1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sci/engine/features.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/engine/kernel.h"
namespace Sci {
//#define CHECK_LISTS // adds sanity checking for lists and errors out when problems are found
#ifdef CHECK_LISTS
static bool isSaneNodePointer(SegManager *segMan, reg_t addr) {
bool havePrev = false;
reg_t prev = addr;
do {
Node *node = segMan->lookupNode(addr, false);
if (!node) {
if ((g_sci->getGameId() == GID_ICEMAN) && (g_sci->getEngineState()->currentRoomNumber() == 40)) {
// ICEMAN: when plotting course, unDrawLast is called by startPlot::changeState
// there is no previous entry so we get 0 in here
} else if ((g_sci->getGameId() == GID_HOYLE1) && (g_sci->getEngineState()->currentRoomNumber() == 3)) {
// HOYLE1: after sorting cards in hearts, in the next round
// we get an invalid node - bug #3038433
} else {
error("isSaneNodePointer: Node at %04x:%04x wasn't found", PRINT_REG(addr));
}
return false;
}
if (havePrev && node->pred != prev) {
error("isSaneNodePointer: Node at %04x:%04x points to invalid predecessor %04x:%04x (should be %04x:%04x)",
PRINT_REG(addr), PRINT_REG(node->pred), PRINT_REG(prev));
//node->pred = prev; // fix the problem in the node
return false;
}
prev = addr;
addr = node->succ;
havePrev = true;
} while (!addr.isNull());
return true;
}
static void checkListPointer(SegManager *segMan, reg_t addr) {
List *list = segMan->lookupList(addr);
if (!list) {
error("checkListPointer (list %04x:%04x): The requested list wasn't found",
PRINT_REG(addr));
return;
}
if (list->first.isNull() && list->last.isNull()) {
// Empty list is fine
} else if (!list->first.isNull() && !list->last.isNull()) {
// Normal list
Node *node_a = segMan->lookupNode(list->first, false);
Node *node_z = segMan->lookupNode(list->last, false);
if (!node_a) {
error("checkListPointer (list %04x:%04x): missing first node", PRINT_REG(addr));
return;
}
if (!node_z) {
error("checkListPointer (list %04x:%04x): missing last node", PRINT_REG(addr));
return;
}
if (!node_a->pred.isNull()) {
error("checkListPointer (list %04x:%04x): First node of the list points to a predecessor node",
PRINT_REG(addr));
//node_a->pred = NULL_REG; // fix the problem in the node
return;
}
if (!node_z->succ.isNull()) {
error("checkListPointer (list %04x:%04x): Last node of the list points to a successor node",
PRINT_REG(addr));
//node_z->succ = NULL_REG; // fix the problem in the node
return;
}
isSaneNodePointer(segMan, list->first);
} else {
// Not sane list... it's missing pointers to the first or last element
if (list->first.isNull())
error("checkListPointer (list %04x:%04x): missing pointer to first element",
PRINT_REG(addr));
if (list->last.isNull())
error("checkListPointer (list %04x:%04x): missing pointer to last element",
PRINT_REG(addr));
}
}
#endif
reg_t kNewList(EngineState *s, int argc, reg_t *argv) {
reg_t listRef;
List *list = s->_segMan->allocateList(&listRef);
list->first = list->last = NULL_REG;
debugC(kDebugLevelNodes, "New listRef at %04x:%04x", PRINT_REG(listRef));
return listRef; // Return list base address
}
reg_t kDisposeList(EngineState *s, int argc, reg_t *argv) {
// This function is not needed in ScummVM. The garbage collector
// cleans up unused objects automatically
return s->r_acc;
}
reg_t kNewNode(EngineState *s, int argc, reg_t *argv) {
reg_t nodeValue = argv[0];
// Some SCI32 games call this with 1 parameter (e.g. the demo of Phantasmagoria).
