1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/util.h"
#include "common/stack.h"
#include "graphics/primitives.h"
#include "sci/sci.h"
#include "sci/engine/kernel.h"
#include "sci/engine/selector.h"
#include "sci/engine/state.h"
#include "sci/graphics/cache.h"
#include "sci/graphics/celobj32.h"
#include "sci/graphics/compare.h"
#include "sci/graphics/font.h"
#include "sci/graphics/frameout.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/text32.h"
namespace Sci {
int16 GfxText32::_defaultFontId = 0;
int16 GfxText32::_scaledWidth = 0;
int16 GfxText32::_scaledHeight = 0;
GfxText32::GfxText32(SegManager *segMan, GfxCache *fonts) :
_segMan(segMan),
_cache(fonts),
// Not a typo, the original engine did not initialise height, only width
_width(0),
_text(""),
_bitmap(NULL_REG) {
_fontId = _defaultFontId;
_font = _cache->getFont(_defaultFontId);
if (_scaledWidth == 0) {
// initialize the statics
_scaledWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
_scaledHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
}
}
reg_t GfxText32::createFontBitmap(int16 width, int16 height, const Common::Rect &rect, const Common::String &text, const uint8 foreColor, const uint8 backColor, const uint8 skipColor, const GuiResourceId fontId, const TextAlign alignment, const int16 borderColor, const bool dimmed, const bool doScaling, const bool gc) {
_borderColor = borderColor;
_text = text;
_textRect = rect;
_width = width;
_height = height;
_foreColor = foreColor;
_backColor = backColor;
_skipColor = skipColor;
_alignment = alignment;
_dimmed = dimmed;
setFont(fontId);
if (doScaling) {
int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
Ratio scaleX(_scaledWidth, scriptWidth);
Ratio scaleY(_scaledHeight, scriptHeight);
_width = (_width * scaleX).toInt();
_height = (_height * scaleY).toInt();
mulinc(_textRect, scaleX, scaleY);
}
// _textRect represents where text is drawn inside the
// bitmap; clipRect is the entire bitmap
Common::Rect bitmapRect(_width, _height);
if (_textRect.intersects(bitmapRect)) {
_textRect.clip(bitmapRect);
} else {
_textRect = Common::Rect();
}
_segMan->allocateBitmap(&_bitmap, _width, _height, _skipColor, 0, 0, _scaledWidth, _scaledHeight, 0, false, gc);
erase(bitmapRect, false);
if (_borderColor > -1) {
drawFrame(bitmapRect, 1, _borderColor, false);
}
drawTextBox();
return _bitmap;
}
reg_t GfxText32::createFontBitmap(const CelInfo32 &celInfo, const Common::Rect &rect, const Common::String &text, const int16 foreColor, const int16 backColor, const GuiResourceId fontId, const int16 skipColor, const int16 borderColor, const bool dimmed, const bool gc) {
_borderColor = borderColor;
_text = text;
_textRect = rect;
_foreColor = foreColor;
_dimmed = dimmed;
setFont(fontId);
int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
mulinc(_textRect, Ratio(_scaledWidth, scriptWidth), Ratio(_scaledHeight, scriptHeight));
CelObjView view(celInfo.resourceId, celInfo.loopNo, celInfo.celNo);
_skipColor = view._transparentColor;
_width = view._width * _scaledWidth / view._scaledWidth;
_height = view._height * _scaledHeight / view._scaledHeight;
Common::Rect bitmapRect(_width, _height);
if (_textRect.intersects(bitmapRect)) {
_textRect.clip(bitmapRect);
} else {
_textRect = Common::Rect();
}
SciBitmap &bitmap = *_segMan->allocateBitmap(&_bitmap, _width, _height, _skipColor, 0, 0, _scaledWidth, _scaledHeight, 0, false, gc);
// NOTE: The engine filled the bitmap pixels with 11 here, which is silly
// because then it just erased the bitmap using the skip color. So we don't
// fill the bitmap redundantly here.
