1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252
|
/* ScummVM Tools
*
* ScummVM Tools is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additionally this file is based on the ScummVM source code.
* Copyright information for the ScummVM source code is
* available in the COPYRIGHT file of the ScummVM source
* distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include <iostream>
#include <fstream>
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/zlib.h"
#define MIN(x,y) (((x)<(y)) ? (x) : (y))
#if defined(USE_ZLIB)
GZipReadStream::GZipReadStream(std::ifstream *w, uint32 start, uint32 size_p) : _wrapped(w), _stream(), _start(start), _size(size_p) {
char buf[4];
assert(w != 0);
// Verify file header is correct
w->seekg(_start, std::ios::beg);
w->read(buf, 2);
uint16 header = READ_BE_UINT16(buf);
assert(header == 0x1F8B ||
((header & 0x0F00) == 0x0800 && header % 31 == 0));
if (header == 0x1F8B && _size > 0) {
// Retrieve the original file size
w->seekg(_start + _size - 4, std::ios::beg);
w->read(buf, 4);
_origSize = READ_LE_UINT32(buf);
} else {
// Original size not available in zlib format
_origSize = 0;
}
_pos = 0;
w->seekg(_start, std::ios::beg);
_eos = false;
// Adding 32 to windowBits indicates to zlib that it is supposed to
// automatically detect whether gzip or zlib headers are used for
// the compressed file. This feature was added in zlib 1.2.0.4,
// released 10 August 2003.
// Note: This is *crucial* for savegame compatibility, do *not* remove!
_zlibErr = inflateInit2(&_stream, MAX_WBITS + 32);
if (_zlibErr != Z_OK)
return;
// Setup input buffer
_stream.next_in = _buf;
_stream.avail_in = 0;
}
GZipReadStream::~GZipReadStream() {
inflateEnd(&_stream);
}
bool GZipReadStream::err() const { return (_zlibErr != Z_OK) && (_zlibErr != Z_STREAM_END); }
void GZipReadStream::clearErr() {
// only reset _eos; I/O errors are not recoverable
_eos = false;
}
uint32 GZipReadStream::read(void *dataPtr, uint32 dataSize) {
_stream.next_out = (byte *)dataPtr;
_stream.avail_out = dataSize;
// Keep going while we get no error
while (_zlibErr == Z_OK && _stream.avail_out) {
if (_stream.avail_in == 0 && !_wrapped->eof()) {
// If we are out of input data: Read more data, if available.
_wrapped->read((char*)_buf, BUFSIZE);
_stream.next_in = _buf;
_stream.avail_in = _wrapped->gcount();
}
_zlibErr = inflate(&_stream, Z_NO_FLUSH);
}
// Update the position counter
_pos += dataSize - _stream.avail_out;
if (_zlibErr == Z_STREAM_END && _stream.avail_out > 0)
_eos = true;
return dataSize - _stream.avail_out;
}
bool GZipReadStream::eos() const {
return _eos;
}
int32 GZipReadStream::pos() const {
return _pos;
}
int32 GZipReadStream::size() const {
return _origSize;
}
bool GZipReadStream::seek(int32 offset, std::ios::seekdir whence) {
int32 newPos = 0;
assert(whence != std::ios::end); // std::ios::end not supported
switch (whence) {
case std::ios::beg:
newPos = offset;
break;
case std::ios::cur:
newPos = _pos + offset;
break;
default:
assert(false);
}
assert(newPos >= 0);
if ((uint32)newPos < _pos) {
// To search backward, we have to restart the whole decompression
// from the start of the file. A rather wasteful operation, best
// to avoid it. :/
#if DEBUG
warning("Backward seeking in GZipReadStream detected");
#endif
_pos = 0;
_wrapped->seekg(_start, std::ios_base::beg);
_zlibErr = inflateReset(&_stream);
if (_zlibErr != Z_OK)
return false; // FIXME: STREAM REWRITE
_stream.next_in = _buf;
_stream.avail_in = 0;
}
offset = newPos - _pos;
// Skip the given amount of data (very inefficient if one tries to skip
// huge amounts of data, but usually client code will only skip a few
// bytes, so this should be fine.
byte tmpBuf[1024];
while (!err() && offset > 0) {
offset -= read(tmpBuf, MIN((int32)sizeof(tmpBuf), offset));
}
_eos = false;
return true; // FIXME: STREAM REWRITE
}
void GZipWriteStream::processData(int flushType) {
// This function is called by both write() and finalize().
while (_zlibErr == Z_OK && (_stream.avail_in || flushType == Z_FINISH)) {
if (_stream.avail_out == 0) {
_wrapped->write((char*)_buf, BUFSIZE);
if (_wrapped->bad()) {
_zlibErr = Z_ERRNO;
break;
}
_stream.next_out = _buf;
_stream.avail_out = BUFSIZE;
}
_zlibErr = deflate(&_stream, flushType);
}
}
GZipWriteStream::GZipWriteStream(std::ofstream *w) : _wrapped(w), _stream() {
assert(w != 0);
// Adding 16 to windowBits indicates to zlib that it is supposed to
// write gzip headers. This feature was added in zlib 1.2.0.4,
// released 10 August 2003.
// Note: This is *crucial* for savegame compatibility, do *not* remove!
_zlibErr = deflateInit2(&_stream,
Z_DEFAULT_COMPRESSION,
Z_DEFLATED,
MAX_WBITS + 16,
8,
Z_DEFAULT_STRATEGY);
assert(_zlibErr == Z_OK);
_stream.next_out = _buf;
_stream.avail_out = BUFSIZE;
_stream.avail_in = 0;
_stream.next_in = 0;
}
GZipWriteStream::~GZipWriteStream() {
finalize();
deflateEnd(&_stream);
}
bool GZipWriteStream::err() const {
// CHECKME: does Z_STREAM_END make sense here?
return (_zlibErr != Z_OK && _zlibErr != Z_STREAM_END) || _wrapped->bad();
}
void GZipWriteStream::finalize() {
if (_zlibErr != Z_OK)
return;
// Process whatever remaining data there is.
processData(Z_FINISH);
// Since processData only writes out blocks of size BUFSIZE,
// we may have to flush some stragglers.
uint remainder = BUFSIZE - _stream.avail_out;
if (remainder > 0) {
_wrapped->write((char*)_buf, remainder);
if (_wrapped->bad())
_zlibErr = Z_ERRNO;
}
// Finalize the wrapped savefile, too
_wrapped->flush();
}
uint32 GZipWriteStream::write(const void *dataPtr, uint32 dataSize) {
if (err())
return 0;
// Hook in the new data ...
// Note: We need to make a const_cast here, as zlib is not aware
// of the const keyword.
_stream.next_in = const_cast<byte *>((const byte *)dataPtr);
_stream.avail_in = dataSize;
// ... and flush it to disk
processData(Z_NO_FLUSH);
return dataSize - _stream.avail_in;
}
#endif
|