1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Low level graphics interface.
*/
#include "tinsel/graphics.h"
#include "tinsel/handle.h" // LockMem()
#include "tinsel/object.h"
#include "tinsel/palette.h"
#include "tinsel/scene.h"
#include "tinsel/tinsel.h"
#include "tinsel/scn.h"
#include "common/textconsole.h"
namespace Tinsel {
//----------------- LOCAL DEFINES --------------------
// Defines used in graphic drawing
#define CHARPTR_OFFSET 16
#define CHAR_WIDTH 4
#define CHAR_HEIGHT 4
extern uint8 g_transPalette[MAX_COLORS];
//----------------- SUPPORT FUNCTIONS ---------------------
/**
* PSX Block list unwinder.
* Chunk type 0x0003 (CHUNK_CHARPTR) in PSX version of DW 1 & 2 is compressed (original code
* calls the compression PJCRLE), thus we need to decompress it before passing data to drawing functions
*/
uint8* psxPJCRLEUnwinder(uint16 imageWidth, uint16 imageHeight, uint8 *srcIdx) {
uint32 remainingBlocks = 0;
uint16 compressionType = 0; // Kind of decompression to apply
uint16 controlBits = 0; // Control bits used to calculate the number of decompressed indexes
uint16 baseIndex = 0; // Base index to be repeated / incremented.
uint16 controlData;
uint8* dstIdx = NULL;
uint8* destinationBuffer = NULL;
if (!imageWidth || !imageHeight)
return NULL;
// Calculate needed index numbers, align width and height not next multiple of four
imageWidth = (imageWidth % 4) ? ((imageWidth / 4) + 1) * 4 : imageWidth;
imageHeight = (imageHeight % 4) ? ((imageHeight / 4) + 1) * 4 : imageHeight;
destinationBuffer = (uint8 *)malloc((imageWidth * imageHeight) / 8);
dstIdx = destinationBuffer;
remainingBlocks = (imageWidth * imageHeight) / 16;
while (remainingBlocks) { // Repeat until all blocks are decompressed
if (!controlBits) {
controlData = READ_16(srcIdx);
srcIdx += 2;
// If bit 15 of controlData is enabled, compression data is type 1.
// else if controlData has bit 16 enabled, compression type is 2,
// else there is no compression.
if (controlData & 0x4000)
compressionType = 2;
else if (controlData & 0x8000)
compressionType = 1;
else
compressionType = 0;
// Fetch control bits from controlData
controlBits = controlData & 0x3FFF;
// If there is compression, we need to fetch an index
// to be treated as "base" for compression.
if (compressionType != 0) {
controlData = READ_16(srcIdx);
srcIdx += 2;
baseIndex = controlData;
}
}
uint32 decremTiles; // Number of blocks that will be decompressed
if (remainingBlocks < controlBits) {
controlBits = controlBits - remainingBlocks;
decremTiles = remainingBlocks;
} else {
decremTiles = controlBits;
controlBits = 0;
}
// Decrement remaining blocks
remainingBlocks -= decremTiles;
// Manage different compressions
switch (compressionType) {
case 0: // No compression, plain copy of indexes
while (decremTiles) {
WRITE_LE_UINT16(dstIdx, READ_16(srcIdx));
srcIdx += 2;
dstIdx += 2;
decremTiles--;
}
break;
case 1: // Compression type 1, repeat a base index
while (decremTiles) {
WRITE_LE_UINT16(dstIdx, baseIndex);
dstIdx += 2;
decremTiles--;
}
break;
case 2: // Compression type 2, increment a base index
while (decremTiles) {
WRITE_LE_UINT16(dstIdx, baseIndex);
baseIndex++;
dstIdx += 2;
decremTiles--;
}
break;
}
}
// End.
