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<options source='Scorched3D'>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType1</name>
<value>Shark</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType2</name>
<value>Shark</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType3</name>
<value>Shark</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType4</name>
<value>Shark</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType5</name>
<value>Shark</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType6</name>
<value>Shark</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType7</name>
<value>Shark</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType8</name>
<value>Shark</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType9</name>
<value>Shark</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType10</name>
<value>Shark</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType11</name>
<value>Human</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType12</name>
<value>Human</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType13</name>
<value>Human</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType14</name>
<value>Human</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType15</name>
<value>Human</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType16</name>
<value>Human</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType17</name>
<value>Human</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType18</name>
<value>Human</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType19</name>
<value>Human</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType20</name>
<value>Human</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType21</name>
<value>Human</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType22</name>
<value>Human</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType23</name>
<value>Human</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The type of the player e.g. human, computer etc.. -->
<option>
<name>PlayerType24</name>
<value>Human</value>
<defaultvalue>Human</defaultvalue>
</option>
<!-- The largest weapon type allowed -->
<option>
<name>MaxArmsLevel</name>
<value>10</value>
<defaultvalue>10</defaultvalue>
</option>
<!-- The maximum number of turns all players are allowed in each round (0 = infinite) -->
<option>
<name>MaxNumberOfRoundTurns</name>
<value>15</value>
<defaultvalue>15</defaultvalue>
</option>
<!-- The amount of time each player has for each shot -->
<option>
<name>ShotTime</name>
<value>0</value>
<defaultvalue>0</defaultvalue>
</option>
<!-- The amount of time each player has to buy weapons and use auto defense -->
<option>
<name>BuyingTime</name>
<value>0</value>
<defaultvalue>0</defaultvalue>
</option>
<!-- The amount of time to show the end of game scores for -->
<option>
<name>ScoreTime</name>
<value>15</value>
<defaultvalue>15</defaultvalue>
</option>
<!-- The number of moves a player is allowed to miss (due to the shot timer) -->
<option>
<name>AllowedMissedMoves</name>
<value>3</value>
<defaultvalue>3</defaultvalue>
</option>
<!-- The number of rounds to play in each game -->
<option>
<name>NumberOfRounds</name>
<value>10</value>
<defaultvalue>5</defaultvalue>
</option>
<!-- The number of each weapon the player is allowed -->
<option>
<name>MaxNumberWeapons</name>
<value>90</value>
<defaultvalue>90</defaultvalue>
</option>
<!-- How the winnder is choosen -->
<option>
<name>ScoreType</name>
<value>0</value>
<defaultvalue>0</defaultvalue>
</option>
<!-- The number of teams (1 == no teams) -->
<option>
<name>Teams</name>
<value>1</value>
<defaultvalue>1</defaultvalue>
</option>
<!-- The maximum number of players to allow -->
<option>
<name>NumberOfPlayers</name>
<value>10</value>
<defaultvalue>2</defaultvalue>
</option>
<!-- The minimum number of players to allow -->
<option>
<name>NumberOfMinPlayers</name>
<value>10</value>
<defaultvalue>2</defaultvalue>
</option>
<!-- The number of players to allow before remvoing bots -->
<option>
<name>RemoveBotsAtPlayers</name>
<value>0</value>
<defaultvalue>0</defaultvalue>
</option>
<!-- The percentage chance the computers will say something when killed -->
<option>
<name>ComputersDeathTalk</name>
<value>100</value>
<defaultvalue>100</defaultvalue>
</option>
<!-- The percentage chance the computers will say something when shooting -->
<option>
<name>ComputersAttackTalk</name>
<value>10</value>
<defaultvalue>25</defaultvalue>
</option>
<!-- The first round players are allowed to buy on -->
<option>
<name>MoneyBuyOnRound</name>
<value>1</value>
<defaultvalue>2</defaultvalue>
</option>
<!-- The money awarded for each won round -->
<option>
<name>MoneyWonForRound</name>
<value>5000</value>
