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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_GRAPHICS_TRANSITIONS32_H
#define SCI_GRAPHICS_TRANSITIONS32_H
#include "common/list.h"
#include "common/scummsys.h"
#include "sci/engine/vm_types.h"
namespace Sci {
enum ShowStyleType /* : uint8 */ {
kShowStyleNone = 0,
kShowStyleHShutterOut = 1,
kShowStyleHShutterIn = 2,
kShowStyleVShutterOut = 3,
kShowStyleVShutterIn = 4,
kShowStyleWipeLeft = 5,
kShowStyleWipeRight = 6,
kShowStyleWipeUp = 7,
kShowStyleWipeDown = 8,
kShowStyleIrisOut = 9,
kShowStyleIrisIn = 10,
kShowStyleDissolveNoMorph = 11,
kShowStyleDissolve = 12,
kShowStyleFadeOut = 13,
kShowStyleFadeIn = 14,
kShowStyleMorph = 15
};
/**
* Show styles represent transitions applied to draw planes.
* One show style per plane can be active at a time.
*/
struct PlaneShowStyle {
/**
* The ID of the plane this show style belongs to.
* In SCI2.1mid (at least SQ6), per-plane transitions
* were removed and a single plane ID is used.
*/
reg_t plane;
/**
* The type of the transition.
*/
ShowStyleType type;
/**
* When true, the show style is an entry transition
* to a new room. When false, it is an exit
* transition away from an old room.
*/
bool fadeUp;
/**
* The number of steps for the show style.
*/
int16 divisions;
/**
* The color used by transitions that draw CelObjColor
* screen items. -1 for transitions that do not draw
* screen items.
*/
int16 color;
// TODO: Probably uint32
// TODO: This field probably should be used in order to
// provide time-accurate processing of show styles. In the
// actual SCI engine (at least 2–2.1mid) it appears that
// style transitions are drawn “as fast as possible”, one
// step per loop, even though this delay field exists
int delay;
// TODO: Probably bool, but never seems to be true?
bool animate;
/**
* The wall time at which the next step of the animation
* should execute.
*/
uint32 nextTick;
/**
* During playback of the show style, the current step
* (out of divisions).
*/
int currentStep;
/**
* Whether or not this style has finished running and
* is ready for disposal.
*/
bool processed;
//
// Engine specific properties for SCI2.1early
//
/**
* A list of screen items, each representing one
* block of a wipe transition.
*/
Common::Array<ScreenItem *> screenItems;
/**
* For wipe transitions, the number of edges with a
* moving wipe (1, 2, or 4).
*/
uint8 numEdges;
/**
* The dimensions of the plane, in game script
* coordinates.
*/
int16 width, height;
/**
* For pixel dissolve transitions, the screen item
* used to render the transition.
*/
ScreenItem *bitmapScreenItem;
/**
* For pixel dissolve transitions, the bitmap used
* to render the transition.
*/
reg_t bitmap;
/**
* The bit mask used by pixel dissolve transitions.
*/
uint32 dissolveMask;
/**
* The first pixel that was dissolved in a pixel
* dissolve transition.
*/
uint32 firstPixel;
/**
* The last pixel that was dissolved. Once all
* pixels have been dissolved, `pixel` will once
* again equal `firstPixel`.
*/
uint32 pixel;
//
// Engine specific properties for SCI2.1mid through SCI3
//
/**
* The number of entries in the fadeColorRanges array.
*/
uint8 fadeColorRangesCount;
/**
* A pointer to an dynamically sized array of palette
* indexes, in the order [ fromColor, toColor, ... ].
* Only colors within this range are transitioned.
*/
uint16 *fadeColorRanges;
};
/**
* PlaneScroll describes a transition between two different
* pictures within a single plane.
*/
struct PlaneScroll {
/**
* The ID of the plane to be scrolled.
*/
reg_t plane;
/**
* The current position of the scroll.
*/
int16 x, y;
/**
* The distance that should be scrolled. Only one of
* `deltaX` or `deltaY` may be set.
*/
int16 deltaX, deltaY;
/**
* The pic that should be created and scrolled into
* view inside the plane.
*/
GuiResourceId newPictureId;
/**
* The picture that should be scrolled out of view
* and deleted from the plane.
*/
GuiResourceId oldPictureId;
/**
* If true, the scroll animation is interleaved
* with other updates to the graphics. If false,
* the scroll will be exclusively animated until
* it is finished.
*/
bool animate;
/**
* The tick after which the animation will start.
*/
uint32 startTick;
};
typedef Common::List<PlaneShowStyle> ShowStyleList;
typedef Common::List<PlaneScroll> ScrollList;
class GfxTransitions32 {
public:
GfxTransitions32(SegManager *_segMan);
~GfxTransitions32();
private:
SegManager *_segMan;
/**
* Throttles transition playback to prevent
* transitions from being instant on fast
* computers.