return destinationBuffer;
}
/**
* Straight rendering of uncompressed data
*/
static void t0WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping) {
int yClip = 0;
if (applyClipping) {
// Adjust the height down to skip any bottom clipping
pObj->height -= pObj->botClip;
yClip = pObj->topClip;
}
// Vertical loop
for (int y = 0; y < pObj->height; ++y) {
// Get the start of the next line output
uint8 *tempDest = destP;
int leftClip = applyClipping ? pObj->leftClip : 0;
int rightClip = applyClipping ? pObj->rightClip : 0;
// Horizontal loop
for (int x = 0; x < pObj->width; ) {
uint32 numBytes = READ_LE_UINT32(srcP);
srcP += sizeof(uint32);
bool repeatFlag = (numBytes & 0x80000000L) != 0;
numBytes &= 0x7fffffff;
uint clipAmount = MIN((int)numBytes & 0xff, leftClip);
leftClip -= clipAmount;
x += clipAmount;
if (repeatFlag) {
// Repeat of a given color
uint8 color = (numBytes >> 8) & 0xff;
int runLength = (numBytes & 0xff) - clipAmount;
int rptLength = MAX(MIN(runLength, pObj->width - rightClip - x), 0);
if (yClip == 0) {
if (color != 0)
memset(tempDest, color, rptLength);
tempDest += rptLength;
}
x += runLength;
} else {
// Copy a specified sequence length of pixels
srcP += clipAmount;
int runLength = numBytes - clipAmount;
int rptLength = MAX(MIN(runLength, pObj->width - rightClip - x), 0);
if (yClip == 0) {
memmove(tempDest, srcP, rptLength);
tempDest += rptLength;
}
int overflow = (numBytes % 4) == 0 ? 0 : 4 - (numBytes % 4);
x += runLength;
srcP += runLength + overflow;
}
}
// Move to next line
if (yClip > 0)
--yClip;
else
destP += SCREEN_WIDTH;
}
}
/**
* Straight rendering with transparency support, Mac variant
*/
static void MacDrawTiles(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping) {
int yClip = 0;
if (applyClipping) {
// Adjust the height down to skip any bottom clipping
pObj->height -= pObj->botClip;
yClip = pObj->topClip;
}
// Simple RLE-like scheme: the two first bytes of each data chunk determine
// if bytes should be repeated or copied.
// Example: 10 00 00 20 will repeat byte 0x0 0x10 times, and will copy 0x20
// bytes from the input stream afterwards
// Vertical loop
for (int y = 0; y < pObj->height; ++y) {
// Get the start of the next line output
uint8 *tempDest = destP;
int leftClip = applyClipping ? pObj->leftClip : 0;
int rightClip = applyClipping ? pObj->rightClip : 0;
// Horizontal loop
for (int x = 0; x < pObj->width; ) {
byte repeatBytes = *srcP++;
if (repeatBytes) {
uint clipAmount = MIN<int>(repeatBytes, leftClip);
leftClip -= clipAmount;
x += clipAmount;
// Repeat of a given color
byte color = *srcP++;
int runLength = repeatBytes - clipAmount;
int rptLength = MAX(MIN(runLength, pObj->width - rightClip - x), 0);
if (yClip == 0) {
if (color != 0)
memset(tempDest, color, rptLength);
tempDest += rptLength;
}
x += runLength;
} else {
// Copy a specified sequence length of pixels
byte copyBytes = *srcP++;
uint clipAmount = MIN<int>(copyBytes, leftClip);
leftClip -= clipAmount;
x += clipAmount;
srcP += clipAmount;
int runLength = copyBytes - clipAmount;
int rptLength = MAX(MIN(runLength, pObj->width - rightClip - x), 0);
if (yClip == 0) {
memmove(tempDest, srcP, rptLength);
tempDest += rptLength;
}
int overflow = (copyBytes & 1);
x += runLength;
srcP += runLength + overflow;
}
} // horizontal loop
// Move to next line
if (yClip > 0)
--yClip;
else
destP += SCREEN_WIDTH;
} // vertical loop
}
/**
* Straight rendering with transparency support, PSX variant supporting also 4-BIT clut data
*/
static void PsxDrawTiles(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping, bool fourBitClut, uint32 psxSkipBytes, byte *psxMapperTable, bool transparency) {
// Set up the offset between destination blocks
int rightClip = applyClipping ? pObj->rightClip : 0;
Common::Rect boxBounds;
if (applyClipping) {
// Adjust the height down to skip any bottom clipping
pObj->height -= pObj->botClip;
// Make adjustment for the top clipping row
srcP += sizeof(uint16) * ((pObj->width + 3) >> 2) * (pObj->topClip >> 2);
pObj->height -= pObj->topClip;
pObj->topClip %= 4;
}
// Vertical loop
while (pObj->height > 0) {
// Get the start of the next line output
uint8 *tempDest = destP;
// Get the line width, and figure out which row range within the 4 row high blocks
// will be displayed if clipping is to be taken into account
int width = pObj->width;
if (!applyClipping) {
// No clipping, so so set box bounding area for drawing full 4x4 pixel blocks
boxBounds.top = 0;
boxBounds.bottom = 3;
boxBounds.left = 0;
} else {
// Handle any possible clipping at the top of the char block.