<defaultvalue>5000</defaultvalue>
</option>
<!-- The largest landscape (in bytes) that will be sent to the clients -->
<option>
<name>MaxLandscapeSize</name>
<value>200000</value>
<defaultvalue>200000</defaultvalue>
</option>
<!-- The money awarded for each person hit * weapon used -->
<option>
<name>MoneyWonPerHitPoint</name>
<value>100</value>
<defaultvalue>100</defaultvalue>
</option>
<!-- The money awarded for each person killed * weapon used -->
<option>
<name>MoneyWonPerKillPoint</name>
<value>500</value>
<defaultvalue>500</defaultvalue>
</option>
<!-- The scale of the adjustment changes made by the free market -->
<option>
<name>FreeMarketAdjustment</name>
<value>100</value>
<defaultvalue>100</defaultvalue>
</option>
<!-- The money awarded is proportional to the amount of health removed -->
<option>
<name>MoneyPerHealthPoint</name>
<value>on</value>
<defaultvalue>on</defaultvalue>
</option>
<!-- The money each player starts with -->
<option>
<name>MoneyStarting</name>
<value>250000</value>
<defaultvalue>10000</defaultvalue>
</option>
<!-- The amount of time to give clients to respond before kicking them -->
<option>
<name>IdleKickTime</name>
<value>30</value>
<defaultvalue>30</defaultvalue>
</option>
<!-- The interest awarded at the end of each round -->
<option>
<name>MoneyInterest</name>
<value>15</value>
<defaultvalue>15</defaultvalue>
</option>
<!-- Show power is limited by the amount of health a player has -->
<option>
<name>LimitPowerByHealth</name>
<value>on</value>
<defaultvalue>on</defaultvalue>
</option>
<!-- Automatically ballance teams at the start of each round -->
<option>
<name>AutoBallanceTeams</name>
<value>on</value>
<defaultvalue>on</defaultvalue>
</option>
<!-- The player turn mode -->
<option>
<name>TurnType</name>
<value>0</value>
<defaultvalue>1</defaultvalue>
</option>
<!-- The force of the wind -->
<option>
<name>WindForce</name>
<value>0</value>
<defaultvalue>0</defaultvalue>
</option>
<!-- When the wind changes -->
<option>
<name>WindType</name>
<value>0</value>
<defaultvalue>0</defaultvalue>
</option>
<!-- The type of walls allowed -->
<option>
<name>WallType</name>
<value>0</value>
<defaultvalue>0</defaultvalue>
</option>
<!-- The scale of the weapons used -->
<option>
<name>WeaponScale</name>
<value>1</value>
<defaultvalue>1</defaultvalue>
</option>
<!-- Speicifies the name of the economy to use -->
<option>
<name>Economy</name>
<value>EconomyFreeMarket</value>
<defaultvalue>EconomyFreeMarket</defaultvalue>
</option>
<!-- Colon seperated list of landscape names -->
<option>
<name>Landscapes</name>
<value>oldstyle:lowlands:hilly:ridge:islands:halfed:valley</value>
<defaultvalue></defaultvalue>
</option>
<!-- The master list server for scorched3d -->
<option>
<name>MasterListServer</name>
<value>www.employees.org</value>
<defaultvalue>scorched3d.sourceforge.net</defaultvalue>
</option>
<!-- The URI on the master list server for scorched3d -->
<option>
<name>MasterListServerURI</name>
<value>/~gcamp/scorched</value>
<defaultvalue>/scorched</defaultvalue>
</option>
<!-- The type of player stats to be logged (none, pgsql, mysql, file) -->
<option>
<name>StatsLogger</name>
<value>none</value>
<defaultvalue>none</defaultvalue>
</option>
<!-- The type of server events to be logged to file (none, file) -->
<option>
<name>ServerLogger</name>
<value>none</value>
<defaultvalue>none</defaultvalue>
</option>
<!-- Prepend and bot name with the specified text -->
<option>
<name>BotNamePrefix</name>
<value>(Bot) </value>
<defaultvalue>(Bot) </defaultvalue>
</option>
<!-- Choose random bot names instread of sequential names -->
<option>
<name>RandomizeBotNames</name>
<value>off</value>
<defaultvalue>off</defaultvalue>
</option>
<!-- Start the game will all the weapons -->
<option>
<name>GiveAllWeapons</name>
<value>off</value>
<defaultvalue>off</defaultvalue>
</option>
<!-- The name of the server to start -->
<option>
<name>ServerName</name>
<value>No Name</value>
<defaultvalue>No Name</defaultvalue>
</option>
<!-- The password for this server (empty password = no password) -->
<option>
<name>ServerPassword</name>
<value></value>
<defaultvalue></defaultvalue>
</option>
<!-- The port to start the server on -->
<option>
<name>PortNo</name>
<value>27270</value>
<defaultvalue>27270</defaultvalue>
</option>
<!-- IP address to publish to scorched net clients (auto-detected if not given). -->
<option>
<name>PublishAddress</name>
<value>AutoDetect</value>
<defaultvalue>AutoDetect</defaultvalue>
</option>
<!-- Allow other scorched net clients to see this server. Do not use for LAN games. -->
<option>
<name>PublishServer</name>
<value>off</value>
<defaultvalue>off</defaultvalue>
</option>
</options>
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