// Set the key to be the same as the value in this case
reg_t nodeKey = (argc == 2) ? argv[1] : argv[0];
s->r_acc = s->_segMan->newNode(nodeValue, nodeKey);
debugC(kDebugLevelNodes, "New nodeRef at %04x:%04x", PRINT_REG(s->r_acc));
return s->r_acc;
}
reg_t kFirstNode(EngineState *s, int argc, reg_t *argv) {
if (argv[0].isNull())
return NULL_REG;
List *list = s->_segMan->lookupList(argv[0]);
if (list) {
#ifdef CHECK_LISTS
checkListPointer(s->_segMan, argv[0]);
#endif
return list->first;
} else {
return NULL_REG;
}
}
reg_t kLastNode(EngineState *s, int argc, reg_t *argv) {
if (argv[0].isNull())
return NULL_REG;
List *list = s->_segMan->lookupList(argv[0]);
if (list) {
#ifdef CHECK_LISTS
checkListPointer(s->_segMan, argv[0]);
#endif
return list->last;
} else {
return NULL_REG;
}
}
reg_t kEmptyList(EngineState *s, int argc, reg_t *argv) {
if (argv[0].isNull())
return NULL_REG;
List *list = s->_segMan->lookupList(argv[0]);
#ifdef CHECK_LISTS
checkListPointer(s->_segMan, argv[0]);
#endif
return make_reg(0, ((list) ? list->first.isNull() : 0));
}
static void addToFront(EngineState *s, reg_t listRef, reg_t nodeRef) {
List *list = s->_segMan->lookupList(listRef);
Node *newNode = s->_segMan->lookupNode(nodeRef);
debugC(kDebugLevelNodes, "Adding node %04x:%04x to end of list %04x:%04x", PRINT_REG(nodeRef), PRINT_REG(listRef));
if (!newNode)
error("Attempt to add non-node (%04x:%04x) to list at %04x:%04x", PRINT_REG(nodeRef), PRINT_REG(listRef));
#ifdef CHECK_LISTS
checkListPointer(s->_segMan, listRef);
#endif
newNode->pred = NULL_REG;
newNode->succ = list->first;
// Set node to be the first and last node if it's the only node of the list
if (list->first.isNull())
list->last = nodeRef;
else {
Node *oldNode = s->_segMan->lookupNode(list->first);
oldNode->pred = nodeRef;
}
list->first = nodeRef;
}
static void addToEnd(EngineState *s, reg_t listRef, reg_t nodeRef) {
List *list = s->_segMan->lookupList(listRef);
Node *newNode = s->_segMan->lookupNode(nodeRef);
debugC(kDebugLevelNodes, "Adding node %04x:%04x to end of list %04x:%04x", PRINT_REG(nodeRef), PRINT_REG(listRef));
if (!newNode)
error("Attempt to add non-node (%04x:%04x) to list at %04x:%04x", PRINT_REG(nodeRef), PRINT_REG(listRef));
#ifdef CHECK_LISTS
checkListPointer(s->_segMan, listRef);
#endif
newNode->pred = list->last;
newNode->succ = NULL_REG;
// Set node to be the first and last node if it's the only node of the list
if (list->last.isNull())
list->first = nodeRef;
else {
Node *old_n = s->_segMan->lookupNode(list->last);
old_n->succ = nodeRef;
}
list->last = nodeRef;
}
reg_t kNextNode(EngineState *s, int argc, reg_t *argv) {
Node *n = s->_segMan->lookupNode(argv[0]);
#ifdef CHECK_LISTS
if (!isSaneNodePointer(s->_segMan, argv[0]))
return NULL_REG;
#endif
return n->succ;
}
reg_t kPrevNode(EngineState *s, int argc, reg_t *argv) {
Node *n = s->_segMan->lookupNode(argv[0]);
#ifdef CHECK_LISTS
if (!isSaneNodePointer(s->_segMan, argv[0]))
return NULL_REG;
#endif
return n->pred;
}
reg_t kNodeValue(EngineState *s, int argc, reg_t *argv) {
Node *n = s->_segMan->lookupNode(argv[0]);
#ifdef CHECK_LISTS
if (!isSaneNodePointer(s->_segMan, argv[0]))
return NULL_REG;
#endif
// ICEMAN: when plotting a course in room 40, unDrawLast is called by
// startPlot::changeState, but there is no previous entry, so we get 0 here
return n ? n->value : NULL_REG;
}
reg_t kAddToFront(EngineState *s, int argc, reg_t *argv) {
addToFront(s, argv[0], argv[1]);
if (argc == 3)
s->_segMan->lookupNode(argv[1])->key = argv[2];
return s->r_acc;
}
reg_t kAddToEnd(EngineState *s, int argc, reg_t *argv) {
addToEnd(s, argv[0], argv[1]);
if (argc == 3)
s->_segMan->lookupNode(argv[1])->key = argv[2];
return s->r_acc;
}
reg_t kAddAfter(EngineState *s, int argc, reg_t *argv) {
List *list = s->_segMan->lookupList(argv[0]);
Node *firstnode = argv[1].isNull() ? NULL : s->_segMan->lookupNode(argv[1]);
Node *newnode = s->_segMan->lookupNode(argv[2]);
#ifdef CHECK_LISTS
checkListPointer(s->_segMan, argv[0]);
#endif
if (!newnode) {
error("New 'node' %04x:%04x is not a node", PRINT_REG(argv[2]));
return NULL_REG;
}
if (argc != 3 && argc != 4) {
error("kAddAfter: Haven't got 3 or 4 arguments, aborting");
return NULL_REG;
}
if (argc == 4)
newnode->key = argv[3];
if (firstnode) { // We're really appending after
reg_t oldnext = firstnode->succ;
newnode->pred = argv[1];
firstnode->succ = argv[2];
newnode->succ = oldnext;
if (oldnext.isNull()) // Appended after last node?