*/
void throttle();
int8 _throttleState;
#pragma mark -
#pragma mark Show styles
public:
inline bool hasShowStyles() const { return !_showStyles.empty(); }
/**
* Processes all active show styles in a loop
* until they are finished.
*/
void processShowStyles();
/**
* Processes show styles that are applied
* through `GfxFrameout::palMorphFrameOut`.
*/
void processEffects(PlaneShowStyle &showStyle);
// NOTE: This signature is taken from SCI3 Phantasmagoria 2
// and is valid for all implementations of SCI32
void kernelSetShowStyle(const uint16 argc, const reg_t planeObj, const ShowStyleType type, const int16 seconds, const int16 direction, const int16 priority, const int16 animate, const int16 frameOutNow, reg_t pFadeArray, int16 divisions, const int16 blackScreen);
/**
* Sets the range that will be used by
* `GfxFrameout::palMorphFrameOut` to alter
* palette entries.
*/
void kernelSetPalStyleRange(const uint8 fromColor, const uint8 toColor);
/**
* A map of palette entries that can be morphed
* by the Morph show style.
*/
int8 _styleRanges[256];
private:
/**
* Default sequence values for pixel dissolve
* transition bit masks.
*/
int *_dissolveSequenceSeeds;
/**
* Default values for `PlaneShowStyle::divisions`
* for the current SCI version.
*/
int16 *_defaultDivisions;
/**
* The list of PlaneShowStyles that are
* currently active.
*/
ShowStyleList _showStyles;
/**
* Finds a show style that applies to the given
* plane.
*/
PlaneShowStyle *findShowStyleForPlane(const reg_t planeObj);
/**
* Finds the iterator for a show style that
* applies to the given plane.
*/
ShowStyleList::iterator findIteratorForPlane(const reg_t planeObj);
/**
* Deletes the given PlaneShowStyle and returns
* the next PlaneShowStyle from the list of
* styles.
*/
ShowStyleList::iterator deleteShowStyle(const ShowStyleList::iterator &showStyle);
/**
* Initializes the given PlaneShowStyle for an
* iris effect for SCI2 to 2.1early.
*/
void configure21EarlyIris(PlaneShowStyle &showStyle, const int16 priority);
/**
* Initializes the given PlaneShowStyle for a
* pixel dissolve effect for SCI2 to 2.1early.
*/
void configure21EarlyDissolve(PlaneShowStyle &showStyle, const int16 priority, const Common::Rect &gameRect);
/**
* Processes one tick of the given
* PlaneShowStyle.
*/
bool processShowStyle(PlaneShowStyle &showStyle, uint32 now);
/**
* Performs an instant transition between two
* rooms.
*/
bool processNone(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders into a room
* with a horizontal shutter effect.
*/
void processHShutterOut(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders to black
* with a horizontal shutter effect.
*/
void processHShutterIn(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders into a room
* with a vertical shutter effect.
*/
void processVShutterOut(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders to black
* with a vertical shutter effect.
*/
void processVShutterIn(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders into a room
* with a wipe to the left.
*/
void processWipeLeft(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders to black
* with a wipe to the right.
*/
void processWipeRight(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders into a room
* with a wipe upwards.
*/
void processWipeUp(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders to black
* with a wipe downwards.
*/
void processWipeDown(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders into a room
* with an iris effect.
*/
bool processIrisOut(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders to black
* with an iris effect.
*/
bool processIrisIn(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders between
* rooms using a block dissolve effect.
*/
void processDissolveNoMorph(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders between
* rooms with a pixel dissolve effect.
*/
bool processPixelDissolve(PlaneShowStyle &showStyle);
/**
* SCI2 to 2.1early implementation of pixel
* dissolve.
*/
bool processPixelDissolve21Early(PlaneShowStyle &showStyle);
/**
* SCI2.1mid and later implementation of
* pixel dissolve.
*/
bool processPixelDissolve21Mid(PlaneShowStyle &showStyle);
/**
* Performs a transition that fades to black
* between rooms.
*/
bool processFade(const int8 direction, PlaneShowStyle &showStyle);
/**
* Morph transition calls back into the
* transition system's `processEffects`
* method, which then applies transitions
* other than None, Fade, or Morph.
*/
bool processMorph(PlaneShowStyle &showStyle);
/**
* Performs a generic transition for any of
* the wipe/shutter/iris effects.
*/
bool processWipe(const int8 direction, PlaneShowStyle &showStyle);
#pragma mark -
#pragma mark Scrolls
public:
inline bool hasScrolls() const { return !_scrolls.empty(); }
/**
* Processes all active plane scrolls
* in a loop until they are finished.
*/
void processScrolls();
void kernelSetScroll(const reg_t plane, const int16 deltaX, const int16 deltaY, const GuiResourceId pictureId, const bool animate, const bool mirrorX);
private:
/**
* A list of active plane scrolls.
*/
ScrollList _scrolls;
/**
* Performs a scroll of the content of
* a plane.
*/
bool processScroll(PlaneScroll &scroll);
};
} // End of namespace Sci
#endif
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