1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370
|
"""SCons.Script
This file implements the main() function used by the scons script.
Architecturally, this *is* the scons script, and will likely only be
called from the external "scons" wrapper. Consequently, anything here
should not be, or be considered, part of the build engine. If it's
something that we expect other software to want to use, it should go in
some other module. If it's specific to the "scons" script invocation,
it goes here.
"""
#
# Copyright (c) 2001, 2002, 2003, 2004 The SCons Foundation
#
# Permission is hereby granted, free of charge, to any person obtaining
# a copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
__revision__ = "/home/scons/scons/branch.0/branch.96/baseline/src/engine/SCons/Script/__init__.py 0.96.93.D001 2006/11/06 08:31:54 knight"
import time
start_time = time.time()
import os
import string
import sys
import UserList
# Special chicken-and-egg handling of the "--debug=memoizer"
# and "--debug=nomemoizer" flags:
#
# SCons.Memoize contains a metaclass implementation that affects how
# the other classes are instantiated. The Memoizer handles optional
# counting of the hits and misses by using a different, parallel set of
# functions, so we don't slow down normal operation any more than we
# have to. We can also tell it disable memoization completely.
#
# If we wait to enable the counting or disable memoization completely
# until we've parsed the command line options normally, it will be too
# late, because the Memoizer will have already analyzed the classes
# that it's Memoizing and bound the (non-counting) versions of the
# functions. So we have to use a special-case, up-front check for
# the "--debug=memoizer" and "--debug=nomemoizer" flags and do what's
# appropriate before we import any of the other modules that use it.
_args = sys.argv + string.split(os.environ.get('SCONSFLAGS', ''))
if "--debug=memoizer" in _args:
import SCons.Memoize
SCons.Memoize.EnableCounting()
if "--debug=nomemoizer" in _args:
import SCons.Memoize
SCons.Memoize.DisableMemoization()
del _args
import SCons.Action
import SCons.Builder
import SCons.Environment
import SCons.Node.FS
import SCons.Options
import SCons.Platform
import SCons.Scanner
import SCons.SConf
import SCons.Tool
import SCons.Util
import SCons.Defaults
import Main
main = Main.main
# The following are global class definitions and variables that used to
# live directly in this module back before 0.96.90, when it contained
# a lot of code. Some SConscript files in widely-distributed packages
# (Blender is the specific example) actually reached into SCons.Script
# directly to use some of these. Rather than break those SConscript
# files, we're going to propagate these names into the SCons.Script
# namespace here.
#
# Some of these are commented out because it's *really* unlikely anyone
# used them, but we're going to leave the comment here to try to make
# it obvious what to do if the situation arises.
BuildTask = Main.BuildTask
CleanTask = Main.CleanTask
QuestionTask = Main.QuestionTask
#PrintHelp = Main.PrintHelp
OptParser = Main.OptParser
SConscriptSettableOptions = Main.SConscriptSettableOptions
keep_going_on_error = Main.keep_going_on_error
print_dtree = Main.print_dtree
print_explanations = Main.print_explanations
print_includes = Main.print_includes
print_objects = Main.print_objects
print_time = Main.print_time
print_tree = Main.print_tree
memory_stats = Main.memory_stats
ignore_errors = Main.ignore_errors
#sconscript_time = Main.sconscript_time
#command_time = Main.command_time
#exit_status = Main.exit_status
#profiling = Main.profiling
repositories = Main.repositories
#num_jobs = Main.num_jobs # settable by SConscript.SetJobs()
#
import SConscript
_SConscript = SConscript
call_stack = _SConscript.call_stack
#
Action = SCons.Action.Action
BoolOption = SCons.Options.BoolOption
Builder = SCons.Builder.Builder
Configure = _SConscript.Configure
EnumOption = SCons.Options.EnumOption
Environment = SCons.Environment.Environment
ListOption = SCons.Options.ListOption
PackageOption = SCons.Options.PackageOption
PathOption = SCons.Options.PathOption
Platform = SCons.Platform.Platform
Return = _SConscript.Return
Scanner = SCons.Scanner.Base
Tool = SCons.Tool.Tool
WhereIs = SCons.Util.WhereIs
# Action factories.
Chmod = SCons.Defaults.Chmod
Copy = SCons.Defaults.Copy
Delete = SCons.Defaults.Delete
Mkdir = SCons.Defaults.Mkdir
Move = SCons.Defaults.Move
Touch = SCons.Defaults.Touch
# Pre-made, public scanners.
CScanner = SCons.Tool.CScanner
DScanner = SCons.Tool.DScanner
DirScanner = SCons.Defaults.DirScanner
ProgramScanner = SCons.Tool.ProgramScanner
SourceFileScanner = SCons.Tool.SourceFileScanner
# Functions we might still convert to Environment methods.
CScan = SCons.Defaults.CScan
DefaultEnvironment = SCons.Defaults.DefaultEnvironment
# Other variables we provide.
class TargetList(UserList.UserList):
def _do_nothing(self, *args, **kw):
pass
def _add_Default(self, list):
self.extend(list)
def _clear(self):
del self[:]
ARGUMENTS = {}
ARGLIST = []
BUILD_TARGETS = TargetList()
COMMAND_LINE_TARGETS = []
DEFAULT_TARGETS = []