// Set new node as last list node
list->last = argv[2];
else
s->_segMan->lookupNode(oldnext)->pred = argv[2];
} else { // !firstnode
addToFront(s, argv[0], argv[2]); // Set as initial list node
}
return s->r_acc;
}
reg_t kFindKey(EngineState *s, int argc, reg_t *argv) {
reg_t node_pos;
reg_t key = argv[1];
reg_t list_pos = argv[0];
debugC(kDebugLevelNodes, "Looking for key %04x:%04x in list %04x:%04x", PRINT_REG(key), PRINT_REG(list_pos));
#ifdef CHECK_LISTS
checkListPointer(s->_segMan, argv[0]);
#endif
node_pos = s->_segMan->lookupList(list_pos)->first;
debugC(kDebugLevelNodes, "First node at %04x:%04x", PRINT_REG(node_pos));
while (!node_pos.isNull()) {
Node *n = s->_segMan->lookupNode(node_pos);
if (n->key == key) {
debugC(kDebugLevelNodes, " Found key at %04x:%04x", PRINT_REG(node_pos));
return node_pos;
}
node_pos = n->succ;
debugC(kDebugLevelNodes, "NextNode at %04x:%04x", PRINT_REG(node_pos));
}
debugC(kDebugLevelNodes, "Looking for key without success");
return NULL_REG;
}
reg_t kDeleteKey(EngineState *s, int argc, reg_t *argv) {
reg_t node_pos = kFindKey(s, 2, argv);
List *list = s->_segMan->lookupList(argv[0]);
if (node_pos.isNull())
return NULL_REG; // Signal failure
Node *n = s->_segMan->lookupNode(node_pos);
#ifdef ENABLE_SCI32
for (int i = 1; i <= list->numRecursions; ++i) {
if (list->nextNodes[i] == node_pos) {
list->nextNodes[i] = n->succ;
}
}
#endif
if (list->first == node_pos)
list->first = n->succ;
if (list->last == node_pos)
list->last = n->pred;
if (!n->pred.isNull())
s->_segMan->lookupNode(n->pred)->succ = n->succ;
if (!n->succ.isNull())
s->_segMan->lookupNode(n->succ)->pred = n->pred;
// Erase references to the predecessor and successor nodes, as the game
// scripts could reference the node itself again.
// Happens in the intro of QFG1 and in Longbow, when exiting the cave.
