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<!DOCTYPE sconsdoc [
<!ENTITY % scons SYSTEM "../scons.mod">
%scons;
<!ENTITY % builders-mod SYSTEM "builders.mod">
%builders-mod;
<!ENTITY % functions-mod SYSTEM "functions.mod">
%functions-mod;
<!ENTITY % tools-mod SYSTEM "tools.mod">
%tools-mod;
<!ENTITY % variables-mod SYSTEM "variables.mod">
%variables-mod;
]>
<variablelist xmlns="http://www.scons.org/dbxsd/v1.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.scons.org/dbxsd/v1.0 http://www.scons.org/dbxsd/v1.0/scons.xsd">
<varlistentry id="b-CFile">
<term><function>CFile</function>()</term>
<term><replaceable>env</replaceable>.<methodname>CFile</methodname>()</term>
<listitem><para>
Builds a C source file given a lex (<filename>.l</filename>)
or yacc (<filename>.y</filename>) input file.
The suffix specified by the &cv-link-CFILESUFFIX; &consvar;
(<filename>.c</filename> by default)
is automatically added to the target
if it is not already present.
Example:
</para>
<example_commands>
# builds foo.c
env.CFile(target='foo.c', source='foo.l')
# builds bar.c
env.CFile(target='bar', source='bar.y')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-Command">
<term><function>Command</function>()</term>
<term><replaceable>env</replaceable>.<methodname>Command</methodname>()</term>
<listitem><para>
There is actually no Builder named &Command;,
rather the term "Command Builder" refers to
a function which, on each call, creates and calls
an anonymous Builder.
This is useful for "one-off" builds
where a full Builder is not needed.
Since the anonymous Builder is never hooked
into the standard Builder framework,
an Action must always be specfied.
See the &f-link-Command; function description
for the calling syntax and details.
</para>
</listitem>
</varlistentry>
<varlistentry id="b-CompilationDatabase">
<term><function>CompilationDatabase</function>()</term>
<term><replaceable>env</replaceable>.<methodname>CompilationDatabase</methodname>()</term>
<listitem><para>
&b-CompilationDatabase; is a special builder which
adds a target to create a JSON formatted
compilation database compatible with
<systemitem>clang</systemitem> tooling
(see the
<ulink url="https://clang.llvm.org/docs/JSONCompilationDatabase.html">LLVM specification</ulink>).
This database is suitable for consumption by various
tools and editors who can use it to obtain build and
dependency information which otherwise would be
internal to &SCons;.
The builder does not require any source files to be specified,
rather it arranges to emit information about all
of the C, C++ and assembler source/output pairs
identified in the build that are not excluded by the
optional filter &cv-link-COMPILATIONDB_PATH_FILTER;.
The target is subject to the usual &SCons; target
selection rules.
</para>
<para>
If called with no arguments,
the builder will default to a target name of
<filename>compile_commands.json</filename>.
</para>
<para>
If called with a single positional argument,
&scons; will "deduce" the target name from that source
argument, giving it the same name, and then
ignore the source.
This is the usual way to call the builder if a
non-default target name is wanted.
</para>
<para>
If called with either the <parameter>target=</parameter>
or <parameter>source=</parameter> keyword arguments,
the value of the argument is taken as the target name.
If called with both, the <parameter>target=</parameter>
value is used and <parameter>source=</parameter> is ignored.
If called with multiple sources,
the source list will be ignored,
since there is no way to deduce what the intent was;
in this case the default target name will be used.
</para>
<note>
<para>
You must load the &t-compilation_db; tool prior to specifying
any part of your build or some source/output
files will not show up in the compilation database.
</para>
</note>
<para>
<emphasis>Available since &scons; 4.0.</emphasis>
</para>
</listitem>
</varlistentry>
<varlistentry id="b-CXXFile">
<term><function>CXXFile</function>()</term>
<term><replaceable>env</replaceable>.<methodname>CXXFile</methodname>()</term>
<listitem><para>
Builds a C++ source file given a lex (<filename>.ll</filename>)
or yacc (<filename>.yy</filename>)
input file.
The suffix specified by the &cv-link-CXXFILESUFFIX; &consvar;
(<filename>.cc</filename> by default)
is automatically added to the target
if it is not already present.
Example:
</para>
<example_commands>
# builds foo.cc
env.CXXFile(target='foo.cc', source='foo.ll')
# builds bar.cc
env.CXXFile(target='bar', source='bar.yy')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-DocbookEpub">
<term><function>DocbookEpub</function>()</term>
<term><replaceable>env</replaceable>.<methodname>DocbookEpub</methodname>()</term>
<listitem><para>
A pseudo-Builder, providing a Docbook toolchain for EPUB output.
</para>
<example_commands>env = Environment(tools=['docbook'])
env.DocbookEpub('manual.epub', 'manual.xml')
</example_commands>
<para>
or simply
</para>
<example_commands>env = Environment(tools=['docbook'])
env.DocbookEpub('manual')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-DocbookHtml">
<term><function>DocbookHtml</function>()</term>
<term><replaceable>env</replaceable>.<methodname>DocbookHtml</methodname>()</term>
<listitem><para>
A pseudo-Builder, providing a Docbook toolchain for HTML output.
</para>
<example_commands>env = Environment(tools=['docbook'])
env.DocbookHtml('manual.html', 'manual.xml')
</example_commands>
<para>
or simply
</para>
<example_commands>env = Environment(tools=['docbook'])
env.DocbookHtml('manual')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-DocbookHtmlChunked">
<term><function>DocbookHtmlChunked</function>()</term>
<term><replaceable>env</replaceable>.<methodname>DocbookHtmlChunked</methodname>()</term>
<listitem><para>
A pseudo-Builder providing a Docbook toolchain for chunked HTML output.
It supports the <parameter>base.dir</parameter> parameter. The
<filename>chunkfast.xsl</filename> file (requires "EXSLT") is used as the
default stylesheet. Basic syntax:
</para>
<example_commands>env = Environment(tools=['docbook'])
env.DocbookHtmlChunked('manual')
</example_commands>
<para>
where <filename>manual.xml</filename> is the input file.
</para>
<para>If you use the <parameter>root.filename</parameter>
parameter in your own stylesheets you have to specify the new target name.
This ensures that the dependencies get correct, especially for the cleanup via <quote><literal>scons -c</literal></quote>:
</para>
<screen>env = Environment(tools=['docbook'])
env.DocbookHtmlChunked('mymanual.html', 'manual', xsl='htmlchunk.xsl')
</screen>
<para>Some basic support for the <parameter>base.dir</parameter> parameter
is provided. You can add the <parameter>base_dir</parameter> keyword to
your Builder call, and the given prefix gets prepended to all the
created filenames:
</para>
<screen>env = Environment(tools=['docbook'])
env.DocbookHtmlChunked('manual', xsl='htmlchunk.xsl', base_dir='output/')
</screen>
<para>Make sure that you don't forget the trailing slash for the base folder, else
your files get renamed only!
</para>
</listitem>
</varlistentry>
<varlistentry id="b-DocbookHtmlhelp">
<term><function>DocbookHtmlhelp</function>()</term>
<term><replaceable>env</replaceable>.<methodname>DocbookHtmlhelp</methodname>()</term>
<listitem><para>
A pseudo-Builder, providing a Docbook toolchain for HTMLHELP output.
Its basic syntax is:
</para>
<example_commands>env = Environment(tools=['docbook'])
env.DocbookHtmlhelp('manual')
</example_commands>
<para>
where <filename>manual.xml</filename> is the input file.
</para>
<para>If you use the <parameter>root.filename</parameter>
parameter in your own stylesheets you have to specify the new target name.
This ensures that the dependencies get correct, especially for the cleanup via <quote><userinput>scons -c</userinput></quote>:
</para>
<screen>env = Environment(tools=['docbook'])
env.DocbookHtmlhelp('mymanual.html', 'manual', xsl='htmlhelp.xsl')
</screen>
<para>Some basic support for the <parameter>base.dir</parameter> parameter
is provided. You can add the <parameter>base_dir</parameter> keyword to
your Builder call, and the given prefix gets prepended to all the
created filenames:
</para>
<screen>env = Environment(tools=['docbook'])
env.DocbookHtmlhelp('manual', xsl='htmlhelp.xsl', base_dir='output/')
</screen>
<para>Make sure that you don't forget the trailing slash for the base folder, else
your files get renamed only!
</para>
</listitem>
</varlistentry>
<varlistentry id="b-DocbookMan">
<term><function>DocbookMan</function>()</term>
<term><replaceable>env</replaceable>.<methodname>DocbookMan</methodname>()</term>
<listitem><para>
A pseudo-Builder, providing a Docbook toolchain for Man page output.
Its basic syntax is:
</para>
<example_commands>env = Environment(tools=['docbook'])
env.DocbookMan('manual')
</example_commands>
<para>
where <filename>manual.xml</filename> is the input file. Note, that
you can specify a target name, but the actual output names are automatically
set from the <literal>refname</literal> entries in your XML source.
</para>
</listitem>
</varlistentry>
<varlistentry id="b-DocbookPdf">
<term><function>DocbookPdf</function>()</term>
<term><replaceable>env</replaceable>.<methodname>DocbookPdf</methodname>()</term>
<listitem><para>
A pseudo-Builder, providing a Docbook toolchain for PDF output.
</para>
<example_commands>env = Environment(tools=['docbook'])
env.DocbookPdf('manual.pdf', 'manual.xml')
</example_commands>
<para>
or simply
</para>
<example_commands>env = Environment(tools=['docbook'])
env.DocbookPdf('manual')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-DocbookSlidesHtml">
<term><function>DocbookSlidesHtml</function>()</term>
<term><replaceable>env</replaceable>.<methodname>DocbookSlidesHtml</methodname>()</term>
<listitem><para>
A pseudo-Builder, providing a Docbook toolchain for HTML slides output.
</para>
<example_commands>env = Environment(tools=['docbook'])
env.DocbookSlidesHtml('manual')
</example_commands>
<para>If you use the <parameter>titlefoil.html</parameter> parameter in
your own stylesheets you have to give the new target name. This ensures
that the dependencies get correct, especially for the cleanup via
<quote><userinput>scons -c</userinput></quote>:
</para>
<screen>env = Environment(tools=['docbook'])
env.DocbookSlidesHtml('mymanual.html','manual', xsl='slideshtml.xsl')
</screen>
<para>Some basic support for the <parameter>base.dir</parameter> parameter
is provided. You
can add the <parameter>base_dir</parameter> keyword to your Builder
call, and the given prefix gets prepended to all the created filenames:
</para>
<screen>env = Environment(tools=['docbook'])
env.DocbookSlidesHtml('manual', xsl='slideshtml.xsl', base_dir='output/')
</screen>
<para>Make sure that you don't forget the trailing slash for the base folder, else
your files get renamed only!
</para>
</listitem>
</varlistentry>
<varlistentry id="b-DocbookSlidesPdf">
<term><function>DocbookSlidesPdf</function>()</term>
<term><replaceable>env</replaceable>.<methodname>DocbookSlidesPdf</methodname>()</term>
<listitem><para>
A pseudo-Builder, providing a Docbook toolchain for PDF slides output.
</para>
<example_commands>env = Environment(tools=['docbook'])
env.DocbookSlidesPdf('manual.pdf', 'manual.xml')
</example_commands>
<para>
or simply
</para>
<example_commands>env = Environment(tools=['docbook'])
env.DocbookSlidesPdf('manual')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-DocbookXInclude">
<term><function>DocbookXInclude</function>()</term>
<term><replaceable>env</replaceable>.<methodname>DocbookXInclude</methodname>()</term>
<listitem><para>
A pseudo-Builder, for resolving XIncludes in a separate processing step.