_backColor = _skipColor;
erase(bitmapRect, false);
_backColor = backColor;
view.draw(bitmap.getBuffer(), bitmapRect, Common::Point(0, 0), false, Ratio(_scaledWidth, view._scaledWidth), Ratio(_scaledHeight, view._scaledHeight));
if (_backColor != skipColor && _foreColor != skipColor) {
erase(_textRect, false);
}
if (text.size() > 0) {
if (_foreColor == skipColor) {
error("TODO: Implement transparent text");
} else {
if (borderColor != -1) {
drawFrame(bitmapRect, 1, _borderColor, false);
}
drawTextBox();
}
}
return _bitmap;
}
void GfxText32::setFont(const GuiResourceId fontId) {
// NOTE: In SCI engine this calls FontMgr::BuildFontTable and then a font
// table is built on the FontMgr directly; instead, because we already have
// font resources, this code just grabs a font out of GfxCache.
if (fontId != _fontId) {
_fontId = fontId == -1 ? _defaultFontId : fontId;
_font = _cache->getFont(_fontId);
}
}
void GfxText32::drawFrame(const Common::Rect &rect, const int16 size, const uint8 color, const bool doScaling) {
Common::Rect targetRect = doScaling ? scaleRect(rect) : rect;
SciBitmap &bitmap = *_segMan->lookupBitmap(_bitmap);
byte *pixels = bitmap.getPixels() + rect.top * _width + rect.left;
// NOTE: Not fully disassembled, but this should be right
int16 rectWidth = targetRect.width();
int16 sidesHeight = targetRect.height() - size * 2;
int16 centerWidth = rectWidth - size * 2;
int16 stride = _width - rectWidth;
for (int16 y = 0; y < size; ++y) {
memset(pixels, color, rectWidth);
pixels += _width;
}
for (int16 y = 0; y < sidesHeight; ++y) {
for (int16 x = 0; x < size; ++x) {
*pixels++ = color;
}
pixels += centerWidth;
for (int16 x = 0; x < size; ++x) {
*pixels++ = color;
}
pixels += stride;
}
for (int16 y = 0; y < size; ++y) {
memset(pixels, color, rectWidth);
pixels += _width;
}
}
void GfxText32::drawChar(const char charIndex) {
SciBitmap &bitmap = *_segMan->lookupBitmap(_bitmap);
byte *pixels = bitmap.getPixels();
_font->drawToBuffer((unsigned char)charIndex, _drawPosition.y, _drawPosition.x, _foreColor, _dimmed, pixels, _width, _height);
_drawPosition.x += _font->getCharWidth((unsigned char)charIndex);
}
uint16 GfxText32::getCharWidth(const char charIndex, const bool doScaling) const {
uint16 width = _font->getCharWidth((unsigned char)charIndex);
if (doScaling) {
width = scaleUpWidth(width);
}
return width;
}
void GfxText32::drawTextBox() {
if (_text.size() == 0) {
return;
}
const char *text = _text.c_str();
const char *sourceText = text;
int16 textRectWidth = _textRect.width();
_drawPosition.y = _textRect.top;
uint charIndex = 0;
if (g_sci->getGameId() == GID_SQ6 || g_sci->getGameId() == GID_MOTHERGOOSEHIRES) {
if (getLongest(&charIndex, textRectWidth) == 0) {
error("DrawTextBox GetLongest=0");
}
}
charIndex = 0;
uint nextCharIndex = 0;
while (*text != '\0') {
_drawPosition.x = _textRect.left;
uint length = getLongest(&nextCharIndex, textRectWidth);
int16 textWidth = getTextWidth(charIndex, length);
if (_alignment == kTextAlignCenter) {
_drawPosition.x += (textRectWidth - textWidth) / 2;
} else if (_alignment == kTextAlignRight) {
_drawPosition.x += textRectWidth - textWidth;
}
drawText(charIndex, length);
charIndex = nextCharIndex;
text = sourceText + charIndex;
_drawPosition.y += _font->getHeight();
}
}
void GfxText32::drawTextBox(const Common::String &text) {
_text = text;
drawTextBox();
}
void GfxText32::drawText(const uint index, uint length) {
assert(index + length <= _text.size());
// NOTE: This draw loop implementation is somewhat different than the
// implementation in the actual engine, but should be accurate. Primarily
// the changes revolve around eliminating some extra temporaries and
// fixing the logic to match.