// We already handled topClip partially at the beginning of this function.
// Hence the only non-zero values it can assume at this point are 1,2,3,
// and that only during the very first iteration (i.e. when the top char
// block is drawn only partially). In particular, we set topClip to zero,
// as all following blocks are not to be top clipped.
boxBounds.top = pObj->topClip;
pObj->topClip = 0;
boxBounds.bottom = MIN(boxBounds.top + pObj->height - 1, 3);
// Handle any possible clipping at the start of the line
boxBounds.left = pObj->leftClip;
if (boxBounds.left >= 4) {
srcP += sizeof(uint16) * (boxBounds.left >> 2);
width -= boxBounds.left & 0xfffc;
boxBounds.left %= 4;
}
width -= boxBounds.left;
}
// Horizontal loop
while (width > rightClip) {
boxBounds.right = MIN(boxBounds.left + width - rightClip - 1, 3);
assert(boxBounds.bottom >= boxBounds.top);
assert(boxBounds.right >= boxBounds.left);
int16 indexVal = READ_LE_UINT16(srcP);
srcP += sizeof(uint16);
// Draw a 4x4 block based on the opcode as in index into the block list
// In case we have a 4-bit CLUT image, blocks are 2x4 bytes, then expanded into 4x4
const uint8 *p;
if (fourBitClut)
p = (uint8 *)pObj->charBase + psxSkipBytes + (indexVal << 3);
else
p = (uint8 *)pObj->charBase + psxSkipBytes + (indexVal << 4);
p += boxBounds.top * (fourBitClut ? sizeof(uint16) : sizeof(uint32));
for (int yp = boxBounds.top; yp <= boxBounds.bottom; ++yp, p += (fourBitClut ? sizeof(uint16) : sizeof(uint32))) {
if (!fourBitClut) {
if (!transparency)
Common::copy(p + boxBounds.left, p + boxBounds.right + 1, tempDest + (SCREEN_WIDTH * (yp - boxBounds.top)));
else
for (int xp = boxBounds.left; xp <= boxBounds.right; ++xp) {
if (*(p + xp))
*(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + (xp - boxBounds.left)) = *(p + xp);
}
} else {
for (int xp = boxBounds.left; xp <= boxBounds.right; ++xp) {
// Extract pixel value from byte
byte pixValue = (*(p + (xp / 2)) & ((xp % 2) ? 0xf0 : 0x0f)) >> ((xp % 2) ? 4 : 0);
if (pixValue || !transparency)
*(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + (xp - boxBounds.left)) = psxMapperTable[pixValue];
}
}
}
tempDest += boxBounds.right - boxBounds.left + 1;
width -= 3 - boxBounds.left + 1;
// None of the remaining horizontal blocks should be left clipped
boxBounds.left = 0;
}
// If there is any width remaining, there must be a right edge clipping
if (width >= 0)
srcP += sizeof(uint16) * ((width + 3) >> 2);
// Move to next line line
pObj->height -= boxBounds.bottom - boxBounds.top + 1;
destP += (boxBounds.bottom - boxBounds.top + 1) * SCREEN_WIDTH;
}
}
/**
* Straight rendering with transparency support
*/
static void WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping) {
// Set up the offset between destination blocks
int rightClip = applyClipping ? pObj->rightClip : 0;
Common::Rect boxBounds;
if (applyClipping) {
// Adjust the height down to skip any bottom clipping
pObj->height -= pObj->botClip;
// Make adjustment for the top clipping row
srcP += sizeof(uint16) * ((pObj->width + 3) >> 2) * (pObj->topClip >> 2);