n->pred = NULL_REG;
n->succ = NULL_REG;
return make_reg(0, 1); // Signal success
}
struct sort_temp_t {
reg_t key, value;
reg_t order;
};
int sort_temp_cmp(const void *p1, const void *p2) {
const sort_temp_t *st1 = (const sort_temp_t *)p1;
const sort_temp_t *st2 = (const sort_temp_t *)p2;
if (st1->order.getSegment() < st2->order.getSegment() ||
(st1->order.getSegment() == st2->order.getSegment() &&
st1->order.getOffset() < st2->order.getOffset()))
return -1;
if (st1->order.getSegment() > st2->order.getSegment() ||
(st1->order.getSegment() == st2->order.getSegment() &&
st1->order.getOffset() > st2->order.getOffset()))
return 1;
return 0;
}
reg_t kSort(EngineState *s, int argc, reg_t *argv) {
SegManager *segMan = s->_segMan;
reg_t source = argv[0];
reg_t dest = argv[1];
reg_t order_func = argv[2];
int input_size = (int16)readSelectorValue(segMan, source, SELECTOR(size));
reg_t input_data = readSelector(segMan, source, SELECTOR(elements));
reg_t output_data = readSelector(segMan, dest, SELECTOR(elements));
List *list;
Node *node;
if (!input_size)
return s->r_acc;
if (output_data.isNull()) {
list = s->_segMan->allocateList(&output_data);
list->first = list->last = NULL_REG;
writeSelector(segMan, dest, SELECTOR(elements), output_data);
}
writeSelectorValue(segMan, dest, SELECTOR(size), input_size);
list = s->_segMan->lookupList(input_data);
node = s->_segMan->lookupNode(list->first);
sort_temp_t *temp_array = (sort_temp_t *)malloc(sizeof(sort_temp_t) * input_size);
int i = 0;
while (node) {
reg_t params[1] = { node->value };
invokeSelector(s, order_func, SELECTOR(doit), argc, argv, 1, params);
temp_array[i].key = node->key;
temp_array[i].value = node->value;
temp_array[i].order = s->r_acc;
i++;
node = s->_segMan->lookupNode(node->succ);
}
qsort(temp_array, input_size, sizeof(sort_temp_t), sort_temp_cmp);
for (i = 0;i < input_size;i++) {
reg_t lNode = s->_segMan->newNode(temp_array[i].value, temp_array[i].key);
addToEnd(s, output_data, lNode);
}
free(temp_array);
return s->r_acc;
}
// SCI32 list functions
#ifdef ENABLE_SCI32
reg_t kListAt(EngineState *s, int argc, reg_t *argv) {
if (argc != 2) {
error("kListAt called with %d parameters", argc);
return NULL_REG;
}
List *list = s->_segMan->lookupList(argv[0]);
reg_t curAddress = list->first;
if (list->first.isNull()) {
// Happens in Torin when examining Di's locket in chapter 3
return NULL_REG;
}
Node *curNode = s->_segMan->lookupNode(curAddress);
reg_t curObject = curNode->value;
int16 listIndex = argv[1].toUint16();
int curIndex = 0;
while (curIndex != listIndex) {
if (curNode->succ.isNull()) { // end of the list?
return NULL_REG;
}
curAddress = curNode->succ;
curNode = s->_segMan->lookupNode(curAddress);
curObject = curNode->value;
curIndex++;
}
// Update the virtual file selected in the character import screen of QFG4.
// For the SCI0-SCI1.1 version of this, check kDrawControl().
if (g_sci->inQfGImportRoom() && !strcmp(s->_segMan->getObjectName(curObject), "SelectorDText"))
s->_chosenQfGImportItem = listIndex;
return curObject;
}
reg_t kListIndexOf(EngineState *s, int argc, reg_t *argv) {
List *list = s->_segMan->lookupList(argv[0]);
reg_t curAddress = list->first;
Node *curNode = s->_segMan->lookupNode(curAddress);
reg_t curObject;
uint16 curIndex = 0;
while (curNode) {
curObject = curNode->value;
if (curObject == argv[1])
return make_reg(0, curIndex);
curAddress = curNode->succ;
curNode = s->_segMan->lookupNode(curAddress);
curIndex++;
}
return SIGNAL_REG;
}
reg_t kListEachElementDo(EngineState *s, int argc, reg_t *argv) {
List *list = s->_segMan->lookupList(argv[0]);
Node *curNode = s->_segMan->lookupNode(list->first);
reg_t curObject;
Selector slc = argv[1].toUint16();
ObjVarRef address;
++list->numRecursions;
if (list->numRecursions > ARRAYSIZE(list->nextNodes)) {
error("Too much recursion in kListEachElementDo");
}
while (curNode) {
// We get the next node here as the current node might be deleted by the
// invoke. In the case that the next node is also deleted, kDeleteKey
// needs to be able to adjust the location of the next node, which is
// why it is stored on the list instead of on the stack
list->nextNodes[list->numRecursions] = curNode->succ;
curObject = curNode->value;
// First, check if the target selector is a variable
if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
// This can only happen with 3 params (list, target selector, variable)
if (argc != 3) {
error("kListEachElementDo: Attempted to modify a variable selector with %d params", argc);
} else {
writeSelector(s->_segMan, curObject, slc, argv[2]);
}
} else {
invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);
// Check if the call above leads to a game restore, in which case
// the segment manager will be reset, and the original list will
// be invalidated
if (s->abortScriptProcessing == kAbortLoadGame)
return s->r_acc;
}
curNode = s->_segMan->lookupNode(list->nextNodes[list->numRecursions]);
}
--list->numRecursions;
return s->r_acc;
}
reg_t kListFirstTrue(EngineState *s, int argc, reg_t *argv) {
List *list = s->_segMan->lookupList(argv[0]);
Node *curNode = s->_segMan->lookupNode(list->first);
reg_t curObject;
Selector slc = argv[1].toUint16();
ObjVarRef address;
s->r_acc = NULL_REG; // reset the accumulator
while (curNode) {
reg_t nextNode = curNode->succ;
curObject = curNode->value;
// First, check if the target selector is a variable
if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
// If it's a variable selector, check its value.