</para>
<example_commands>env = Environment(tools=['docbook'])
env.DocbookXInclude('manual_xincluded.xml', 'manual.xml')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-DocbookXslt">
<term><function>DocbookXslt</function>()</term>
<term><replaceable>env</replaceable>.<methodname>DocbookXslt</methodname>()</term>
<listitem><para>
A pseudo-Builder, applying a given XSL transformation to the input file.
</para>
<example_commands>env = Environment(tools=['docbook'])
env.DocbookXslt('manual_transformed.xml', 'manual.xml', xsl='transform.xslt')
</example_commands>
<para>Note, that this builder requires the <parameter>xsl</parameter> parameter
to be set.
</para>
</listitem>
</varlistentry>
<varlistentry id="b-DVI">
<term><function>DVI</function>()</term>
<term><replaceable>env</replaceable>.<methodname>DVI</methodname>()</term>
<listitem><para>
Builds a <filename>.dvi</filename> file
from a <filename>.tex</filename>,
<filename>.ltx</filename> or <filename>.latex</filename> input file.
If the source file suffix is <filename>.tex</filename>,
&scons;
will examine the contents of the file;
if the string
<literal>\documentclass</literal>
or
<literal>\documentstyle</literal>
is found, the file is assumed to be a LaTeX file and
the target is built by invoking the &cv-link-LATEXCOM; command line;
otherwise, the &cv-link-TEXCOM; command line is used.
If the file is a LaTeX file,
the
&b-DVI;
builder method will also examine the contents
of the
<filename>.aux</filename>
file and invoke the &cv-link-BIBTEX; command line
if the string
<literal>bibdata</literal>
is found,
start &cv-link-MAKEINDEX; to generate an index if a
<filename>.ind</filename>
file is found
and will examine the contents
<filename>.log</filename>
file and re-run the &cv-link-LATEXCOM; command
if the log file says it is necessary.
</para>
<para>
The suffix <filename>.dvi</filename>
(hard-coded within TeX itself)
is automatically added to the target
if it is not already present.
Examples:
</para>
<example_commands>
# builds from aaa.tex
env.DVI(target = 'aaa.dvi', source = 'aaa.tex')
# builds bbb.dvi
env.DVI(target = 'bbb', source = 'bbb.ltx')
# builds from ccc.latex
env.DVI(target = 'ccc.dvi', source = 'ccc.latex')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-Gs">
<term><function>Gs</function>()</term>
<term><replaceable>env</replaceable>.<methodname>Gs</methodname>()</term>
<listitem><para>
A Builder for explicitly calling the <application>gs</application> executable.
Depending on the underlying OS, the different names <application>gs</application>,
<application>gsos2</application> and <application>gswin32c</application>
are tried.
</para>
<example_commands>
env = Environment(tools=['gs'])
env.Gs(
'cover.jpg',
'scons-scons.pdf',
GSFLAGS='-dNOPAUSE -dBATCH -sDEVICE=jpeg -dFirstPage=1 -dLastPage=1 -q',
)
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-Install">
<term><function>Install</function>()</term>
<term><replaceable>env</replaceable>.<methodname>Install</methodname>()</term>
<listitem><para>
Installs one or more source files or directories
in the specified target,
which must be a directory.
The names of the specified source files or directories
remain the same within the destination directory. The
sources may be given as a string or as a node returned by
a builder.
</para>
<example_commands>
env.Install(target='/usr/local/bin', source=['foo', 'bar'])
</example_commands>
<para>
Note that if target paths chosen for the
&Install; builder (and the related &InstallAs; and
&InstallVersionedLib; builders) are outside the
project tree, such as in the example above,
they may not be selected for "building" by default,
since in the absence of other instructions
&scons; builds targets that are underneath the top directory
(the directory that contains the &SConstruct; file,
usually the current directory).
Use command line targets or the &Default; function
in this case.
</para>
<para>
If the <option>--install-sandbox</option> command line
option is given, the target directory will be prefixed
by the directory path specified.
This is useful to test installs without installing to
a "live" location in the system.
</para>
<para>
See also &FindInstalledFiles;.
For more thoughts on installation, see the User Guide
(particularly the section on Command-Line Targets
and the chapters on Installing Files and on Alias Targets).
</para>
</listitem>
</varlistentry>
<varlistentry id="b-InstallAs">
<term><function>InstallAs</function>()</term>
<term><replaceable>env</replaceable>.<methodname>InstallAs</methodname>()</term>
<listitem><para>
Installs one or more source files or directories
to specific names,
allowing changing a file or directory name
as part of the installation.
It is an error if the
target
and
source
arguments list different numbers of files or directories.
</para>
<example_commands>
env.InstallAs(target='/usr/local/bin/foo',
source='foo_debug')
env.InstallAs(target=['../lib/libfoo.a', '../lib/libbar.a'],
source=['libFOO.a', 'libBAR.a'])
</example_commands>
<para>
See the note under &Install;.
</para>
</listitem>
</varlistentry>
<varlistentry id="b-InstallVersionedLib">
<term><function>InstallVersionedLib</function>()</term>
<term><replaceable>env</replaceable>.<methodname>InstallVersionedLib</methodname>()</term>
<listitem><para>
Installs a versioned shared library. The symlinks appropriate to the
architecture will be generated based on symlinks of the source library.
</para>
<example_commands>
env.InstallVersionedLib(target='/usr/local/bin/foo',
source='libxyz.1.5.2.so')
</example_commands>
<para>
See the note under &Install;.
</para>
</listitem>
</varlistentry>
<varlistentry id="b-Jar">
<term><function>Jar</function>()</term>
<term><replaceable>env</replaceable>.<methodname>Jar</methodname>()</term>
<listitem><para>
Builds a Java archive (<filename>.jar</filename>) file
from the specified list of sources.
Any directories in the source list
will be searched for <filename>.class</filename> files).
Any <filename>.java</filename> files in the source list
will be compiled to <filename>.class</filename> files
by calling the &b-link-Java; Builder.
</para>
<para>
If the &cv-link-JARCHDIR; value is set, the
&jar;
command will change to the specified directory using the
<option>-C</option>
option.
If &cv-JARCHDIR; is not set explicitly,
&SCons; will use the top of any subdirectory tree
in which Java <filename>.class</filename>
were built by the &b-link-Java; Builder.
</para>
<para>
If the contents any of the source files begin with the string
<literal>Manifest-Version</literal>,
the file is assumed to be a manifest
and is passed to the
&jar;
command with the
<option>m</option>
option set.
</para>
<example_commands>
env.Jar(target = 'foo.jar', source = 'classes')
env.Jar(target = 'bar.jar',
source = ['bar1.java', 'bar2.java'])
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-Java">
<term><function>Java</function>()</term>
<term><replaceable>env</replaceable>.<methodname>Java</methodname>()</term>
<listitem><para>
Builds one or more Java class files.
The sources may be any combination of explicit
<filename>.java</filename>
files,
or directory trees which will be scanned
for <filename>.java</filename> files.
</para>
<para>
SCons will parse each source <filename>.java</filename> file
to find the classes
(including inner classes)
defined within that file,
and from that figure out the
target <filename>.class</filename> files that will be created.
The class files will be placed underneath
the specified target directory.
</para>
<para>
SCons will also search each Java file
for the Java package name,
which it assumes can be found on a line
beginning with the string
<literal>package</literal>
in the first column;
the resulting <filename>.class</filename> files
will be placed in a directory reflecting
the specified package name.
For example,
the file
<filename>Foo.java</filename>
defining a single public
<classname>Foo</classname>
class and
containing a package name of
<classname>sub.dir</classname>
will generate a corresponding
<filename>sub/dir/Foo.class</filename>
class file.
</para>
<para>
Examples:
</para>
<example_commands>
env.Java(target='classes', source='src')
env.Java(target='classes', source=['src1', 'src2'])
env.Java(target='classes', source=['File1.java', 'File2.java'])
</example_commands>
<para>
Java source files can use the native encoding for the underlying OS.
Since SCons compiles in simple ASCII mode by default,
the compiler will generate warnings about unmappable characters,
which may lead to errors as the file is processed further.
In this case, the user must specify the
<literal>LANG</literal>
environment variable to tell the compiler what encoding is used.
For portibility, it's best if the encoding is hard-coded
so that the compile will work if it is done on a system
with a different encoding.
</para>
<example_commands>
env = Environment()
env['ENV']['LANG'] = 'en_GB.UTF-8'
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-JavaH">
<term><function>JavaH</function>()</term>
<term><replaceable>env</replaceable>.<methodname>JavaH</methodname>()</term>
<listitem><para>
Builds C header and source files for
implementing Java native methods.
The target can be either a directory
in which the header files will be written,
or a header file name which
will contain all of the definitions.
The source can be the names of <filename>.class</filename> files,
the names of <filename>.java</filename> files
to be compiled into <filename>.class</filename> files
by calling the &b-link-Java; builder method,
or the objects returned from the
&b-Java;
builder method.
</para>
<para>
If the construction variable
&cv-link-JAVACLASSDIR;
is set, either in the environment
or in the call to the
&b-JavaH;
builder method itself,
then the value of the variable
will be stripped from the
beginning of any <filename>.class</filename> file names.
</para>
<para>
Examples:
</para>
<example_commands>
# builds java_native.h
classes = env.Java(target="classdir", source="src")
env.JavaH(target="java_native.h", source=classes)
# builds include/package_foo.h and include/package_bar.h
env.JavaH(target="include", source=["package/foo.class", "package/bar.class"])
# builds export/foo.h and export/bar.h
env.JavaH(
target="export",
source=["classes/foo.class", "classes/bar.class"],
JAVACLASSDIR="classes",
)
</example_commands>
<note>
<para>
Java versions starting with 10.0 no longer use the
<command>javah</command> command for generating JNI
headers/sources, and indeed have removed the command entirely
(see Java Enhancement Proposal
<ulink url="https:openjdk.java.net/jeps/313">JEP 313</ulink>),
making this tool harder to use for that purpose.
&SCons; may autodiscover a <command>javah</command>
belonging to an older release if there are multiple Java
versions on the system, which will lead to incorrect results.
To use with a newer Java, override the default values of &cv-link-JAVAH;
(to contain the path to the <command>javac</command>)
and &cv-link-JAVAHFLAGS; (to contain at least a <option>-h</option>
flag) and note that generating headers with
<command>javac</command> requires supplying source
<filename>.java</filename> files only,
not <filename>.class</filename> files.
</para>
</note>
</listitem>
</varlistentry>
<varlistentry id="b-Library">
<term><function>Library</function>()</term>
<term><replaceable>env</replaceable>.<methodname>Library</methodname>()</term>
<listitem><para>
A synonym for the
&b-StaticLibrary;
builder method.
</para>
</listitem>
</varlistentry>
<varlistentry id="b-LoadableModule">
<term><function>LoadableModule</function>()</term>
<term><replaceable>env</replaceable>.<methodname>LoadableModule</methodname>()</term>
<listitem><para>
On most systems,
this is the same as
&b-SharedLibrary;.
On Mac OS X (Darwin) platforms,
this creates a loadable module bundle.
</para>
</listitem>
</varlistentry>
<varlistentry id="b-M4">
<term><function>M4</function>()</term>
<term><replaceable>env</replaceable>.<methodname>M4</methodname>()</term>
<listitem><para>
Builds an output file from an M4 input file.
This uses a default &cv-link-M4FLAGS; value of
<option>-E</option>,
which considers all warnings to be fatal
and stops on the first warning
when using the GNU version of m4.
Example:
</para>
<example_commands>
env.M4(target = 'foo.c', source = 'foo.c.m4')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-Moc">
<term><function>Moc</function>()</term>
<term><replaceable>env</replaceable>.<methodname>Moc</methodname>()</term>
<listitem><para>
Builds an output file from a <command>moc</command> input file.