pObj->height -= pObj->topClip;
pObj->topClip %= 4;
}
// Vertical loop
while (pObj->height > 0) {
// Get the start of the next line output
uint8 *tempDest = destP;
// Get the line width, and figure out which row range within the 4 row high blocks
// will be displayed if clipping is to be taken into account
int width = pObj->width;
if (!applyClipping) {
// No clipping, so so set box bounding area for drawing full 4x4 pixel blocks
boxBounds.top = 0;
boxBounds.bottom = 3;
boxBounds.left = 0;
} else {
// Handle any possible clipping at the top of the char block.
// We already handled topClip partially at the beginning of this function.
// Hence the only non-zero values it can assume at this point are 1,2,3,
// and that only during the very first iteration (i.e. when the top char
// block is drawn only partially). In particular, we set topClip to zero,
// as all following blocks are not to be top clipped.
boxBounds.top = pObj->topClip;
pObj->topClip = 0;
boxBounds.bottom = MIN(boxBounds.top + pObj->height - 1, 3);
// Handle any possible clipping at the start of the line
boxBounds.left = pObj->leftClip;
if (boxBounds.left >= 4) {
srcP += sizeof(uint16) * (boxBounds.left >> 2);
width -= boxBounds.left & 0xfffc;
boxBounds.left %= 4;
}
width -= boxBounds.left;
}
// Horizontal loop
while (width > rightClip) {
boxBounds.right = MIN(boxBounds.left + width - rightClip - 1, 3);
assert(boxBounds.bottom >= boxBounds.top);
assert(boxBounds.right >= boxBounds.left);
int16 indexVal = READ_LE_UINT16(srcP);
srcP += sizeof(uint16);
if (indexVal >= 0) {
// Draw a 4x4 block based on the opcode as in index into the block list
const uint8 *p = (uint8 *)pObj->charBase + (indexVal << 4);
p += boxBounds.top * sizeof(uint32);
for (int yp = boxBounds.top; yp <= boxBounds.bottom; ++yp, p += sizeof(uint32)) {
Common::copy(p + boxBounds.left, p + boxBounds.right + 1, tempDest + (SCREEN_WIDTH * (yp - boxBounds.top)));
}
} else {
// Draw a 4x4 block with transparency support
indexVal &= 0x7fff;
// If index is zero, then skip drawing the block completely
if (indexVal > 0) {
// Use the index along with the object's translation offset
const uint8 *p = (uint8 *)pObj->charBase + ((pObj->transOffset + indexVal) << 4);
// Loop through each pixel - only draw a pixel if it's non-zero
p += boxBounds.top * sizeof(uint32);
for (int yp = boxBounds.top; yp <= boxBounds.bottom; ++yp) {
p += boxBounds.left;
for (int xp = boxBounds.left; xp <= boxBounds.right; ++xp, ++p) {
if (*p)
*(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + (xp - boxBounds.left)) = *p;
}
p += 3 - boxBounds.right;
}
}
}
tempDest += boxBounds.right - boxBounds.left + 1;
width -= 3 - boxBounds.left + 1;
// None of the remaining horizontal blocks should be left clipped
boxBounds.left = 0;
}
// If there is any width remaining, there must be a right edge clipping
if (width >= 0)
srcP += sizeof(uint16) * ((width + 3) >> 2);
// Move to next line line
pObj->height -= boxBounds.bottom - boxBounds.top + 1;
destP += (boxBounds.bottom - boxBounds.top + 1) * SCREEN_WIDTH;
}
}
/**