// Example: script 64893 in Torin, MenuHandler::isHilited checks
// all children for variable selector 0x03ba (bHilited).
if (!readSelector(s->_segMan, curObject, slc).isNull())
return curObject;
} else {
invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);
// Check if the result is true
if (!s->r_acc.isNull())
return curObject;
}
curNode = s->_segMan->lookupNode(nextNode);
}
// No selector returned true
return NULL_REG;
}
reg_t kListAllTrue(EngineState *s, int argc, reg_t *argv) {
List *list = s->_segMan->lookupList(argv[0]);
Node *curNode = s->_segMan->lookupNode(list->first);
reg_t curObject;
Selector slc = argv[1].toUint16();
ObjVarRef address;
s->r_acc = make_reg(0, 1); // reset the accumulator
while (curNode) {
reg_t nextNode = curNode->succ;
curObject = curNode->value;
// First, check if the target selector is a variable
if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
// If it's a variable selector, check its value
s->r_acc = readSelector(s->_segMan, curObject, slc);
} else {
invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);
}
// Check if the result isn't true
if (s->r_acc.isNull())
break;
curNode = s->_segMan->lookupNode(nextNode);
}
return s->r_acc;
}
reg_t kList(EngineState *s, int argc, reg_t *argv) {
if (!s)
return make_reg(0, getSciVersion());
error("not supposed to call this");
}
reg_t kAddBefore(EngineState *s, int argc, reg_t *argv) {
error("Unimplemented function kAddBefore called");
return s->r_acc;
}
reg_t kMoveToFront(EngineState *s, int argc, reg_t *argv) {
error("Unimplemented function kMoveToFront called");
return s->r_acc;
}
reg_t kMoveToEnd(EngineState *s, int argc, reg_t *argv) {
error("Unimplemented function kMoveToEnd called");
return s->r_acc;
}
reg_t kArray(EngineState *s, int argc, reg_t *argv) {
uint16 op = argv[0].toUint16();
// Use kString when accessing strings
// This is possible, as strings inherit from arrays
// and in this case (type 3) arrays are of type char *.
// kString is almost exactly the same as kArray, so
// this call is possible
// TODO: we need to either merge SCI2 strings and
// arrays together, and in the future merge them with
// the SCI1 strings and arrays in the segment manager
bool callStringFunc = false;
if (op == 0) {
// New, check if the target type is 3 (string)
if (argv[2].toUint16() == 3)
callStringFunc = true;
} else {
if (s->_segMan->getSegmentType(argv[1].getSegment()) == SEG_TYPE_STRING ||
s->_segMan->getSegmentType(argv[1].getSegment()) == SEG_TYPE_SCRIPT) {
callStringFunc = true;
}
#if 0
if (op == 6) {
if (s->_segMan->getSegmentType(argv[3].getSegment()) == SEG_TYPE_STRING ||
s->_segMan->getSegmentType(argv[3].getSegment()) == SEG_TYPE_SCRIPT) {
callStringFunc = true;
}
}
#endif
}
if (callStringFunc) {
Kernel *kernel = g_sci->getKernel();
uint16 kernelStringFuncId = kernel->_kernelFunc_StringId;
if (kernelStringFuncId) {
const KernelFunction *kernelStringFunc = &kernel->_kernelFuncs[kernelStringFuncId];
if (op < kernelStringFunc->subFunctionCount) {
// subfunction-id is valid
const KernelSubFunction *kernelStringSubCall = &kernelStringFunc->subFunctions[op];
argc--;
argv++; // remove subfunction-id from arguments
// and call the kString subfunction
return kernelStringSubCall->function(s, argc, argv);
}
}
}
switch (op) {
case 0: { // New
reg_t arrayHandle;
SciArray<reg_t> *array = s->_segMan->allocateArray(&arrayHandle);
array->setType(argv[2].toUint16());
array->setSize(argv[1].toUint16());
return arrayHandle;
}
case 1: { // Size
SciArray<reg_t> *array = s->_segMan->lookupArray(argv[1]);
return make_reg(0, array->getSize());
}
case 2: { // At (return value at an index)
SciArray<reg_t> *array = s->_segMan->lookupArray(argv[1]);
if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
// HACK: Phantasmagoria 2 keeps trying to access past the end of an
// array when it starts. I'm assuming it's trying to see where the
// array ends, or tries to resize it. Adjust the array size
// accordingly, and return NULL for now.