<command>moc</command> input files are either header files or C++ files.
This builder is only available after using the
tool &t-link-qt3;. See the &cv-link-QT3DIR; variable for more information.
Example:
</para>
<example_commands>
env.Moc('foo.h') # generates moc_foo.cc
env.Moc('foo.cpp') # generates foo.moc
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-MOFiles">
<term><function>MOFiles</function>()</term>
<term><replaceable>env</replaceable>.<methodname>MOFiles</methodname>()</term>
<listitem><para>
This builder belongs to &t-link-msgfmt; tool. The builder compiles
<literal>PO</literal> files to <literal>MO</literal> files.
</para>
<para>
<emphasis>Example 1</emphasis>.
Create <filename>pl.mo</filename> and <filename>en.mo</filename> by compiling
<filename>pl.po</filename> and <filename>en.po</filename>:
</para>
<example_commands>
# ...
env.MOFiles(['pl', 'en'])
</example_commands>
<para>
<emphasis>Example 2</emphasis>.
Compile files for languages defined in <filename>LINGUAS</filename> file:
</para>
<example_commands>
# ...
env.MOFiles(LINGUAS_FILE = 1)
</example_commands>
<para>
<emphasis>Example 3</emphasis>.
Create <filename>pl.mo</filename> and <filename>en.mo</filename> by compiling
<filename>pl.po</filename> and <filename>en.po</filename> plus files for
languages defined in <filename>LINGUAS</filename> file:
</para>
<example_commands>
# ...
env.MOFiles(['pl', 'en'], LINGUAS_FILE = 1)
</example_commands>
<para>
<emphasis>Example 4</emphasis>.
Compile files for languages defined in <filename>LINGUAS</filename> file
(another version):
</para>
<example_commands>
# ...
env['LINGUAS_FILE'] = 1
env.MOFiles()
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-MSVSProject">
<term><function>MSVSProject</function>()</term>
<term><replaceable>env</replaceable>.<methodname>MSVSProject</methodname>()</term>
<listitem><para>
Build a &MSVC; project file and solution file.
</para>
<para>
Builds a &MSVC; project file based on the
version of Visual Studio (or to be more precise, of
<application>MSBuild</application>)
that is configured: either the latest installed version,
or the version specified by
&cv-link-MSVC_VERSION; in the current &consenv;.
For Visual Studio 6.0 a <filename>.dsp</filename> file is generated.
For Visual Studio versions 2002-2008,
a <filename>.vcproj</filename> file is generated.
For Visual Studio 2010 and later a <filename>.vcxproj</filename>
file is generated.
Note there are multiple versioning schemes involved in
the Microsoft compilation environment -
see the description of &cv-link-MSVC_VERSION; for equivalences.
Note &SCons; does not know how to construct project files for
other languages (e.g. <filename>.csproj</filename> for C#,
<filename>.vbproj</filename> for Visual Basic or
<filename>.pyproject</filename> for Python).
</para>
<para>
For the <filename>.vcxproj</filename> file, the underlying
format is the MSBuild XML Schema, and the details conform to:
<ulink url="https://learn.microsoft.com/en-us/cpp/build/reference/vcxproj-file-structure">
https://learn.microsoft.com/en-us/cpp/build/reference/vcxproj-file-structure</ulink>.
The generated solution file enables Visual Studio to
understand the project structure, and allows building it
using <application>MSBuild</application> to call back to &SCons;.
The project file encodes a toolset version that has been
selected by &SCons; as described above. Since recent Visual
Studio versions support multiple concurrent toolsets,
use &cv-link-MSVC_VERSION; to select the desired one if
it does not match the &SCons; default.
The project file also includes entries which describe
how to call &SCons; to build the project from within Visual Studio
(or from an <application>MSBuild</application> command line).
In some situations &SCons; may generate this incorrectly -
notably when using the <emphasis>scons-local</emphasis>
distribution, which is not installed in a way that that
matches the default invocation line.
If so, the &cv-link-SCONS_HOME; &consvar; can be used to describe
the right way to locate the &SCons; code so that it can be imported.
</para>
<para>
By default, a matching solution file for the project is also generated.
This behavior may be disabled by
specifying <parameter>auto_build_solution=0</parameter>
to the &b-MSVSProject; builder.
The solution file can also be independently
generated by calling the &b-MSVSSolution; builder,
such as in the case where a solution should describe
multiple projects.
See the &b-link-MSVSSolution; description for further information.
</para>
<para>
The &b-MSVSProject; builder accepts several keyword arguments
describing lists of filenames to be placed into the project file.
Currently,
<parameter>srcs</parameter>,
<parameter>incs</parameter>,
<parameter>localincs</parameter>,
<parameter>resources</parameter>,
and <parameter>misc</parameter>
are recognized.
The names are intended to be self-explanatory, but note that the
filenames need to be specified as strings, <emphasis>not</emphasis>
as &SCons; File Nodes
(for example if you generate files for inclusion by using the
&f-link-Glob; function, the results should be converted to
a list of strings before passing them to &b-MSVSProject;).
This is because Visual Studio and
<application>MSBuild</application> know nothing about &SCons;
Node types.
Each of the filename lists are individually optional, but at
least one list must be specified for the resulting project file to
be non-empty.
</para>
<para>
In addition to the above lists of values, the following values
may be specified as keyword arguments:
</para>
<variablelist>
<varlistentry>
<term><parameter>target</parameter></term>
<listitem>
<para>
The name of the target <filename>.dsp</filename>
or <filename>.vcproj</filename> file.
The correct suffix for the version of Visual Studio
must be used, but the &cv-link-MSVSPROJECTSUFFIX;
&consvar; will be defined to the correct
value (see example below).
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>variant</parameter></term>
<listitem>
<para>
The name of this particular variant. Except for Visual Studio 6
projects, this can also be a list of variant names. These
are typically things like "Debug" or "Release", but
really can be anything you want. For Visual Studio
7 projects, they may also specify a target platform
separated from the variant name by a <literal>|</literal>
(vertical pipe) character: <literal>Debug|Xbox</literal>.
The default target platform is Win32. Multiple calls
to &b-MSVSProject; with different variants are allowed;
all variants will be added to the project file with
their appropriate build targets and sources.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>cmdargs</parameter></term>
<listitem>
<para>
Additional command line arguments
for the different variants. The number of
<parameter>cmdargs</parameter> entries must match the number
of <parameter>variant</parameter> entries, or be empty (not
specified). If you give only one, it will automatically
be propagated to all variants.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>cppdefines</parameter></term>
<listitem>
<para>
Preprocessor definitions for the different variants.
The number of <parameter>cppdefines</parameter> entries
must match the number of <parameter>variant</parameter>
entries, or be empty (not specified). If you give
only one, it will automatically be propagated to all
variants. If you don't give this parameter, &SCons;
will use the invoking environment's
&cv-link-CPPDEFINES; entry for all variants.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>cppflags</parameter></term>
<listitem>
<para>
Compiler flags for the different variants.
If a <option>/std:c++</option> flag is found then
<option>/Zc:__cplusplus</option> is appended to the
flags if not already found, this ensures that Intellisense
uses the <option>/std:c++</option> switch.
The number of <parameter>cppflags</parameter> entries
must match the number of <parameter>variant</parameter>
entries, or be empty (not specified). If you give
only one, it will automatically be propagated to all
variants. If you don't give this parameter, SCons
will combine the invoking environment's
&cv-link-CCFLAGS;, &cv-link-CXXFLAGS;,
&cv-link-CPPFLAGS; entries for all variants.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>cpppaths</parameter></term>
<listitem>
<para>
Compiler include paths for the different variants.
The number of <parameter>cpppaths</parameter> entries
must match the number of <parameter>variant</parameter>
entries, or be empty (not specified). If you give
only one, it will automatically be propagated to all
variants. If you don't give this parameter, SCons
will use the invoking environment's
&cv-link-CPPPATH; entry for all variants.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>buildtarget</parameter></term>
<listitem>
<para>
An optional string, node, or list of strings
or nodes (one per build variant), to tell
the Visual Studio debugger what output target
to use in what build variant. The number of
<parameter>buildtarget</parameter> entries must match the
number of <parameter>variant</parameter> entries.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>runfile</parameter></term>
<listitem>
<para>
The name of the file that Visual Studio 7 and
later will run and debug. This appears as the
value of the <parameter>Output</parameter> field in the
resulting &MSVC; project file. If this is not
specified, the default is the same as the specified
<parameter>buildtarget</parameter> value.
</para>
</listitem>
</varlistentry>
</variablelist>
<note>
<para>
&SCons; and Microsoft Visual Studio understand projects in
different ways, and the mapping is sometimes imperfect:
</para>
<para>
Because &SCons; always executes its build commands
from the directory in which the &SConstruct; file is located,
if you generate a project file in a different directory
than the directory of the &SConstruct; file, users will not be able to
double-click on the file name in compilation error messages
displayed in the Visual Studio console output window. This can
be remedied by adding the &MSVC; <option>/FC</option>
compiler option to the &cv-link-CCFLAGS; variable so that
the compiler will print the full path name of any files that
cause compilation errors.
</para>
<para>
If the project file is only used to teach the Visual Studio
project browser about the file layout there should be no issues,
However, Visual Studio should not be used to make changes
to the project structure, build options, etc. as these will
(a) not feed back to the &SCons; description of the project
and (b) be lost if &SCons; regenerates the project file.
The SConscript files should remain the definitive description
of the build.
</para>
<para>
If the project file is used to drive
<application>MSBuild</application> (such as selecting
"build" from the Visual Studio interface) you lose the direct
control of target selection and command-line options you would
have if launching the build directly from &SCons;,
because these will be hardcoded in the project file to the
values specified in the &b-MSVSProject; call.
You can regain some of this control by defining multiple variants,
using multiple &b-MSVSProject; calls to arrange different build
targets, arguments, defines, flags and paths for different variants.
</para>
<para>
If the build is divided into a solution with multiple
<application>MSBuild</application>
projects the mapping is further strained. In this case,
it is important not to set Visual Studio to do parallel builds,
as it will then launch the separate project builds in parallel,
and &SCons; does not work well if called that way.
Instead you can set up the &SCons; build for parallel building -
see the &f-link-SetOption; function for how to do this with
<parameter>num_jobs</parameter>.
</para>
</note>
<para>Example usage:</para>
<example_commands>
barsrcs = ['bar.cpp']
barincs = ['bar.h']
barlocalincs = ['StdAfx.h']
barresources = ['bar.rc', 'resource.h']
barmisc = ['bar_readme.txt']
dll = env.SharedLibrary(target='bar.dll', source=barsrcs)
buildtarget = [s for s in dll if str(s).endswith('dll')]
env.MSVSProject(
target='Bar' + env['MSVSPROJECTSUFFIX'],
srcs=barsrcs,
incs=barincs,
localincs=barlocalincs,
resources=barresources,
misc=barmisc,
buildtarget=buildtarget,
variant='Release',
)
</example_commands>
<variablelist>
<varlistentry>
<term><parameter>DebugSettings</parameter></term>
<listitem>
<para>
A dictionary of debug settings that get written
to the <filename>.vcproj.user</filename> or the
<filename>.vcxproj.user</filename> file, depending on the
version installed. As for <parameter>cmdargs</parameter>,
you can specify a <parameter>DebugSettings</parameter>
dictionary per variant. If you give only one, it will
be propagated to all variants.
</para>
<para>
<emphasis>Changed in version 2.4:</emphasis>
Added the optional <parameter>DebugSettings</parameter> parameter.