* Tinsel 2 Straight rendering with transparency support
*/
static void t2WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping, bool horizFlipped) {
// Setup for correct clipping of object edges
int yClip = applyClipping ? pObj->topClip : 0;
if (applyClipping)
pObj->height -= pObj->botClip;
int numBytes;
int clipAmount;
// WORKAROUND: One of the mortician frames has several corrupt bytes in the Russian version
if ((pObj->hBits == 2517583660UL) && (_vm->getLanguage() == Common::RU_RUS)) {
uint8 correctBytes[5] = {0xA3, 0x00, 0x89, 0xC0, 0xA6};
Common::copy(&correctBytes[0], &correctBytes[5], srcP);
}
for (int y = 0; y < pObj->height; ++y) {
// Get the position to start writing out from
uint8 *tempP = !horizFlipped ? destP :
destP + (pObj->width - pObj->leftClip - pObj->rightClip) - 1;
int leftClip = applyClipping ? pObj->leftClip : 0;
int rightClip = applyClipping ? pObj->rightClip : 0;
if (horizFlipped)
SWAP(leftClip, rightClip);
int x = 0;
while (x < pObj->width) {
// Get the next opcode
numBytes = *srcP++;
if (numBytes & 0x80) {
// Run length following
numBytes &= 0x7f;
clipAmount = MIN(numBytes, leftClip);
leftClip -= clipAmount;
x+= clipAmount;
int runLength = numBytes - clipAmount;
uint8 color = *srcP++;
if ((yClip == 0) && (runLength > 0) && (color != 0)) {
runLength = MIN(runLength, pObj->width - rightClip - x);
if (runLength > 0) {
// Non-transparent run length
color += pObj->constant;
if (horizFlipped)
Common::fill(tempP - runLength + 1, tempP + 1, color);
else
Common::fill(tempP, tempP + runLength, color);
}
}
if (horizFlipped)
tempP -= runLength;
else
tempP += runLength;
x += numBytes - clipAmount;
} else {
// Dump a length of pixels
clipAmount = MIN(numBytes, leftClip);
leftClip -= clipAmount;
srcP += clipAmount;
int runLength = numBytes - clipAmount;
x += numBytes - runLength;
for (int xp = 0; xp < runLength; ++xp) {
if ((yClip > 0) || (x >= (pObj->width - rightClip)))
++srcP;
else if (horizFlipped)
*tempP-- = pObj->constant + *srcP++;
else
*tempP++ = pObj->constant + *srcP++;
++x;
}
}
}
assert(x == pObj->width);
if (yClip > 0)
--yClip;
else
destP += SCREEN_WIDTH;
}
}
/**
* Fill the destination area with a constant color
*/
static void WrtConst(DRAWOBJECT *pObj, uint8 *destP, bool applyClipping) {
if (applyClipping) {
pObj->height -= pObj->topClip + pObj->botClip;
pObj->width -= pObj->leftClip + pObj->rightClip;
if (pObj->width <= 0)
return;
}
// Loop through any remaining lines
while (pObj->height > 0) {
Common::fill(destP, destP + pObj->width, pObj->constant);
--pObj->height;
destP += SCREEN_WIDTH;
}
}
/**
* Translates the destination surface within the object's bounds using the transparency
* lookup table from transpal.cpp (the contents of which have been moved into palette.cpp)
*/
static void WrtTrans(DRAWOBJECT *pObj, uint8 *destP, bool applyClipping) {
if (applyClipping) {
pObj->height -= pObj->topClip + pObj->botClip;
pObj->width -= pObj->leftClip + pObj->rightClip;
if (pObj->width <= 0)
return;
}
// Set up the offset between destination lines
int lineOffset = SCREEN_WIDTH - pObj->width;
