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////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2011
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////
#ifndef _ComsSyncCheckMessage_h
#define _ComsSyncCheckMessage_h
#include <coms/ComsMessage.h>
#include <engine/ScorchedContext.h>
#include <vector>
class ComsSyncCheckMessage : public ComsMessage
{
public:
static ComsMessageType ComsSyncCheckMessageType;
ComsSyncCheckMessage();
ComsSyncCheckMessage(unsigned int syncId, ScorchedContext &context);
virtual ~ComsSyncCheckMessage();
unsigned int getSyncId() { return syncId_; }
NetBuffer &getLandscapeBuffer() { return landscapeBuffer_; }
NetBuffer &getRoofBuffer() { return roofBuffer_; }
NetBuffer &getTargetsBuffer() { return targetsBuffer_; }
std::vector<std::string> &getSyncCheck() { return syncChecks_; }
// Inherited from ComsMessage
virtual bool writeMessage(NetBuffer &buffer);
virtual bool readMessage(NetBufferReader &reader);
protected:
std::vector<std::string> syncChecks_;
unsigned int syncId_;
NetBuffer landscapeBuffer_, roofBuffer_;
NetBuffer targetsBuffer_;
private:
ComsSyncCheckMessage(const ComsSyncCheckMessage &);
const ComsSyncCheckMessage & operator=(const ComsSyncCheckMessage &);
};
#endif // _ComsSyncCheckMessage_h
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