</para>
</listitem>
</varlistentry>
</variablelist>
<para>
Currently, only Visual Studio v9.0 and Visual Studio
version v11 are implemented, for other versions no file
is generated. To generate the user file, you just need to
add a <parameter>DebugSettings</parameter> dictionary to the
environment with the right parameters for your MSVS version. If
the dictionary is empty, or does not contain any good value,
no file will be generated.
</para>
<para>
Following is a more contrived example, involving the setup
of a project for variants and DebugSettings:
</para>
<example_commands>
# Assuming you store your defaults in a file
vars = Variables('variables.py')
msvcver = vars.args.get('vc', '9')
# Check command args to force one Microsoft Visual Studio version
if msvcver == '9' or msvcver == '11':
env = Environment(MSVC_VERSION=msvcver + '.0', MSVC_BATCH=False)
else:
env = Environment()
AddOption(
'--userfile',
action='store_true',
dest='userfile',
default=False,
help="Create Visual C++ project file",
)
#
# 1. Configure your Debug Setting dictionary with options you want in the list
# of allowed options, for instance if you want to create a user file to launch
# a specific application for testing your dll with Microsoft Visual Studio 2008 (v9):
#
V9DebugSettings = {
'Command': 'c:\\myapp\\using\\thisdll.exe',
'WorkingDirectory': 'c:\\myapp\\using\\',
'CommandArguments': '-p password',
# 'Attach':'false',
# 'DebuggerType':'3',
# 'Remote':'1',
# 'RemoteMachine': None,
# 'RemoteCommand': None,
# 'HttpUrl': None,
# 'PDBPath': None,
# 'SQLDebugging': None,
# 'Environment': '',
# 'EnvironmentMerge':'true',
# 'DebuggerFlavor': None,
# 'MPIRunCommand': None,
# 'MPIRunArguments': None,
# 'MPIRunWorkingDirectory': None,
# 'ApplicationCommand': None,
# 'ApplicationArguments': None,
# 'ShimCommand': None,
# 'MPIAcceptMode': None,
# 'MPIAcceptFilter': None,
}
#
# 2. Because there are a lot of different options depending on the Microsoft
# Visual Studio version, if you use more than one version you have to
# define a dictionary per version, for instance if you want to create a user
# file to launch a specific application for testing your dll with Microsoft
# Visual Studio 2012 (v11):
#
V10DebugSettings = {
'LocalDebuggerCommand': 'c:\\myapp\\using\\thisdll.exe',
'LocalDebuggerWorkingDirectory': 'c:\\myapp\\using\\',
'LocalDebuggerCommandArguments': '-p password',
# 'LocalDebuggerEnvironment': None,
# 'DebuggerFlavor': 'WindowsLocalDebugger',
# 'LocalDebuggerAttach': None,
# 'LocalDebuggerDebuggerType': None,
# 'LocalDebuggerMergeEnvironment': None,
# 'LocalDebuggerSQLDebugging': None,
# 'RemoteDebuggerCommand': None,
# 'RemoteDebuggerCommandArguments': None,
# 'RemoteDebuggerWorkingDirectory': None,
# 'RemoteDebuggerServerName': None,
# 'RemoteDebuggerConnection': None,
# 'RemoteDebuggerDebuggerType': None,
# 'RemoteDebuggerAttach': None,
# 'RemoteDebuggerSQLDebugging': None,
# 'DeploymentDirectory': None,
# 'AdditionalFiles': None,
# 'RemoteDebuggerDeployDebugCppRuntime': None,
# 'WebBrowserDebuggerHttpUrl': None,
# 'WebBrowserDebuggerDebuggerType': None,
# 'WebServiceDebuggerHttpUrl': None,
# 'WebServiceDebuggerDebuggerType': None,
# 'WebServiceDebuggerSQLDebugging': None,
}
#
# 3. Select the dictionary you want depending on the version of visual Studio
# Files you want to generate.
#
if not env.GetOption('userfile'):
dbgSettings = None
elif env.get('MSVC_VERSION', None) == '9.0':
dbgSettings = V9DebugSettings
elif env.get('MSVC_VERSION', None) == '11.0':
dbgSettings = V10DebugSettings
else:
dbgSettings = None
#
# 4. Add the dictionary to the DebugSettings keyword.
#
barsrcs = ['bar.cpp', 'dllmain.cpp', 'stdafx.cpp']
barincs = ['targetver.h']
barlocalincs = ['StdAfx.h']
barresources = ['bar.rc', 'resource.h']
barmisc = ['ReadMe.txt']
dll = env.SharedLibrary(target='bar.dll', source=barsrcs)
env.MSVSProject(
target='Bar' + env['MSVSPROJECTSUFFIX'],
srcs=barsrcs,
incs=barincs,
localincs=barlocalincs,
resources=barresources,
misc=barmisc,
buildtarget=[dll[0]] * 2,
variant=('Debug|Win32', 'Release|Win32'),
cmdargs=f'vc={msvcver}',
DebugSettings=(dbgSettings, {}),
)
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-MSVSSolution">
<term><function>MSVSSolution</function>()</term>
<term><replaceable>env</replaceable>.<methodname>MSVSSolution</methodname>()</term>
<listitem><para>Build a Microsoft Visual Studio Solution file.</para>
<para>
Builds a Visual Studio solution file based on the
version of Visual Studio that is configured: either the
latest installed version, or the version specified by
&cv-link-MSVC_VERSION; in the &consenv;. For
Visual Studio 6, a <filename>.dsw</filename> file is generated.
For Visual Studio .NET 2002 and later,
it will generate a <filename>.sln</filename> file.
Note there are multiple versioning schemes involved in
the Microsoft compilation environment -
see the description of &cv-link-MSVC_VERSION; for equivalences.
</para>
<para>
The solution file is a container for one or more projects,
and follows the format described at
<ulink url="https://learn.microsoft.com/en-us/visualstudio/extensibility/internals/solution-dot-sln-file">
https://learn.microsoft.com/en-us/visualstudio/extensibility/internals/solution-dot-sln-file</ulink>.
</para>
<para>The following values must be specified:</para>
<variablelist>
<varlistentry>
<term><parameter>target</parameter></term>
<listitem>
<para>
The name of the target <filename>.dsw</filename> or
<filename>.sln</filename> file. The correct
suffix for the version of Visual Studio must be used,
but the value &cv-link-MSVSSOLUTIONSUFFIX; will be
defined to the correct value (see example below).
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>variant</parameter></term>
<listitem>
<para>
The name of this particular variant, or a list of
variant names (the latter is only supported for MSVS
7 solutions). These are typically things like "Debug"
or "Release", but really can be anything you want. For
MSVS 7 they may also specify target platform, like this
<literal>"Debug|Xbox"</literal>. Default platform is Win32.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>projects</parameter></term>
<listitem>
<para>
A list of project file names, or Project nodes returned
by calls to the &b-link-MSVSProject; Builder, to be placed
into the solution file.
Note that these filenames need to be specified as strings,
NOT as &SCons; File Nodes.
This is because the solution file will be interpreted by
<application>MSBuild</application>
and by Visual Studio, which know nothing about &SCons; Node types.
</para>
</listitem>
</varlistentry>
</variablelist>
<para>Example Usage:</para>
<example_commands>
env.MSVSSolution(
target="Bar" + env["MSVSSOLUTIONSUFFIX"],
projects=["bar" + env["MSVSPROJECTSUFFIX"]],
variant="Release",
)
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-Ninja">
<term><function>Ninja</function>()</term>
<term><replaceable>env</replaceable>.<methodname>Ninja</methodname>()</term>
<listitem><para>
A special builder which
adds a target to create a Ninja build file.
The builder does not require any source files to be specified.
</para>
<note>
<para>This is an experimental feature. To enable it you must use one of the following methods
</para>
<!-- NOTE DO NOT INDENT example_commands CONTENTS AS IT WILL ALTER THE FORMATTING-->
<example_commands>
# On the command line
--experimental=ninja
# Or in your SConstruct
SetOption('experimental', 'ninja')
</example_commands>
<para>This functionality is subject to change and/or removal without deprecation cycle.</para>
<para>
To use this tool you need to install the &Python; &ninja; package,
as the tool by default depends on being able to do an
<systemitem>import</systemitem> of the package
<!-- (although see &cv-link-__NINJA_NO;).-->
This can be done via:
<example_commands>
python -m pip install ninja
</example_commands>
</para>
</note>
<para>
If called with no arguments,
the builder will default to a target name of
<filename>ninja.build</filename>.
</para>
<para>
If called with a single positional argument,
&scons; will "deduce" the target name from that source
argument, giving it the same name, and then
ignore the source.
This is the usual way to call the builder if a
non-default target name is wanted.
</para>
<para>
If called with either the
<parameter>target=</parameter>
or <parameter>source=</parameter> keyword arguments,
the value of the argument is taken as the target name.
If called with both, the
<parameter>target=</parameter>
value is used and <parameter>source=</parameter> is ignored.
If called with multiple sources,
the source list will be ignored,
since there is no way to deduce what the intent was;
in this case the default target name will be used.
</para>
<para>
<emphasis>Available since &scons; 4.2.</emphasis>
</para>
</listitem>
</varlistentry>
<varlistentry id="b-Object">
<term><function>Object</function>()</term>
<term><replaceable>env</replaceable>.<methodname>Object</methodname>()</term>
<listitem><para>
A synonym for the
&b-StaticObject;
builder method.
</para>
</listitem>
</varlistentry>
<varlistentry id="b-Package">
<term><function>Package</function>()</term>
<term><replaceable>env</replaceable>.<methodname>Package</methodname>()</term>
<listitem><para>
Builds software distribution packages.
A <firstterm>package</firstterm> is a container format which
includes files to install along with metadata.
Packaging is optional, and must be enabled by specifying
the &t-link-packaging; tool. For example:
</para>
<example_commands>
env = Environment(tools=['default', 'packaging'])
</example_commands>
<para>
&SCons; can build packages in a number of well known packaging formats.
The target package type may be selected with the
the &cv-link-PACKAGETYPE; construction variable
or the <option>--package-type</option> command line option.
The package type may be a list, in which case &SCons; will attempt
to build packages for each type in the list. Example:
</para>
<example_commands>
env.Package(PACKAGETYPE=['src_zip', 'src_targz'], <replaceable>...other args...</replaceable>)
</example_commands>
<para>
The currently supported packagers are:
</para>
<informaltable rowsep="1" colsep="1" frame="topbot">
<tgroup cols="2">
<tbody>
<row><entry><literal>msi</literal></entry><entry>Microsoft Installer package</entry></row>
<row><entry><literal>rpm</literal></entry><entry>RPM Package Manger package</entry></row>
<row><entry><literal>ipkg</literal></entry><entry>Itsy Package Management package</entry></row>
<row><entry><literal>tarbz2</literal></entry><entry>bzip2-compressed tar file</entry></row>
<row><entry><literal>targz</literal></entry><entry>gzip-compressed tar file</entry></row>
<row><entry><literal>tarxz</literal></entry><entry>xz-compressed tar file</entry></row>
<row><entry><literal>zip</literal></entry><entry>zip file</entry></row>
<row><entry><literal>src_tarbz2</literal></entry><entry>bzip2-compressed tar file suitable as source to another packager</entry></row>
<row><entry><literal>src_targz</literal></entry><entry>gzip-compressed tar file suitable as source to another packager</entry></row>
<row><entry><literal>src_tarxz</literal></entry><entry>xz-compressed tar file suitable as source to another packager</entry></row>
<row><entry><literal>src_zip</literal></entry><entry>zip file suitable as source to another packager</entry></row>
</tbody>
</tgroup>
</informaltable>
<para>
The file list to include in the package may be specified with
the &source; keyword argument. If omitted,
the &f-link-FindInstalledFiles; function is called behind the scenes
to select all files that have an &b-link-Install;, &b-link-InstallAs;
or &b-link-InstallVersionedLib; Builder attached.
