1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271
|
<?xml version='1.0'?>
<!DOCTYPE sconsdoc [
<!ENTITY % scons SYSTEM "../scons.mod">
%scons;
<!ENTITY % builders-mod SYSTEM "../generated/builders.mod">
%builders-mod;
<!ENTITY % functions-mod SYSTEM "../generated/functions.mod">
%functions-mod;
<!ENTITY % tools-mod SYSTEM "../generated/tools.mod">
%tools-mod;
<!ENTITY % variables-mod SYSTEM "../generated/variables.mod">
%variables-mod;
]>
<chapter id="chap-install"
xmlns="http://www.scons.org/dbxsd/v1.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.scons.org/dbxsd/v1.0 http://www.scons.org/dbxsd/v1.0/scons.xsd">
<title>Installing Files in Other Directories: the &Install; Builder</title>
<!--
Copyright (c) 2001 - 2016 The SCons Foundation
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-->
<para>
Once a program is built,
it is often appropriate to install it in another
directory for public use.
You use the &Install; method
to arrange for a program, or any other file,
to be copied into a destination directory:
</para>
<scons_example name="install_ex1">
<file name="SConstruct" printme="1">
env = Environment()
hello = env.Program('hello.c')
env.Install('__ROOT__/usr/bin', hello)
</file>
<file name="hello.c">
int main() { printf("Hello, world!\n"); }
</file>
</scons_example>
<para>
Note, however, that installing a file is
still considered a type of file "build."
This is important when you remember that
the default behavior of &SCons; is
to build files in or below the current directory.
If, as in the example above,
you are installing files in a directory
outside of the top-level &SConstruct; file's directory tree,
you must specify that directory
(or a higher directory, such as <literal>/</literal>)
for it to install anything there:
</para>
<scons_output example="install_ex1" suffix="1">
<scons_output_command>scons -Q</scons_output_command>
<scons_output_command>scons -Q __ROOT__/usr/bin</scons_output_command>
</scons_output>
<para>
It can, however, be cumbersome to remember
(and type) the specific destination directory
in which the program (or any other file)
should be installed.
This is an area where the &Alias;
function comes in handy,
allowing you, for example,
to create a pseudo-target named <literal>install</literal>
that can expand to the specified destination directory:
</para>
<scons_example name="install_ex2">
<file name="SConstruct" printme="1">
env = Environment()
hello = env.Program('hello.c')
env.Install('__ROOT__/usr/bin', hello)
env.Alias('install', '__ROOT__/usr/bin')
</file>
<file name="hello.c">
int main() { printf("Hello, world!\n"); }
</file>
</scons_example>
<para>
This then yields the more natural
ability to install the program
in its destination as follows:
</para>
<scons_output example="install_ex2" suffix="1">
<scons_output_command>scons -Q</scons_output_command>
<scons_output_command>scons -Q install</scons_output_command>
</scons_output>
<section>
<title>Installing Multiple Files in a Directory</title>
<para>
You can install multiple files into a directory
simply by calling the &Install; function multiple times:
</para>
<scons_example name="install_ex3">
<file name="SConstruct" printme="1">
env = Environment()
hello = env.Program('hello.c')
goodbye = env.Program('goodbye.c')
env.Install('__ROOT__/usr/bin', hello)
env.Install('__ROOT__/usr/bin', goodbye)
env.Alias('install', '__ROOT__/usr/bin')
</file>
<file name="hello.c">
int main() { printf("Hello, world!\n"); }
</file>
<file name="goodbye.c">
int main() { printf("Goodbye, world!\n"); }
</file>
</scons_example>
<para>
Or, more succinctly, listing the multiple input
files in a list
(just like you can do with any other builder):
</para>
<sconstruct>
env = Environment()
hello = env.Program('hello.c')
goodbye = env.Program('goodbye.c')
env.Install('__ROOT__/usr/bin', [hello, goodbye])
env.Alias('install', '__ROOT__/usr/bin')
</sconstruct>
<para>
Either of these two examples yields:
</para>
<scons_output example="install_ex3" suffix="1">
<scons_output_command>scons -Q install</scons_output_command>
</scons_output>
</section>
<section>
<title>Installing a File Under a Different Name</title>
<para>
The &Install; method preserves the name
of the file when it is copied into the
destination directory.
If you need to change the name of the file
when you copy it, use the &InstallAs; function:
</para>
<scons_example name="install_ex4">
<file name="SConstruct" printme="1">
env = Environment()
hello = env.Program('hello.c')
env.InstallAs('__ROOT__/usr/bin/hello-new', hello)
env.Alias('install', '__ROOT__/usr/bin')
</file>
<file name="hello.c">
int main() { printf("Hello, world!\n"); }
</file>
</scons_example>
<para>
This installs the <literal>hello</literal>
program with the name <literal>hello-new</literal>
as follows:
</para>
<scons_output example="install_ex4" suffix="1">
<scons_output_command>scons -Q install</scons_output_command>
</scons_output>
</section>
<section>
<title>Installing Multiple Files Under Different Names</title>
<para>
Lastly, if you have multiple files that all
need to be installed with different file names,
you can either call the &InstallAs; function
multiple times, or as a shorthand,
you can supply same-length lists
for both the target and source arguments:
</para>
<scons_example name="install_ex5">
<file name="SConstruct" printme="1">
env = Environment()
hello = env.Program('hello.c')
goodbye = env.Program('goodbye.c')
env.InstallAs(['__ROOT__/usr/bin/hello-new',
'__ROOT__/usr/bin/goodbye-new'],
[hello, goodbye])
env.Alias('install', '__ROOT__/usr/bin')
</file>
<file name="hello.c">
int main() { printf("Hello, world!\n"); }
</file>
<file name="goodbye.c">
int main() { printf("Goodbye, world!\n"); }
</file>
</scons_example>
<para>
In this case, the &InstallAs; function
loops through both lists simultaneously,
and copies each source file into its corresponding
target file name:
</para>
<scons_output example="install_ex5" suffix="1">
<scons_output_command>scons -Q install</scons_output_command>
</scons_output>
</section>
</chapter>
|