const char *text = _text.c_str() + index;
while (length-- > 0) {
char currentChar = *text++;
if (currentChar == '|') {
const char controlChar = *text++;
--length;
if (length == 0) {
return;
}
if (controlChar == 'a' || controlChar == 'c' || controlChar == 'f') {
uint16 value = 0;
while (length > 0) {
const char valueChar = *text;
if (valueChar < '0' || valueChar > '9') {
break;
}
++text;
--length;
value = 10 * value + (valueChar - '0');
}
if (length == 0) {
return;
}
if (controlChar == 'a') {
_alignment = (TextAlign)value;
} else if (controlChar == 'c') {
_foreColor = value;
} else if (controlChar == 'f') {
setFont(value);
}
}
while (length > 0 && *text != '|') {
++text;
--length;
}
if (length > 0) {
++text;
--length;
}
} else {
drawChar(currentChar);
}
}
}
void GfxText32::invertRect(const reg_t bitmapId, int16 bitmapStride, const Common::Rect &rect, const uint8 foreColor, const uint8 backColor, const bool doScaling) {
Common::Rect targetRect = rect;
if (doScaling) {
bitmapStride = bitmapStride * _scaledWidth / g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
targetRect = scaleRect(rect);
}
SciBitmap &bitmap = *_segMan->lookupBitmap(bitmapId);
// NOTE: SCI code is super weird here; it seems to be trying to look at the
// entire size of the bitmap including the header, instead of just the pixel
// data size. We just look at the pixel size. This function generally is an
// odd duck since the stride dimension for a bitmap is built in to the bitmap
// header, so perhaps it was once an unheadered bitmap format and this
// function was never updated to match? Or maybe they exploit the
// configurable stride length somewhere else to do stair stepping inverts...
uint32 invertSize = targetRect.height() * bitmapStride + targetRect.width();
uint32 bitmapSize = bitmap.getDataSize();
if (invertSize >= bitmapSize) {
error("InvertRect too big: %u >= %u", invertSize, bitmapSize);
}
// NOTE: Actual engine just added the bitmap header size hardcoded here
byte *pixel = bitmap.getPixels() + bitmapStride * targetRect.top + targetRect.left;
int16 stride = bitmapStride - targetRect.width();
int16 targetHeight = targetRect.height();
int16 targetWidth = targetRect.width();
for (int16 y = 0; y < targetHeight; ++y) {
for (int16 x = 0; x < targetWidth; ++x) {
if (*pixel == foreColor) {
*pixel = backColor;
} else if (*pixel == backColor) {
*pixel = foreColor;
}
++pixel;
}
pixel += stride;
}
}
uint GfxText32::getLongest(uint *charIndex, const int16 width) {
assert(width > 0);
uint testLength = 0;
uint length = 0;
const uint initialCharIndex = *charIndex;
// The index of the next word after the last word break
uint lastWordBreakIndex = *charIndex;
const char *text = _text.c_str() + *charIndex;
char currentChar;
while ((currentChar = *text++) != '\0') {
// NOTE: In the original engine, the font, color, and alignment were
// reset here to their initial values
// The text to render contains a line break; stop at the line break
if (currentChar == '\r' || currentChar == '\n') {
// Skip the rest of the line break if it is a Windows-style
// \r\n or non-standard \n\r
// NOTE: In the original engine, the `text` pointer had not been
// advanced yet so the indexes used to access characters were
// one higher
if (
(currentChar == '\r' && text[0] == '\n') ||
(currentChar == '\n' && text[0] == '\r' && text[1] != '\n')
) {
++*charIndex;
}
// We are at the end of a line but the last word in the line made
// it too wide to fit in the text area; return up to the previous
// word
if (length && getTextWidth(initialCharIndex, testLength) > width) {
*charIndex = lastWordBreakIndex;
return length;
}
// Skip the line break and return all text seen up to now
// NOTE: In original engine, the font, color, and alignment were
// reset, then getTextWidth was called to use its side-effects to
// set font, color, and alignment according to the text from
// `initialCharIndex` to `testLength`
++*charIndex;
return testLength;
} else if (currentChar == ' ') {
// The last word in the line made it too wide to fit in the text area;
// return up to the previous word, then collapse the whitespace
// between that word and its next sibling word into the line break
if (getTextWidth(initialCharIndex, testLength) > width) {
*charIndex = lastWordBreakIndex;
const char *nextChar = _text.c_str() + lastWordBreakIndex;
while (*nextChar++ == ' ') {
++*charIndex;
}
// NOTE: In original engine, the font, color, and alignment were
// set here to the values that were seen at the last space character
return length;
}
// NOTE: In the original engine, the values of _fontId, _foreColor,
// and _alignment were stored for use in the return path mentioned