If the ⌖ keyword argument is omitted, the target name(s)
will be deduced from the package type(s).
</para>
<para>
The metadata comes partly from attributes of the files to be packaged,
and partly from packaging <firstterm>tags</firstterm>.
Tags can be passed as keyword arguments
to the &b-Package; builder call,
and may also be attached to files
(or more accurately, Nodes representing files)
with the &f-link-Tag; function.
Some package-level tags are mandatory, and will lead to errors if omitted.
The mandatory tags vary depending on the package type.
<!-- TODO: should document which tags are mandatory for which packager -->
</para>
<para>
While packaging, the builder uses a temporary location named
by the value of the &cv-link-PACKAGEROOT; variable -
the package sources are copied there before packaging.
</para>
<para>
Packaging example:
</para>
<example_commands>
env = Environment(tools=["default", "packaging"])
env.Install("/bin/", "my_program")
env.Package(
NAME="foo",
VERSION="1.2.3",
PACKAGEVERSION=0,
PACKAGETYPE="rpm",
LICENSE="gpl",
SUMMARY="balalalalal",
DESCRIPTION="this should be really really long",
X_RPM_GROUP="Application/fu",
SOURCE_URL="https://foo.org/foo-1.2.3.tar.gz",
)
</example_commands>
<para>
In this example, the target <filename>/bin/my_program</filename>
created by the &b-Install; call would not be built by default
since it is not under the project top directory.
However, since no <parameter>source</parameter>
is specified to the &b-Package; builder,
it is selected for packaging by the default sources rule.
Since packaging is done using &cv-link-PACKAGEROOT;, no write is
actually done to the system's <filename>/bin</filename> directory,
and the target <emphasis>will</emphasis> be selected since
after rebasing to underneath &cv-PACKAGEROOT; it is now under
the top directory of the project.
</para>
</listitem>
</varlistentry>
<varlistentry id="b-PCH">
<term><function>PCH</function>()</term>
<term><replaceable>env</replaceable>.<methodname>PCH</methodname>()</term>
<listitem><para>
Builds a &MSVC; precompiled header.
Calling this builder
returns a list of two target nodes: the PCH as the first element,
and the object file as the second element.
Normally the object file is ignored.
The &b-PCH; builder is generally used in
conjunction with the &cv-link-PCH; &consvar; to force object files to use
the precompiled header:
</para>
<example_commands>
env['PCH'] = env.PCH('StdAfx.cpp')[0]
</example_commands>
<note>
<para>
This builder is specific to the PCH implementation in &MSVC;.
Other compiler chains also implement precompiled header support,
but &b-PCH; does not work with them at this time.
As a result, the builder is only generated into the
construction environment when
&MSVC; is being used as the compiler.
</para>
<para>
The builder only works correctly in a C++ project.
The Microsoft implementation distinguishes between
precompiled headers from C and C++.
Use of the builder will cause the PCH generation to happen with a flag
that tells <application>cl.exe</application> all of the
files are C++ files; if that PCH file is then supplied when
compiling a C source file,
<application>cl.exe</application> will fail the build with
a compatibility violation.
</para>
<para>
If possible, arrange the project so that a
C++ source file passed to the &b-PCH; builder
is not also included in the list of sources
to be otherwise compiled in the project.
&SCons; will correctly track that file in the dependency tree
as a result of the &b-PCH; call,
and (for MSVC 11.0 and greater) automatically add the
corresponding object file to the link line.
If the source list is automatically generated,
for example using the &f-link-Glob; function,
it may be necessary to remove that file from the list.
</para>
</note>
</listitem>
</varlistentry>
<varlistentry id="b-PDF">
<term><function>PDF</function>()</term>
<term><replaceable>env</replaceable>.<methodname>PDF</methodname>()</term>
<listitem><para>
Builds a <filename>.pdf</filename> file
from a <filename>.dvi</filename> input file
(or, by extension, a <filename>.tex</filename>,
<filename>.ltx</filename>,
or
<filename>.latex</filename> input file).
The suffix specified by the &cv-link-PDFSUFFIX; construction variable
(<filename>.pdf</filename> by default)
is added automatically to the target
if it is not already present. Example:
</para>
<example_commands>
# builds from aaa.tex
env.PDF(target = 'aaa.pdf', source = 'aaa.tex')
# builds bbb.pdf from bbb.dvi
env.PDF(target = 'bbb', source = 'bbb.dvi')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-POInit">
<term><function>POInit</function>()</term>
<term><replaceable>env</replaceable>.<methodname>POInit</methodname>()</term>
<listitem><para>
This builder belongs to &t-link-msginit; tool. The builder initializes missing
<literal>PO</literal> file(s) if &cv-link-POAUTOINIT; is set. If
&cv-link-POAUTOINIT; is not set (default), &b-POInit; prints instruction for
user (that is supposed to be a translator), telling how the
<literal>PO</literal> file should be initialized. In normal projects
<emphasis>you should not use &b-POInit; and use &b-link-POUpdate;
instead</emphasis>. &b-link-POUpdate; chooses intelligently between
<command>msgmerge(1)</command> and <command>msginit(1)</command>. &b-POInit;
always uses <command>msginit(1)</command> and should be regarded as builder for
special purposes or for temporary use (e.g. for quick, one time initialization
of a bunch of <literal>PO</literal> files) or for tests.
</para>
<para>
Target nodes defined through &b-POInit; are not built by default (they're
<literal>Ignore</literal>d from <literal>'.'</literal> node) but are added to
special <literal>Alias</literal> (<literal>'po-create'</literal> by default).
The alias name may be changed through the &cv-link-POCREATE_ALIAS;
construction variable. All <literal>PO</literal> files defined through
&b-POInit; may be easily initialized by <command>scons po-create</command>.
</para>
<para>
<emphasis>Example 1</emphasis>.
Initialize <filename>en.po</filename> and <filename>pl.po</filename> from
<filename>messages.pot</filename>:
</para>
<example_commands>
# ...
env.POInit(['en', 'pl']) # messages.pot --> [en.po, pl.po]
</example_commands>
<para>
<emphasis>Example 2</emphasis>.
Initialize <filename>en.po</filename> and <filename>pl.po</filename> from
<filename>foo.pot</filename>:
</para>
<example_commands>
# ...
env.POInit(['en', 'pl'], ['foo']) # foo.pot --> [en.po, pl.po]
</example_commands>
<para>
<emphasis>Example 3</emphasis>.
Initialize <filename>en.po</filename> and <filename>pl.po</filename> from
<filename>foo.pot</filename> but using &cv-link-POTDOMAIN; construction
variable:
</para>
<example_commands>
# ...
env.POInit(['en', 'pl'], POTDOMAIN='foo') # foo.pot --> [en.po, pl.po]
</example_commands>
<para>
<emphasis>Example 4</emphasis>.
Initialize <literal>PO</literal> files for languages defined in
<filename>LINGUAS</filename> file. The files will be initialized from template
<filename>messages.pot</filename>:
</para>
<example_commands>
# ...
env.POInit(LINGUAS_FILE = 1) # needs 'LINGUAS' file
</example_commands>
<para>
<emphasis>Example 5</emphasis>.
Initialize <filename>en.po</filename> and <filename>pl.pl</filename>
<literal>PO</literal> files plus files for languages defined in
<filename>LINGUAS</filename> file. The files will be initialized from template
<filename>messages.pot</filename>:
</para>
<example_commands>
# ...
env.POInit(['en', 'pl'], LINGUAS_FILE = 1)
</example_commands>
<para>
<emphasis>Example 6</emphasis>.
You may preconfigure your environment first, and then initialize
<literal>PO</literal> files:
</para>
<example_commands>
# ...
env['POAUTOINIT'] = 1
env['LINGUAS_FILE'] = 1
env['POTDOMAIN'] = 'foo'
env.POInit()
</example_commands>
<para>
which has same efect as:
</para>
<example_commands>
# ...
env.POInit(POAUTOINIT = 1, LINGUAS_FILE = 1, POTDOMAIN = 'foo')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-PostScript">
<term><function>PostScript</function>()</term>
<term><replaceable>env</replaceable>.<methodname>PostScript</methodname>()</term>
<listitem><para>
Builds a <filename>.ps</filename> file
from a <filename>.dvi</filename> input file
(or, by extension, a <filename>.tex</filename>,
<filename>.ltx</filename>,
or
<filename>.latex</filename> input file).
The suffix specified by the &cv-link-PSSUFFIX; construction variable
(<filename>.ps</filename> by default)
is added automatically to the target
if it is not already present. Example:
</para>
<example_commands>
# builds from aaa.tex
env.PostScript(target = 'aaa.ps', source = 'aaa.tex')
# builds bbb.ps from bbb.dvi
env.PostScript(target = 'bbb', source = 'bbb.dvi')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-POTUpdate">
<term><function>POTUpdate</function>()</term>
<term><replaceable>env</replaceable>.<methodname>POTUpdate</methodname>()</term>
<listitem><para>
The builder belongs to &t-link-xgettext; tool. The builder updates target
<literal>POT</literal> file if exists or creates one if it doesn't. The node is
not built by default (i.e. it is <literal>Ignore</literal>d from
<literal>'.'</literal>), but only on demand (i.e. when given
<literal>POT</literal> file is required or when special alias is invoked). This
builder adds its targe node (<filename>messages.pot</filename>, say) to a
special alias (<literal>pot-update</literal> by default, see
&cv-link-POTUPDATE_ALIAS;) so you can update/create them easily with
<command>scons pot-update</command>. The file is not written until there is no
real change in internationalized messages (or in comments that enter
<literal>POT</literal> file).
</para>
<para>
<note> <para>You may see <command>xgettext(1)</command> being invoked by the
&t-link-xgettext; tool even if there is no real change in internationalized
messages (so the <literal>POT</literal> file is not being updated). This
happens every time a source file has changed. In such case we invoke
<command>xgettext(1)</command> and compare its output with the content of
<literal>POT</literal> file to decide whether the file should be updated or
not.</para></note>
</para>
<para>
<emphasis>Example 1.</emphasis>
Let's create <filename>po/</filename> directory and place following
<filename>SConstruct</filename> script there:
</para>
<example_commands>
# SConstruct in 'po/' subdir
env = Environment( tools = ['default', 'xgettext'] )
env.POTUpdate(['foo'], ['../a.cpp', '../b.cpp'])
env.POTUpdate(['bar'], ['../c.cpp', '../d.cpp'])
</example_commands>
<para>
Then invoke scons few times:
</para>
<example_commands>
user@host:$ scons # Does not create foo.pot nor bar.pot
user@host:$ scons foo.pot # Updates or creates foo.pot
user@host:$ scons pot-update # Updates or creates foo.pot and bar.pot
user@host:$ scons -c # Does not clean foo.pot nor bar.pot.
</example_commands>
<para>
the results shall be as the comments above say.
