File: event_tree.xml

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<?xml version="1.0"?>
<!-- Dummy event tree that must result in Unity -->
<opsa-mef>
  <define-initiating-event name="I" event-tree="EventTree"/>
  <define-event-tree name="EventTree">
    <define-functional-event name="F"/>
    <define-sequence name="S"/>
    <initial-state>
      <fork functional-event="F">
        <path state="true">
          <collect-formula>
            <not>
              <gate name="TopEvent"/>
            </not>
          </collect-formula>
          <sequence name="S"/>
        </path>
        <path state="false">
          <collect-formula>
            <gate name="TopEvent"/>
          </collect-formula>
          <sequence name="S"/>
        </path>
      </fork>
    </initial-state>
  </define-event-tree>
</opsa-mef>