// Loop through any remaining lines
while (pObj->height > 0) {
for (int i = 0; i < pObj->width; ++i, ++destP)
*destP = g_transPalette[*destP];
--pObj->height;
destP += lineOffset;
}
}
/**
* Copies an uncompressed block of data straight to the screen
*/
static void WrtAll(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping) {
int objWidth = pObj->width;
if (applyClipping) {
srcP += (pObj->topClip * pObj->width) + pObj->leftClip;
pObj->height -= pObj->topClip + pObj->botClip;
pObj->width -= pObj->leftClip + pObj->rightClip;
if (pObj->width <= 0)
return;
}
for (int y = 0; y < pObj->height; ++y) {
Common::copy(srcP, srcP + pObj->width, destP);
srcP += objWidth;
destP += SCREEN_WIDTH;
}
}
/**
* Renders a packed data stream with a variable sized palette
*/
static void PackedWrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP,
bool applyClipping, bool horizFlipped, int packingType) {
uint8 numColors = 0;
uint8 *colorTable = NULL;
int topClip = 0;
int xOffset = 0;
int numBytes, color;
int v;
if (_vm->getLanguage() == Common::RU_RUS) {
// WORKAROUND: One of the mortician frames has several corrupt bytes in the Russian version
if (pObj->hBits == 2517583393UL) {
uint8 correctBytes[5] = {0x00, 0x00, 0x17, 0x01, 0x00};
Common::copy(&correctBytes[0], &correctBytes[5], srcP + 267);
}
// WORKAROUND: One of Dibbler's frames in the end sequence has corrupt bytes in the Russian version
if (pObj->hBits == 33651742) {
uint8 correctBytes[40] = {
0x06, 0xc0, 0xd6, 0xc1, 0x09, 0xce, 0x0d, 0x24, 0x02, 0x12, 0x01, 0x00, 0x00, 0x23, 0x21, 0x32,
0x12, 0x00, 0x00, 0x20, 0x01, 0x11, 0x32, 0x12, 0x01, 0x00, 0x00, 0x1b, 0x02, 0x11, 0x34, 0x11,
0x00, 0x00, 0x18, 0x01, 0x11, 0x35, 0x21, 0x01
};
Common::copy(&correctBytes[0], &correctBytes[40], srcP);
}
}
if (applyClipping) {
pObj->height -= pObj->botClip;
topClip = pObj->topClip;
}
if (packingType == 3) {
// Variable colors
numColors = *srcP++;
colorTable = srcP;
srcP += numColors;
}
for (int y = 0; y < pObj->height; ++y) {
// Get the position to start writing out from
uint8 *tempP = !horizFlipped ? destP :
destP + (pObj->width - pObj->leftClip - pObj->rightClip) - 1;
int leftClip = applyClipping ? pObj->leftClip : 0;
int rightClip = applyClipping ? pObj->rightClip : 0;
if (horizFlipped)
SWAP(leftClip, rightClip);
bool eolFlag = false;
// Get offset for first pixels in next line
xOffset = *srcP++;
int x = 0;
while (x < pObj->width) {
// Get next run size and color to use
for (;;) {
if (xOffset > 0) {
x += xOffset;
// Reduce offset amount by any remaining left clipping
v = MIN(xOffset, leftClip);
xOffset -= v;
leftClip -= v;
if (horizFlipped) tempP -= xOffset; else tempP += xOffset;
xOffset = 0;
}
v = *srcP++;
numBytes = v & 0xf; // No. bytes 1-15
if (packingType == 3)
color = colorTable[v >> 4];
else
color = pObj->baseCol + (v >> 4);
if (numBytes != 0)
break;
numBytes = *srcP++;
if (numBytes >= 16)
break;
xOffset = numBytes + v;
if (xOffset == 0) {
// End of line encountered
eolFlag = true;
break;
}
}
if (eolFlag)
break;
// Apply clipping on byte sequence
v = MIN(numBytes, leftClip);
