting>
<para>
&SCons; then supplies both the <literal>-DFIRST</literal> and
<literal>-DMY_VALUE</literal> flags when compiling the object file:
</para>
<screen>
% <userinput>scons -Q</userinput>
cc -o foo.o -c -DFIRST -DMY_VALUE foo.c
cc -o foo foo.o
</screen>
<para>
If the construction variable doesn't already exist,
the &Prepend; method will create it:
</para>
<programlisting>
env = Environment()
env.Prepend(NEW_VARIABLE = 'added')
print "NEW_VARIABLE =", env['NEW_VARIABLE']
</programlisting>
<para>
Which yields:
</para>
<screen>
% <userinput>scons -Q</userinput>
NEW_VARIABLE = added
scons: `.' is up to date.
</screen>
<para>
Like the &Append; function,
the &Prepend; function tries to be "smart"
about how the new value is appended to the old value.
If both are strings, the previous and new strings
are simply concatenated.
Similarly, if both are lists,
the lists are concatenated.
If, however, one is a string and the other is a list,
the string is added as a new element to the list.
</para>
</section>
<section>
<title>Prepending Unique Values: the &PrependUnique; Method</title>
<para>
Some times it's useful to add a new value
to the beginning of a construction variable
only if the existing value
doesn't already contain the to-be-added value.
This can be done using the &PrependUnique; method:
</para>
<programlisting>
env.PrependUnique(CCFLAGS=['-g'])
</programlisting>
<para>
In the above example,
the <literal>-g</literal> would be added
only if the &cv-CCFLAGS; variable
does not already contain a <literal>-g</literal> value.
</para>
</section>
</section>
<section id="sect-execution-environments">
<title>Controlling the Execution Environment for Issued Commands</title>
<para>
When &SCons; builds a target file,
it does not execute the commands with
the same external environment
that you used to execute &SCons;.
Instead, it uses the dictionary
stored in the &cv-link-ENV; construction variable
as the external environment
for executing commands.
</para>
<para>
The most important ramification of this behavior
is that the &PATH; environment variable,
which controls where the operating system
will look for commands and utilities,
is not the same as in the external environment
from which you called &SCons;.
This means that &SCons; will not, by default,
necessarily find all of the tools
that you can execute from the command line.
</para>
<para>
The default value of the &PATH; environment variable
on a POSIX system
is <literal>/usr/local/bin:/bin:/usr/bin</literal>.
The default value of the &PATH; environment variable
on a Windows system comes from the Windows registry
value for the command interpreter.
If you want to execute any commands--compilers, linkers, etc.--that
are not in these default locations,
you need to set the &PATH; value
in the &cv-ENV; dictionary
in your construction environment.
</para>
<para>
The simplest way to do this is to initialize explicitly
the value when you create the construction environment;
this is one way to do that:
</para>
<programlisting>
path = ['/usr/local/bin', '/bin', '/usr/bin']
env = Environment(ENV = {'PATH' : path})
</programlisting>
<para>
Assign a dictionary to the &cv-ENV;
construction variable in this way
completely resets the external environment
so that the only variable that will be
set when external commands are executed
will be the &PATH; value.
If you want to use the rest of
the values in &cv-ENV; and only
set the value of &PATH;,
the most straightforward way is probably:
</para>
<programlisting>
env['ENV']['PATH'] = ['/usr/local/bin', '/bin', '/usr/bin']
</programlisting>
<para>
Note that &SCons; does allow you to define
the directories in the &PATH; in a string,
separated by the pathname-separator character
for your system (':' on POSIX systems, ';' on Windows):
</para>
<programlisting>
env['ENV']['PATH'] = '/usr/local/bin:/bin:/usr/bin'
</programlisting>
<para>
But doing so makes your &SConscript; file less portable,
(although in this case that may not be a huge concern
since the directories you list are likley system-specific, anyway).
</para>
<!--
<scons_example name="ex1">
<file name="SConstruct" printme="1">
env = Environment()
env.Command('foo', [], '__ROOT__/usr/bin/printenv.py')
</file>
<file name="__ROOT__/usr/bin/printenv.py" chmod="0755">
#!/usr/bin/env python
import os
import sys
if len(sys.argv) > 1:
keys = sys.argv[1:]
else:
keys = sorted(os.environ.keys())
for key in keys:
print " " + key + "=" + os.environ[key]
</file>
</scons_example>
<para>
</para>
<scons_output example="ex1">
<scons_output_command>scons -Q</scons_output_command>
</scons_output>
-->
<section>
<title>Propagating &PATH; From the External Environment</title>
<para>
You may want to propagate the external &PATH;
to the execution environment for commands.
You do this by initializing the &PATH;
variable with the &PATH; value from
the <literal>os.environ</literal>
dictionary,
which is Python's way of letting you
get at the external environment:
</para>
<programlisting>
import os
env = Environment(ENV = {'PATH' : os.environ['PATH']})
</programlisting>
<para>
Alternatively, you may find it easier
to just propagate the entire external
environment to the execution environment
for commands.
This is simpler to code than explicity
selecting the &PATH; value:
</para>
<programlisting>
import os
env = Environment(ENV = os.environ)
</programlisting>
<para>
Either of these will guarantee that
&SCons; will be able to execute
any command that you can execute from the command line.
The drawback is that the build can behave
differently if it's run by people with
different &PATH; values in their environment--for example,
if both the <literal>/bin</literal> and
<literal>/usr/local/bin</literal> directories
have different &cc; commands,
then which one will be used to compile programs
will depend on which directory is listed
first in the user's &PATH; variable.
</para>
</section>
<section>
<title>Adding to <varname>PATH</varname> Values in the Execution Environment</title>
<para>
One of the most common requirements
for manipulating a variable in the execution environment
is to add one or more custom directories to a search
like the <envar>$PATH</envar> variable on Linux or POSIX systems,
or the <envar>%PATH%</envar> variable on Windows,
so that a locally-installed compiler or other utility
can be found when &SCons; tries to execute it to update a target.
&SCons; provides &PrependENVPath; and &AppendENVPath; functions
to make adding things to execution variables convenient.
You call these functions by specifying the variable
to which you want the value added,
and then value itself.
So to add some <filename>/usr/local</filename> directories
to the <envar>$PATH</envar> and <envar>$LIB</envar> variables,
you might:
</para>
<programlisting>
env = Environment(ENV = os.environ)
env.PrependENVPath('PATH', '/usr/local/bin')
env.AppendENVPath('LIB', '/usr/local/lib')
</programlisting>
<para>
Note that the added values are strings,
and if you want to add multiple directories to
a variable like <envar>$PATH</envar>,
you must include the path separate character
(<literal>:</literal> on Linux or POSIX,
<literal>;</literal> on Windows)
in the string.
</para>
</section>
</section>
|