// just above here
// We found a word break that was within the text area, memorise it
// and continue processing. +1 on the character index because it has
// not been incremented yet so currently points to the word break
// and not the word after the break
length = testLength;
lastWordBreakIndex = *charIndex + 1;
}
// In the middle of a line, keep processing
++*charIndex;
++testLength;
// NOTE: In the original engine, the font, color, and alignment were
// reset here to their initial values
// The text to render contained no word breaks yet but is already too
// wide for the text area; just split the word in half at the point
// where it overflows
if (length == 0 && getTextWidth(initialCharIndex, testLength) > width) {
*charIndex = --testLength + lastWordBreakIndex;
return testLength;
}
}
// The complete text to render was a single word, or was narrower than
// the text area, so return the entire line
if (length == 0 || getTextWidth(initialCharIndex, testLength) <= width) {
// NOTE: In original engine, the font, color, and alignment were
// reset, then getTextWidth was called to use its side-effects to
// set font, color, and alignment according to the text from
// `initialCharIndex` to `testLength`
return testLength;
}
// The last word in the line made it wider than the text area, so return
// up to the penultimate word
*charIndex = lastWordBreakIndex;
return length;
}
int16 GfxText32::getTextWidth(const uint index, uint length) const {
int16 width = 0;
const char *text = _text.c_str() + index;
GfxFont *font = _font;
char currentChar = *text++;
while (length > 0 && currentChar != '\0') {
// Control codes are in the format `|<code><value>|`
if (currentChar == '|') {
// NOTE: Original engine code changed the global state of the
// FontMgr here upon encountering any color, alignment, or
// font control code.
// To avoid requiring all callers to manually restore these
// values on every call, we ignore control codes other than
// font change (since alignment and color do not change the
// width of characters), and simply update the font pointer
// on stack instead of the member property font.
currentChar = *text++;
--length;
if (length > 0 && currentChar == 'f') {
GuiResourceId fontId = 0;
do {
currentChar = *text++;
--length;
fontId = fontId * 10 + currentChar - '0';
} while (length > 0 && *text >= '0' && *text <= '9');
if (length > 0) {
font = _cache->getFont(fontId);
}
}
// Forward through any more unknown control character data
while (length > 0 && *text != '|') {
++text;
--length;
}
if (length > 0) {
++text;
--length;
}
} else {
width += font->getCharWidth(currentChar);
}
if (length > 0) {
currentChar = *text++;
--length;
}
}
return width;
}
int16 GfxText32::getTextWidth(const Common::String &text, const uint index, const uint length) {
_text = text;
return scaleUpWidth(getTextWidth(index, length));
}
Common::Rect GfxText32::getTextSize(const Common::String &text, int16 maxWidth, bool doScaling) {
// NOTE: Like most of the text rendering code, this function was pretty
// weird in the original engine. The initial result rectangle was actually
// a 1x1 rectangle (0, 0, 0, 0), which was then "fixed" after the main
// text size loop finished running by subtracting 1 from the right and
// bottom edges. Like other functions in SCI32, this has been converted
// to use exclusive rects with inclusive rounding.
Common::Rect result;
int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
maxWidth = maxWidth * _scaledWidth / scriptWidth;
_text = text;
if (maxWidth >= 0) {
if (maxWidth == 0) {
maxWidth = _scaledWidth * 3 / 5;
}
result.right = maxWidth;
int16 textWidth = 0;
if (_text.size() > 0) {
const char *rawText = _text.c_str();
const char *sourceText = rawText;
uint charIndex = 0;
uint nextCharIndex = 0;
while (*rawText != '\0') {
uint length = getLongest(&nextCharIndex, result.width());
textWidth = MAX(textWidth, getTextWidth(charIndex, length));
charIndex = nextCharIndex;
rawText = sourceText + charIndex;
// TODO: Due to getLongest and getTextWidth not having side
// effects, it is possible that the currently loaded font's
// height is wrong for this line if it was changed inline
result.bottom += _font->getHeight();
}
}
if (textWidth < maxWidth) {
result.right = textWidth;
}
} else {
result.right = getTextWidth(0, 10000);
if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
result.bottom = 0;
} else {
// NOTE: In the original engine code, the bottom was not decremented
// by 1, which means that the rect was actually a pixel taller than
// the height of the font. This was not the case in the other branch,
// which decremented the bottom by 1 at the end of the loop.