</para>
<para>
<emphasis>Example 2.</emphasis>
The &b-POTUpdate; builder may be used with no target specified, in which
case default target <filename>messages.pot</filename> will be used. The
default target may also be overridden by setting &cv-link-POTDOMAIN; construction
variable or providing it as an override to &b-POTUpdate; builder:
</para>
<example_commands>
# SConstruct script
env = Environment( tools = ['default', 'xgettext'] )
env['POTDOMAIN'] = "foo"
env.POTUpdate(source = ["a.cpp", "b.cpp"]) # Creates foo.pot ...
env.POTUpdate(POTDOMAIN = "bar", source = ["c.cpp", "d.cpp"]) # and bar.pot
</example_commands>
<para>
<emphasis>Example 3.</emphasis>
The sources may be specified within separate file, for example
<filename>POTFILES.in</filename>:
</para>
<example_commands>
# POTFILES.in in 'po/' subdirectory
../a.cpp
../b.cpp
# end of file
</example_commands>
<para>
The name of the file (<filename>POTFILES.in</filename>) containing the list of
sources is provided via &cv-link-XGETTEXTFROM;:
</para>
<example_commands>
# SConstruct file in 'po/' subdirectory
env = Environment( tools = ['default', 'xgettext'] )
env.POTUpdate(XGETTEXTFROM = 'POTFILES.in')
</example_commands>
<para>
<emphasis>Example 4.</emphasis>
You may use &cv-link-XGETTEXTPATH; to define source search path. Assume, for
example, that you have files <filename>a.cpp</filename>,
<filename>b.cpp</filename>, <filename>po/SConstruct</filename>,
<filename>po/POTFILES.in</filename>. Then your <literal>POT</literal>-related
files could look as below:
</para>
<example_commands>
# POTFILES.in in 'po/' subdirectory
a.cpp
b.cpp
# end of file
</example_commands>
<example_commands>
# SConstruct file in 'po/' subdirectory
env = Environment( tools = ['default', 'xgettext'] )
env.POTUpdate(XGETTEXTFROM = 'POTFILES.in', XGETTEXTPATH='../')
</example_commands>
<para>
<emphasis>Example 5.</emphasis>
Multiple search directories may be defined within a list, i.e.
<literal>XGETTEXTPATH = ['dir1', 'dir2', ...]</literal>. The order in the list
determines the search order of source files. The path to the first file found
is used.
</para>
<para>
Let's create <filename>0/1/po/SConstruct</filename> script:
</para>
<example_commands>
# SConstruct file in '0/1/po/' subdirectory
env = Environment( tools = ['default', 'xgettext'] )
env.POTUpdate(XGETTEXTFROM = 'POTFILES.in', XGETTEXTPATH=['../', '../../'])
</example_commands>
<para>
and <filename>0/1/po/POTFILES.in</filename>:
</para>
<example_commands>
# POTFILES.in in '0/1/po/' subdirectory
a.cpp
# end of file
</example_commands>
<para>
Write two <filename>*.cpp</filename> files, the first one is
<filename>0/a.cpp</filename>:
</para>
<example_commands>
/* 0/a.cpp */
gettext("Hello from ../../a.cpp")
</example_commands>
<para>
and the second is <filename>0/1/a.cpp</filename>:
</para>
<example_commands>
/* 0/1/a.cpp */
gettext("Hello from ../a.cpp")
</example_commands>
<para>
then run scons. You'll obtain <literal>0/1/po/messages.pot</literal> with the
message <literal>"Hello from ../a.cpp"</literal>. When you reverse order in
<varname>$XGETTEXTFOM</varname>, i.e. when you write SConscript as
</para>
<example_commands>
# SConstruct file in '0/1/po/' subdirectory
env = Environment( tools = ['default', 'xgettext'] )
env.POTUpdate(XGETTEXTFROM = 'POTFILES.in', XGETTEXTPATH=['../../', '../'])
</example_commands>
<para>
then the <filename>messages.pot</filename> will contain
<literal>msgid "Hello from ../../a.cpp"</literal> line and not
<literal>msgid "Hello from ../a.cpp"</literal>.
</para>
</listitem>
</varlistentry>
<varlistentry id="b-POUpdate">
<term><function>POUpdate</function>()</term>
<term><replaceable>env</replaceable>.<methodname>POUpdate</methodname>()</term>
<listitem><para>
The builder belongs to &t-link-msgmerge; tool. The builder updates
<literal>PO</literal> files with <command>msgmerge(1)</command>, or initializes
missing <literal>PO</literal> files as described in documentation of
&t-link-msginit; tool and &b-link-POInit; builder (see also
&cv-link-POAUTOINIT;). Note, that &b-POUpdate; <emphasis>does not add its
targets to <literal>po-create</literal> alias</emphasis> as &b-link-POInit;
does.
</para>
<para>
Target nodes defined through &b-POUpdate; are not built by default
(they're <literal>Ignore</literal>d from <literal>'.'</literal> node). Instead,
they are added automatically to special <literal>Alias</literal>
(<literal>'po-update'</literal> by default). The alias name may be changed
through the &cv-link-POUPDATE_ALIAS; construction variable. You can easily
update <literal>PO</literal> files in your project by <command>scons
po-update</command>.
</para>
<para>
<emphasis>Example 1.</emphasis>
Update <filename>en.po</filename> and <filename>pl.po</filename> from
<filename>messages.pot</filename> template (see also &cv-link-POTDOMAIN;),
assuming that the later one exists or there is rule to build it (see
&b-link-POTUpdate;):
</para>
<example_commands>
# ...
env.POUpdate(['en','pl']) # messages.pot --> [en.po, pl.po]
</example_commands>
<para>
<emphasis>Example 2.</emphasis>
Update <filename>en.po</filename> and <filename>pl.po</filename> from
<filename>foo.pot</filename> template:
</para>
<example_commands>
# ...
env.POUpdate(['en', 'pl'], ['foo']) # foo.pot --> [en.po, pl.pl]
</example_commands>
<para>
<emphasis>Example 3.</emphasis>
Update <filename>en.po</filename> and <filename>pl.po</filename> from
<filename>foo.pot</filename> (another version):
</para>
<example_commands>
# ...
env.POUpdate(['en', 'pl'], POTDOMAIN='foo') # foo.pot -- > [en.po, pl.pl]
</example_commands>
<para>
<emphasis>Example 4.</emphasis>
Update files for languages defined in <filename>LINGUAS</filename> file. The
files are updated from <filename>messages.pot</filename> template:
</para>
<example_commands>
# ...
env.POUpdate(LINGUAS_FILE = 1) # needs 'LINGUAS' file
</example_commands>
<para>
<emphasis>Example 5.</emphasis>
Same as above, but update from <filename>foo.pot</filename> template:
</para>
<example_commands>
# ...
env.POUpdate(LINGUAS_FILE = 1, source = ['foo'])
</example_commands>
<para>
<emphasis>Example 6.</emphasis>
Update <filename>en.po</filename> and <filename>pl.po</filename> plus files for
languages defined in <filename>LINGUAS</filename> file. The files are updated
from <filename>messages.pot</filename> template:
</para>
<example_commands>
# produce 'en.po', 'pl.po' + files defined in 'LINGUAS':
env.POUpdate(['en', 'pl' ], LINGUAS_FILE = 1)
</example_commands>
<para>
<emphasis>Example 7.</emphasis>
Use &cv-link-POAUTOINIT; to automatically initialize <literal>PO</literal> file
if it doesn't exist:
</para>
<example_commands>
# ...
env.POUpdate(LINGUAS_FILE = 1, POAUTOINIT = 1)
</example_commands>
<para>
<emphasis>Example 8.</emphasis>
Update <literal>PO</literal> files for languages defined in
<filename>LINGUAS</filename> file. The files are updated from
<filename>foo.pot</filename> template. All necessary settings are
pre-configured via environment.
</para>
<example_commands>
# ...
env['POAUTOINIT'] = 1
env['LINGUAS_FILE'] = 1
env['POTDOMAIN'] = 'foo'
env.POUpdate()
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-Program">
<term><function>Program</function>()</term>
<term><replaceable>env</replaceable>.<methodname>Program</methodname>()</term>
<listitem><para>
Builds an executable given one or more object files
or C, C++, D, or Fortran source files.
If any C, C++, D or Fortran source files are specified,
then they will be automatically
compiled to object files using the
&b-Object;
builder method;
see that builder method's description for
a list of legal source file suffixes
and how they are interpreted.
The target executable file prefix,
specified by the &cv-link-PROGPREFIX; &consvar;
(nothing by default),
and suffix,
specified by the &cv-link-PROGSUFFIX; &consvar;
(by default, <filename>.exe</filename> on Windows systems,
nothing on POSIX systems),
are automatically added to the target if not already present.
Example:
</para>
<example_commands>
env.Program(target='foo', source=['foo.o', 'bar.c', 'baz.f'])
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-ProgramAllAtOnce">
<term><function>ProgramAllAtOnce</function>()</term>
<term><replaceable>env</replaceable>.<methodname>ProgramAllAtOnce</methodname>()</term>
<listitem><para>
Builds an executable from D sources without first creating individual
objects for each file.
</para>
<para>
D sources can be compiled file-by-file as C and C++ source are, and
D is integrated into the &scons; Object and Program builders for
this model of build. D codes can though do whole source
meta-programming (some of the testing frameworks do this). For this
it is imperative that all sources are compiled and linked in a single
call to the D compiler. This builder serves that purpose.
</para>
<example_commands>
env.ProgramAllAtOnce('executable', ['mod_a.d, mod_b.d', 'mod_c.d'])
</example_commands>
<para>
This command will compile the modules mod_a, mod_b, and mod_c in a
single compilation process without first creating object files for
the modules. Some of the D compilers will create executable.o others
will not.
</para>
</listitem>
</varlistentry>
<varlistentry id="b-RES">
<term><function>RES</function>()</term>
<term><replaceable>env</replaceable>.<methodname>RES</methodname>()</term>
<listitem><para>
Builds a &MSVC; resource file.
This builder method is only provided
when &MSVC; or MinGW is being used as the compiler. The
<filename>.res</filename>
(or
<filename>.o</filename>
for MinGW) suffix is added to the target name if no other suffix is given.
The source
file is scanned for implicit dependencies as though it were a C file.
Example:
</para>
<example_commands>
env.RES('resource.rc')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-RMIC">
<term><function>RMIC</function>()</term>
<term><replaceable>env</replaceable>.<methodname>RMIC</methodname>()</term>
<listitem><para>
Builds stub and skeleton class files
for remote objects
from Java <filename>.class</filename> files.
The target is a directory
relative to which the stub
and skeleton class files will be written.
The source can be the names of <filename>.class</filename> files,
or the objects return from the
&b-Java;
builder method.
</para>
<para>
If the construction variable
&cv-link-JAVACLASSDIR;
is set, either in the environment
or in the call to the
&b-RMIC;
builder method itself,
then the value of the variable
will be stripped from the
beginning of any <filename>.class </filename>
file names.
</para>
<example_commands>
classes = env.Java(target='classdir', source='src')
env.RMIC(target='outdir1', source=classes)
env.RMIC(
target='outdir2',
source=['package/foo.class', 'package/bar.class'],
)
env.RMIC(
target='outdir3',
source=['classes/foo.class', 'classes/bar.class'],
JAVACLASSDIR='classes',
)
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-RPCGenClient">
<term><function>RPCGenClient</function>()</term>
<term><replaceable>env</replaceable>.<methodname>RPCGenClient</methodname>()</term>
<listitem><para>
Generates an RPC client stub (<filename>_clnt.c</filename>) file
from a specified RPC (<filename>.x</filename>) source file.
Because rpcgen only builds output files
in the local directory,
the command will be executed
in the source file's directory by default.
</para>
<example_commands>
# Builds src/rpcif_clnt.c
env.RPCGenClient('src/rpcif.x')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-RPCGenHeader">
<term><function>RPCGenHeader</function>()</term>
<term><replaceable>env</replaceable>.<methodname>RPCGenHeader</methodname>()</term>
<listitem><para>
Generates an RPC header (<filename>.h</filename>) file
from a specified RPC (<filename>.x</filename>) source file.
Because rpcgen only builds output files
in the local directory,
the command will be executed
in the source file's directory by default.
</para>
<example_commands>
# Builds src/rpcif.h
env.RPCGenHeader('src/rpcif.x')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-RPCGenService">
<term><function>RPCGenService</function>()</term>
<term><replaceable>env</replaceable>.<methodname>RPCGenService</methodname>()</term>
<listitem><para>
Generates an RPC server-skeleton (<filename>_svc.c</filename>) file
from a specified RPC (<filename>.x</filename>) source file.
