File: ComsInitializeModMessage.h

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////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#if !defined(__INCLUDE_ComsInitializeModMessageh_INCLUDE__)
#define __INCLUDE_ComsInitializeModMessageh_INCLUDE__

#include <coms/ComsMessage.h>

class ComsInitializeModMessage : public ComsMessage
{
public:
	static ComsMessageType ComsInitializeModMessageType;

	ComsInitializeModMessage();
	virtual ~ComsInitializeModMessage();

	// Inherited from ComsMessage
	virtual bool writeMessage(NetBuffer &buffer);
	virtual bool readMessage(NetBufferReader &reader);

private:
	ComsInitializeModMessage(const ComsInitializeModMessage &);
	const ComsInitializeModMessage & operator=(const ComsInitializeModMessage &);

};

#endif // __INCLUDE_ComsInitializeModMessageh_INCLUDE__