result.bottom = _font->getHeight() + 1;
}
}
if (doScaling) {
// NOTE: The original engine code also scaled top/left but these are
// always zero so there is no reason to do that.
result.right = ((result.right - 1) * scriptWidth + _scaledWidth - 1) / _scaledWidth + 1;
result.bottom = ((result.bottom - 1) * scriptHeight + _scaledHeight - 1) / _scaledHeight + 1;
}
return result;
}
void GfxText32::erase(const Common::Rect &rect, const bool doScaling) {
Common::Rect targetRect = doScaling ? scaleRect(rect) : rect;
SciBitmap &bitmap = *_segMan->lookupBitmap(_bitmap);
bitmap.getBuffer().fillRect(targetRect, _backColor);
}
int16 GfxText32::getStringWidth(const Common::String &text) {
return getTextWidth(text, 0, 10000);
}
int16 GfxText32::getTextCount(const Common::String &text, const uint index, const Common::Rect &textRect, const bool doScaling) {
const int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
const int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
Common::Rect scaledRect(textRect);
if (doScaling) {
mulinc(scaledRect, Ratio(_scaledWidth, scriptWidth), Ratio(_scaledHeight, scriptHeight));
}
Common::String oldText = _text;
_text = text;
uint charIndex = index;
int16 maxWidth = scaledRect.width();
int16 lineCount = (scaledRect.height() - 2) / _font->getHeight();
while (lineCount--) {
getLongest(&charIndex, maxWidth);
}
_text = oldText;
return charIndex - index;
}
int16 GfxText32::getTextCount(const Common::String &text, const uint index, const GuiResourceId fontId, const Common::Rect &textRect, const bool doScaling) {
setFont(fontId);
return getTextCount(text, index, textRect, doScaling);
}
void GfxText32::scrollLine(const Common::String &lineText, int numLines, uint8 color, TextAlign align, GuiResourceId fontId, ScrollDirection dir) {
SciBitmap &bmr = *_segMan->lookupBitmap(_bitmap);
byte *pixels = bmr.getPixels();
int h = _font->getHeight();
if (dir == kScrollUp) {
// Scroll existing text down
for (int i = 0; i < (numLines - 1) * h; ++i) {
int y = _textRect.top + numLines * h - i - 1;
memcpy(pixels + y * _width + _textRect.left,
pixels + (y - h) * _width + _textRect.left,
_textRect.width());
}
} else {
// Scroll existing text up
for (int i = 0; i < (numLines - 1) * h; ++i) {
int y = _textRect.top + i;
memcpy(pixels + y * _width + _textRect.left,
pixels + (y + h) * _width + _textRect.left,
_textRect.width());
}
}
Common::Rect lineRect = _textRect;
if (dir == kScrollUp) {
lineRect.bottom = lineRect.top + h;
} else {
// It is unclear to me what the purpose of this bottom++ is.
// It does not seem to be the usual inc/exc issue.
lineRect.top += (numLines - 1) * h;
lineRect.bottom++;
}
erase(lineRect, false);
_drawPosition.x = _textRect.left;
_drawPosition.y = _textRect.top;
if (dir == kScrollDown) {
_drawPosition.y += (numLines - 1) * h;
}
_foreColor = color;
_alignment = align;
//int fc = _foreColor;
setFont(fontId);
_text = lineText;
int16 textWidth = getTextWidth(0, lineText.size());
if (_alignment == kTextAlignCenter) {
_drawPosition.x += (_textRect.width() - textWidth) / 2;
} else if (_alignment == kTextAlignRight) {
_drawPosition.x += _textRect.width() - textWidth;
}
//_foreColor = fc;
//setFont(fontId);
drawText(0, lineText.size());
}
} // End of namespace Sci
|