Because rpcgen only builds output files
in the local directory,
the command will be executed
in the source file's directory by default.
</para>
<example_commands>
# Builds src/rpcif_svc.c
env.RPCGenClient('src/rpcif.x')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-RPCGenXDR">
<term><function>RPCGenXDR</function>()</term>
<term><replaceable>env</replaceable>.<methodname>RPCGenXDR</methodname>()</term>
<listitem><para>
Generates an RPC XDR routine (<filename>_xdr.c</filename>) file
from a specified RPC (<filename>.x</filename>) source file.
Because rpcgen only builds output files
in the local directory,
the command will be executed
in the source file's directory by default.
</para>
<example_commands>
# Builds src/rpcif_xdr.c
env.RPCGenClient('src/rpcif.x')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-SharedLibrary">
<term><function>SharedLibrary</function>()</term>
<term><replaceable>env</replaceable>.<methodname>SharedLibrary</methodname>()</term>
<listitem><para>
Builds a shared library
given one or more object files
and/or C, C++, D or Fortran source files.
Any source files listed in the
<parameter>source</parameter> parameter
will be automatically
compiled to object files suitable
for use in a shared library.
Any object files listed in the
<parameter>source</parameter> parameter
must have been built for a shared library
(that is, using the
&b-SharedObject;
builder method).
&scons;
will raise an error if there is any mismatch.
</para>
<para>
The target library file prefix,
specified by the &cv-link-SHLIBPREFIX; &consvar;
(by default, <filename>lib</filename> on POSIX systems,
nothing on Windows systems),
and suffix,
specified by the &cv-link-SHLIBSUFFIX; &consvar;
(by default, <filename>.dll</filename> on Windows systems,
<filename>.so</filename> on POSIX systems),
are automatically added (if not already present)
to the target name to make up the library filename.
On a POSIX system, if the &cv-link-SHLIBVERSION; &consvar; is set,
it is appended (following a period) to the resulting library name.
</para>
<para>
Example:
</para>
<example_commands>
env.SharedLibrary(target='bar', source=['bar.c', 'foo.o'])
</example_commands>
<para>
On Windows systems, the
&b-SharedLibrary;
builder method will always build an import library
(<filename>.lib</filename>)
in addition to the shared library (<filename>.dll</filename>),
adding a <filename>.lib</filename> library with the same basename
if there is not already a <filename>.lib</filename> file explicitly
listed in the targets.
</para>
<para>
On Cygwin systems, the
&b-SharedLibrary;
builder method will always build an import library
(<filename>.dll.a</filename>)
in addition to the shared library (<filename>.dll</filename>),
adding a <filename>.dll.a</filename> library with the same basename
if there is not already a <filename>.dll.a</filename> file explicitly
listed in the targets.
</para>
<para>
On some platforms, there is a distinction between a shared library
(loaded automatically by the system to resolve external references)
and a loadable module (explicitly loaded by user action).
For maximum portability, use the &b-link-LoadableModule; builder for the latter.
</para>
<para>
If &cv-link-SHLIBVERSION; is defined, a versioned
shared library is created. This modifies &cv-link-SHLINKFLAGS; as required,
adds the version number to the library name, and creates any
symbolic links that are needed.
</para>
<example_commands>
env.SharedLibrary(target='bar', source=['bar.c', 'foo.o'], SHLIBVERSION='1.5.2')
</example_commands>
<para>
On a POSIX system, supplying a simple version string (no dots)
creates exactly one symbolic link: <literal>SHLIBVERSION="1"</literal>
would create (for example) library <filename>libbar.so.1</filename>
and symbolic link <filename>libbar.so</filename>.
Supplying a dotted version string will create two symbolic links
(irrespective of the number of segments in the version):
<literal>SHLIBVERSION="1.5.2"</literal> for the same library
would create library <filename>libbar.so.1.5.2</filename>
and symbolic links <filename>libbar.so</filename> and
<filename>libbar.so.1</filename>. A Darwin (OSX)
system creates one symlink in either case,
for the second example the library would be
<filename>libbar.1.5.2.dylib</filename>
and the link would be <filename>libbar.dylib</filename>.
</para>
<para>
On Windows systems, specifying the
<parameter>register=1</parameter> keyword argument
will cause the <filename>.dll</filename> to be
registered after it is built.
The command that is run is determined by the &cv-link-REGSVR; &consvar;
(<command>regsvr32</command> by default),
and the flags passed are determined by &cv-link-REGSVRFLAGS;. By
default, &cv-link-REGSVRFLAGS; includes the <option>/s</option> option,
to prevent dialogs from popping
up and requiring user attention when it is run. If you change
&cv-link-REGSVRFLAGS;, be sure to include the <option>/s</option> option.
For example,
</para>
<example_commands>
env.SharedLibrary(target='bar', source=['bar.cxx', 'foo.obj'], register=1)
</example_commands>
<para>
will register <filename>bar.dll</filename> as a COM object
when it is done linking it.
</para>
</listitem>
</varlistentry>
<varlistentry id="b-SharedObject">
<term><function>SharedObject</function>()</term>
<term><replaceable>env</replaceable>.<methodname>SharedObject</methodname>()</term>
<listitem><para>
Builds an object file intended for
inclusion in a shared library.
Source files must have one of the same set of extensions
specified above for the
&b-StaticObject;
builder method.
On some platforms building a shared object requires additional
compiler option
(e.g. <option>-fPIC</option> for <command>gcc</command>)
in addition to those needed to build a
normal (static) object, but on some platforms there is no difference between a
shared object and a normal (static) one. When there is a difference, SCons
will only allow shared objects to be linked into a shared library, and will
use a different suffix for shared objects. On platforms where there is no
difference, SCons will allow both normal (static)
and shared objects to be linked into a
shared library, and will use the same suffix for shared and normal
(static) objects.
The target object file prefix,
specified by the &cv-link-SHOBJPREFIX; &consvar;
(by default, the same as &cv-link-OBJPREFIX;),
and suffix,
specified by the &cv-link-SHOBJSUFFIX; &consvar;,
are automatically added to the target if not already present.
Examples:
</para>
<example_commands>
env.SharedObject(target='ddd', source='ddd.c')
env.SharedObject(target='eee.o', source='eee.cpp')
env.SharedObject(target='fff.obj', source='fff.for')
</example_commands>
<para>
Note that the source files will be scanned
according to the suffix mappings in the
<classname>SourceFileScanner</classname>
object.
See the manpage section "Scanner Objects"
for more information.
</para>
</listitem>
</varlistentry>
<varlistentry id="b-StaticLibrary">
<term><function>StaticLibrary</function>()</term>
<term><replaceable>env</replaceable>.<methodname>StaticLibrary</methodname>()</term>
<listitem><para>
Builds a static library given one or more object files
or C, C++, D or Fortran source files.
If any source files are given,
then they will be automatically
compiled to object files.
The static library file prefix,
specified by the &cv-link-LIBPREFIX; &consvar;
(by default, <filename>lib</filename> on POSIX systems,
nothing on Windows systems),
and suffix,
specified by the &cv-link-LIBSUFFIX; &consvar;
(by default, <filename>.lib</filename> on Windows systems,
<filename>.a</filename> on POSIX systems),
are automatically added to the target if not already present.
Example:
</para>
<example_commands>
env.StaticLibrary(target='bar', source=['bar.c', 'foo.o'])
</example_commands>
<para>
Any object files listed in the
<parameter>source</parameter>
must have been built for a static library
(that is, using the
&b-StaticObject;
builder method).
&scons;
will raise an error if there is any mismatch.
</para>
</listitem>
</varlistentry>
<varlistentry id="b-StaticObject">
<term><function>StaticObject</function>()</term>
<term><replaceable>env</replaceable>.<methodname>StaticObject</methodname>()</term>
<listitem><para>
Builds a static object file
from one or more C, C++, D, or Fortran source files.
Source files must have one of the following extensions:
</para>
<example_commands>
.asm assembly language file
.ASM assembly language file
.c C file
.C Windows: C file
POSIX: C++ file
.cc C++ file
.cpp C++ file
.cxx C++ file
.cxx C++ file
.c++ C++ file
.C++ C++ file
.d D file
.f Fortran file
.F Windows: Fortran file
POSIX: Fortran file + C pre-processor
.for Fortran file
.FOR Fortran file
.fpp Fortran file + C pre-processor
.FPP Fortran file + C pre-processor
.m Object C file
.mm Object C++ file
.s assembly language file
.S Windows: assembly language file
ARM: CodeSourcery Sourcery Lite
.sx assembly language file + C pre-processor
POSIX: assembly language file + C pre-processor
.spp assembly language file + C pre-processor
.SPP assembly language file + C pre-processor
</example_commands>
<para>
The target object file prefix,
specified by the &cv-link-OBJPREFIX; &consvar;
(nothing by default),
and suffix,
specified by the &cv-link-OBJSUFFIX; &consvar;
(<filename>.obj</filename> on Windows systems,
<filename>.o</filename> on POSIX systems),
are automatically added to the target if not already present.
Examples:
</para>
<example_commands>
env.StaticObject(target='aaa', source='aaa.c')
env.StaticObject(target='bbb.o', source='bbb.c++')
env.StaticObject(target='ccc.obj', source='ccc.f')
</example_commands>
<para>
Note that the source files will be scanned
according to the suffix mappings in the
<classname>SourceFileScanner</classname>
object.
See the manpage section "Scanner Objects"
for more information.
</para>
</listitem>
</varlistentry>
<varlistentry id="b-Substfile">
<term><function>Substfile</function>()</term>
<term><replaceable>env</replaceable>.<methodname>Substfile</methodname>()</term>
<listitem><para>
The &b-Substfile; builder creates a single text file from
a template consisting of a file or set of files (or nodes),
replacing text using the &cv-link-SUBST_DICT; &consvar; (if set).
If a set, they are concatenated into the target file
using the value of the
&cv-link-LINESEPARATOR; &consvar; as a separator between contents;
the separator is not emitted after the contents of the last file.
Nested lists of source files
are flattened. See also &b-link-Textfile;.
</para>
<para>
By default the target file encoding is "utf-8" and can be changed by &cv-link-FILE_ENCODING;
Examples:
</para>
<para>
If a single source file name is specified and has a <filename>.in</filename> suffix,
the suffix is stripped and the remainder of the name is used as the default target name.
</para>
<para>
The prefix and suffix specified by the &cv-link-SUBSTFILEPREFIX;
and &cv-link-SUBSTFILESUFFIX; &consvars;
(an empty string by default in both cases)
are automatically added to the target if they are not already present.
</para>
<para>
If a construction variable named &cv-link-SUBST_DICT; is present,
it may be either a Python dictionary or a sequence of
(<replaceable>key</replaceable>, <replaceable>value</replaceable>) tuples.
If it is a dictionary it is converted into a list of tuples
with unspecified order,
so if one key is a prefix of another key
or if one substitution could be further expanded by another subsitition,
it is unpredictable whether the expansion will occur.
</para>
<para>
Any occurrences of a key in the source
are replaced by the corresponding value,
which may be a Python callable function or a string.
If the value is a callable, it is called with no arguments to get a string.
Strings are <emphasis>subst</emphasis>-expanded
and the result replaces the key.