if (array->getSize() == argv[2].toUint16()) {
array->setSize(argv[2].toUint16());
return NULL_REG;
}
}
return array->getValue(argv[2].toUint16());
}
case 3: { // Atput (put value at an index)
SciArray<reg_t> *array = s->_segMan->lookupArray(argv[1]);
uint32 index = argv[2].toUint16();
uint32 count = argc - 3;
if (index + count > 65535)
break;
if (array->getSize() < index + count)
array->setSize(index + count);
for (uint16 i = 0; i < count; i++)
array->setValue(i + index, argv[i + 3]);
return argv[1]; // We also have to return the handle
}
case 4: // Free
// Freeing of arrays is handled by the garbage collector
return s->r_acc;
case 5: { // Fill
SciArray<reg_t> *array = s->_segMan->lookupArray(argv[1]);
uint16 index = argv[2].toUint16();
// A count of -1 means fill the rest of the array
uint16 count = argv[3].toSint16() == -1 ? array->getSize() - index : argv[3].toUint16();
uint16 arraySize = array->getSize();
if (arraySize < index + count)
array->setSize(index + count);
for (uint16 i = 0; i < count; i++)
array->setValue(i + index, argv[4]);
return argv[1];
}
case 6: { // Cpy
if (argv[1].isNull() || argv[3].isNull()) {
if (getSciVersion() == SCI_VERSION_3) {
// FIXME: Happens in SCI3, probably because of a missing kernel function.
warning("kArray(Cpy): Request to copy from or to a null pointer");
return NULL_REG;
} else {
// SCI2-2.1: error out
error("kArray(Cpy): Request to copy from or to a null pointer");
}
}
reg_t arrayHandle = argv[1];
SciArray<reg_t> *array1 = s->_segMan->lookupArray(argv[1]);
SciArray<reg_t> *array2 = s->_segMan->lookupArray(argv[3]);
uint32 index1 = argv[2].toUint16();
uint32 index2 = argv[4].toUint16();
// The original engine ignores bad copies too
if (index2 > array2->getSize())
break;
// A count of -1 means fill the rest of the array
uint32 count = argv[5].toSint16() == -1 ? array2->getSize() - index2 : argv[5].toUint16();
if (array1->getSize() < index1 + count)
array1->setSize(index1 + count);
for (uint16 i = 0; i < count; i++)
array1->setValue(i + index1, array2->getValue(i + index2));
return arrayHandle;
}
case 7: // Cmp
// Not implemented in SSCI
warning("kArray(Cmp) called");
return s->r_acc;
case 8: { // Dup
if (argv[1].isNull()) {
warning("kArray(Dup): Request to duplicate a null pointer");
#if 0
// Allocate an array anyway
reg_t arrayHandle;
SciArray<reg_t> *dupArray = s->_segMan->allocateArray(&arrayHandle);
dupArray->setType(3);
dupArray->setSize(0);
return arrayHandle;
#endif
return NULL_REG;
}
SegmentObj *sobj = s->_segMan->getSegmentObj(argv[1].getSegment());
if (!sobj || sobj->getType() != SEG_TYPE_ARRAY)
error("kArray(Dup): Request to duplicate a segment which isn't an array");
reg_t arrayHandle;
SciArray<reg_t> *dupArray = s->_segMan->allocateArray(&arrayHandle);
// This must occur after allocateArray, as inserting a new object
// in the heap object list might invalidate this pointer. Also refer
// to the same issue in kClone()
SciArray<reg_t> *array = s->_segMan->lookupArray(argv[1]);
dupArray->setType(array->getType());
dupArray->setSize(array->getSize());
for (uint32 i = 0; i < array->getSize(); i++)
dupArray->setValue(i, array->getValue(i));
return arrayHandle;
}
case 9: // Getdata
if (!s->_segMan->isHeapObject(argv[1]))
return argv[1];
return readSelector(s->_segMan, argv[1], SELECTOR(data));
default:
error("Unknown kArray subop %d", op);
}
return NULL_REG;
}
#endif
} // End of namespace Sci
|