leftClip -= v;
numBytes -= v;
x += v;
while (numBytes-- > 0) {
if ((topClip == 0) && (x < (pObj->width - rightClip))) {
*tempP = color;
if (horizFlipped) --tempP; else ++tempP;
}
++x;
}
}
assert(x <= pObj->width);
if (!eolFlag) {
// Assert that the next bytes signal a line end
uint8 d = *srcP++;
assert((d & 0xf) == 0);
d = *srcP++;
assert(d == 0);
}
if (topClip > 0)
--topClip;
else
destP += SCREEN_WIDTH;
}
}
//----------------- MAIN FUNCTIONS ---------------------
/**
* Clears both the screen surface buffer and screen to the specified value
*/
void ClearScreen() {
byte blackColorIndex = (!TinselV1Mac) ? 0 : 255;
void *pDest = _vm->screen().getPixels();
memset(pDest, blackColorIndex, SCREEN_WIDTH * SCREEN_HEIGHT);
g_system->fillScreen(blackColorIndex);
g_system->updateScreen();
}
/**
* Updates the screen surface within the following rectangle
*/
void UpdateScreenRect(const Common::Rect &pClip) {
int yOffset = TinselV2 ? (g_system->getHeight() - SCREEN_HEIGHT) / 2 : 0;
byte *pSrc = (byte *)_vm->screen().getBasePtr(pClip.left, pClip.top);
g_system->copyRectToScreen(pSrc, _vm->screen().pitch, pClip.left, pClip.top + yOffset,
pClip.width(), pClip.height());
}
/**
* Draws the specified object onto the screen surface buffer
*/
void DrawObject(DRAWOBJECT *pObj) {
uint8 *srcPtr = NULL;
uint8 *destPtr;
byte psxMapperTable[16];
bool psxFourBitClut = false; // Used by Tinsel PSX, true if an image using a 4bit CLUT is rendered
bool psxRLEindex = false; // Used by Tinsel PSX, true if an image is using PJCRLE compressed indexes
uint32 psxSkipBytes = 0; // Used by Tinsel PSX, number of bytes to skip before counting indexes for image tiles
if ((pObj->width <= 0) || (pObj->height <= 0))
// Empty image, so return immediately
return;
// If writing constant data, don't bother locking the data pointer and reading src details
if ((pObj->flags & DMA_CONST) == 0) {
if (TinselV2) {
srcPtr = (byte *)LockMem(pObj->hBits);
pObj->charBase = NULL;
pObj->transOffset = 0;
} else {
byte *p = (byte *)LockMem(pObj->hBits & HANDLEMASK);
srcPtr = p + (pObj->hBits & OFFSETMASK);
pObj->charBase = (char *)p + READ_LE_UINT32(p + 0x10);
pObj->transOffset = READ_LE_UINT32(p + 0x14);
// Decompress block indexes for Discworld PSX
if (TinselV1PSX) {
uint8 paletteType = *(srcPtr); // if 0x88 we are using an 8bit palette type, if 0x44 we are using a 4 bit PSX CLUT
uint8 indexType = *(srcPtr + 1); // if 0xCC indexes for this image are compressed with PCJRLE, if 0xDD indexes are not compressed
switch (paletteType) {
case 0x88: // Normal 8-bit palette
psxFourBitClut = false;
psxSkipBytes = 0;
switch (indexType) {
case 0xDD: // Normal uncompressed indexes
psxRLEindex = false;
srcPtr += sizeof(uint16); // Get to the beginning of index data
break;
case 0xCC: // PJCRLE compressed indexes
psxRLEindex = true;
srcPtr = psxPJCRLEUnwinder(pObj->width, pObj->height, srcPtr + sizeof(uint16));
break;
default:
error("Unknown PSX index type 0x%.2X", indexType);
break;
}
break;
case 0x44: // PSX 4-bit CLUT
psxPaletteMapper(pObj->pPal, srcPtr + sizeof(uint16), psxMapperTable);
