1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_GFX_H
#define FULLPIPE_GFX_H
namespace Fullpipe {
class DynamicPhase;
class Movement;
struct PicAniInfo;
struct Bitmap {
int _x;
int _y;
int _width;
int _height;
byte *_pixels;
int _type;
int _dataSize;
int _flags;
Graphics::TransparentSurface *_surface;
int _flipping;
Bitmap();
Bitmap(Bitmap *src);
~Bitmap();
void load(Common::ReadStream *s);
void decode(int32 *palette);
void putDib(int x, int y, int32 *palette, byte alpha);
bool putDibRB(int32 *palette);
void putDibCB(int32 *palette);
void colorFill(uint32 *dest, int len, int32 color);
void paletteFill(uint32 *dest, byte *src, int len, int32 *palette);
void copierKeyColor(uint32 *dest, byte *src, int len, int keyColor, int32 *palette, bool cb05_format);
void copier(uint32 *dest, byte *src, int len, int32 *palette, bool cb05_format);
Bitmap *reverseImage(bool flip = true);
Bitmap *flipVertical();
void drawShaded(int type, int x, int y, byte *palette, int alpha);
void drawRotated(int x, int y, int angle, byte *palette, int alpha);
bool isPixelHitAtPos(int x, int y);
};
class Picture : public MemoryObject {
public:
Common::Rect _rect;
Bitmap *_convertedBitmap;
int _x;
int _y;
int _field_44;
int _width;
int _height;
Bitmap *_bitmap;
int _field_54;
MemoryObject2 *_memoryObject2;
int _alpha;
byte *_paletteData;
void displayPicture();
public:
Picture();
virtual ~Picture();
void freePicture();
void freePixelData();
virtual bool load(MfcArchive &file);
void setAOIDs();
virtual void init();
void getDibInfo();
Bitmap *getPixelData();
virtual void draw(int x, int y, int style, int angle);
void drawRotated(int x, int y, int angle);
byte getAlpha() { return (byte)_alpha; }
void setAlpha(byte alpha) { _alpha = alpha; }
Common::Point *getDimensions(Common::Point *p);
bool isPointInside(int x, int y);
bool isPixelHitAtPos(int x, int y);
int getPixelAtPos(int x, int y);
int getPixelAtPosEx(int x, int y);
byte *getPaletteData() { return _paletteData; }
void setPaletteData(byte *pal);
void copyMemoryObject2(Picture *src);
};
class BigPicture : public Picture {
public:
BigPicture() {}
virtual ~BigPicture() {}
virtual bool load(MfcArchive &file);
virtual void draw(int x, int y, int style, int angle);
};
class GameObject : public CObject {
public:
int16 _odelay;
int _field_8;
int16 _flags;
int16 _id;
char *_objectName;
int _ox;
int _oy;
int _priority;
int _field_20;
public:
GameObject();
GameObject(GameObject *src);
~GameObject();
virtual bool load(MfcArchive &file);
void setOXY(int x, int y);
void renumPictures(Common::Array<StaticANIObject *> *lst);
void renumPictures(Common::Array<PictureObject *> *lst);
void setFlags(int16 flags) { _flags = flags; }
void clearFlags() { _flags = 0; }
const char *getName() { return _objectName; }
bool getPicAniInfo(PicAniInfo *info);
bool setPicAniInfo(PicAniInfo *info);
};
class PictureObject : public GameObject {
public:
Picture *_picture;
Common::Array<GameObject *> *_pictureObject2List;
int _ox2;
int _oy2;
public:
PictureObject();
PictureObject(PictureObject *src);
virtual ~PictureObject();
virtual bool load(MfcArchive &file, bool bigPicture);
virtual bool load(MfcArchive &file) { assert(0); return false; } // Disable base class
Common::Point *getDimensions(Common::Point *p);
void draw();
void drawAt(int x, int y);
bool setPicAniInfo(PicAniInfo *picAniInfo);
bool isPointInside(int x, int y);
bool isPixelHitAtPos(int x, int y);
void setOXY2();
};
class Background : public CObject {
public:
Common::Array<PictureObject *> _picObjList;
char *_bgname;
int _x;
int _y;
int16 _messageQueueId;
MemoryObject *_palette;
int _bigPictureArray1Count;
int _bigPictureArray2Count;
BigPicture ***_bigPictureArray;
public:
Background();
virtual ~Background();
virtual bool load(MfcArchive &file);
void addPictureObject(PictureObject *pct);
BigPicture *getBigPicture(int x, int y) { return _bigPictureArray[x][y]; }
};
struct ShadowsItem {
int width;
int height;
DynamicPhase *dynPhase;
};
typedef Common::Array<ShadowsItem> ShadowsItemArray;
class Shadows : public CObject {
int _sceneId;
int _staticAniObjectId;
int _movementId;
ShadowsItemArray _items;
public:
Shadows();
virtual bool load(MfcArchive &file);
void init();
void initMovement(Movement *mov);
DynamicPhase *findSize(int width, int height);
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_GFX_H */
|