1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
|
# - Find zlib
# Find the native ZLIB includes and library
#
# ZLIB_INCLUDE_DIR - where to find zlib.h, etc.
# ZLIB_LIBRARIES - List of libraries when using zlib.
# ZLIB_FOUND - True if zlib found.
IF (ZLIB_INCLUDE_DIR)
# Already in cache, be silent
SET(ZLIB_FIND_QUIETLY TRUE)
ENDIF (ZLIB_INCLUDE_DIR)
FIND_PATH(ZLIB_INCLUDE_DIR zlib.h)
# On win32, qt statically links to zlib and libpng, and exports their symbols.
# We can just link to Qt to get zlib and libpng. We still require the user to
# supply their own headers on the search path, but they can and should just
# specify ${QTDIR}/src/3rdparty/zlib/include .
# To use this, you must use FindQt before FindZlib.
IF(QT_QTCORE_LIBRARY AND USE_QT_ZLIB_PNGLIB)
MESSAGE("Using zlib from qt")
SET(ZLIB_LIBRARY_RELEASE ${QT_QTCORE_LIBRARY_RELEASE})
SET(ZLIB_LIBRARY_DEBUG ${QT_QTCORE_LIBRARY_DEBUG})
SET(ZLIB_LIBRARY ${QT_QTCORE_LIBRARY})
ELSE(QT_QTCORE_LIBRARY AND USE_QT_ZLIB_PNGLIB)
SET(ZLIB_NAMES_RELEASE ${ZLIB_NAMES_RELEASE} ${ZLIB_NAMES} z zlib zdll zlib1)
FIND_LIBRARY(ZLIB_LIBRARY_RELEASE NAMES ${ZLIB_NAMES_RELEASE} )
# Find a debug library if one exists and use that for debug builds.
# This really only does anything for win32, but does no harm on other
# platforms.
SET(ZLIB_NAMES_DEBUG ${ZLIB_NAMES_DEBUG} zlibd zlib1d)
FIND_LIBRARY(ZLIB_LIBRARY_DEBUG NAMES ${ZLIB_NAMES_DEBUG})
INCLUDE(LibraryDebugAndRelease)
SET_LIBRARY_FROM_DEBUG_AND_RELEASE(ZLIB)
ENDIF(QT_QTCORE_LIBRARY AND USE_QT_ZLIB_PNGLIB)
# handle the QUIETLY and REQUIRED arguments and set ZLIB_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(ScribusFindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(ZLIB DEFAULT_MSG ZLIB_LIBRARY ZLIB_INCLUDE_DIR)
IF(ZLIB_FOUND)
SET( ZLIB_LIBRARIES ${ZLIB_LIBRARY} )
ELSE(ZLIB_FOUND)
SET( ZLIB_LIBRARIES )
ENDIF(ZLIB_FOUND)
MARK_AS_ADVANCED( ZLIB_LIBRARY ZLIB_INCLUDE_DIR )
|