</para>
<example_commands>
env = Environment(tools=['default'])
env['prefix'] = '/usr/bin'
script_dict = {'@prefix@': '/bin', '@exec_prefix@': '$prefix'}
env.Substfile('script.in', SUBST_DICT=script_dict)
conf_dict = {'%VERSION%': '1.2.3', '%BASE%': 'MyProg'}
env.Substfile('config.h.in', conf_dict, SUBST_DICT=conf_dict)
# UNPREDICTABLE - one key is a prefix of another
bad_foo = {'$foo': '$foo', '$foobar': '$foobar'}
env.Substfile('foo.in', SUBST_DICT=bad_foo)
# PREDICTABLE - keys are applied longest first
good_foo = [('$foobar', '$foobar'), ('$foo', '$foo')]
env.Substfile('foo.in', SUBST_DICT=good_foo)
# UNPREDICTABLE - one substitution could be futher expanded
bad_bar = {'@bar@': '@soap@', '@soap@': 'lye'}
env.Substfile('bar.in', SUBST_DICT=bad_bar)
# PREDICTABLE - substitutions are expanded in order
good_bar = (('@bar@', '@soap@'), ('@soap@', 'lye'))
env.Substfile('bar.in', SUBST_DICT=good_bar)
# the SUBST_DICT may be in common (and not an override)
substutions = {}
subst = Environment(tools=['textfile'], SUBST_DICT=substitutions)
substitutions['@foo@'] = 'foo'
subst['SUBST_DICT']['@bar@'] = 'bar'
subst.Substfile(
'pgm1.c',
[Value('#include "@foo@.h"'), Value('#include "@bar@.h"'), "common.in", "pgm1.in"],
)
subst.Substfile(
'pgm2.c',
[Value('#include "@foo@.h"'), Value('#include "@bar@.h"'), "common.in", "pgm2.in"],
)
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-Tar">
<term><function>Tar</function>()</term>
<term><replaceable>env</replaceable>.<methodname>Tar</methodname>()</term>
<listitem><para>
Builds a tar archive of the specified files
and/or directories.
Unlike most builder methods,
the
&b-Tar;
builder method may be called multiple times
for a given target;
each additional call
adds to the list of entries
that will be built into the archive.
Any source directories will
be scanned for changes to
any on-disk files,
regardless of whether or not
&scons;
knows about them from other Builder or function calls.
</para>
<example_commands>
env.Tar('src.tar', 'src')
# Create the stuff.tar file.
env.Tar('stuff', ['subdir1', 'subdir2'])
# Also add "another" to the stuff.tar file.
env.Tar('stuff', 'another')
# Set TARFLAGS to create a gzip-filtered archive.
env = Environment(TARFLAGS = '-c -z')
env.Tar('foo.tar.gz', 'foo')
# Also set the suffix to .tgz.
env = Environment(TARFLAGS = '-c -z',
TARSUFFIX = '.tgz')
env.Tar('foo')
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-Textfile">
<term><function>Textfile</function>()</term>
<term><replaceable>env</replaceable>.<methodname>Textfile</methodname>()</term>
<listitem><para>
The &b-Textfile; builder generates a single text file from
a template consisting of a list of strings, replacing text
using the &cv-link-SUBST_DICT; &consvar; (if set) -
see &b-link-Substfile; for a description of replacement.
The strings will be separated in the target file using the
value of the
&cv-link-LINESEPARATOR; &consvar;;
the line separator is not emitted after the last string.
Nested lists of source strings
are flattened.
Source strings need not literally be Python strings:
they can be Nodes or Python objects that convert cleanly
to &f-link-Value; nodes.
</para>
<para>
The prefix and suffix specified by the &cv-link-TEXTFILEPREFIX;
and &cv-link-TEXTFILESUFFIX; &consvars;
(by default an empty string and <filename>.txt</filename>, respectively)
are automatically added to the target if they are not already present.
</para>
<para>
By default the target file encoding is "utf-8" and can be changed by &cv-link-FILE_ENCODING;
Examples:
</para>
<example_commands>
# builds/writes foo.txt
env.Textfile(target='foo.txt', source=['Goethe', 42, 'Schiller'])
# builds/writes bar.txt
env.Textfile(target='bar', source=['lalala', 'tanteratei'], LINESEPARATOR='|*')
# nested lists are flattened automatically
env.Textfile(target='blob', source=['lalala', ['Goethe', 42, 'Schiller'], 'tanteratei'])
# files may be used as input by wraping them in File()
env.Textfile(
target='concat', # concatenate files with a marker between
source=[File('concat1'), File('concat2')],
LINESEPARATOR='====================\n',
)
</example_commands>
<para>Results:</para>
<para><filename>foo.txt</filename></para>
<screen>
Goethe
42
Schiller
</screen>
<para><filename>bar.txt</filename></para>
<screen>
lalala|*tanteratei
</screen>
<para><filename>blob.txt</filename></para>
<screen>
lalala
Goethe
42
Schiller
tanteratei
</screen>
</listitem>
</varlistentry>
<varlistentry id="b-Translate">
<term><function>Translate</function>()</term>
<term><replaceable>env</replaceable>.<methodname>Translate</methodname>()</term>
<listitem><para>
This pseudo-builder belongs to &t-link-gettext; toolset. The builder extracts
internationalized messages from source files, updates <literal>POT</literal>
template (if necessary) and then updates <literal>PO</literal> translations (if
necessary). If &cv-link-POAUTOINIT; is set, missing <literal>PO</literal> files
will be automatically created (i.e. without translator person intervention).
The variables &cv-link-LINGUAS_FILE; and &cv-link-POTDOMAIN; are taken into
acount too. All other construction variables used by &b-link-POTUpdate;, and
&b-link-POUpdate; work here too.
</para>
<para>
<emphasis>Example 1</emphasis>.
The simplest way is to specify input files and output languages inline in
a SCons script when invoking &b-Translate;
</para>
<example_commands>
# SConscript in 'po/' directory
env = Environment( tools = ["default", "gettext"] )
env['POAUTOINIT'] = 1
env.Translate(['en','pl'], ['../a.cpp','../b.cpp'])
</example_commands>
<para>
<emphasis>Example 2</emphasis>.
If you wish, you may also stick to conventional style known from
<productname>autotools</productname>, i.e. using
<filename>POTFILES.in</filename> and <filename>LINGUAS</filename> files
</para>
<example_commands>
# LINGUAS
en pl
#end
</example_commands>
<example_commands>
# POTFILES.in
a.cpp
b.cpp
# end
</example_commands>
<example_commands>
# SConscript
env = Environment( tools = ["default", "gettext"] )
env['POAUTOINIT'] = 1
env['XGETTEXTPATH'] = ['../']
env.Translate(LINGUAS_FILE = 1, XGETTEXTFROM = 'POTFILES.in')
</example_commands>
<para>
The last approach is perhaps the recommended one. It allows easily split
internationalization/localization onto separate SCons scripts, where a script
in source tree is responsible for translations (from sources to
<literal>PO</literal> files) and script(s) under variant directories are
responsible for compilation of <literal>PO</literal> to <literal>MO</literal>
files to and for installation of <literal>MO</literal> files. The "gluing
factor" synchronizing these two scripts is then the content of
<filename>LINGUAS</filename> file. Note, that the updated
<literal>POT</literal> and <literal>PO</literal> files are usually going to be
committed back to the repository, so they must be updated within the source
directory (and not in variant directories). Additionaly, the file listing of
<filename>po/</filename> directory contains <filename>LINGUAS</filename> file,
so the source tree looks familiar to translators, and they may work with the
project in their usual way.
</para>
<para>
<emphasis>Example 3</emphasis>.
Let's prepare a development tree as below
</para>
<example_commands>
project/
+ SConstruct
+ build/
+ src/
+ po/
+ SConscript
+ SConscript.i18n
+ POTFILES.in
+ LINGUAS
</example_commands>
<para>
with <filename>build</filename> being variant directory. Write the top-level
<filename>SConstruct</filename> script as follows
</para>
<example_commands>
# SConstruct
env = Environment( tools = ["default", "gettext"] )
VariantDir('build', 'src', duplicate = 0)
env['POAUTOINIT'] = 1
SConscript('src/po/SConscript.i18n', exports = 'env')
SConscript('build/po/SConscript', exports = 'env')
</example_commands>
<para>
the <filename>src/po/SConscript.i18n</filename> as
</para>
<example_commands>
# src/po/SConscript.i18n
Import('env')
env.Translate(LINGUAS_FILE=1, XGETTEXTFROM='POTFILES.in', XGETTEXTPATH=['../'])
</example_commands>
<para>
and the <filename>src/po/SConscript</filename>
</para>
<example_commands>
# src/po/SConscript
Import('env')
env.MOFiles(LINGUAS_FILE = 1)
</example_commands>
<para>
Such setup produces <literal>POT</literal> and <literal>PO</literal> files
under source tree in <filename>src/po/</filename> and binary
<literal>MO</literal> files under variant tree in
<filename>build/po/</filename>. This way the <literal>POT</literal> and
<literal>PO</literal> files are separated from other output files, which must
not be committed back to source repositories (e.g. <literal>MO</literal>
files).
</para>
<para>
<note><para>In above example, the <literal>PO</literal> files are not updated,
nor created automatically when you issue <command>scons '.'</command> command.
The files must be updated (created) by hand via <command>scons
po-update</command> and then <literal>MO</literal> files can be compiled by
running <command>scons '.'</command>.</para></note>
</para>
</listitem>
</varlistentry>
<varlistentry id="b-TypeLibrary">
<term><function>TypeLibrary</function>()</term>
<term><replaceable>env</replaceable>.<methodname>TypeLibrary</methodname>()</term>
<listitem><para>
Builds a Windows type library (<filename>.tlb</filename>)
file from an input IDL file (<filename>.idl</filename>).
In addition, it will build the associated interface stub and
proxy source files,
naming them according to the base name of the <filename>.idl</filename> file.
For example,
</para>
<example_commands>
env.TypeLibrary(source="foo.idl")
</example_commands>
<para>
Will create <filename>foo.tlb</filename>,
<filename>foo.h</filename>,
<filename>foo_i.c</filename>,
<filename>foo_p.c</filename>
and
<filename>foo_data.c</filename>
files.
</para>
</listitem>
</varlistentry>
<varlistentry id="b-Uic">
<term><function>Uic</function>()</term>
<term><replaceable>env</replaceable>.<methodname>Uic</methodname>()</term>
<listitem><para>
Builds a header file, an implementation file and a moc file from an ui file.
and returns the corresponding nodes in the that order.
This builder is only available after using the tool &t-link-qt3;.
Note: you can specify <filename>.ui</filename> files directly as source
files to the &b-link-Program;,
&b-link-Library; and &b-link-SharedLibrary; builders
without using this builder. Using this builder lets you override the standard
naming conventions (be careful: prefixes are always prepended to names of
built files; if you don't want prefixes, you may set them to ``).
See the &cv-link-QT3DIR; variable for more information.
Example:
</para>
<example_commands>
env.Uic('foo.ui') # -> ['foo.h', 'uic_foo.cc', 'moc_foo.cc']
env.Uic(
target=Split('include/foo.h gen/uicfoo.cc gen/mocfoo.cc'),
source='foo.ui'
) # -> ['include/foo.h', 'gen/uicfoo.cc', 'gen/mocfoo.cc']
</example_commands>
</listitem>
</varlistentry>
<varlistentry id="b-Zip">
<term><function>Zip</function>()</term>
<term><replaceable>env</replaceable>.<methodname>Zip</methodname>()</term>
<listitem><para>
Builds a zip archive of the specified files
and/or directories.
Unlike most builder methods,
the
&b-Zip;
builder method may be called multiple times
for a given target;
each additional call
adds to the list of entries
that will be built into the archive.
Any source directories will
be scanned for changes to
any on-disk files,
regardless of whether or not
&scons;
knows about them from other Builder or function calls.
</para>
<example_commands>
env.Zip('src.zip', 'src')
# Create the stuff.zip file.
env.Zip('stuff', ['subdir1', 'subdir2'])
# Also add "another" to the stuff.tar file.
env.Zip('stuff', 'another')
</example_commands>
</listitem>
</varlistentry>
</variablelist>
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