# BUILD_TARGETS can be modified in the SConscript files. If so, we
# want to treat the modified BUILD_TARGETS list as if they specified
# targets on the command line. To do that, though, we need to know if
# BUILD_TARGETS was modified through "official" APIs or by hand. We do
# this by updating two lists in parallel, the documented BUILD_TARGETS
# list, above, and this internal _build_plus_default targets list which
# should only have "official" API changes. Then Script/Main.py can
# compare these two afterwards to figure out if the user added their
# own targets to BUILD_TARGETS.
_build_plus_default = TargetList()
def _Add_Arguments(alist):
for arg in alist:
a, b = string.split(arg, '=', 1)
ARGUMENTS[a] = b
ARGLIST.append((a, b))
def _Add_Targets(tlist):
if tlist:
COMMAND_LINE_TARGETS.extend(tlist)
BUILD_TARGETS.extend(tlist)
BUILD_TARGETS._add_Default = BUILD_TARGETS._do_nothing
BUILD_TARGETS._clear = BUILD_TARGETS._do_nothing
_build_plus_default.extend(tlist)
_build_plus_default._add_Default = _build_plus_default._do_nothing
_build_plus_default._clear = _build_plus_default._do_nothing
def _Set_Default_Targets_Has_Been_Called(d, fs):
return DEFAULT_TARGETS
def _Set_Default_Targets_Has_Not_Been_Called(d, fs):
if d is None:
d = [fs.Dir('.')]
return d
_Get_Default_Targets = _Set_Default_Targets_Has_Not_Been_Called
def _Set_Default_Targets(env, tlist):
global DEFAULT_TARGETS
global _Get_Default_Targets
_Get_Default_Targets = _Set_Default_Targets_Has_Been_Called
for t in tlist:
if t is None:
# Delete the elements from the list in-place, don't
# reassign an empty list to DEFAULT_TARGETS, so that the
# variables will still point to the same object we point to.
del DEFAULT_TARGETS[:]
BUILD_TARGETS._clear()
_build_plus_default._clear()
elif isinstance(t, SCons.Node.Node):
DEFAULT_TARGETS.append(t)
BUILD_TARGETS._add_Default([t])
_build_plus_default._add_Default([t])
else:
nodes = env.arg2nodes(t, env.fs.Entry)
DEFAULT_TARGETS.extend(nodes)
BUILD_TARGETS._add_Default(nodes)
_build_plus_default._add_Default(nodes)
#
help_text = None
def HelpFunction(text):
global help_text
if SCons.Script.help_text is None:
SCons.Script.help_text = text
else:
help_text = help_text + text
#
# Will be non-zero if we are reading an SConscript file.
sconscript_reading = 0
#
def Options(files=None, args=ARGUMENTS):
return SCons.Options.Options(files, args)
# The list of global functions to add to the SConscript name space
# that end up calling corresponding methods or Builders in the
# DefaultEnvironment().
GlobalDefaultEnvironmentFunctions = [
# Methods from the SConsEnvironment class, above.
'Default',
'EnsurePythonVersion',
'EnsureSConsVersion',
'Exit',
'Export',
'GetLaunchDir',
'GetOption',
'Help',
'Import',
#'SConscript', is handled separately, below.
'SConscriptChdir',
'SetOption',
# Methods from the Environment.Base class.
'AddPostAction',
'AddPreAction',
'Alias',
'AlwaysBuild',
'BuildDir',
'CacheDir',
'Clean',
#The Command() method is handled separately, below.
'Depends',
'Dir',
'NoClean',
'Entry',
'Execute',
'File',
'FindFile',
'Flatten',
'GetBuildPath',
'Ignore',
'Install',
'InstallAs',
'Literal',
'Local',
'ParseDepends',
'Precious',
'Repository',
'SConsignFile',
'SideEffect',
'SourceCode',
'SourceSignatures',
'Split',
'TargetSignatures',
'Value',
]
GlobalDefaultBuilders = [
# Supported builders.
'CFile',
'CXXFile',
'DVI',
'Jar',
'Java',
'JavaH',
'Library',
'M4',
'MSVSProject',
'Object',
'PCH',
'PDF',
'PostScript',
'Program',
'RES',
'RMIC',
'SharedLibrary',
'SharedObject',
'StaticLibrary',
'StaticObject',
'Tar',
'TypeLibrary',
'Zip',
]
for name in GlobalDefaultEnvironmentFunctions + GlobalDefaultBuilders:
exec "%s = _SConscript.DefaultEnvironmentCall(%s)" % (name, repr(name))
# There are a handful of variables that used to live in the
# Script/SConscript.py module that some SConscript files out there were
# accessing directly as SCons.Script.SConscript.*. The problem is that
# "SConscript" in this namespace is no longer a module, it's a global
# function call--or more precisely, an object that implements a global
# function call through the default Environment. Nevertheless, we can
# maintain backwards compatibility for SConscripts that were reaching in
# this way by hanging some attributes off the "SConscript" object here.
SConscript = _SConscript.DefaultEnvironmentCall('SConscript')
SConscript.Arguments = ARGUMENTS
SConscript.ArgList = ARGLIST
SConscript.BuildTargets = BUILD_TARGETS
SConscript.CommandLineTargets = COMMAND_LINE_TARGETS
SConscript.DefaultTargets = DEFAULT_TARGETS
# The global Command() function must be handled differently than the
# global functions for other construction environment methods because
# we want people to be able to use Actions that must expand $TARGET
# and $SOURCE later, when (and if) the Action is invoked to build
# the target(s). We do this with the subst=1 argument, which creates
# a DefaultEnvironmentCall instance that wraps up a normal default
# construction environment that performs variable substitution, not a
# proxy that doesn't.
#
# There's a flaw here, though, because any other $-variables on a command
# line will *also* be expanded, each to a null string, but that should
# only be a problem in the unusual case where someone was passing a '$'
# on a command line and *expected* the $ to get through to the shell
# because they were calling Command() and not env.Command()... This is
# unlikely enough that we're going to leave this as is and cross that
# bridge if someone actually comes to it.
Command = _SConscript.DefaultEnvironmentCall('Command', subst=1)
|