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from gobject import GObject, SIGNAL_ACTION, SIGNAL_RUN_LAST
from gobject import SIGNAL_NO_RECURSE, TYPE_NONE, TYPE_PYOBJECT
from gobject import TYPE_OBJECT
SSIGNAL = SIGNAL_RUN_LAST|SIGNAL_NO_RECURSE|SIGNAL_ACTION
class Manager(GObject):
__gsignals__ = {
"activate": (SSIGNAL, TYPE_NONE, (TYPE_PYOBJECT,)),
"database-changed": (SSIGNAL, TYPE_NONE, ()),
"hide-window": (SSIGNAL, TYPE_NONE, ()),
"encoding-list": (SSIGNAL, TYPE_NONE, (TYPE_PYOBJECT,)),
"load": (SSIGNAL, TYPE_NONE, ()),
"new-encoding": (SSIGNAL, TYPE_NONE, (TYPE_PYOBJECT,)),
}
def __init__(self, editor):
editor.response()
GObject.__init__(self)
self.__init_attributes(editor)
from GUI.Manager import Manager
Manager(self, editor)
from Loader import Loader
Loader(self, editor)
editor.response()
def __init_attributes(self, editor):
self.__editor = editor
from os.path import join
self.__gui = editor.get_glade_object(globals(), join("GUI", "GUI.glade"), "Window")
return
gui = property(lambda self: self.__gui)
def activate(self, uri):
self.emit("activate", uri)
return False
def destroy(self):
del self
return False
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