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////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2011
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_ComsGiftMoneyMessageh_INCLUDE__)
#define __INCLUDE_ComsGiftMoneyMessageh_INCLUDE__
#include <coms/ComsMessage.h>
#include <string>
class ComsGiftMoneyMessage : public ComsMessage
{
public:
static ComsMessageType ComsGiftMoneyMessageType;
ComsGiftMoneyMessage();
ComsGiftMoneyMessage(
unsigned int fromPlayerId,
unsigned int toPlayerId,
int money);
ComsGiftMoneyMessage(
ComsGiftMoneyMessage &other);
virtual ~ComsGiftMoneyMessage();
unsigned int getFromPlayerId() { return fromPlayerId_; }
unsigned int getToPlayerId() { return toPlayerId_; }
unsigned int getMoney() { return money_; }
// Inherited from ComsMessage
virtual bool writeMessage(NetBuffer &buffer);
virtual bool readMessage(NetBufferReader &reader);
protected:
unsigned int fromPlayerId_;
unsigned int toPlayerId_;
unsigned int money_;
};
#endif
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