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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_MACGUI_MACWINDOWMANAGER_H
#define GRAPHICS_MACGUI_MACWINDOWMANAGER_H
#include "common/array.h"
#include "common/list.h"
#include "common/events.h"
#include "common/archive.h"
#include "graphics/fontman.h"
#include "graphics/macgui/macwindow.h"
namespace Graphics {
namespace MacGUIConstants {
enum {
kDesktopArc = 7
};
enum {
kColorBlack = 0,
kColorGray = 1,
kColorWhite = 2,
kColorGreen = 3,
kColorGreen2 = 4,
kColorCount
};
enum {
kPatternSolid = 1,
kPatternStripes = 2,
kPatternCheckers = 3,
kPatternCheckers2 = 4,
kPatternLightGray = 5,
kPatternDarkGray = 6
};
}
using namespace MacGUIConstants;
class ManagedSurface;
class Menu;
typedef Common::Array<byte *> MacPatterns;
/**
* A manager class to handle window creation, destruction,
* drawing, moving and event handling.
*/
class MacWindowManager {
public:
MacWindowManager();
~MacWindowManager();
/**
* Mutator to indicate the surface onto which the desktop will be drawn.
* Note that this method should be called as soon as the WM is created.
* @param screen Surface on which the desktop will be drawn.
*/
void setScreen(ManagedSurface *screen) { _screen = screen; }
/**
* Accessor method to check the presence of built-in fonts.
* @return True if there are bult-in fonts.
*/
bool hasBuiltInFonts() { return _builtInFonts; }
/**
* Retrieve a font from the available ones.
* @param name Name of the desired font.
* @param fallback Fallback policy in case the desired font isn't there.
* @return The requested font or the fallback.
*/
const Font *getFont(const char *name, FontManager::FontUsage fallback);
/**
* Return font name from standard ID
* @param id ID of the font
* @param size size of the font
* @return the font name or NULL if ID goes beyond the mapping
*/
const char *getFontName(int id, int size);
/**
* Create a window with the given parameters.
* Note that this method allocates the necessary memory for the window.
* @param scrollable True if the window has to be scrollable.
* @param resizable True if the window can be resized.
* @param editable True if the window can be edited.
* @return Pointer to the newly created window.
*/
MacWindow *addWindow(bool scrollable, bool resizable, bool editable);
/**
* Add the menu to the desktop.
* Note that the returned menu is empty, and therefore must be filled
* afterwards.
* @return Pointer to a new empty menu.
*/
Menu *addMenu();
/**
* Set the desired window state to active.
* @param id ID of the window that has to be set to active.
*/
void setActive(int id);
/**
* Mark a window for removal.
* Note that the window data will be destroyed.
* @param target Window to be removed.
*/
void removeWindow(MacWindow *target);
/**
* Mutator to indicate that the entire desktop must be refreshed.
* @param redraw Currently unused.
*/
void setFullRefresh(bool redraw) { _fullRefresh = true; }
/**
* Method to draw the desktop into the screen,
* It will take into accout the contents set as dirty.
* Note that this method does not refresh the screen,
* g_system must be called separately.
*/
void draw();
/**
* Method to process the events from the engine.
* Most often this method will be called from the engine's GUI, and
* will send the event to the relevant windows for them to process.
* @param event The event to be processed.
* @return True if the event was processed.
*/
bool processEvent(Common::Event &event);
/**
* Accessor to retrieve an arbitrary window.
* @param id The id of the desired window.
* @return Pointer to the requested window, if it exists.
*/
BaseMacWindow *getWindow(int id) { return _windows[id]; }
/**
* Retrieve the patterns used to fill surfaces.
* @return A MacPatterns object reference with the patterns.
*/
MacPatterns &getPatterns() { return _patterns; }
void drawFilledRoundRect(ManagedSurface *surface, Common::Rect &rect, int arc, int color);
void pushArrowCursor();
void popCursor();
private:
void drawDesktop();
void loadFonts();
void removeMarked();
void removeFromStack(BaseMacWindow *target);
void removeFromWindowList(BaseMacWindow *target);
private:
ManagedSurface *_screen;
Common::List<BaseMacWindow *> _windowStack;
Common::Array<BaseMacWindow *> _windows;
Common::List<BaseMacWindow *> _windowsToRemove;
bool _needsRemoval;
int _lastId;
int _activeWindow;
bool _fullRefresh;
MacPatterns _patterns;
Menu *_menu;
bool _builtInFonts;
bool _cursorIsArrow;
};
} // End of namespace Graphics
#endif
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