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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if !defined(BACKEND_SAVES_DEFAULT_H) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
#define BACKEND_SAVES_DEFAULT_H
#include "common/scummsys.h"
#include "common/savefile.h"
#include "common/str.h"
#include "common/fs.h"
/**
* Provides a default savefile manager implementation for common platforms.
*/
class DefaultSaveFileManager : public Common::SaveFileManager {
public:
DefaultSaveFileManager();
DefaultSaveFileManager(const Common::String &defaultSavepath);
virtual Common::StringArray listSavefiles(const Common::String &pattern);
virtual Common::InSaveFile *openForLoading(const Common::String &filename);
virtual Common::OutSaveFile *openForSaving(const Common::String &filename);
virtual bool removeSavefile(const Common::String &filename);
protected:
/**
* Get the path to the savegame directory.
* Should only be used internally since some platforms
* might implement savefiles in a completely different way.
*/
virtual Common::String getSavePath() const;
/**
* Checks the given path for read access, existence, etc.
* Sets the internal error and error message accordingly.
*/
virtual void checkPath(const Common::FSNode &dir);
};
#endif
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