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/* ScummVM - Graphic Adventure Engine
* Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL
* Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System
* Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer
* Copyright (C) 2005-2013 The ScummVM project
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
//
// EPOC MMP makefile project for ScummVM
//
// *** Definitions
TARGET scummvm_base.lib
TARGETTYPE lib
OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp
OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings
// using option -Wno-psabi to supress warning "note: the mangling of 'va_list' has changed in GCC 4.4"
// compiler must use png.h from libpng.lib instead ScummVM's
OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char -Wno-psabi -I'/S60V5/epoc32/include/png'
ALWAYS_BUILD_AS_ARM
// Note: the LIB:*.lib statements are used by AdaptAllMMPs.pl, so don't remove them!
//START_AUTO_MACROS_MASTER//
// empty base file, will be updated by Perl build scripts
// this file will be modified first, then from here all
// MACROs will be replicated to the other MPP files.
//STOP_AUTO_MACROS_MASTER//
// *** Include paths
USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio
USERINCLUDE ..\..\..\..\backends\fs ..\src ..\..\..\..\backends\platform\sdl
USERINCLUDE \epoc32\include\mpeg2dec //\epoc32\include\theora
SYSTEMINCLUDE \epoc32\include\freetype
SYSTEMINCLUDE \epoc32\include\mpeg2dec
SYSTEMINCLUDE \epoc32\include\jpeg
SYSTEMINCLUDE \epoc32\include\png
SYSTEMINCLUDE \epoc32\include\ESDL
SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version
SYSTEMINCLUDE \epoc32\include\libc
SYSTEMINCLUDE \epoc32\include\theora
SYSTEMINCLUDE \epoc32\include\tremor
SYSTEMINCLUDE \epoc32\include
SYSTEMINCLUDE ..\src // for portdefs.h
// *** SOURCE files
SOURCEPATH ..\..\..\..\common
//START_AUTO_OBJECTS_COMMON_//
// empty base file, will be updated by Perl build scripts
//STOP_AUTO_OBJECTS_COMMON_//
SOURCEPATH ..\..\..\..\graphics
//START_AUTO_OBJECTS_GRAPHICS_//
// empty base file, will be updated by Perl build scripts
//STOP_AUTO_OBJECTS_GRAPHICS_//
SOURCEPATH ..\..\..\..\image
//START_AUTO_OBJECTS_IMAGE_//
// empty base file, will be updated by Perl build scripts
//STOP_AUTO_OBJECTS_IMAGE_//
// add a few files manually, since they are not parsed from modules.mk files
SOURCE codecs\mpeg.cpp
SOURCEPATH ..\..\..\..\gui
//START_AUTO_OBJECTS_GUI_//
// empty base file, will be updated by Perl build scripts
//STOP_AUTO_OBJECTS_GUI_//
// these next three will go into gui\modules.mk and will end up in START_AUTO_OBJECTS_GUI
// for now they are in the phone platform specific MMP files because of library dependency probs during linking
//SOURCE Key.cpp
//SOURCE KeysDialog.cpp
//SOURCE Actions.cpp
SOURCEPATH ..\..\..\..\audio
//START_AUTO_OBJECTS_AUDIO_//
// empty base file, will be updated by Perl build scripts
//STOP_AUTO_OBJECTS_AUDIO_//
SOURCE softsynth\fmtowns_pc98\towns_pc98_fmsynth.cpp // Included since its excluded by filter
#if defined (WINS)
SOURCE rate.cpp // WINS emulator version: add regular .cpp
#else
SOURCE rate_arm.cpp // ARM version: add ASM .cpp wrapper
SOURCE rate_arm_asm.s // ARM version: add ASM routines
#endif
SOURCEPATH ..\..\..\..\video
//START_AUTO_OBJECTS_VIDEO_//
// empty base file, will be updated by Perl build scripts
//STOP_AUTO_OBJECTS_VIDEO_//
// add a few files manually, since they are not parsed from modules.mk files
SOURCE theora_decoder.cpp
SOURCE bink_decoder.cpp
SOURCEPATH ..\..\..\..
SOURCE backends\events\default\default-events.cpp
SOURCE backends\timer\default\default-timer.cpp
SOURCE backends\saves\savefile.cpp
SOURCE backends\saves\default\default-saves.cpp
SOURCE backends\base-backend.cpp
SOURCE gui\browser.cpp
SOURCE engines\engine.cpp
SOURCE engines\dialogs.cpp
SOURCE engines\game.cpp
SOURCE engines\advanceddetector.cpp
SOURCE engines\savestate.cpp
// backend specific includes
SOURCE backends\modular-backend.cpp
SOURCE backends\audiocd\default\default-audiocd.cpp
SOURCE backends\audiocd\sdl\sdl-audiocd.cpp
SOURCE backends\events\sdl\sdl-events.cpp
SOURCE backends\events\symbiansdl\symbiansdl-events.cpp
SOURCE backends\fs\abstract-fs.cpp
SOURCE backends\fs\symbian\symbianstream.cpp
SOURCE backends\graphics\sdl\sdl-graphics.cpp
SOURCE backends\graphics\symbiansdl\symbiansdl-graphics.cpp
SOURCE backends\keymapper\action.cpp
SOURCE backends\keymapper\keymap.cpp
SOURCE backends\keymapper\keymapper.cpp
SOURCE backends\keymapper\remap-dialog.cpp
SOURCE backends\mixer\sdl\sdl-mixer.cpp
SOURCE backends\mixer\symbiansdl\symbiansdl-mixer.cpp
SOURCE backends\mutex\sdl\sdl-mutex.cpp
SOURCE backends\timer\sdl\sdl-timer.cpp
SOURCE backends\log\log.cpp
// Source files for virtual keyboard
SOURCE backends\vkeybd\image-map.cpp
SOURCE backends\vkeybd\polygon.cpp
SOURCE backends\vkeybd\virtual-keyboard-gui.cpp
SOURCE backends\vkeybd\virtual-keyboard-parser.cpp
SOURCE backends\vkeybd\virtual-keyboard.cpp
// Downscaler
SOURCE graphics\scaler\downscaler.cpp
SOURCE graphics\scaler\downscalerARM.s
MACRO SDL_BACKEND
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