psxFourBitClut = true;
psxSkipBytes = READ_LE_UINT32(p + sizeof(uint32) * 5) << 4; // Fetch number of bytes we have to skip
switch (indexType) {
case 0xDD: // Normal uncompressed indexes
psxRLEindex = false;
srcPtr += sizeof(uint16) * 17; // Skip image type and clut, and get to beginning of index data
break;
case 0xCC: // PJCRLE compressed indexes
psxRLEindex = true;
srcPtr = psxPJCRLEUnwinder(pObj->width, pObj->height, srcPtr + sizeof(uint16) * 17);
break;
default:
error("Unknown PSX index type 0x%.2X", indexType);
break;
}
break;
default:
error("Unknown PSX palette type 0x%.2X", paletteType);
break;
}
}
}
}
// Get destination starting point
destPtr = (byte *)_vm->screen().getBasePtr(pObj->xPos, pObj->yPos);
// Handle various draw types
uint8 typeId = pObj->flags & 0xff;
int packType = pObj->flags >> 14; // TinselV2
if (TinselV2 && packType != 0) {
// Color packing for TinselV2
if (packType == 1)
pObj->baseCol = 0xF0; // 16 from 240
else if (packType == 2)
pObj->baseCol = 0xE0; // 16 from 224
// 3 = variable color
PackedWrtNonZero(pObj, srcPtr, destPtr, (pObj->flags & DMA_CLIP) != 0,
(pObj->flags & DMA_FLIPH), packType);
} else {
switch (typeId) {
case 0x01: // all versions, draw sprite without clipping
case 0x41: // all versions, draw sprite with clipping
case 0x02: // TinselV2, draw sprite without clipping
case 0x11: // TinselV2, draw sprite without clipping, flipped horizontally
case 0x42: // TinselV2, draw sprite with clipping
case 0x51: // TinselV2, draw sprite with clipping, flipped horizontally
case 0x81: // TinselV2, draw sprite with clipping
case 0xC1: // TinselV2, draw sprite with clipping
assert(TinselV2 || (typeId == 0x01 || typeId == 0x41));
if (TinselV2)
t2WrtNonZero(pObj, srcPtr, destPtr, typeId >= 0x40, (typeId & 0x10) != 0);
else if (TinselV1PSX)
PsxDrawTiles(pObj, srcPtr, destPtr, typeId == 0x41, psxFourBitClut, psxSkipBytes, psxMapperTable, true);
else if (TinselV1Mac)
MacDrawTiles(pObj, srcPtr, destPtr, typeId == 0x41);
else if (TinselV1)
WrtNonZero(pObj, srcPtr, destPtr, typeId == 0x41);
else if (TinselV0)
t0WrtNonZero(pObj, srcPtr, destPtr, typeId == 0x41);
break;
case 0x08: // draw background without clipping
case 0x48: // draw background with clipping
if (TinselV2 || TinselV1Mac || TinselV0)
WrtAll(pObj, srcPtr, destPtr, typeId == 0x48);
else if (TinselV1PSX)
PsxDrawTiles(pObj, srcPtr, destPtr, typeId == 0x48, psxFourBitClut, psxSkipBytes, psxMapperTable, false);
else if (TinselV1)
WrtNonZero(pObj, srcPtr, destPtr, typeId == 0x48);
break;
case 0x04: // fill with constant color without clipping
case 0x44: // fill with constant color with clipping
WrtConst(pObj, destPtr, typeId == 0x44);
break;
case 0x84: // draw transparent surface without clipping
case 0xC4: // draw transparent surface with clipping
WrtTrans(pObj, destPtr, typeId == 0xC4);
break;
default:
error("Unknown drawing type %d", typeId);
}
}
// If we were using Discworld PSX, free the memory allocated
// for decompressed block indexes.
if (TinselV1PSX && psxRLEindex)
free(srcPtr);
}
} // End of namespace Tinsel
|